/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_BASEPOINT_H_ #define MOZILLA_GFX_BASEPOINT_H_ #include #include #include #include "mozilla/Attributes.h" #include "mozilla/FloatingPoint.h" namespace mozilla { namespace gfx { /** * Do not use this class directly. Subclass it, pass that subclass as the * Sub parameter, and only use that subclass. This allows methods to safely * cast 'this' to 'Sub*'. */ template struct BasePoint { union { struct { Coord x, y; }; Coord components[2]; }; // Constructors constexpr BasePoint() : x(0), y(0) {} constexpr BasePoint(Coord aX, Coord aY) : x(aX), y(aY) {} MOZ_ALWAYS_INLINE Coord X() const { return x; } MOZ_ALWAYS_INLINE Coord Y() const { return y; } void MoveTo(Coord aX, Coord aY) { x = aX; y = aY; } void MoveBy(Coord aDx, Coord aDy) { x += aDx; y += aDy; } // Note that '=' isn't defined so we'll get the // compiler generated default assignment operator bool operator==(const Sub& aPoint) const { return x == aPoint.x && y == aPoint.y; } bool operator!=(const Sub& aPoint) const { return x != aPoint.x || y != aPoint.y; } Sub operator+(const Sub& aPoint) const { return Sub(x + aPoint.x, y + aPoint.y); } Sub operator-(const Sub& aPoint) const { return Sub(x - aPoint.x, y - aPoint.y); } Sub& operator+=(const Sub& aPoint) { x += aPoint.x; y += aPoint.y; return *static_cast(this); } Sub& operator-=(const Sub& aPoint) { x -= aPoint.x; y -= aPoint.y; return *static_cast(this); } Sub operator*(T aScale) const { return Sub(x * aScale, y * aScale); } Sub operator/(T aScale) const { return Sub(x / aScale, y / aScale); } Sub operator-() const { return Sub(-x, -y); } T DotProduct(const Sub& aPoint) const { return x.value * aPoint.x.value + y.value * aPoint.y.value; } // FIXME: Maybe Length() should return a float Coord event for integer Points? Coord Length() const { return static_cast(hypot(x.value, y.value)); } T LengthSquare() const { return x.value * x.value + y.value * y.value; } // Round() is *not* rounding to nearest integer if the values are negative. // They are always rounding as floor(n + 0.5). // See https://bugzilla.mozilla.org/show_bug.cgi?id=410748#c14 Sub& Round() { x = Coord(std::floor(T(x) + T(0.5f))); y = Coord(std::floor(T(y) + T(0.5f))); return *static_cast(this); } // "Finite" means not inf and not NaN bool IsFinite() const { using FloatType = std::conditional_t, float, double>; return (std::isfinite(FloatType(x)) && std::isfinite(FloatType(y))); } void Clamp(Coord aMaxAbsValue) { x = std::max(std::min(x, aMaxAbsValue), -aMaxAbsValue); y = std::max(std::min(y, aMaxAbsValue), -aMaxAbsValue); } friend std::ostream& operator<<(std::ostream& stream, const BasePoint& aPoint) { return stream << '(' << aPoint.x << ',' << aPoint.y << ')'; } }; } // namespace gfx } // namespace mozilla #endif /* MOZILLA_GFX_BASEPOINT_H_ */