// // Copyright 2002 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // angleutils.h: Common ANGLE utilities. #ifndef COMMON_ANGLEUTILS_H_ #define COMMON_ANGLEUTILS_H_ #include "common/platform.h" #if defined(ANGLE_USE_ABSEIL) # include "absl/container/flat_hash_map.h" # include "absl/container/flat_hash_set.h" #endif // defined(ANGLE_USE_ABSEIL) #if defined(ANGLE_WITH_LSAN) # include #endif // defined(ANGLE_WITH_LSAN) #include #include #include #include #include #include #include #include #include #include #include // A helper class to disallow copy and assignment operators namespace angle { #if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11) using Microsoft::WRL::ComPtr; #endif // defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11) #if defined(ANGLE_USE_ABSEIL) template > using HashMap = absl::flat_hash_map; template > using HashSet = absl::flat_hash_set; #else template > using HashMap = std::unordered_map; template > using HashSet = std::unordered_set; #endif // defined(ANGLE_USE_ABSEIL) class NonCopyable { protected: constexpr NonCopyable() = default; ~NonCopyable() = default; private: NonCopyable(const NonCopyable &) = delete; void operator=(const NonCopyable &) = delete; }; extern const uintptr_t DirtyPointer; struct SaveFileHelper { public: // We always use ios::binary to avoid inconsistent line endings when captured on Linux vs Win. SaveFileHelper(const std::string &filePathIn); ~SaveFileHelper(); template SaveFileHelper &operator<<(const T &value) { mOfs << value; checkError(); return *this; } void write(const uint8_t *data, size_t size); private: void checkError(); std::ofstream mOfs; std::string mFilePath; }; // AMD_performance_monitor helpers. constexpr char kPerfMonitorExtensionName[] = "GL_AMD_performance_monitor"; struct PerfMonitorCounter { PerfMonitorCounter(); ~PerfMonitorCounter(); std::string name; uint64_t value; }; using PerfMonitorCounters = std::vector; struct PerfMonitorCounterGroup { PerfMonitorCounterGroup(); ~PerfMonitorCounterGroup(); std::string name; PerfMonitorCounters counters; }; using PerfMonitorCounterGroups = std::vector; uint32_t GetPerfMonitorCounterIndex(const PerfMonitorCounters &counters, const std::string &name); const PerfMonitorCounter &GetPerfMonitorCounter(const PerfMonitorCounters &counters, const std::string &name); PerfMonitorCounter &GetPerfMonitorCounter(PerfMonitorCounters &counters, const std::string &name); uint32_t GetPerfMonitorCounterGroupIndex(const PerfMonitorCounterGroups &groups, const std::string &name); const PerfMonitorCounterGroup &GetPerfMonitorCounterGroup(const PerfMonitorCounterGroups &groups, const std::string &name); PerfMonitorCounterGroup &GetPerfMonitorCounterGroup(PerfMonitorCounterGroups &groups, const std::string &name); struct PerfMonitorTriplet { uint32_t group; uint32_t counter; uint64_t value; }; #define ANGLE_VK_PERF_COUNTERS_X(FN) \ FN(commandQueueSubmitCallsTotal) \ FN(commandQueueSubmitCallsPerFrame) \ FN(vkQueueSubmitCallsTotal) \ FN(vkQueueSubmitCallsPerFrame) \ FN(renderPasses) \ FN(writeDescriptorSets) \ FN(flushedOutsideRenderPassCommandBuffers) \ FN(swapchainResolveInSubpass) \ FN(swapchainResolveOutsideSubpass) \ FN(resolveImageCommands) \ FN(colorLoadOpClears) \ FN(colorLoadOpLoads) \ FN(colorLoadOpNones) \ FN(colorStoreOpStores) \ FN(colorStoreOpNones) \ FN(colorClearAttachments) \ FN(depthLoadOpClears) \ FN(depthLoadOpLoads) \ FN(depthLoadOpNones) \ FN(depthStoreOpStores) \ FN(depthStoreOpNones) \ FN(depthClearAttachments) \ FN(stencilLoadOpClears) \ FN(stencilLoadOpLoads) \ FN(stencilLoadOpNones) \ FN(stencilStoreOpStores) \ FN(stencilStoreOpNones) \ FN(stencilClearAttachments) \ FN(colorAttachmentUnresolves) \ FN(depthAttachmentUnresolves) \ FN(stencilAttachmentUnresolves) \ FN(colorAttachmentResolves) \ FN(depthAttachmentResolves) \ FN(stencilAttachmentResolves) \ FN(readOnlyDepthStencilRenderPasses) \ FN(pipelineCreationCacheHits) \ FN(pipelineCreationCacheMisses) \ FN(pipelineCreationTotalCacheHitsDurationNs) \ FN(pipelineCreationTotalCacheMissesDurationNs) \ FN(descriptorSetAllocations) \ FN(descriptorSetCacheTotalSize) \ FN(descriptorSetCacheKeySizeBytes) \ FN(uniformsAndXfbDescriptorSetCacheHits) \ FN(uniformsAndXfbDescriptorSetCacheMisses) \ FN(uniformsAndXfbDescriptorSetCacheTotalSize) \ FN(textureDescriptorSetCacheHits) \ FN(textureDescriptorSetCacheMisses) \ FN(textureDescriptorSetCacheTotalSize) \ FN(shaderResourcesDescriptorSetCacheHits) \ FN(mutableTexturesUploaded) \ FN(shaderResourcesDescriptorSetCacheMisses) \ FN(shaderResourcesDescriptorSetCacheTotalSize) \ FN(buffersGhosted) \ FN(vertexArraySyncStateCalls) \ FN(allocateNewBufferBlockCalls) \ FN(dynamicBufferAllocations) \ FN(framebufferCacheSize) #define ANGLE_DECLARE_PERF_COUNTER(COUNTER) uint64_t COUNTER; struct VulkanPerfCounters { ANGLE_VK_PERF_COUNTERS_X(ANGLE_DECLARE_PERF_COUNTER) }; #undef ANGLE_DECLARE_PERF_COUNTER } // namespace angle template constexpr inline size_t ArraySize(T (&)[N]) { return N; } template class WrappedArray final : angle::NonCopyable { public: template constexpr WrappedArray(const T (&data)[N]) : mArray(&data[0]), mSize(N) {} constexpr WrappedArray() : mArray(nullptr), mSize(0) {} constexpr WrappedArray(const T *data, size_t size) : mArray(data), mSize(size) {} WrappedArray(WrappedArray &&other) : WrappedArray() { std::swap(mArray, other.mArray); std::swap(mSize, other.mSize); } ~WrappedArray() {} constexpr const T *get() const { return mArray; } constexpr size_t size() const { return mSize; } private: const T *mArray; size_t mSize; }; template void SafeRelease(T (&resourceBlock)[N]) { for (unsigned int i = 0; i < N; i++) { SafeRelease(resourceBlock[i]); } } template void SafeRelease(T &resource) { if (resource) { resource->Release(); resource = nullptr; } } template void SafeDelete(T *&resource) { delete resource; resource = nullptr; } template void SafeDeleteContainer(T &resource) { for (auto &element : resource) { SafeDelete(element); } resource.clear(); } template void SafeDeleteArray(T *&resource) { delete[] resource; resource = nullptr; } // Provide a less-than function for comparing structs // Note: struct memory must be initialized to zero, because of packing gaps template inline bool StructLessThan(const T &a, const T &b) { return (memcmp(&a, &b, sizeof(T)) < 0); } // Provide a less-than function for comparing structs // Note: struct memory must be initialized to zero, because of packing gaps template inline bool StructEquals(const T &a, const T &b) { return (memcmp(&a, &b, sizeof(T)) == 0); } template inline void StructZero(T *obj) { memset(obj, 0, sizeof(T)); } template inline bool IsMaskFlagSet(T mask, T flag) { // Handles multibit flags as well return (mask & flag) == flag; } inline const char *MakeStaticString(const std::string &str) { // On the heap so that no destructor runs on application exit. static std::set *strings = new std::set; std::set::iterator it = strings->find(str); if (it != strings->end()) { return it->c_str(); } return strings->insert(str).first->c_str(); } std::string ArrayString(unsigned int i); // Indices are stored in vectors with the outermost index in the back. In the output of the function // the indices are reversed. std::string ArrayIndexString(const std::vector &indices); inline std::string Str(int i) { std::stringstream strstr; strstr << i; return strstr.str(); } template std::string ToString(const T &value) { std::ostringstream o; o << value; return o.str(); } inline bool IsLittleEndian() { constexpr uint32_t kEndiannessTest = 1; const bool isLittleEndian = *reinterpret_cast(&kEndiannessTest) == 1; return isLittleEndian; } // Helper class to use a mutex with the control of boolean. class ConditionalMutex final : angle::NonCopyable { public: ConditionalMutex() : mUseMutex(true) {} void init(bool useMutex) { mUseMutex = useMutex; } void lock() { if (mUseMutex) { mMutex.lock(); } } void unlock() { if (mUseMutex) { mMutex.unlock(); } } private: std::mutex mMutex; bool mUseMutex; }; // snprintf is not defined with MSVC prior to to msvc14 #if defined(_MSC_VER) && _MSC_VER < 1900 # define snprintf _snprintf #endif #define GL_A1RGB5_ANGLEX 0x6AC5 #define GL_BGRX8_ANGLEX 0x6ABA #define GL_BGR565_ANGLEX 0x6ABB #define GL_BGRA4_ANGLEX 0x6ABC #define GL_BGR5_A1_ANGLEX 0x6ABD #define GL_INT_64_ANGLEX 0x6ABE #define GL_UINT_64_ANGLEX 0x6ABF #define GL_BGRA8_SRGB_ANGLEX 0x6AC0 #define GL_BGR10_A2_ANGLEX 0x6AF9 // These are fake formats used to fit typeless D3D textures that can be bound to EGL pbuffers into // the format system (for extension EGL_ANGLE_d3d_texture_client_buffer): #define GL_RGBA8_TYPELESS_ANGLEX 0x6AC1 #define GL_RGBA8_TYPELESS_SRGB_ANGLEX 0x6AC2 #define GL_BGRA8_TYPELESS_ANGLEX 0x6AC3 #define GL_BGRA8_TYPELESS_SRGB_ANGLEX 0x6AC4 #define GL_R8_SSCALED_ANGLEX 0x6AC6 #define GL_RG8_SSCALED_ANGLEX 0x6AC7 #define GL_RGB8_SSCALED_ANGLEX 0x6AC8 #define GL_RGBA8_SSCALED_ANGLEX 0x6AC9 #define GL_R8_USCALED_ANGLEX 0x6ACA #define GL_RG8_USCALED_ANGLEX 0x6ACB #define GL_RGB8_USCALED_ANGLEX 0x6ACC #define GL_RGBA8_USCALED_ANGLEX 0x6ACD #define GL_R16_SSCALED_ANGLEX 0x6ACE #define GL_RG16_SSCALED_ANGLEX 0x6ACF #define GL_RGB16_SSCALED_ANGLEX 0x6AD0 #define GL_RGBA16_SSCALED_ANGLEX 0x6AD1 #define GL_R16_USCALED_ANGLEX 0x6AD2 #define GL_RG16_USCALED_ANGLEX 0x6AD3 #define GL_RGB16_USCALED_ANGLEX 0x6AD4 #define GL_RGBA16_USCALED_ANGLEX 0x6AD5 #define GL_R32_SSCALED_ANGLEX 0x6AD6 #define GL_RG32_SSCALED_ANGLEX 0x6AD7 #define GL_RGB32_SSCALED_ANGLEX 0x6AD8 #define GL_RGBA32_SSCALED_ANGLEX 0x6AD9 #define GL_R32_USCALED_ANGLEX 0x6ADA #define GL_RG32_USCALED_ANGLEX 0x6ADB #define GL_RGB32_USCALED_ANGLEX 0x6ADC #define GL_RGBA32_USCALED_ANGLEX 0x6ADD #define GL_R32_SNORM_ANGLEX 0x6ADE #define GL_RG32_SNORM_ANGLEX 0x6ADF #define GL_RGB32_SNORM_ANGLEX 0x6AE0 #define GL_RGBA32_SNORM_ANGLEX 0x6AE1 #define GL_R32_UNORM_ANGLEX 0x6AE2 #define GL_RG32_UNORM_ANGLEX 0x6AE3 #define GL_RGB32_UNORM_ANGLEX 0x6AE4 #define GL_RGBA32_UNORM_ANGLEX 0x6AE5 #define GL_R32_FIXED_ANGLEX 0x6AE6 #define GL_RG32_FIXED_ANGLEX 0x6AE7 #define GL_RGB32_FIXED_ANGLEX 0x6AE8 #define GL_RGBA32_FIXED_ANGLEX 0x6AE9 #define GL_RGB10_A2_SINT_ANGLEX 0x6AEA #define GL_RGB10_A2_SNORM_ANGLEX 0x6AEB #define GL_RGB10_A2_SSCALED_ANGLEX 0x6AEC #define GL_RGB10_A2_USCALED_ANGLEX 0x6AED // EXT_texture_type_2_10_10_10_REV #define GL_RGB10_UNORM_ANGLEX 0x6AEE // These are fake formats for OES_vertex_type_10_10_10_2 #define GL_A2_RGB10_UNORM_ANGLEX 0x6AEF #define GL_A2_RGB10_SNORM_ANGLEX 0x6AF0 #define GL_A2_RGB10_USCALED_ANGLEX 0x6AF1 #define GL_A2_RGB10_SSCALED_ANGLEX 0x6AF2 #define GL_X2_RGB10_UINT_ANGLEX 0x6AF3 #define GL_X2_RGB10_SINT_ANGLEX 0x6AF4 #define GL_X2_RGB10_USCALED_ANGLEX 0x6AF5 #define GL_X2_RGB10_SSCALED_ANGLEX 0x6AF6 #define GL_X2_RGB10_UNORM_ANGLEX 0x6AF7 #define GL_X2_RGB10_SNORM_ANGLEX 0x6AF8 #define ANGLE_CHECK_GL_ALLOC(context, result) \ ANGLE_CHECK(context, result, "Failed to allocate host memory", GL_OUT_OF_MEMORY) #define ANGLE_CHECK_GL_MATH(context, result) \ ANGLE_CHECK(context, result, "Integer overflow.", GL_INVALID_OPERATION) #define ANGLE_GL_UNREACHABLE(context) \ UNREACHABLE(); \ ANGLE_CHECK(context, false, "Unreachable Code.", GL_INVALID_OPERATION) #if defined(ANGLE_WITH_LSAN) # define ANGLE_SCOPED_DISABLE_LSAN() __lsan::ScopedDisabler lsanDisabler #else # define ANGLE_SCOPED_DISABLE_LSAN() #endif #if defined(ANGLE_WITH_MSAN) class MsanScopedDisableInterceptorChecks final : angle::NonCopyable { public: MsanScopedDisableInterceptorChecks() { __msan_scoped_disable_interceptor_checks(); } ~MsanScopedDisableInterceptorChecks() { __msan_scoped_enable_interceptor_checks(); } }; # define ANGLE_SCOPED_DISABLE_MSAN() \ MsanScopedDisableInterceptorChecks msanScopedDisableInterceptorChecks #else # define ANGLE_SCOPED_DISABLE_MSAN() #endif // The ANGLE_NO_SANITIZE_MEMORY macro suppresses MemorySanitizer checks for // use-of-uninitialized-data. It can be used to decorate functions with known // false positives. #ifdef __clang__ # define ANGLE_NO_SANITIZE_MEMORY __attribute__((no_sanitize_memory)) #else # define ANGLE_NO_SANITIZE_MEMORY #endif // Similar to the above, but for thread sanitization. #ifdef __clang__ # define ANGLE_NO_SANITIZE_THREAD __attribute__((no_sanitize_thread)) #else # define ANGLE_NO_SANITIZE_THREAD #endif // The below inlining code lifted from V8. #if defined(__clang__) || (defined(__GNUC__) && defined(__has_attribute)) # define ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE (__has_attribute(always_inline)) # define ANGLE_HAS___FORCEINLINE 0 #elif defined(_MSC_VER) # define ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE 0 # define ANGLE_HAS___FORCEINLINE 1 #else # define ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE 0 # define ANGLE_HAS___FORCEINLINE 0 #endif #if defined(NDEBUG) && ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE # define ANGLE_INLINE inline __attribute__((always_inline)) #elif defined(NDEBUG) && ANGLE_HAS___FORCEINLINE # define ANGLE_INLINE __forceinline #else # define ANGLE_INLINE inline #endif #if defined(__clang__) || (defined(__GNUC__) && defined(__has_attribute)) # if __has_attribute(noinline) # define ANGLE_NOINLINE __attribute__((noinline)) # else # define ANGLE_NOINLINE # endif #elif defined(_MSC_VER) # define ANGLE_NOINLINE __declspec(noinline) #else # define ANGLE_NOINLINE #endif #if defined(__clang__) || (defined(__GNUC__) && defined(__has_attribute)) # if __has_attribute(format) # define ANGLE_FORMAT_PRINTF(fmt, args) __attribute__((format(__printf__, fmt, args))) # else # define ANGLE_FORMAT_PRINTF(fmt, args) # endif #else # define ANGLE_FORMAT_PRINTF(fmt, args) #endif ANGLE_FORMAT_PRINTF(1, 0) size_t FormatStringIntoVector(const char *fmt, va_list vararg, std::vector &buffer); // Format messes up the # inside the macro. // clang-format off #ifndef ANGLE_STRINGIFY # define ANGLE_STRINGIFY(x) #x #endif // clang-format on #ifndef ANGLE_MACRO_STRINGIFY # define ANGLE_MACRO_STRINGIFY(x) ANGLE_STRINGIFY(x) #endif #if __has_cpp_attribute(clang::require_constant_initialization) # define ANGLE_REQUIRE_CONSTANT_INIT [[clang::require_constant_initialization]] #else # define ANGLE_REQUIRE_CONSTANT_INIT #endif // __has_cpp_attribute(require_constant_initialization) // Compiler configs. inline bool IsASan() { #if defined(ANGLE_WITH_ASAN) return true; #else return false; #endif // defined(ANGLE_WITH_ASAN) } inline bool IsMSan() { #if defined(ANGLE_WITH_MSAN) return true; #else return false; #endif // defined(ANGLE_WITH_MSAN) } inline bool IsTSan() { #if defined(ANGLE_WITH_TSAN) return true; #else return false; #endif // defined(ANGLE_WITH_TSAN) } inline bool IsUBSan() { #if defined(ANGLE_WITH_UBSAN) return true; #else return false; #endif // defined(ANGLE_WITH_UBSAN) } #endif // COMMON_ANGLEUTILS_H_