// // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_TRANSLATOR_BUILTINSWORKAROUNDGLSL_H_ #define COMPILER_TRANSLATOR_BUILTINSWORKAROUNDGLSL_H_ #include "compiler/translator/tree_util/IntermTraverse.h" #include "compiler/translator/Pragma.h" namespace sh { [[nodiscard]] bool ShaderBuiltinsWorkaround(TCompiler *compiler, TIntermBlock *root, TSymbolTable *symbolTable, const ShCompileOptions &compileOptions); } // namespace sh #endif // COMPILER_TRANSLATOR_BUILTINSWORKAROUNDGLSL_H_