// // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // TranslatorMetal: // A GLSL-based translator that outputs shaders that fit GL_KHR_vulkan_glsl. // It takes into account some considerations for Metal backend also. // The shaders are then fed into glslang to spit out SPIR-V. // See: https://www.khronos.org/registry/vulkan/specs/misc/GL_KHR_vulkan_glsl.txt // // The SPIR-V will then be translated to Metal Shading Language later in Metal backend. // #ifndef LIBANGLE_RENDERER_METAL_TRANSLATORMETAL_H_ #define LIBANGLE_RENDERER_METAL_TRANSLATORMETAL_H_ #include "compiler/translator/DriverUniformMetal.h" #include "compiler/translator/TranslatorVulkan.h" #include "compiler/translator/tree_util/DriverUniform.h" #include "compiler/translator/tree_util/SpecializationConstant.h" namespace sh { // TODO: http://anglebug.com/5339 Implement it using actual specialization constant. For now we are // redirecting to driver uniforms class SpecConstMetal : public SpecConst { public: SpecConstMetal(TSymbolTable *symbolTable, const ShCompileOptions &compileOptions, GLenum shaderType) : SpecConst(symbolTable, compileOptions, shaderType) {} ~SpecConstMetal() override {} private: }; class TranslatorMetal : public TranslatorVulkan { public: TranslatorMetal(sh::GLenum type, ShShaderSpec spec); protected: [[nodiscard]] bool translate(TIntermBlock *root, const ShCompileOptions &compileOptions, PerformanceDiagnostics *perfDiagnostics) override; [[nodiscard]] bool transformDepthBeforeCorrection(TIntermBlock *root, const DriverUniform *driverUniforms) override; [[nodiscard]] bool insertSampleMaskWritingLogic(TInfoSinkBase &sink, TIntermBlock *root, const DriverUniformMetal *driverUniforms); [[nodiscard]] bool insertRasterizerDiscardLogic(TInfoSinkBase &sink, TIntermBlock *root); }; } // namespace sh #endif /* LIBANGLE_RENDERER_METAL_TRANSLATORMETAL_H_ */