// // Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_TRANSLATOR_TREEOPS_FORCEPRECISIONQUALIFIER_H_ #define COMPILER_TRANSLATOR_TREEOPS_FORCEPRECISIONQUALIFIER_H_ #include "compiler/translator/tree_util/IntermTraverse.h" namespace sh { bool ForceShaderPrecisionToMediump(TIntermNode *root, TSymbolTable *symbolTable, GLenum shaderType); } // namespace sh #endif // COMPILER_TRANSLATOR_TREEOPS_FORCEPRECISIONQUALIFIER_H_