// // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // RewriteExpressionsWithShaderStorageBlock rewrites the expressions that contain shader storage // block calls into several simple ones that can be easily handled in the HLSL translator. After the // AST pass, all ssbo related blocks will be like below: // ssbo_access_chain = ssbo_access_chain; // ssbo_access_chain = expr_no_ssbo; // lvalue_no_ssbo = ssbo_access_chain; // // Below situations are needed to be rewritten (Details can be found in .cpp file). // SSBO as the operand of compound assignment operators. // SSBO as the operand of ++/--. // SSBO as the operand of repeated assignment. // SSBO as the operand of readonly unary/binary/ternary operators. // SSBO as the argument of aggregate type. // SSBO as the condition of if/switch/while/do-while/for #ifndef COMPILER_TRANSLATOR_TREEOPS_D3D_REWRITE_EXPRESSIONS_WITH_SHADER_STORAGE_BLOCK_H_ #define COMPILER_TRANSLATOR_TREEOPS_D3D_REWRITE_EXPRESSIONS_WITH_SHADER_STORAGE_BLOCK_H_ #include "common/angleutils.h" namespace sh { class TCompiler; class TIntermNode; class TSymbolTable; [[nodiscard]] bool RewriteExpressionsWithShaderStorageBlock(TCompiler *compiler, TIntermNode *root, TSymbolTable *symbolTable); } // namespace sh #endif // COMPILER_TRANSLATOR_TREEOPS_D3D_REWRITE_EXPRESSIONS_WITH_SHADER_STORAGE_BLOCK_H_