// // Copyright 2017 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // WrapSwitchStatementsInBlocks.h: Wrap switch statements in blocks and declare all switch-scoped // variables there to make the AST compatible with HLSL output. #ifndef COMPILER_TRANSLATOR_TREEOPS_D3D_WRAPSWITCHSTATEMENTSINBLOCKS_H_ #define COMPILER_TRANSLATOR_TREEOPS_D3D_WRAPSWITCHSTATEMENTSINBLOCKS_H_ #include "common/angleutils.h" namespace sh { class TCompiler; class TIntermBlock; // Wrap switch statements in the AST into blocks when needed. Returns true if the AST was changed. [[nodiscard]] bool WrapSwitchStatementsInBlocks(TCompiler *compiler, TIntermBlock *root); } // namespace sh #endif // COMPILER_TRANSLATOR_TREEOPS_D3D_WRAPSWITCHSTATEMENTSINBLOCKS_H_