// // Copyright 2017 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // RunAtTheEndOfShader.h: Add code to be run at the end of the shader. // #ifndef COMPILER_TRANSLATOR_TREEUTIL_RUNATTHEENDOFSHADER_H_ #define COMPILER_TRANSLATOR_TREEUTIL_RUNATTHEENDOFSHADER_H_ #include "common/angleutils.h" namespace sh { class TCompiler; class TIntermBlock; class TIntermNode; class TSymbolTable; [[nodiscard]] bool RunAtTheEndOfShader(TCompiler *compiler, TIntermBlock *root, TIntermNode *codeToRun, TSymbolTable *symbolTable); } // namespace sh #endif // COMPILER_TRANSLATOR_TREEUTIL_RUNATTHEENDOFSHADER_H_