// // Copyright 2002 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or // index data. Implements GL buffer objects and related functionality. // [OpenGL ES 2.0.24] section 2.9 page 21. #include "libANGLE/Buffer.h" #include "libANGLE/Context.h" #include "libANGLE/renderer/BufferImpl.h" #include "libANGLE/renderer/GLImplFactory.h" namespace gl { namespace { constexpr angle::SubjectIndex kImplementationSubjectIndex = 0; constexpr size_t kInvalidContentsObserverIndex = std::numeric_limits::max(); } // anonymous namespace BufferState::BufferState() : mLabel(), mUsage(BufferUsage::StaticDraw), mSize(0), mAccessFlags(0), mAccess(GL_WRITE_ONLY_OES), mMapped(GL_FALSE), mMapPointer(nullptr), mMapOffset(0), mMapLength(0), mBindingCount(0), mTransformFeedbackIndexedBindingCount(0), mTransformFeedbackGenericBindingCount(0), mImmutable(GL_FALSE), mStorageExtUsageFlags(0), mExternal(GL_FALSE) {} BufferState::~BufferState() {} Buffer::Buffer(rx::GLImplFactory *factory, BufferID id) : RefCountObject(factory->generateSerial(), id), mImpl(factory->createBuffer(mState)), mImplObserver(this, kImplementationSubjectIndex) { mImplObserver.bind(mImpl); } Buffer::~Buffer() { SafeDelete(mImpl); } void Buffer::onDestroy(const Context *context) { // In tests, mImpl might be null. if (mImpl) mImpl->destroy(context); } angle::Result Buffer::setLabel(const Context *context, const std::string &label) { mState.mLabel = label; if (mImpl) { return mImpl->onLabelUpdate(context); } return angle::Result::Continue; } const std::string &Buffer::getLabel() const { return mState.mLabel; } angle::Result Buffer::bufferStorageExternal(Context *context, BufferBinding target, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags) { return bufferExternalDataImpl(context, target, clientBuffer, size, flags); } angle::Result Buffer::bufferStorage(Context *context, BufferBinding target, GLsizeiptr size, const void *data, GLbitfield flags) { return bufferDataImpl(context, target, data, size, BufferUsage::InvalidEnum, flags); } angle::Result Buffer::bufferData(Context *context, BufferBinding target, const void *data, GLsizeiptr size, BufferUsage usage) { GLbitfield flags = (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_DYNAMIC_STORAGE_BIT_EXT); return bufferDataImpl(context, target, data, size, usage, flags); } angle::Result Buffer::bufferDataImpl(Context *context, BufferBinding target, const void *data, GLsizeiptr size, BufferUsage usage, GLbitfield flags) { const void *dataForImpl = data; if (mState.isMapped()) { // Per the OpenGL ES 3.0 spec, buffers are implicity unmapped when a call to // BufferData happens on a mapped buffer: // // If any portion of the buffer object is mapped in the current context or any context // current to another thread, it is as though UnmapBuffer (see section 2.10.3) is // executed in each such context prior to deleting the existing data store. // GLboolean dontCare = GL_FALSE; ANGLE_TRY(unmap(context, &dontCare)); } // If we are using robust resource init, make sure the buffer starts cleared. // Note: the Context is checked for nullptr because of some testing code. // TODO(jmadill): Investigate lazier clearing. if (context && context->isRobustResourceInitEnabled() && !data && size > 0) { angle::MemoryBuffer *scratchBuffer = nullptr; ANGLE_CHECK_GL_ALLOC( context, context->getZeroFilledBuffer(static_cast(size), &scratchBuffer)); dataForImpl = scratchBuffer->data(); } if (mImpl->setDataWithUsageFlags(context, target, nullptr, dataForImpl, size, usage, flags) == angle::Result::Stop) { // If setData fails, the buffer contents are undefined. Set a zero size to indicate that. mIndexRangeCache.clear(); mState.mSize = 0; // Notify when storage changes. onStateChange(angle::SubjectMessage::SubjectChanged); return angle::Result::Stop; } bool wholeBuffer = size == mState.mSize; mIndexRangeCache.clear(); mState.mUsage = usage; mState.mSize = size; mState.mImmutable = (usage == BufferUsage::InvalidEnum); mState.mStorageExtUsageFlags = flags; // Notify when storage changes. if (wholeBuffer) { onContentsChange(); } else { onStateChange(angle::SubjectMessage::SubjectChanged); } return angle::Result::Continue; } angle::Result Buffer::bufferExternalDataImpl(Context *context, BufferBinding target, GLeglClientBufferEXT clientBuffer, GLsizeiptr size, GLbitfield flags) { if (mState.isMapped()) { // Per the OpenGL ES 3.0 spec, buffers are implicitly unmapped when a call to // BufferData happens on a mapped buffer: // // If any portion of the buffer object is mapped in the current context or any context // current to another thread, it is as though UnmapBuffer (see section 2.10.3) is // executed in each such context prior to deleting the existing data store. // GLboolean dontCare = GL_FALSE; ANGLE_TRY(unmap(context, &dontCare)); } if (mImpl->setDataWithUsageFlags(context, target, clientBuffer, nullptr, size, BufferUsage::InvalidEnum, flags) == angle::Result::Stop) { // If setData fails, the buffer contents are undefined. Set a zero size to indicate that. mIndexRangeCache.clear(); mState.mSize = 0; // Notify when storage changes. onStateChange(angle::SubjectMessage::SubjectChanged); return angle::Result::Stop; } mIndexRangeCache.clear(); mState.mUsage = BufferUsage::InvalidEnum; mState.mSize = size; mState.mImmutable = GL_TRUE; mState.mStorageExtUsageFlags = flags; mState.mExternal = GL_TRUE; // Notify when storage changes. onStateChange(angle::SubjectMessage::SubjectChanged); return angle::Result::Continue; } angle::Result Buffer::bufferSubData(const Context *context, BufferBinding target, const void *data, GLsizeiptr size, GLintptr offset) { ANGLE_TRY(mImpl->setSubData(context, target, data, size, offset)); mIndexRangeCache.invalidateRange(static_cast(offset), static_cast(size)); // Notify when data changes. onContentsChange(); return angle::Result::Continue; } angle::Result Buffer::copyBufferSubData(const Context *context, Buffer *source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size) { ANGLE_TRY( mImpl->copySubData(context, source->getImplementation(), sourceOffset, destOffset, size)); mIndexRangeCache.invalidateRange(static_cast(destOffset), static_cast(size)); // Notify when data changes. onContentsChange(); return angle::Result::Continue; } angle::Result Buffer::map(const Context *context, GLenum access) { ASSERT(!mState.mMapped); mState.mMapPointer = nullptr; ANGLE_TRY(mImpl->map(context, access, &mState.mMapPointer)); ASSERT(access == GL_WRITE_ONLY_OES); mState.mMapped = GL_TRUE; mState.mMapOffset = 0; mState.mMapLength = mState.mSize; mState.mAccess = access; mState.mAccessFlags = GL_MAP_WRITE_BIT; mIndexRangeCache.clear(); // Notify when state changes. onStateChange(angle::SubjectMessage::SubjectMapped); return angle::Result::Continue; } angle::Result Buffer::mapRange(const Context *context, GLintptr offset, GLsizeiptr length, GLbitfield access) { ASSERT(!mState.mMapped); ASSERT(offset + length <= mState.mSize); mState.mMapPointer = nullptr; ANGLE_TRY(mImpl->mapRange(context, offset, length, access, &mState.mMapPointer)); mState.mMapped = GL_TRUE; mState.mMapOffset = static_cast(offset); mState.mMapLength = static_cast(length); mState.mAccess = GL_WRITE_ONLY_OES; mState.mAccessFlags = access; // The OES_mapbuffer extension states that GL_WRITE_ONLY_OES is the only valid // value for GL_BUFFER_ACCESS_OES because it was written against ES2. Since there is // no update for ES3 and the GL_READ_ONLY and GL_READ_WRITE enums don't exist for ES, // we cannot properly set GL_BUFFER_ACCESS_OES when glMapBufferRange is called. if ((access & GL_MAP_WRITE_BIT) > 0) { mIndexRangeCache.invalidateRange(static_cast(offset), static_cast(length)); } // Notify when state changes. onStateChange(angle::SubjectMessage::SubjectMapped); return angle::Result::Continue; } angle::Result Buffer::unmap(const Context *context, GLboolean *result) { ASSERT(mState.mMapped); *result = GL_FALSE; ANGLE_TRY(mImpl->unmap(context, result)); mState.mMapped = GL_FALSE; mState.mMapPointer = nullptr; mState.mMapOffset = 0; mState.mMapLength = 0; mState.mAccess = GL_WRITE_ONLY_OES; mState.mAccessFlags = 0; // Notify when data changes. onStateChange(angle::SubjectMessage::SubjectUnmapped); return angle::Result::Continue; } void Buffer::onDataChanged() { mIndexRangeCache.clear(); // Notify when data changes. onContentsChange(); mImpl->onDataChanged(); } angle::Result Buffer::getIndexRange(const gl::Context *context, DrawElementsType type, size_t offset, size_t count, bool primitiveRestartEnabled, IndexRange *outRange) const { if (mIndexRangeCache.findRange(type, offset, count, primitiveRestartEnabled, outRange)) { return angle::Result::Continue; } ANGLE_TRY( mImpl->getIndexRange(context, type, offset, count, primitiveRestartEnabled, outRange)); mIndexRangeCache.addRange(type, offset, count, primitiveRestartEnabled, *outRange); return angle::Result::Continue; } GLint64 Buffer::getMemorySize() const { GLint64 implSize = mImpl->getMemorySize(); return implSize > 0 ? implSize : mState.mSize; } bool Buffer::isDoubleBoundForTransformFeedback() const { return mState.mTransformFeedbackIndexedBindingCount > 1; } void Buffer::onTFBindingChanged(const Context *context, bool bound, bool indexed) { ASSERT(bound || mState.mBindingCount > 0); mState.mBindingCount += bound ? 1 : -1; if (indexed) { ASSERT(bound || mState.mTransformFeedbackIndexedBindingCount > 0); mState.mTransformFeedbackIndexedBindingCount += bound ? 1 : -1; onStateChange(angle::SubjectMessage::BindingChanged); } else { mState.mTransformFeedbackGenericBindingCount += bound ? 1 : -1; } } angle::Result Buffer::getSubData(const gl::Context *context, GLintptr offset, GLsizeiptr size, void *outData) { return mImpl->getSubData(context, offset, size, outData); } void Buffer::onSubjectStateChange(angle::SubjectIndex index, angle::SubjectMessage message) { // Pass it along! ASSERT(index == kImplementationSubjectIndex); ASSERT(message == angle::SubjectMessage::SubjectChanged || message == angle::SubjectMessage::InternalMemoryAllocationChanged); onStateChange(message); } size_t Buffer::getContentsObserverIndex(VertexArray *vertexArray, uint32_t bufferIndex) const { for (size_t observerIndex = 0; observerIndex < mContentsObservers.size(); ++observerIndex) { const ContentsObserver &observer = mContentsObservers[observerIndex]; if (observer.vertexArray == vertexArray && observer.bufferIndex == bufferIndex) { return observerIndex; } } return kInvalidContentsObserverIndex; } void Buffer::addContentsObserver(VertexArray *vertexArray, uint32_t bufferIndex) { if (getContentsObserverIndex(vertexArray, bufferIndex) == kInvalidContentsObserverIndex) { mContentsObservers.push_back({vertexArray, bufferIndex}); } } void Buffer::removeContentsObserver(VertexArray *vertexArray, uint32_t bufferIndex) { size_t foundObserver = getContentsObserverIndex(vertexArray, bufferIndex); if (foundObserver != kInvalidContentsObserverIndex) { size_t lastObserverIndex = mContentsObservers.size() - 1; if (foundObserver != lastObserverIndex) { mContentsObservers[foundObserver] = mContentsObservers[lastObserverIndex]; } mContentsObservers.pop_back(); } } void Buffer::onContentsChange() { for (const ContentsObserver &observer : mContentsObservers) { observer.vertexArray->onBufferContentsChange(observer.bufferIndex); } } } // namespace gl