// // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ImageIndex.h: A helper struct for indexing into an Image array #ifndef LIBANGLE_IMAGE_INDEX_H_ #define LIBANGLE_IMAGE_INDEX_H_ #include "common/PackedEnums.h" #include "common/mathutil.h" #include "angle_gl.h" namespace gl { class ImageIndexIterator; class ImageIndex { public: ImageIndex(); ImageIndex(const ImageIndex &other); ImageIndex &operator=(const ImageIndex &other); TextureType getType() const { return mType; } GLint getLevelIndex() const { return mLevelIndex; } GLint getLayerIndex() const { return mLayerIndex; } GLint getLayerCount() const { return mLayerCount; } bool hasLayer() const; bool has3DLayer() const; bool usesTex3D() const; GLint cubeMapFaceIndex() const; bool valid() const; // Note that you cannot use this function when the ImageIndex represents an entire level of cube // map. TextureTarget getTarget() const; TextureTarget getTargetOrFirstCubeFace() const; bool isLayered() const; bool isEntireLevelCubeMap() const; static ImageIndex MakeBuffer(); static ImageIndex Make2D(GLint levelIndex); static ImageIndex MakeRectangle(GLint levelIndex); static ImageIndex MakeCubeMapFace(TextureTarget target, GLint levelIndex); static ImageIndex Make2DArray(GLint levelIndex, GLint layerIndex = kEntireLevel); static ImageIndex Make2DArrayRange(GLint levelIndex, GLint layerIndex, GLint layerCount); static ImageIndex Make3D(GLint levelIndex, GLint layerIndex = kEntireLevel); static ImageIndex MakeFromTarget(TextureTarget target, GLint levelIndex, GLint depth = 0); static ImageIndex MakeFromType(TextureType type, GLint levelIndex, GLint layerIndex = kEntireLevel, GLint layerCount = 1); static ImageIndex Make2DMultisample(); static ImageIndex Make2DMultisampleArray(GLint layerIndex = kEntireLevel); static ImageIndex Make2DMultisampleArrayRange(GLint layerIndex, GLint layerCount); static constexpr GLint kEntireLevel = static_cast(-1); bool operator<(const ImageIndex &b) const; bool operator==(const ImageIndex &b) const; bool operator!=(const ImageIndex &b) const; // Only valid for 3D/Cube textures with layers. ImageIndexIterator getLayerIterator(GLint layerCount) const; private: friend class ImageIndexIterator; ImageIndex(TextureType type, GLint leveIndex, GLint layerIndex, GLint layerCount); TextureType mType; GLint mLevelIndex; GLint mLayerIndex; GLint mLayerCount; }; // To be used like this: // // ImageIndexIterator it = ...; // while (it.hasNext()) // { // ImageIndex current = it.next(); // } class ImageIndexIterator { public: ImageIndexIterator(const ImageIndexIterator &other); static ImageIndexIterator MakeBuffer(); static ImageIndexIterator Make2D(GLint minMip, GLint maxMip); static ImageIndexIterator MakeRectangle(GLint minMip, GLint maxMip); static ImageIndexIterator MakeCube(GLint minMip, GLint maxMip); static ImageIndexIterator Make3D(GLint minMip, GLint maxMip, GLint minLayer, GLint maxLayer); static ImageIndexIterator Make2DArray(GLint minMip, GLint maxMip, const GLsizei *layerCounts); static ImageIndexIterator Make2DMultisample(); static ImageIndexIterator Make2DMultisampleArray(const GLsizei *layerCounts); static ImageIndexIterator MakeGeneric(TextureType type, GLint minMip, GLint maxMip, GLint minLayer, GLint maxLayer); ImageIndex next(); ImageIndex current() const; bool hasNext() const; private: ImageIndexIterator(TextureType type, const Range &mipRange, const Range &layerRange, const GLsizei *layerCounts); GLint maxLayer() const; const Range mMipRange; const Range mLayerRange; const GLsizei *const mLayerCounts; ImageIndex mCurrentIndex; }; TextureTarget TextureTypeToTarget(TextureType type, GLint layerIndex); } // namespace gl #endif // LIBANGLE_IMAGE_INDEX_H_