// // Copyright 2002 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Texture.cpp: Implements the gl::Texture class. [OpenGL ES 2.0.24] section 3.7 page 63. #include "libANGLE/Texture.h" #include "common/mathutil.h" #include "common/utilities.h" #include "libANGLE/Config.h" #include "libANGLE/Context.h" #include "libANGLE/Image.h" #include "libANGLE/State.h" #include "libANGLE/Surface.h" #include "libANGLE/formatutils.h" #include "libANGLE/renderer/GLImplFactory.h" #include "libANGLE/renderer/TextureImpl.h" namespace gl { namespace { constexpr angle::SubjectIndex kBufferSubjectIndex = 2; static_assert(kBufferSubjectIndex != rx::kTextureImageImplObserverMessageIndex, "Index collision"); static_assert(kBufferSubjectIndex != rx::kTextureImageSiblingMessageIndex, "Index collision"); bool IsPointSampled(const SamplerState &samplerState) { return (samplerState.getMagFilter() == GL_NEAREST && (samplerState.getMinFilter() == GL_NEAREST || samplerState.getMinFilter() == GL_NEAREST_MIPMAP_NEAREST)); } size_t GetImageDescIndex(TextureTarget target, size_t level) { return IsCubeMapFaceTarget(target) ? (level * 6 + CubeMapTextureTargetToFaceIndex(target)) : level; } InitState DetermineInitState(const Context *context, Buffer *unpackBuffer, const uint8_t *pixels) { // Can happen in tests. if (!context || !context->isRobustResourceInitEnabled()) { return InitState::Initialized; } return (!pixels && !unpackBuffer) ? InitState::MayNeedInit : InitState::Initialized; } } // namespace GLenum ConvertToNearestFilterMode(GLenum filterMode) { switch (filterMode) { case GL_LINEAR: return GL_NEAREST; case GL_LINEAR_MIPMAP_NEAREST: return GL_NEAREST_MIPMAP_NEAREST; case GL_LINEAR_MIPMAP_LINEAR: return GL_NEAREST_MIPMAP_LINEAR; default: return filterMode; } } GLenum ConvertToNearestMipFilterMode(GLenum filterMode) { switch (filterMode) { case GL_LINEAR_MIPMAP_LINEAR: return GL_LINEAR_MIPMAP_NEAREST; case GL_NEAREST_MIPMAP_LINEAR: return GL_NEAREST_MIPMAP_NEAREST; default: return filterMode; } } bool IsMipmapSupported(const TextureType &type) { if (type == TextureType::_2DMultisample || type == TextureType::Buffer) { return false; } return true; } SwizzleState::SwizzleState() : swizzleRed(GL_RED), swizzleGreen(GL_GREEN), swizzleBlue(GL_BLUE), swizzleAlpha(GL_ALPHA) {} SwizzleState::SwizzleState(GLenum red, GLenum green, GLenum blue, GLenum alpha) : swizzleRed(red), swizzleGreen(green), swizzleBlue(blue), swizzleAlpha(alpha) {} bool SwizzleState::swizzleRequired() const { return swizzleRed != GL_RED || swizzleGreen != GL_GREEN || swizzleBlue != GL_BLUE || swizzleAlpha != GL_ALPHA; } bool SwizzleState::operator==(const SwizzleState &other) const { return swizzleRed == other.swizzleRed && swizzleGreen == other.swizzleGreen && swizzleBlue == other.swizzleBlue && swizzleAlpha == other.swizzleAlpha; } bool SwizzleState::operator!=(const SwizzleState &other) const { return !(*this == other); } TextureState::TextureState(TextureType type) : mType(type), mSamplerState(SamplerState::CreateDefaultForTarget(type)), mSrgbOverride(SrgbOverride::Default), mBaseLevel(0), mMaxLevel(kInitialMaxLevel), mDepthStencilTextureMode(GL_DEPTH_COMPONENT), mHasBeenBoundAsImage(false), mIs3DAndHasBeenBoundAs2DImage(false), mHasBeenBoundAsAttachment(false), mImmutableFormat(false), mImmutableLevels(0), mUsage(GL_NONE), mHasProtectedContent(false), mImageDescs((IMPLEMENTATION_MAX_TEXTURE_LEVELS + 1) * (type == TextureType::CubeMap ? 6 : 1)), mCropRect(0, 0, 0, 0), mGenerateMipmapHint(GL_FALSE), mInitState(InitState::Initialized), mCachedSamplerFormat(SamplerFormat::InvalidEnum), mCachedSamplerCompareMode(GL_NONE), mCachedSamplerFormatValid(false) {} TextureState::~TextureState() {} bool TextureState::swizzleRequired() const { return mSwizzleState.swizzleRequired(); } GLuint TextureState::getEffectiveBaseLevel() const { if (mImmutableFormat) { // GLES 3.0.4 section 3.8.10 return std::min(mBaseLevel, mImmutableLevels - 1); } // Some classes use the effective base level to index arrays with level data. By clamping the // effective base level to max levels these arrays need just one extra item to store properties // that should be returned for all out-of-range base level values, instead of needing special // handling for out-of-range base levels. return std::min(mBaseLevel, static_cast(IMPLEMENTATION_MAX_TEXTURE_LEVELS)); } GLuint TextureState::getEffectiveMaxLevel() const { if (mImmutableFormat) { // GLES 3.0.4 section 3.8.10 GLuint clampedMaxLevel = std::max(mMaxLevel, getEffectiveBaseLevel()); clampedMaxLevel = std::min(clampedMaxLevel, mImmutableLevels - 1); return clampedMaxLevel; } return mMaxLevel; } GLuint TextureState::getMipmapMaxLevel() const { const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel()); GLuint expectedMipLevels = 0; if (mType == TextureType::_3D) { const int maxDim = std::max(std::max(baseImageDesc.size.width, baseImageDesc.size.height), baseImageDesc.size.depth); expectedMipLevels = static_cast(log2(maxDim)); } else { expectedMipLevels = static_cast( log2(std::max(baseImageDesc.size.width, baseImageDesc.size.height))); } return std::min(getEffectiveBaseLevel() + expectedMipLevels, getEffectiveMaxLevel()); } bool TextureState::setBaseLevel(GLuint baseLevel) { if (mBaseLevel != baseLevel) { mBaseLevel = baseLevel; return true; } return false; } bool TextureState::setMaxLevel(GLuint maxLevel) { if (mMaxLevel != maxLevel) { mMaxLevel = maxLevel; return true; } return false; } // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. // According to [OpenGL ES 3.0.5] section 3.8.13 Texture Completeness page 160 any // per-level checks begin at the base-level. // For OpenGL ES2 the base level is always zero. bool TextureState::isCubeComplete() const { ASSERT(mType == TextureType::CubeMap); angle::EnumIterator face = kCubeMapTextureTargetMin; const ImageDesc &baseImageDesc = getImageDesc(*face, getEffectiveBaseLevel()); if (baseImageDesc.size.width == 0 || baseImageDesc.size.width != baseImageDesc.size.height) { return false; } ++face; for (; face != kAfterCubeMapTextureTargetMax; ++face) { const ImageDesc &faceImageDesc = getImageDesc(*face, getEffectiveBaseLevel()); if (faceImageDesc.size.width != baseImageDesc.size.width || faceImageDesc.size.height != baseImageDesc.size.height || !Format::SameSized(faceImageDesc.format, baseImageDesc.format)) { return false; } } return true; } const ImageDesc &TextureState::getBaseLevelDesc() const { ASSERT(mType != TextureType::CubeMap || isCubeComplete()); return getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel()); } const ImageDesc &TextureState::getLevelZeroDesc() const { ASSERT(mType != TextureType::CubeMap || isCubeComplete()); return getImageDesc(getBaseImageTarget(), 0); } void TextureState::setCrop(const Rectangle &rect) { mCropRect = rect; } const Rectangle &TextureState::getCrop() const { return mCropRect; } void TextureState::setGenerateMipmapHint(GLenum hint) { mGenerateMipmapHint = hint; } GLenum TextureState::getGenerateMipmapHint() const { return mGenerateMipmapHint; } SamplerFormat TextureState::computeRequiredSamplerFormat(const SamplerState &samplerState) const { const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel()); if ((baseImageDesc.format.info->format == GL_DEPTH_COMPONENT || baseImageDesc.format.info->format == GL_DEPTH_STENCIL) && samplerState.getCompareMode() != GL_NONE) { return SamplerFormat::Shadow; } else { switch (baseImageDesc.format.info->componentType) { case GL_UNSIGNED_NORMALIZED: case GL_SIGNED_NORMALIZED: case GL_FLOAT: return SamplerFormat::Float; case GL_INT: return SamplerFormat::Signed; case GL_UNSIGNED_INT: return SamplerFormat::Unsigned; default: return SamplerFormat::InvalidEnum; } } } bool TextureState::computeSamplerCompleteness(const SamplerState &samplerState, const State &state) const { // Buffer textures cannot be incomplete. if (mType == TextureType::Buffer) { return true; } // Check for all non-format-based completeness rules if (!computeSamplerCompletenessForCopyImage(samplerState, state)) { return false; } const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel()); // According to es 3.1 spec, texture is justified as incomplete if sized internalformat is // unfilterable(table 20.11) and filter is not GL_NEAREST(8.16). The default value of minFilter // is NEAREST_MIPMAP_LINEAR and magFilter is LINEAR(table 20.11,). For multismaple texture, // filter state of multisample texture is ignored(11.1.3.3). So it shouldn't be judged as // incomplete texture. So, we ignore filtering for multisample texture completeness here. if (!IsMultisampled(mType) && !baseImageDesc.format.info->filterSupport(state.getClientVersion(), state.getExtensions()) && !IsPointSampled(samplerState)) { return false; } // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if: // The internalformat specified for the texture arrays is a sized internal depth or // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_- // MODE is NONE, and either the magnification filter is not NEAREST or the mini- // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST. if (!IsMultisampled(mType) && baseImageDesc.format.info->depthBits > 0 && state.getClientMajorVersion() >= 3) { // Note: we restrict this validation to sized types. For the OES_depth_textures // extension, due to some underspecification problems, we must allow linear filtering // for legacy compatibility with WebGL 1. // See http://crbug.com/649200 if (samplerState.getCompareMode() == GL_NONE && baseImageDesc.format.info->sized) { if ((samplerState.getMinFilter() != GL_NEAREST && samplerState.getMinFilter() != GL_NEAREST_MIPMAP_NEAREST) || samplerState.getMagFilter() != GL_NEAREST) { return false; } } } // OpenGLES 3.1 spec section 8.16 states that a texture is not mipmap complete if: // The internalformat specified for the texture is DEPTH_STENCIL format, the value of // DEPTH_STENCIL_TEXTURE_MODE is STENCIL_INDEX, and either the magnification filter is // not NEAREST or the minification filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST. // However, the ES 3.1 spec differs from the statement above, because it is incorrect. // See the issue at https://github.com/KhronosGroup/OpenGL-API/issues/33. // For multismaple texture, filter state of multisample texture is ignored(11.1.3.3). // So it shouldn't be judged as incomplete texture. So, we ignore filtering for multisample // texture completeness here. if (!IsMultisampled(mType) && baseImageDesc.format.info->depthBits > 0 && mDepthStencilTextureMode == GL_STENCIL_INDEX) { if ((samplerState.getMinFilter() != GL_NEAREST && samplerState.getMinFilter() != GL_NEAREST_MIPMAP_NEAREST) || samplerState.getMagFilter() != GL_NEAREST) { return false; } } return true; } // CopyImageSubData has more lax rules for texture completeness: format-based completeness rules are // ignored, so a texture can still be considered complete even if it violates format-specific // conditions bool TextureState::computeSamplerCompletenessForCopyImage(const SamplerState &samplerState, const State &state) const { // Buffer textures cannot be incomplete. if (mType == TextureType::Buffer) { return true; } if (!mImmutableFormat && mBaseLevel > mMaxLevel) { return false; } const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel()); if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 || baseImageDesc.size.depth == 0) { return false; } // The cases where the texture is incomplete because base level is out of range should be // handled by the above condition. ASSERT(mBaseLevel < IMPLEMENTATION_MAX_TEXTURE_LEVELS || mImmutableFormat); if (mType == TextureType::CubeMap && baseImageDesc.size.width != baseImageDesc.size.height) { return false; } bool npotSupport = state.getExtensions().textureNpotOES || state.getClientMajorVersion() >= 3; if (!npotSupport) { if ((samplerState.getWrapS() != GL_CLAMP_TO_EDGE && samplerState.getWrapS() != GL_CLAMP_TO_BORDER && !isPow2(baseImageDesc.size.width)) || (samplerState.getWrapT() != GL_CLAMP_TO_EDGE && samplerState.getWrapT() != GL_CLAMP_TO_BORDER && !isPow2(baseImageDesc.size.height))) { return false; } } if (IsMipmapSupported(mType) && IsMipmapFiltered(samplerState.getMinFilter())) { if (!npotSupport) { if (!isPow2(baseImageDesc.size.width) || !isPow2(baseImageDesc.size.height)) { return false; } } if (!computeMipmapCompleteness()) { return false; } } else { if (mType == TextureType::CubeMap && !isCubeComplete()) { return false; } } // From GL_OES_EGL_image_external_essl3: If state is present in a sampler object bound to a // texture unit that would have been rejected by a call to TexParameter* for the texture bound // to that unit, the behavior of the implementation is as if the texture were incomplete. For // example, if TEXTURE_WRAP_S or TEXTURE_WRAP_T is set to anything but CLAMP_TO_EDGE on the // sampler object bound to a texture unit and the texture bound to that unit is an external // texture and EXT_EGL_image_external_wrap_modes is not enabled, the texture will be considered // incomplete. // Sampler object state which does not affect sampling for the type of texture bound // to a texture unit, such as TEXTURE_WRAP_R for an external texture, does not affect // completeness. if (mType == TextureType::External) { if (!state.getExtensions().EGLImageExternalWrapModesEXT) { if (samplerState.getWrapS() != GL_CLAMP_TO_EDGE || samplerState.getWrapT() != GL_CLAMP_TO_EDGE) { return false; } } if (samplerState.getMinFilter() != GL_LINEAR && samplerState.getMinFilter() != GL_NEAREST) { return false; } } return true; } bool TextureState::computeMipmapCompleteness() const { const GLuint maxLevel = getMipmapMaxLevel(); for (GLuint level = getEffectiveBaseLevel(); level <= maxLevel; level++) { if (mType == TextureType::CubeMap) { for (TextureTarget face : AllCubeFaceTextureTargets()) { if (!computeLevelCompleteness(face, level)) { return false; } } } else { if (!computeLevelCompleteness(NonCubeTextureTypeToTarget(mType), level)) { return false; } } } return true; } bool TextureState::computeLevelCompleteness(TextureTarget target, size_t level) const { ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS); if (mImmutableFormat) { return true; } const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel()); if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 || baseImageDesc.size.depth == 0) { return false; } const ImageDesc &levelImageDesc = getImageDesc(target, level); if (levelImageDesc.size.width == 0 || levelImageDesc.size.height == 0 || levelImageDesc.size.depth == 0) { return false; } if (!Format::SameSized(levelImageDesc.format, baseImageDesc.format)) { return false; } ASSERT(level >= getEffectiveBaseLevel()); const size_t relativeLevel = level - getEffectiveBaseLevel(); if (levelImageDesc.size.width != std::max(1, baseImageDesc.size.width >> relativeLevel)) { return false; } if (levelImageDesc.size.height != std::max(1, baseImageDesc.size.height >> relativeLevel)) { return false; } if (mType == TextureType::_3D) { if (levelImageDesc.size.depth != std::max(1, baseImageDesc.size.depth >> relativeLevel)) { return false; } } else if (IsArrayTextureType(mType)) { if (levelImageDesc.size.depth != baseImageDesc.size.depth) { return false; } } return true; } TextureTarget TextureState::getBaseImageTarget() const { return mType == TextureType::CubeMap ? kCubeMapTextureTargetMin : NonCubeTextureTypeToTarget(mType); } GLuint TextureState::getEnabledLevelCount() const { GLuint levelCount = 0; const GLuint baseLevel = getEffectiveBaseLevel(); const GLuint maxLevel = std::min(getEffectiveMaxLevel(), getMipmapMaxLevel()); // The mip chain will have either one or more sequential levels, or max levels, // but not a sparse one. Optional expectedSize; for (size_t enabledLevel = baseLevel; enabledLevel <= maxLevel; ++enabledLevel, ++levelCount) { // Note: for cube textures, we only check the first face. TextureTarget target = TextureTypeToTarget(mType, 0); size_t descIndex = GetImageDescIndex(target, enabledLevel); const Extents &levelSize = mImageDescs[descIndex].size; if (levelSize.empty()) { break; } if (expectedSize.valid()) { Extents newSize = expectedSize.value(); newSize.width = std::max(1, newSize.width >> 1); newSize.height = std::max(1, newSize.height >> 1); if (!IsArrayTextureType(mType)) { newSize.depth = std::max(1, newSize.depth >> 1); } if (newSize != levelSize) { break; } } expectedSize = levelSize; } return levelCount; } ImageDesc::ImageDesc() : ImageDesc(Extents(0, 0, 0), Format::Invalid(), 0, GL_TRUE, InitState::Initialized) {} ImageDesc::ImageDesc(const Extents &size, const Format &format, const InitState initState) : size(size), format(format), samples(0), fixedSampleLocations(GL_TRUE), initState(initState) {} ImageDesc::ImageDesc(const Extents &size, const Format &format, const GLsizei samples, const bool fixedSampleLocations, const InitState initState) : size(size), format(format), samples(samples), fixedSampleLocations(fixedSampleLocations), initState(initState) {} GLint ImageDesc::getMemorySize() const { // Assume allocated size is around width * height * depth * samples * pixelBytes angle::CheckedNumeric levelSize = 1; levelSize *= format.info->pixelBytes; levelSize *= size.width; levelSize *= size.height; levelSize *= size.depth; levelSize *= std::max(samples, 1); return levelSize.ValueOrDefault(std::numeric_limits::max()); } const ImageDesc &TextureState::getImageDesc(TextureTarget target, size_t level) const { size_t descIndex = GetImageDescIndex(target, level); ASSERT(descIndex < mImageDescs.size()); return mImageDescs[descIndex]; } void TextureState::setImageDesc(TextureTarget target, size_t level, const ImageDesc &desc) { size_t descIndex = GetImageDescIndex(target, level); ASSERT(descIndex < mImageDescs.size()); mImageDescs[descIndex] = desc; if (desc.initState == InitState::MayNeedInit) { mInitState = InitState::MayNeedInit; } else { // Scan for any uninitialized images. If there are none, set the init state of the entire // texture to initialized. The cost of the scan is only paid after doing image // initialization which is already very expensive. bool allImagesInitialized = true; for (const ImageDesc &initDesc : mImageDescs) { if (initDesc.initState == InitState::MayNeedInit) { allImagesInitialized = false; break; } } if (allImagesInitialized) { mInitState = InitState::Initialized; } } } // Note that an ImageIndex that represents an entire level of a cube map corresponds to 6 // ImageDescs, so if the cube map is cube complete, we return the ImageDesc of the first cube // face, and we don't allow using this function when the cube map is not cube complete. const ImageDesc &TextureState::getImageDesc(const ImageIndex &imageIndex) const { if (imageIndex.isEntireLevelCubeMap()) { ASSERT(isCubeComplete()); const GLint levelIndex = imageIndex.getLevelIndex(); return getImageDesc(kCubeMapTextureTargetMin, levelIndex); } return getImageDesc(imageIndex.getTarget(), imageIndex.getLevelIndex()); } void TextureState::setImageDescChain(GLuint baseLevel, GLuint maxLevel, Extents baseSize, const Format &format, InitState initState) { for (GLuint level = baseLevel; level <= maxLevel; level++) { int relativeLevel = (level - baseLevel); Extents levelSize(std::max(baseSize.width >> relativeLevel, 1), std::max(baseSize.height >> relativeLevel, 1), (IsArrayTextureType(mType)) ? baseSize.depth : std::max(baseSize.depth >> relativeLevel, 1)); ImageDesc levelInfo(levelSize, format, initState); if (mType == TextureType::CubeMap) { for (TextureTarget face : AllCubeFaceTextureTargets()) { setImageDesc(face, level, levelInfo); } } else { setImageDesc(NonCubeTextureTypeToTarget(mType), level, levelInfo); } } } void TextureState::setImageDescChainMultisample(Extents baseSize, const Format &format, GLsizei samples, bool fixedSampleLocations, InitState initState) { ASSERT(mType == TextureType::_2DMultisample || mType == TextureType::_2DMultisampleArray); ImageDesc levelInfo(baseSize, format, samples, fixedSampleLocations, initState); setImageDesc(NonCubeTextureTypeToTarget(mType), 0, levelInfo); } void TextureState::clearImageDesc(TextureTarget target, size_t level) { setImageDesc(target, level, ImageDesc()); } void TextureState::clearImageDescs() { for (size_t descIndex = 0; descIndex < mImageDescs.size(); descIndex++) { mImageDescs[descIndex] = ImageDesc(); } } Texture::Texture(rx::GLImplFactory *factory, TextureID id, TextureType type) : RefCountObject(factory->generateSerial(), id), mState(type), mTexture(factory->createTexture(mState)), mImplObserver(this, rx::kTextureImageImplObserverMessageIndex), mBufferObserver(this, kBufferSubjectIndex), mBoundSurface(nullptr), mBoundStream(nullptr) { mImplObserver.bind(mTexture); // Initially assume the implementation is dirty. mDirtyBits.set(DIRTY_BIT_IMPLEMENTATION); } void Texture::onDestroy(const Context *context) { if (mBoundSurface) { ANGLE_SWALLOW_ERR(mBoundSurface->releaseTexImage(context, EGL_BACK_BUFFER)); mBoundSurface = nullptr; } if (mBoundStream) { mBoundStream->releaseTextures(); mBoundStream = nullptr; } egl::RefCountObjectReleaser releaseImage; (void)orphanImages(context, &releaseImage); mState.mBuffer.set(context, nullptr, 0, 0); if (mTexture) { mTexture->onDestroy(context); } } Texture::~Texture() { SafeDelete(mTexture); } angle::Result Texture::setLabel(const Context *context, const std::string &label) { mState.mLabel = label; return mTexture->onLabelUpdate(context); } const std::string &Texture::getLabel() const { return mState.mLabel; } void Texture::setSwizzleRed(const Context *context, GLenum swizzleRed) { if (mState.mSwizzleState.swizzleRed != swizzleRed) { mState.mSwizzleState.swizzleRed = swizzleRed; signalDirtyState(DIRTY_BIT_SWIZZLE_RED); } } GLenum Texture::getSwizzleRed() const { return mState.mSwizzleState.swizzleRed; } void Texture::setSwizzleGreen(const Context *context, GLenum swizzleGreen) { if (mState.mSwizzleState.swizzleGreen != swizzleGreen) { mState.mSwizzleState.swizzleGreen = swizzleGreen; signalDirtyState(DIRTY_BIT_SWIZZLE_GREEN); } } GLenum Texture::getSwizzleGreen() const { return mState.mSwizzleState.swizzleGreen; } void Texture::setSwizzleBlue(const Context *context, GLenum swizzleBlue) { if (mState.mSwizzleState.swizzleBlue != swizzleBlue) { mState.mSwizzleState.swizzleBlue = swizzleBlue; signalDirtyState(DIRTY_BIT_SWIZZLE_BLUE); } } GLenum Texture::getSwizzleBlue() const { return mState.mSwizzleState.swizzleBlue; } void Texture::setSwizzleAlpha(const Context *context, GLenum swizzleAlpha) { if (mState.mSwizzleState.swizzleAlpha != swizzleAlpha) { mState.mSwizzleState.swizzleAlpha = swizzleAlpha; signalDirtyState(DIRTY_BIT_SWIZZLE_ALPHA); } } GLenum Texture::getSwizzleAlpha() const { return mState.mSwizzleState.swizzleAlpha; } void Texture::setMinFilter(const Context *context, GLenum minFilter) { if (mState.mSamplerState.setMinFilter(minFilter)) { signalDirtyState(DIRTY_BIT_MIN_FILTER); } } GLenum Texture::getMinFilter() const { return mState.mSamplerState.getMinFilter(); } void Texture::setMagFilter(const Context *context, GLenum magFilter) { if (mState.mSamplerState.setMagFilter(magFilter)) { signalDirtyState(DIRTY_BIT_MAG_FILTER); } } GLenum Texture::getMagFilter() const { return mState.mSamplerState.getMagFilter(); } void Texture::setWrapS(const Context *context, GLenum wrapS) { if (mState.mSamplerState.setWrapS(wrapS)) { signalDirtyState(DIRTY_BIT_WRAP_S); } } GLenum Texture::getWrapS() const { return mState.mSamplerState.getWrapS(); } void Texture::setWrapT(const Context *context, GLenum wrapT) { if (mState.mSamplerState.getWrapT() == wrapT) return; if (mState.mSamplerState.setWrapT(wrapT)) { signalDirtyState(DIRTY_BIT_WRAP_T); } } GLenum Texture::getWrapT() const { return mState.mSamplerState.getWrapT(); } void Texture::setWrapR(const Context *context, GLenum wrapR) { if (mState.mSamplerState.setWrapR(wrapR)) { signalDirtyState(DIRTY_BIT_WRAP_R); } } GLenum Texture::getWrapR() const { return mState.mSamplerState.getWrapR(); } void Texture::setMaxAnisotropy(const Context *context, float maxAnisotropy) { if (mState.mSamplerState.setMaxAnisotropy(maxAnisotropy)) { signalDirtyState(DIRTY_BIT_MAX_ANISOTROPY); } } float Texture::getMaxAnisotropy() const { return mState.mSamplerState.getMaxAnisotropy(); } void Texture::setMinLod(const Context *context, GLfloat minLod) { if (mState.mSamplerState.setMinLod(minLod)) { signalDirtyState(DIRTY_BIT_MIN_LOD); } } GLfloat Texture::getMinLod() const { return mState.mSamplerState.getMinLod(); } void Texture::setMaxLod(const Context *context, GLfloat maxLod) { if (mState.mSamplerState.setMaxLod(maxLod)) { signalDirtyState(DIRTY_BIT_MAX_LOD); } } GLfloat Texture::getMaxLod() const { return mState.mSamplerState.getMaxLod(); } void Texture::setCompareMode(const Context *context, GLenum compareMode) { if (mState.mSamplerState.setCompareMode(compareMode)) { signalDirtyState(DIRTY_BIT_COMPARE_MODE); } } GLenum Texture::getCompareMode() const { return mState.mSamplerState.getCompareMode(); } void Texture::setCompareFunc(const Context *context, GLenum compareFunc) { if (mState.mSamplerState.setCompareFunc(compareFunc)) { signalDirtyState(DIRTY_BIT_COMPARE_FUNC); } } GLenum Texture::getCompareFunc() const { return mState.mSamplerState.getCompareFunc(); } void Texture::setSRGBDecode(const Context *context, GLenum sRGBDecode) { if (mState.mSamplerState.setSRGBDecode(sRGBDecode)) { signalDirtyState(DIRTY_BIT_SRGB_DECODE); } } GLenum Texture::getSRGBDecode() const { return mState.mSamplerState.getSRGBDecode(); } void Texture::setSRGBOverride(const Context *context, GLenum sRGBOverride) { SrgbOverride oldOverride = mState.mSrgbOverride; mState.mSrgbOverride = (sRGBOverride == GL_SRGB) ? SrgbOverride::SRGB : SrgbOverride::Default; if (mState.mSrgbOverride != oldOverride) { signalDirtyState(DIRTY_BIT_SRGB_OVERRIDE); } } GLenum Texture::getSRGBOverride() const { return (mState.mSrgbOverride == SrgbOverride::SRGB) ? GL_SRGB : GL_NONE; } const SamplerState &Texture::getSamplerState() const { return mState.mSamplerState; } angle::Result Texture::setBaseLevel(const Context *context, GLuint baseLevel) { if (mState.setBaseLevel(baseLevel)) { ANGLE_TRY(mTexture->setBaseLevel(context, mState.getEffectiveBaseLevel())); signalDirtyState(DIRTY_BIT_BASE_LEVEL); } return angle::Result::Continue; } GLuint Texture::getBaseLevel() const { return mState.mBaseLevel; } void Texture::setMaxLevel(const Context *context, GLuint maxLevel) { if (mState.setMaxLevel(maxLevel)) { signalDirtyState(DIRTY_BIT_MAX_LEVEL); } } GLuint Texture::getMaxLevel() const { return mState.mMaxLevel; } void Texture::setDepthStencilTextureMode(const Context *context, GLenum mode) { if (mState.mDepthStencilTextureMode != mode) { mState.mDepthStencilTextureMode = mode; signalDirtyState(DIRTY_BIT_DEPTH_STENCIL_TEXTURE_MODE); } } GLenum Texture::getDepthStencilTextureMode() const { return mState.mDepthStencilTextureMode; } bool Texture::getImmutableFormat() const { return mState.mImmutableFormat; } GLuint Texture::getImmutableLevels() const { return mState.mImmutableLevels; } void Texture::setUsage(const Context *context, GLenum usage) { mState.mUsage = usage; signalDirtyState(DIRTY_BIT_USAGE); } GLenum Texture::getUsage() const { return mState.mUsage; } void Texture::setProtectedContent(Context *context, bool hasProtectedContent) { mState.mHasProtectedContent = hasProtectedContent; } bool Texture::hasProtectedContent() const { return mState.mHasProtectedContent; } const TextureState &Texture::getTextureState() const { return mState; } const Extents &Texture::getExtents(TextureTarget target, size_t level) const { ASSERT(TextureTargetToType(target) == mState.mType); return mState.getImageDesc(target, level).size; } size_t Texture::getWidth(TextureTarget target, size_t level) const { ASSERT(TextureTargetToType(target) == mState.mType); return mState.getImageDesc(target, level).size.width; } size_t Texture::getHeight(TextureTarget target, size_t level) const { ASSERT(TextureTargetToType(target) == mState.mType); return mState.getImageDesc(target, level).size.height; } size_t Texture::getDepth(TextureTarget target, size_t level) const { ASSERT(TextureTargetToType(target) == mState.mType); return mState.getImageDesc(target, level).size.depth; } const Format &Texture::getFormat(TextureTarget target, size_t level) const { ASSERT(TextureTargetToType(target) == mState.mType); return mState.getImageDesc(target, level).format; } GLsizei Texture::getSamples(TextureTarget target, size_t level) const { ASSERT(TextureTargetToType(target) == mState.mType); return mState.getImageDesc(target, level).samples; } bool Texture::getFixedSampleLocations(TextureTarget target, size_t level) const { ASSERT(TextureTargetToType(target) == mState.mType); return mState.getImageDesc(target, level).fixedSampleLocations; } GLuint Texture::getMipmapMaxLevel() const { return mState.getMipmapMaxLevel(); } bool Texture::isMipmapComplete() const { return mState.computeMipmapCompleteness(); } egl::Surface *Texture::getBoundSurface() const { return mBoundSurface; } egl::Stream *Texture::getBoundStream() const { return mBoundStream; } GLint Texture::getMemorySize() const { GLint implSize = mTexture->getMemorySize(); if (implSize > 0) { return implSize; } angle::CheckedNumeric size = 0; for (const ImageDesc &imageDesc : mState.mImageDescs) { size += imageDesc.getMemorySize(); } return size.ValueOrDefault(std::numeric_limits::max()); } GLint Texture::getLevelMemorySize(TextureTarget target, GLint level) const { GLint implSize = mTexture->getLevelMemorySize(target, level); if (implSize > 0) { return implSize; } return mState.getImageDesc(target, level).getMemorySize(); } void Texture::signalDirtyStorage(InitState initState) { mState.mInitState = initState; invalidateCompletenessCache(); mState.mCachedSamplerFormatValid = false; onStateChange(angle::SubjectMessage::SubjectChanged); } void Texture::signalDirtyState(size_t dirtyBit) { mDirtyBits.set(dirtyBit); invalidateCompletenessCache(); mState.mCachedSamplerFormatValid = false; if (dirtyBit == DIRTY_BIT_BASE_LEVEL || dirtyBit == DIRTY_BIT_MAX_LEVEL) { onStateChange(angle::SubjectMessage::SubjectChanged); } else { onStateChange(angle::SubjectMessage::DirtyBitsFlagged); } } angle::Result Texture::setImage(Context *context, const PixelUnpackState &unpackState, Buffer *unpackBuffer, TextureTarget target, GLint level, GLenum internalFormat, const Extents &size, GLenum format, GLenum type, const uint8_t *pixels) { ASSERT(TextureTargetToType(target) == mState.mType); // Release from previous calls to eglBindTexImage, to avoid calling the Impl after ANGLE_TRY(releaseTexImageInternal(context)); egl::RefCountObjectReleaser releaseImage; ANGLE_TRY(orphanImages(context, &releaseImage)); ImageIndex index = ImageIndex::MakeFromTarget(target, level, size.depth); ANGLE_TRY(mTexture->setImage(context, index, internalFormat, size, format, type, unpackState, unpackBuffer, pixels)); InitState initState = DetermineInitState(context, unpackBuffer, pixels); mState.setImageDesc(target, level, ImageDesc(size, Format(internalFormat, type), initState)); ANGLE_TRY(handleMipmapGenerationHint(context, level)); signalDirtyStorage(initState); return angle::Result::Continue; } angle::Result Texture::setSubImage(Context *context, const PixelUnpackState &unpackState, Buffer *unpackBuffer, TextureTarget target, GLint level, const Box &area, GLenum format, GLenum type, const uint8_t *pixels) { ASSERT(TextureTargetToType(target) == mState.mType); ImageIndex index = ImageIndex::MakeFromTarget(target, level, area.depth); ANGLE_TRY(ensureSubImageInitialized(context, index, area)); ANGLE_TRY(mTexture->setSubImage(context, index, area, format, type, unpackState, unpackBuffer, pixels)); ANGLE_TRY(handleMipmapGenerationHint(context, level)); onStateChange(angle::SubjectMessage::ContentsChanged); return angle::Result::Continue; } angle::Result Texture::setCompressedImage(Context *context, const PixelUnpackState &unpackState, TextureTarget target, GLint level, GLenum internalFormat, const Extents &size, size_t imageSize, const uint8_t *pixels) { ASSERT(TextureTargetToType(target) == mState.mType); // Release from previous calls to eglBindTexImage, to avoid calling the Impl after ANGLE_TRY(releaseTexImageInternal(context)); egl::RefCountObjectReleaser releaseImage; ANGLE_TRY(orphanImages(context, &releaseImage)); ImageIndex index = ImageIndex::MakeFromTarget(target, level, size.depth); ANGLE_TRY(mTexture->setCompressedImage(context, index, internalFormat, size, unpackState, imageSize, pixels)); Buffer *unpackBuffer = context->getState().getTargetBuffer(BufferBinding::PixelUnpack); InitState initState = DetermineInitState(context, unpackBuffer, pixels); mState.setImageDesc(target, level, ImageDesc(size, Format(internalFormat), initState)); signalDirtyStorage(initState); return angle::Result::Continue; } angle::Result Texture::setCompressedSubImage(const Context *context, const PixelUnpackState &unpackState, TextureTarget target, GLint level, const Box &area, GLenum format, size_t imageSize, const uint8_t *pixels) { ASSERT(TextureTargetToType(target) == mState.mType); ImageIndex index = ImageIndex::MakeFromTarget(target, level, area.depth); ANGLE_TRY(ensureSubImageInitialized(context, index, area)); ANGLE_TRY(mTexture->setCompressedSubImage(context, index, area, format, unpackState, imageSize, pixels)); onStateChange(angle::SubjectMessage::ContentsChanged); return angle::Result::Continue; } angle::Result Texture::copyImage(Context *context, TextureTarget target, GLint level, const Rectangle &sourceArea, GLenum internalFormat, Framebuffer *source) { ASSERT(TextureTargetToType(target) == mState.mType); // Release from previous calls to eglBindTexImage, to avoid calling the Impl after ANGLE_TRY(releaseTexImageInternal(context)); egl::RefCountObjectReleaser releaseImage; ANGLE_TRY(orphanImages(context, &releaseImage)); ImageIndex index = ImageIndex::MakeFromTarget(target, level, 1); const InternalFormat &internalFormatInfo = GetInternalFormatInfo(internalFormat, GL_UNSIGNED_BYTE); // Most if not all renderers clip these copies to the size of the source framebuffer, leaving // other pixels untouched. For safety in robust resource initialization, assume that that // clipping is going to occur when computing the region for which to ensure initialization. If // the copy lies entirely off the source framebuffer, initialize as though a zero-size box is // going to be set during the copy operation. Box destBox; bool forceCopySubImage = false; if (context->isRobustResourceInitEnabled()) { const FramebufferAttachment *sourceReadAttachment = source->getReadColorAttachment(); Extents fbSize = sourceReadAttachment->getSize(); // Force using copySubImage when the source area is out of bounds AND // we're not copying to and from the same texture forceCopySubImage = ((sourceArea.x < 0) || (sourceArea.y < 0) || ((sourceArea.x + sourceArea.width) > fbSize.width) || ((sourceArea.y + sourceArea.height) > fbSize.height)) && (sourceReadAttachment->getResource() != this); Rectangle clippedArea; if (ClipRectangle(sourceArea, Rectangle(0, 0, fbSize.width, fbSize.height), &clippedArea)) { const Offset clippedOffset(clippedArea.x - sourceArea.x, clippedArea.y - sourceArea.y, 0); destBox = Box(clippedOffset.x, clippedOffset.y, clippedOffset.z, clippedArea.width, clippedArea.height, 1); } } InitState initState = DetermineInitState(context, nullptr, nullptr); // If we need to initialize the destination texture we split the call into a create call, // an initializeContents call, and then a copySubImage call. This ensures the destination // texture exists before we try to clear it. Extents size(sourceArea.width, sourceArea.height, 1); if (forceCopySubImage || doesSubImageNeedInit(context, index, destBox)) { ANGLE_TRY(mTexture->setImage(context, index, internalFormat, size, internalFormatInfo.format, internalFormatInfo.type, PixelUnpackState(), nullptr, nullptr)); mState.setImageDesc(target, level, ImageDesc(size, Format(internalFormatInfo), initState)); ANGLE_TRY(ensureSubImageInitialized(context, index, destBox)); ANGLE_TRY(mTexture->copySubImage(context, index, Offset(), sourceArea, source)); } else { ANGLE_TRY(mTexture->copyImage(context, index, sourceArea, internalFormat, source)); } mState.setImageDesc(target, level, ImageDesc(size, Format(internalFormatInfo), InitState::Initialized)); ANGLE_TRY(handleMipmapGenerationHint(context, level)); // Because this could affect the texture storage we might need to init other layers/levels. signalDirtyStorage(initState); return angle::Result::Continue; } angle::Result Texture::copySubImage(Context *context, const ImageIndex &index, const Offset &destOffset, const Rectangle &sourceArea, Framebuffer *source) { ASSERT(TextureTargetToType(index.getTarget()) == mState.mType); // Most if not all renderers clip these copies to the size of the source framebuffer, leaving // other pixels untouched. For safety in robust resource initialization, assume that that // clipping is going to occur when computing the region for which to ensure initialization. If // the copy lies entirely off the source framebuffer, initialize as though a zero-size box is // going to be set during the copy operation. Note that this assumes that // ensureSubImageInitialized ensures initialization of the entire destination texture, and not // just a sub-region. Box destBox; if (context->isRobustResourceInitEnabled()) { Extents fbSize = source->getReadColorAttachment()->getSize(); Rectangle clippedArea; if (ClipRectangle(sourceArea, Rectangle(0, 0, fbSize.width, fbSize.height), &clippedArea)) { const Offset clippedOffset(destOffset.x + clippedArea.x - sourceArea.x, destOffset.y + clippedArea.y - sourceArea.y, 0); destBox = Box(clippedOffset.x, clippedOffset.y, clippedOffset.z, clippedArea.width, clippedArea.height, 1); } } ANGLE_TRY(ensureSubImageInitialized(context, index, destBox)); ANGLE_TRY(mTexture->copySubImage(context, index, destOffset, sourceArea, source)); ANGLE_TRY(handleMipmapGenerationHint(context, index.getLevelIndex())); onStateChange(angle::SubjectMessage::ContentsChanged); return angle::Result::Continue; } angle::Result Texture::copyRenderbufferSubData(Context *context, const gl::Renderbuffer *srcBuffer, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) { ANGLE_TRY(mTexture->copyRenderbufferSubData(context, srcBuffer, srcLevel, srcX, srcY, srcZ, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth)); signalDirtyStorage(InitState::Initialized); return angle::Result::Continue; } angle::Result Texture::copyTextureSubData(Context *context, const gl::Texture *srcTexture, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) { ANGLE_TRY(mTexture->copyTextureSubData(context, srcTexture, srcLevel, srcX, srcY, srcZ, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth)); signalDirtyStorage(InitState::Initialized); return angle::Result::Continue; } angle::Result Texture::copyTexture(Context *context, TextureTarget target, GLint level, GLenum internalFormat, GLenum type, GLint sourceLevel, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha, Texture *source) { ASSERT(TextureTargetToType(target) == mState.mType); ASSERT(source->getType() != TextureType::CubeMap); // Release from previous calls to eglBindTexImage, to avoid calling the Impl after ANGLE_TRY(releaseTexImageInternal(context)); egl::RefCountObjectReleaser releaseImage; ANGLE_TRY(orphanImages(context, &releaseImage)); // Initialize source texture. // Note: we don't have a way to notify which portions of the image changed currently. ANGLE_TRY(source->ensureInitialized(context)); ImageIndex index = ImageIndex::MakeFromTarget(target, level, ImageIndex::kEntireLevel); ANGLE_TRY(mTexture->copyTexture(context, index, internalFormat, type, sourceLevel, unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha, source)); const auto &sourceDesc = source->mState.getImageDesc(NonCubeTextureTypeToTarget(source->getType()), sourceLevel); const InternalFormat &internalFormatInfo = GetInternalFormatInfo(internalFormat, type); mState.setImageDesc( target, level, ImageDesc(sourceDesc.size, Format(internalFormatInfo), InitState::Initialized)); signalDirtyStorage(InitState::Initialized); return angle::Result::Continue; } angle::Result Texture::copySubTexture(const Context *context, TextureTarget target, GLint level, const Offset &destOffset, GLint sourceLevel, const Box &sourceBox, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha, Texture *source) { ASSERT(TextureTargetToType(target) == mState.mType); // Ensure source is initialized. ANGLE_TRY(source->ensureInitialized(context)); Box destBox(destOffset.x, destOffset.y, destOffset.z, sourceBox.width, sourceBox.height, sourceBox.depth); ImageIndex index = ImageIndex::MakeFromTarget(target, level, sourceBox.depth); ANGLE_TRY(ensureSubImageInitialized(context, index, destBox)); ANGLE_TRY(mTexture->copySubTexture(context, index, destOffset, sourceLevel, sourceBox, unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha, source)); onStateChange(angle::SubjectMessage::ContentsChanged); return angle::Result::Continue; } angle::Result Texture::copyCompressedTexture(Context *context, const Texture *source) { // Release from previous calls to eglBindTexImage, to avoid calling the Impl after ANGLE_TRY(releaseTexImageInternal(context)); egl::RefCountObjectReleaser releaseImage; ANGLE_TRY(orphanImages(context, &releaseImage)); ANGLE_TRY(mTexture->copyCompressedTexture(context, source)); ASSERT(source->getType() != TextureType::CubeMap && getType() != TextureType::CubeMap); const auto &sourceDesc = source->mState.getImageDesc(NonCubeTextureTypeToTarget(source->getType()), 0); mState.setImageDesc(NonCubeTextureTypeToTarget(getType()), 0, sourceDesc); return angle::Result::Continue; } angle::Result Texture::setStorage(Context *context, TextureType type, GLsizei levels, GLenum internalFormat, const Extents &size) { ASSERT(type == mState.mType); // Release from previous calls to eglBindTexImage, to avoid calling the Impl after ANGLE_TRY(releaseTexImageInternal(context)); egl::RefCountObjectReleaser releaseImage; ANGLE_TRY(orphanImages(context, &releaseImage)); mState.mImmutableFormat = true; mState.mImmutableLevels = static_cast(levels); mState.clearImageDescs(); InitState initState = DetermineInitState(context, nullptr, nullptr); mState.setImageDescChain(0, static_cast(levels - 1), size, Format(internalFormat), initState); ANGLE_TRY(mTexture->setStorage(context, type, levels, internalFormat, size)); // Changing the texture to immutable can trigger a change in the base and max levels: // GLES 3.0.4 section 3.8.10 pg 158: // "For immutable-format textures, levelbase is clamped to the range[0;levels],levelmax is then // clamped to the range[levelbase;levels]. mDirtyBits.set(DIRTY_BIT_BASE_LEVEL); mDirtyBits.set(DIRTY_BIT_MAX_LEVEL); signalDirtyStorage(initState); return angle::Result::Continue; } angle::Result Texture::setImageExternal(Context *context, TextureTarget target, GLint level, GLenum internalFormat, const Extents &size, GLenum format, GLenum type) { ASSERT(TextureTargetToType(target) == mState.mType); // Release from previous calls to eglBindTexImage, to avoid calling the Impl after ANGLE_TRY(releaseTexImageInternal(context)); egl::RefCountObjectReleaser releaseImage; ANGLE_TRY(orphanImages(context, &releaseImage)); ImageIndex index = ImageIndex::MakeFromTarget(target, level, size.depth); ANGLE_TRY(mTexture->setImageExternal(context, index, internalFormat, size, format, type)); InitState initState = InitState::Initialized; mState.setImageDesc(target, level, ImageDesc(size, Format(internalFormat, type), initState)); ANGLE_TRY(handleMipmapGenerationHint(context, level)); signalDirtyStorage(initState); return angle::Result::Continue; } angle::Result Texture::setStorageMultisample(Context *context, TextureType type, GLsizei samplesIn, GLint internalFormat, const Extents &size, bool fixedSampleLocations) { ASSERT(type == mState.mType); // Release from previous calls to eglBindTexImage, to avoid calling the Impl after ANGLE_TRY(releaseTexImageInternal(context)); egl::RefCountObjectReleaser releaseImage; ANGLE_TRY(orphanImages(context, &releaseImage)); // Potentially adjust "samples" to a supported value const TextureCaps &formatCaps = context->getTextureCaps().get(internalFormat); GLsizei samples = formatCaps.getNearestSamples(samplesIn); mState.mImmutableFormat = true; mState.mImmutableLevels = static_cast(1); mState.clearImageDescs(); InitState initState = DetermineInitState(context, nullptr, nullptr); mState.setImageDescChainMultisample(size, Format(internalFormat), samples, fixedSampleLocations, initState); ANGLE_TRY(mTexture->setStorageMultisample(context, type, samples, internalFormat, size, fixedSampleLocations)); signalDirtyStorage(initState); return angle::Result::Continue; } angle::Result Texture::setStorageExternalMemory(Context *context, TextureType type, GLsizei levels, GLenum internalFormat, const Extents &size, MemoryObject *memoryObject, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) { ASSERT(type == mState.mType); // Release from previous calls to eglBindTexImage, to avoid calling the Impl after ANGLE_TRY(releaseTexImageInternal(context)); egl::RefCountObjectReleaser releaseImage; ANGLE_TRY(orphanImages(context, &releaseImage)); ANGLE_TRY(mTexture->setStorageExternalMemory(context, type, levels, internalFormat, size, memoryObject, offset, createFlags, usageFlags, imageCreateInfoPNext)); mState.mImmutableFormat = true; mState.mImmutableLevels = static_cast(levels); mState.clearImageDescs(); mState.setImageDescChain(0, static_cast(levels - 1), size, Format(internalFormat), InitState::Initialized); // Changing the texture to immutable can trigger a change in the base and max levels: // GLES 3.0.4 section 3.8.10 pg 158: // "For immutable-format textures, levelbase is clamped to the range[0;levels],levelmax is then // clamped to the range[levelbase;levels]. mDirtyBits.set(DIRTY_BIT_BASE_LEVEL); mDirtyBits.set(DIRTY_BIT_MAX_LEVEL); signalDirtyStorage(InitState::Initialized); return angle::Result::Continue; } angle::Result Texture::generateMipmap(Context *context) { // Release from previous calls to eglBindTexImage, to avoid calling the Impl after ANGLE_TRY(releaseTexImageInternal(context)); // EGL_KHR_gl_image states that images are only orphaned when generating mipmaps if the texture // is not mip complete. egl::RefCountObjectReleaser releaseImage; if (!isMipmapComplete()) { ANGLE_TRY(orphanImages(context, &releaseImage)); } const GLuint baseLevel = mState.getEffectiveBaseLevel(); const GLuint maxLevel = mState.getMipmapMaxLevel(); if (maxLevel <= baseLevel) { return angle::Result::Continue; } // If any dimension is zero, this is a no-op: // // > Otherwise, if level_base is not defined, or if any dimension is zero, all mipmap levels are // > left unchanged. This is not an error. const ImageDesc &baseImageInfo = mState.getImageDesc(mState.getBaseImageTarget(), baseLevel); if (baseImageInfo.size.empty()) { return angle::Result::Continue; } // Clear the base image(s) immediately if needed if (context->isRobustResourceInitEnabled()) { ImageIndexIterator it = ImageIndexIterator::MakeGeneric(mState.mType, baseLevel, baseLevel + 1, ImageIndex::kEntireLevel, ImageIndex::kEntireLevel); while (it.hasNext()) { const ImageIndex index = it.next(); const ImageDesc &desc = mState.getImageDesc(index.getTarget(), index.getLevelIndex()); if (desc.initState == InitState::MayNeedInit) { ANGLE_TRY(initializeContents(context, GL_NONE, index)); } } } ANGLE_TRY(syncState(context, Command::GenerateMipmap)); ANGLE_TRY(mTexture->generateMipmap(context)); // Propagate the format and size of the base mip to the smaller ones. Cube maps are guaranteed // to have faces of the same size and format so any faces can be picked. mState.setImageDescChain(baseLevel, maxLevel, baseImageInfo.size, baseImageInfo.format, InitState::Initialized); signalDirtyStorage(InitState::Initialized); return angle::Result::Continue; } angle::Result Texture::bindTexImageFromSurface(Context *context, egl::Surface *surface) { ASSERT(surface); if (mBoundSurface) { ANGLE_TRY(releaseTexImageFromSurface(context)); } mBoundSurface = surface; // Set the image info to the size and format of the surface ASSERT(mState.mType == TextureType::_2D || mState.mType == TextureType::Rectangle); Extents size(surface->getWidth(), surface->getHeight(), 1); ImageDesc desc(size, surface->getBindTexImageFormat(), InitState::Initialized); mState.setImageDesc(NonCubeTextureTypeToTarget(mState.mType), 0, desc); mState.mHasProtectedContent = surface->hasProtectedContent(); ANGLE_TRY(mTexture->bindTexImage(context, surface)); signalDirtyStorage(InitState::Initialized); return angle::Result::Continue; } angle::Result Texture::releaseTexImageFromSurface(const Context *context) { ASSERT(mBoundSurface); mBoundSurface = nullptr; ANGLE_TRY(mTexture->releaseTexImage(context)); // Erase the image info for level 0 ASSERT(mState.mType == TextureType::_2D || mState.mType == TextureType::Rectangle); mState.clearImageDesc(NonCubeTextureTypeToTarget(mState.mType), 0); mState.mHasProtectedContent = false; signalDirtyStorage(InitState::Initialized); return angle::Result::Continue; } void Texture::bindStream(egl::Stream *stream) { ASSERT(stream); // It should not be possible to bind a texture already bound to another stream ASSERT(mBoundStream == nullptr); mBoundStream = stream; ASSERT(mState.mType == TextureType::External); } void Texture::releaseStream() { ASSERT(mBoundStream); mBoundStream = nullptr; } angle::Result Texture::acquireImageFromStream(const Context *context, const egl::Stream::GLTextureDescription &desc) { ASSERT(mBoundStream != nullptr); ANGLE_TRY(mTexture->setImageExternal(context, mState.mType, mBoundStream, desc)); Extents size(desc.width, desc.height, 1); mState.setImageDesc(NonCubeTextureTypeToTarget(mState.mType), 0, ImageDesc(size, Format(desc.internalFormat), InitState::Initialized)); signalDirtyStorage(InitState::Initialized); return angle::Result::Continue; } angle::Result Texture::releaseImageFromStream(const Context *context) { ASSERT(mBoundStream != nullptr); ANGLE_TRY(mTexture->setImageExternal(context, mState.mType, nullptr, egl::Stream::GLTextureDescription())); // Set to incomplete mState.clearImageDesc(NonCubeTextureTypeToTarget(mState.mType), 0); signalDirtyStorage(InitState::Initialized); return angle::Result::Continue; } angle::Result Texture::releaseTexImageInternal(Context *context) { if (mBoundSurface) { // Notify the surface egl::Error eglErr = mBoundSurface->releaseTexImageFromTexture(context); // TODO(jmadill): Remove this once refactor is complete. http://anglebug.com/3041 if (eglErr.isError()) { context->handleError(GL_INVALID_OPERATION, "Error releasing tex image from texture", __FILE__, ANGLE_FUNCTION, __LINE__); } // Then, call the same method as from the surface ANGLE_TRY(releaseTexImageFromSurface(context)); } return angle::Result::Continue; } angle::Result Texture::setEGLImageTargetImpl(Context *context, TextureType type, GLuint levels, egl::Image *imageTarget) { ASSERT(type == mState.mType); // Release from previous calls to eglBindTexImage, to avoid calling the Impl after ANGLE_TRY(releaseTexImageInternal(context)); egl::RefCountObjectReleaser releaseImage; ANGLE_TRY(orphanImages(context, &releaseImage)); setTargetImage(context, imageTarget); auto initState = imageTarget->sourceInitState(); mState.clearImageDescs(); mState.setImageDescChain(0, levels - 1, imageTarget->getExtents(), imageTarget->getFormat(), initState); mState.mHasProtectedContent = imageTarget->hasProtectedContent(); ANGLE_TRY(mTexture->setEGLImageTarget(context, type, imageTarget)); signalDirtyStorage(initState); return angle::Result::Continue; } angle::Result Texture::setEGLImageTarget(Context *context, TextureType type, egl::Image *imageTarget) { ASSERT(type == TextureType::_2D || type == TextureType::External || type == TextureType::_2DArray); return setEGLImageTargetImpl(context, type, 1u, imageTarget); } angle::Result Texture::setStorageEGLImageTarget(Context *context, TextureType type, egl::Image *imageTarget, const GLint *attrib_list) { ASSERT(type == TextureType::External || type == TextureType::_3D || type == TextureType::_2D || type == TextureType::_2DArray || type == TextureType::CubeMap || type == TextureType::CubeMapArray); ANGLE_TRY(setEGLImageTargetImpl(context, type, imageTarget->getLevelCount(), imageTarget)); mState.mImmutableLevels = imageTarget->getLevelCount(); mState.mImmutableFormat = true; // Changing the texture to immutable can trigger a change in the base and max levels: // GLES 3.0.4 section 3.8.10 pg 158: // "For immutable-format textures, levelbase is clamped to the range[0;levels],levelmax is then // clamped to the range[levelbase;levels]. mDirtyBits.set(DIRTY_BIT_BASE_LEVEL); mDirtyBits.set(DIRTY_BIT_MAX_LEVEL); return angle::Result::Continue; } Extents Texture::getAttachmentSize(const ImageIndex &imageIndex) const { // As an ImageIndex that represents an entire level of a cube map corresponds to 6 ImageDescs, // we only allow querying ImageDesc on a complete cube map, and this ImageDesc is exactly the // one that belongs to the first face of the cube map. if (imageIndex.isEntireLevelCubeMap()) { // A cube map texture is cube complete if the following conditions all hold true: // - The levelbase arrays of each of the six texture images making up the cube map have // identical, positive, and square dimensions. if (!mState.isCubeComplete()) { return Extents(); } } return mState.getImageDesc(imageIndex).size; } Format Texture::getAttachmentFormat(GLenum /*binding*/, const ImageIndex &imageIndex) const { // As an ImageIndex that represents an entire level of a cube map corresponds to 6 ImageDescs, // we only allow querying ImageDesc on a complete cube map, and this ImageDesc is exactly the // one that belongs to the first face of the cube map. if (imageIndex.isEntireLevelCubeMap()) { // A cube map texture is cube complete if the following conditions all hold true: // - The levelbase arrays were each specified with the same effective internal format. if (!mState.isCubeComplete()) { return Format::Invalid(); } } return mState.getImageDesc(imageIndex).format; } GLsizei Texture::getAttachmentSamples(const ImageIndex &imageIndex) const { // We do not allow querying TextureTarget by an ImageIndex that represents an entire level of a // cube map (See comments in function TextureTypeToTarget() in ImageIndex.cpp). if (imageIndex.isEntireLevelCubeMap()) { return 0; } return getSamples(imageIndex.getTarget(), imageIndex.getLevelIndex()); } bool Texture::isRenderable(const Context *context, GLenum binding, const ImageIndex &imageIndex) const { if (isEGLImageTarget()) { return ImageSibling::isRenderable(context, binding, imageIndex); } // Surfaces bound to textures are always renderable. This avoids issues with surfaces with ES3+ // formats not being renderable when bound to textures in ES2 contexts. if (mBoundSurface) { return true; } return getAttachmentFormat(binding, imageIndex) .info->textureAttachmentSupport(context->getClientVersion(), context->getExtensions()); } bool Texture::getAttachmentFixedSampleLocations(const ImageIndex &imageIndex) const { // We do not allow querying TextureTarget by an ImageIndex that represents an entire level of a // cube map (See comments in function TextureTypeToTarget() in ImageIndex.cpp). if (imageIndex.isEntireLevelCubeMap()) { return true; } // ES3.1 (section 9.4) requires that the value of TEXTURE_FIXED_SAMPLE_LOCATIONS should be // the same for all attached textures. return getFixedSampleLocations(imageIndex.getTarget(), imageIndex.getLevelIndex()); } void Texture::setBorderColor(const Context *context, const ColorGeneric &color) { mState.mSamplerState.setBorderColor(color); signalDirtyState(DIRTY_BIT_BORDER_COLOR); } const ColorGeneric &Texture::getBorderColor() const { return mState.mSamplerState.getBorderColor(); } GLint Texture::getRequiredTextureImageUnits(const Context *context) const { // Only external texture types can return non-1. if (mState.mType != TextureType::External) { return 1; } return mTexture->getRequiredExternalTextureImageUnits(context); } void Texture::setCrop(const Rectangle &rect) { mState.setCrop(rect); } const Rectangle &Texture::getCrop() const { return mState.getCrop(); } void Texture::setGenerateMipmapHint(GLenum hint) { mState.setGenerateMipmapHint(hint); } GLenum Texture::getGenerateMipmapHint() const { return mState.getGenerateMipmapHint(); } angle::Result Texture::setBuffer(const gl::Context *context, gl::Buffer *buffer, GLenum internalFormat) { // Use 0 to indicate that the size is taken from whatever size the buffer has when the texture // buffer is used. return setBufferRange(context, buffer, internalFormat, 0, 0); } angle::Result Texture::setBufferRange(const gl::Context *context, gl::Buffer *buffer, GLenum internalFormat, GLintptr offset, GLsizeiptr size) { mState.mImmutableFormat = true; mState.mBuffer.set(context, buffer, offset, size); ANGLE_TRY(mTexture->setBuffer(context, internalFormat)); mState.clearImageDescs(); if (buffer == nullptr) { mBufferObserver.reset(); InitState initState = DetermineInitState(context, nullptr, nullptr); signalDirtyStorage(initState); return angle::Result::Continue; } size = GetBoundBufferAvailableSize(mState.mBuffer); mState.mImmutableLevels = static_cast(1); InternalFormat internalFormatInfo = GetSizedInternalFormatInfo(internalFormat); Format format(internalFormat); Extents extents(static_cast(size / internalFormatInfo.pixelBytes), 1, 1); InitState initState = buffer->initState(); mState.setImageDesc(TextureTarget::Buffer, 0, ImageDesc(extents, format, initState)); signalDirtyStorage(initState); // Observe modifications to the buffer, so that extents can be updated. mBufferObserver.bind(buffer); return angle::Result::Continue; } const OffsetBindingPointer &Texture::getBuffer() const { return mState.mBuffer; } void Texture::onAttach(const Context *context, rx::Serial framebufferSerial) { addRef(); // Duplicates allowed for multiple attachment points. See the comment in the header. mBoundFramebufferSerials.push_back(framebufferSerial); if (!mState.mHasBeenBoundAsAttachment) { mDirtyBits.set(DIRTY_BIT_BOUND_AS_ATTACHMENT); mState.mHasBeenBoundAsAttachment = true; } } void Texture::onDetach(const Context *context, rx::Serial framebufferSerial) { // Erase first instance. If there are multiple bindings, leave the others. ASSERT(isBoundToFramebuffer(framebufferSerial)); mBoundFramebufferSerials.remove_and_permute(framebufferSerial); release(context); } GLuint Texture::getId() const { return id().value; } GLuint Texture::getNativeID() const { return mTexture->getNativeID(); } angle::Result Texture::syncState(const Context *context, Command source) { ASSERT(hasAnyDirtyBit() || source == Command::GenerateMipmap); ANGLE_TRY(mTexture->syncState(context, mDirtyBits, source)); mDirtyBits.reset(); mState.mInitState = InitState::Initialized; return angle::Result::Continue; } rx::FramebufferAttachmentObjectImpl *Texture::getAttachmentImpl() const { return mTexture; } bool Texture::isSamplerComplete(const Context *context, const Sampler *optionalSampler) { const auto &samplerState = optionalSampler ? optionalSampler->getSamplerState() : mState.mSamplerState; const auto &contextState = context->getState(); if (contextState.getContextID() != mCompletenessCache.context || !mCompletenessCache.samplerState.sameCompleteness(samplerState)) { mCompletenessCache.context = context->getState().getContextID(); mCompletenessCache.samplerState = samplerState; mCompletenessCache.samplerComplete = mState.computeSamplerCompleteness(samplerState, contextState); } return mCompletenessCache.samplerComplete; } // CopyImageSubData requires that we ignore format-based completeness rules bool Texture::isSamplerCompleteForCopyImage(const Context *context, const Sampler *optionalSampler) const { const gl::SamplerState &samplerState = optionalSampler ? optionalSampler->getSamplerState() : mState.mSamplerState; const gl::State &contextState = context->getState(); return mState.computeSamplerCompletenessForCopyImage(samplerState, contextState); } Texture::SamplerCompletenessCache::SamplerCompletenessCache() : context({0}), samplerState(), samplerComplete(false) {} void Texture::invalidateCompletenessCache() const { mCompletenessCache.context = {0}; } angle::Result Texture::ensureInitialized(const Context *context) { if (!context->isRobustResourceInitEnabled() || mState.mInitState == InitState::Initialized) { return angle::Result::Continue; } bool anyDirty = false; ImageIndexIterator it = ImageIndexIterator::MakeGeneric(mState.mType, 0, IMPLEMENTATION_MAX_TEXTURE_LEVELS + 1, ImageIndex::kEntireLevel, ImageIndex::kEntireLevel); while (it.hasNext()) { const ImageIndex index = it.next(); ImageDesc &desc = mState.mImageDescs[GetImageDescIndex(index.getTarget(), index.getLevelIndex())]; if (desc.initState == InitState::MayNeedInit && !desc.size.empty()) { ASSERT(mState.mInitState == InitState::MayNeedInit); ANGLE_TRY(initializeContents(context, GL_NONE, index)); desc.initState = InitState::Initialized; anyDirty = true; } } if (anyDirty) { signalDirtyStorage(InitState::Initialized); } mState.mInitState = InitState::Initialized; return angle::Result::Continue; } InitState Texture::initState(GLenum /*binding*/, const ImageIndex &imageIndex) const { // As an ImageIndex that represents an entire level of a cube map corresponds to 6 ImageDescs, // we need to check all the related ImageDescs. if (imageIndex.isEntireLevelCubeMap()) { const GLint levelIndex = imageIndex.getLevelIndex(); for (TextureTarget cubeFaceTarget : AllCubeFaceTextureTargets()) { if (mState.getImageDesc(cubeFaceTarget, levelIndex).initState == InitState::MayNeedInit) { return InitState::MayNeedInit; } } return InitState::Initialized; } return mState.getImageDesc(imageIndex).initState; } void Texture::setInitState(GLenum binding, const ImageIndex &imageIndex, InitState initState) { // As an ImageIndex that represents an entire level of a cube map corresponds to 6 ImageDescs, // we need to update all the related ImageDescs. if (imageIndex.isEntireLevelCubeMap()) { const GLint levelIndex = imageIndex.getLevelIndex(); for (TextureTarget cubeFaceTarget : AllCubeFaceTextureTargets()) { setInitState(binding, ImageIndex::MakeCubeMapFace(cubeFaceTarget, levelIndex), initState); } } else { ImageDesc newDesc = mState.getImageDesc(imageIndex); newDesc.initState = initState; mState.setImageDesc(imageIndex.getTarget(), imageIndex.getLevelIndex(), newDesc); } } void Texture::setInitState(InitState initState) { for (ImageDesc &imageDesc : mState.mImageDescs) { // Only modify defined images, undefined images will remain in the initialized state if (!imageDesc.size.empty()) { imageDesc.initState = initState; } } mState.mInitState = initState; } bool Texture::doesSubImageNeedInit(const Context *context, const ImageIndex &imageIndex, const Box &area) const { if (!context->isRobustResourceInitEnabled() || mState.mInitState == InitState::Initialized) { return false; } // Pre-initialize the texture contents if necessary. const ImageDesc &desc = mState.getImageDesc(imageIndex); if (desc.initState != InitState::MayNeedInit) { return false; } ASSERT(mState.mInitState == InitState::MayNeedInit); return !area.coversSameExtent(desc.size); } angle::Result Texture::ensureSubImageInitialized(const Context *context, const ImageIndex &imageIndex, const Box &area) { if (doesSubImageNeedInit(context, imageIndex, area)) { // NOTE: do not optimize this to only initialize the passed area of the texture, or the // initialization logic in copySubImage will be incorrect. ANGLE_TRY(initializeContents(context, GL_NONE, imageIndex)); } // Note: binding is ignored for textures. setInitState(GL_NONE, imageIndex, InitState::Initialized); return angle::Result::Continue; } angle::Result Texture::handleMipmapGenerationHint(Context *context, int level) { if (getGenerateMipmapHint() == GL_TRUE && level == 0) { ANGLE_TRY(generateMipmap(context)); } return angle::Result::Continue; } void Texture::onSubjectStateChange(angle::SubjectIndex index, angle::SubjectMessage message) { switch (message) { case angle::SubjectMessage::ContentsChanged: if (index != kBufferSubjectIndex) { // ContentsChange originates from TextureStorage11::resolveAndReleaseTexture // which resolves the underlying multisampled texture if it exists and so // Texture will signal dirty storage to invalidate its own cache and the // attached framebuffer's cache. signalDirtyStorage(InitState::Initialized); } break; case angle::SubjectMessage::DirtyBitsFlagged: signalDirtyState(DIRTY_BIT_IMPLEMENTATION); // Notify siblings that we are dirty. if (index == rx::kTextureImageImplObserverMessageIndex) { notifySiblings(message); } break; case angle::SubjectMessage::SubjectChanged: mState.mInitState = InitState::MayNeedInit; signalDirtyState(DIRTY_BIT_IMPLEMENTATION); onStateChange(angle::SubjectMessage::ContentsChanged); // Notify siblings that we are dirty. if (index == rx::kTextureImageImplObserverMessageIndex) { notifySiblings(message); } else if (index == kBufferSubjectIndex) { const gl::Buffer *buffer = mState.mBuffer.get(); ASSERT(buffer != nullptr); // Update cached image desc based on buffer size. GLsizeiptr size = GetBoundBufferAvailableSize(mState.mBuffer); ImageDesc desc = mState.getImageDesc(TextureTarget::Buffer, 0); const GLuint pixelBytes = desc.format.info->pixelBytes; desc.size.width = static_cast(size / pixelBytes); mState.setImageDesc(TextureTarget::Buffer, 0, desc); } break; case angle::SubjectMessage::StorageReleased: // When the TextureStorage is released, it needs to update the // RenderTargetCache of the Framebuffer attaching this Texture. // This is currently only for D3D back-end. See http://crbug.com/1234829 if (index == rx::kTextureImageImplObserverMessageIndex) { onStateChange(angle::SubjectMessage::StorageReleased); } break; case angle::SubjectMessage::SubjectMapped: case angle::SubjectMessage::SubjectUnmapped: case angle::SubjectMessage::BindingChanged: ASSERT(index == kBufferSubjectIndex); break; case angle::SubjectMessage::InitializationComplete: ASSERT(index == rx::kTextureImageImplObserverMessageIndex); setInitState(InitState::Initialized); break; case angle::SubjectMessage::InternalMemoryAllocationChanged: // Need to mark the texture dirty to give the back end a chance to handle the new // buffer. For example, the Vulkan back end needs to create a new buffer view that // points to the newly allocated buffer and update the texture descriptor set. signalDirtyState(DIRTY_BIT_IMPLEMENTATION); break; default: UNREACHABLE(); break; } } GLenum Texture::getImplementationColorReadFormat(const Context *context) const { return mTexture->getColorReadFormat(context); } GLenum Texture::getImplementationColorReadType(const Context *context) const { return mTexture->getColorReadType(context); } bool Texture::isCompressedFormatEmulated(const Context *context, TextureTarget target, GLint level) const { if (!getFormat(target, level).info->compressed) { // If it isn't compressed, the remaining logic won't work return false; } GLenum implFormat = getImplementationColorReadFormat(context); // Check against the list of formats used to emulate compressed textures return IsEmulatedCompressedFormat(implFormat); } angle::Result Texture::getTexImage(const Context *context, const PixelPackState &packState, Buffer *packBuffer, TextureTarget target, GLint level, GLenum format, GLenum type, void *pixels) { // No-op if the image level is empty. if (getExtents(target, level).empty()) { return angle::Result::Continue; } return mTexture->getTexImage(context, packState, packBuffer, target, level, format, type, pixels); } angle::Result Texture::getCompressedTexImage(const Context *context, const PixelPackState &packState, Buffer *packBuffer, TextureTarget target, GLint level, void *pixels) { // No-op if the image level is empty. if (getExtents(target, level).empty()) { return angle::Result::Continue; } return mTexture->getCompressedTexImage(context, packState, packBuffer, target, level, pixels); } void Texture::onBindAsImageTexture() { if (!mState.mHasBeenBoundAsImage) { mDirtyBits.set(DIRTY_BIT_BOUND_AS_IMAGE); mState.mHasBeenBoundAsImage = true; } } void Texture::onBind3DTextureAs2DImage() { if (!mState.mIs3DAndHasBeenBoundAs2DImage) { mDirtyBits.set(DIRTY_BIT_BOUND_AS_IMAGE); mState.mIs3DAndHasBeenBoundAs2DImage = true; } } } // namespace gl