// // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // FrameCapture_mock.cpp: // ANGLE mock Frame capture implementation. // #include "libANGLE/capture/FrameCapture.h" #if ANGLE_CAPTURE_ENABLED # error Frame capture must be disabled to include this file. #endif // ANGLE_CAPTURE_ENABLED namespace angle { CallCapture::~CallCapture() {} ParamBuffer::~ParamBuffer() {} ParamCapture::~ParamCapture() {} ResourceTracker::ResourceTracker() {} ResourceTracker::~ResourceTracker() {} TrackedResource::TrackedResource() {} TrackedResource::~TrackedResource() {} StateResetHelper::StateResetHelper() {} StateResetHelper::~StateResetHelper() {} DataTracker::DataTracker() {} DataTracker::~DataTracker() {} DataCounters::DataCounters() {} DataCounters::~DataCounters() {} StringCounters::StringCounters() {} StringCounters::~StringCounters() {} ReplayWriter::ReplayWriter() {} ReplayWriter::~ReplayWriter() {} FrameCapture::FrameCapture() {} FrameCapture::~FrameCapture() {} FrameCaptureShared::FrameCaptureShared() : mEnabled(false) {} FrameCaptureShared::~FrameCaptureShared() {} void FrameCaptureShared::onEndFrame(const gl::Context *context) {} void FrameCaptureShared::onMakeCurrent(const gl::Context *context, const egl::Surface *drawSurface) {} void FrameCaptureShared::onDestroyContext(const gl::Context *context) {} void FrameCaptureShared::replay(gl::Context *context) {} const ProgramSources &FrameCaptureShared::getProgramSources(gl::ShaderProgramID id) const { const auto &foundSources = mCachedProgramSources.find(id); return foundSources->second; } void FrameCaptureShared::setProgramSources(gl::ShaderProgramID id, ProgramSources sources) {} CoherentBufferTracker::CoherentBufferTracker() {} CoherentBufferTracker::~CoherentBufferTracker() {} } // namespace angle