// GENERATED FILE - DO NOT EDIT. // Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml. // // Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // capture_gl_1_autogen.h: // Capture functions for the OpenGL ES Desktop GL 1.x entry points. #ifndef LIBANGLE_CAPTURE_GL_1_AUTOGEN_H_ #define LIBANGLE_CAPTURE_GL_1_AUTOGEN_H_ #include "common/PackedEnums.h" #include "libANGLE/capture/FrameCapture.h" namespace gl { // Method Captures // GL 1.0 angle::CallCapture CaptureAccum(const State &glState, bool isCallValid, GLenum op, GLfloat value); angle::CallCapture CaptureBegin(const State &glState, bool isCallValid, GLenum mode); angle::CallCapture CaptureBitmap(const State &glState, bool isCallValid, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); angle::CallCapture CaptureCallList(const State &glState, bool isCallValid, GLuint list); angle::CallCapture CaptureCallLists(const State &glState, bool isCallValid, GLsizei n, GLenum type, const void *lists); angle::CallCapture CaptureClearAccum(const State &glState, bool isCallValid, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); angle::CallCapture CaptureClearDepth(const State &glState, bool isCallValid, GLdouble depth); angle::CallCapture CaptureClearIndex(const State &glState, bool isCallValid, GLfloat c); angle::CallCapture CaptureClipPlane(const State &glState, bool isCallValid, GLenum plane, const GLdouble *equation); angle::CallCapture CaptureColor3b(const State &glState, bool isCallValid, GLbyte red, GLbyte green, GLbyte blue); angle::CallCapture CaptureColor3bv(const State &glState, bool isCallValid, const GLbyte *v); angle::CallCapture CaptureColor3d(const State &glState, bool isCallValid, GLdouble red, GLdouble green, GLdouble blue); angle::CallCapture CaptureColor3dv(const State &glState, bool isCallValid, const GLdouble *v); angle::CallCapture CaptureColor3f(const State &glState, bool isCallValid, GLfloat red, GLfloat green, GLfloat blue); angle::CallCapture CaptureColor3fv(const State &glState, bool isCallValid, const GLfloat *v); angle::CallCapture CaptureColor3i(const State &glState, bool isCallValid, GLint red, GLint green, GLint blue); angle::CallCapture CaptureColor3iv(const State &glState, bool isCallValid, const GLint *v); angle::CallCapture CaptureColor3s(const State &glState, bool isCallValid, GLshort red, GLshort green, GLshort blue); angle::CallCapture CaptureColor3sv(const State &glState, bool isCallValid, const GLshort *v); angle::CallCapture CaptureColor3ub(const State &glState, bool isCallValid, GLubyte red, GLubyte green, GLubyte blue); angle::CallCapture CaptureColor3ubv(const State &glState, bool isCallValid, const GLubyte *v); angle::CallCapture CaptureColor3ui(const State &glState, bool isCallValid, GLuint red, GLuint green, GLuint blue); angle::CallCapture CaptureColor3uiv(const State &glState, bool isCallValid, const GLuint *v); angle::CallCapture CaptureColor3us(const State &glState, bool isCallValid, GLushort red, GLushort green, GLushort blue); angle::CallCapture CaptureColor3usv(const State &glState, bool isCallValid, const GLushort *v); angle::CallCapture CaptureColor4b(const State &glState, bool isCallValid, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); angle::CallCapture CaptureColor4bv(const State &glState, bool isCallValid, const GLbyte *v); angle::CallCapture CaptureColor4d(const State &glState, bool isCallValid, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); angle::CallCapture CaptureColor4dv(const State &glState, bool isCallValid, const GLdouble *v); angle::CallCapture CaptureColor4fv(const State &glState, bool isCallValid, const GLfloat *v); angle::CallCapture CaptureColor4i(const State &glState, bool isCallValid, GLint red, GLint green, GLint blue, GLint alpha); angle::CallCapture CaptureColor4iv(const State &glState, bool isCallValid, const GLint *v); angle::CallCapture CaptureColor4s(const State &glState, bool isCallValid, GLshort red, GLshort green, GLshort blue, GLshort alpha); angle::CallCapture CaptureColor4sv(const State &glState, bool isCallValid, const GLshort *v); angle::CallCapture CaptureColor4ubv(const State &glState, bool isCallValid, const GLubyte *v); angle::CallCapture CaptureColor4ui(const State &glState, bool isCallValid, GLuint red, GLuint green, GLuint blue, GLuint alpha); angle::CallCapture CaptureColor4uiv(const State &glState, bool isCallValid, const GLuint *v); angle::CallCapture CaptureColor4us(const State &glState, bool isCallValid, GLushort red, GLushort green, GLushort blue, GLushort alpha); angle::CallCapture CaptureColor4usv(const State &glState, bool isCallValid, const GLushort *v); angle::CallCapture CaptureColorMaterial(const State &glState, bool isCallValid, GLenum face, GLenum mode); angle::CallCapture CaptureCopyPixels(const State &glState, bool isCallValid, GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); angle::CallCapture CaptureDeleteLists(const State &glState, bool isCallValid, GLuint list, GLsizei range); angle::CallCapture CaptureDepthRange(const State &glState, bool isCallValid, GLdouble n, GLdouble f); angle::CallCapture CaptureDrawBuffer(const State &glState, bool isCallValid, GLenum buf); angle::CallCapture CaptureDrawPixels(const State &glState, bool isCallValid, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); angle::CallCapture CaptureEdgeFlag(const State &glState, bool isCallValid, GLboolean flag); angle::CallCapture CaptureEdgeFlagv(const State &glState, bool isCallValid, const GLboolean *flag); angle::CallCapture CaptureEnd(const State &glState, bool isCallValid); angle::CallCapture CaptureEndList(const State &glState, bool isCallValid); angle::CallCapture CaptureEvalCoord1d(const State &glState, bool isCallValid, GLdouble u); angle::CallCapture CaptureEvalCoord1dv(const State &glState, bool isCallValid, const GLdouble *u); angle::CallCapture CaptureEvalCoord1f(const State &glState, bool isCallValid, GLfloat u); angle::CallCapture CaptureEvalCoord1fv(const State &glState, bool isCallValid, const GLfloat *u); angle::CallCapture CaptureEvalCoord2d(const State &glState, bool isCallValid, GLdouble u, GLdouble v); angle::CallCapture CaptureEvalCoord2dv(const State &glState, bool isCallValid, const GLdouble *u); angle::CallCapture CaptureEvalCoord2f(const State &glState, bool isCallValid, GLfloat u, GLfloat v); angle::CallCapture CaptureEvalCoord2fv(const State &glState, bool isCallValid, const GLfloat *u); angle::CallCapture CaptureEvalMesh1(const State &glState, bool isCallValid, GLenum mode, GLint i1, GLint i2); angle::CallCapture CaptureEvalMesh2(const State &glState, bool isCallValid, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); angle::CallCapture CaptureEvalPoint1(const State &glState, bool isCallValid, GLint i); angle::CallCapture CaptureEvalPoint2(const State &glState, bool isCallValid, GLint i, GLint j); angle::CallCapture CaptureFeedbackBuffer(const State &glState, bool isCallValid, GLsizei size, GLenum type, GLfloat *buffer); angle::CallCapture CaptureFogi(const State &glState, bool isCallValid, GLenum pname, GLint param); angle::CallCapture CaptureFogiv(const State &glState, bool isCallValid, GLenum pname, const GLint *params); angle::CallCapture CaptureFrustum(const State &glState, bool isCallValid, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); angle::CallCapture CaptureGenLists(const State &glState, bool isCallValid, GLsizei range, GLuint returnValue); angle::CallCapture CaptureGetClipPlane(const State &glState, bool isCallValid, GLenum plane, GLdouble *equation); angle::CallCapture CaptureGetDoublev(const State &glState, bool isCallValid, GLenum pname, GLdouble *data); angle::CallCapture CaptureGetLightiv(const State &glState, bool isCallValid, GLenum light, GLenum pname, GLint *params); angle::CallCapture CaptureGetMapdv(const State &glState, bool isCallValid, GLenum target, GLenum query, GLdouble *v); angle::CallCapture CaptureGetMapfv(const State &glState, bool isCallValid, GLenum target, GLenum query, GLfloat *v); angle::CallCapture CaptureGetMapiv(const State &glState, bool isCallValid, GLenum target, GLenum query, GLint *v); angle::CallCapture CaptureGetMaterialiv(const State &glState, bool isCallValid, GLenum face, GLenum pname, GLint *params); angle::CallCapture CaptureGetPixelMapfv(const State &glState, bool isCallValid, GLenum map, GLfloat *values); angle::CallCapture CaptureGetPixelMapuiv(const State &glState, bool isCallValid, GLenum map, GLuint *values); angle::CallCapture CaptureGetPixelMapusv(const State &glState, bool isCallValid, GLenum map, GLushort *values); angle::CallCapture CaptureGetPolygonStipple(const State &glState, bool isCallValid, GLubyte *mask); angle::CallCapture CaptureGetTexGendv(const State &glState, bool isCallValid, GLenum coord, GLenum pname, GLdouble *params); angle::CallCapture CaptureGetTexGenfv(const State &glState, bool isCallValid, GLenum coord, GLenum pname, GLfloat *params); angle::CallCapture CaptureGetTexGeniv(const State &glState, bool isCallValid, GLenum coord, GLenum pname, GLint *params); angle::CallCapture CaptureGetTexImage(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLenum format, GLenum type, void *pixels); angle::CallCapture CaptureIndexMask(const State &glState, bool isCallValid, GLuint mask); angle::CallCapture CaptureIndexd(const State &glState, bool isCallValid, GLdouble c); angle::CallCapture CaptureIndexdv(const State &glState, bool isCallValid, const GLdouble *c); angle::CallCapture CaptureIndexf(const State &glState, bool isCallValid, GLfloat c); angle::CallCapture CaptureIndexfv(const State &glState, bool isCallValid, const GLfloat *c); angle::CallCapture CaptureIndexi(const State &glState, bool isCallValid, GLint c); angle::CallCapture CaptureIndexiv(const State &glState, bool isCallValid, const GLint *c); angle::CallCapture CaptureIndexs(const State &glState, bool isCallValid, GLshort c); angle::CallCapture CaptureIndexsv(const State &glState, bool isCallValid, const GLshort *c); angle::CallCapture CaptureInitNames(const State &glState, bool isCallValid); angle::CallCapture CaptureIsList(const State &glState, bool isCallValid, GLuint list, GLboolean returnValue); angle::CallCapture CaptureLightModeli(const State &glState, bool isCallValid, GLenum pname, GLint param); angle::CallCapture CaptureLightModeliv(const State &glState, bool isCallValid, GLenum pname, const GLint *params); angle::CallCapture CaptureLighti(const State &glState, bool isCallValid, GLenum light, GLenum pname, GLint param); angle::CallCapture CaptureLightiv(const State &glState, bool isCallValid, GLenum light, GLenum pname, const GLint *params); angle::CallCapture CaptureLineStipple(const State &glState, bool isCallValid, GLint factor, GLushort pattern); angle::CallCapture CaptureListBase(const State &glState, bool isCallValid, GLuint base); angle::CallCapture CaptureLoadMatrixd(const State &glState, bool isCallValid, const GLdouble *m); angle::CallCapture CaptureLoadName(const State &glState, bool isCallValid, GLuint name); angle::CallCapture CaptureMap1d(const State &glState, bool isCallValid, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); angle::CallCapture CaptureMap1f(const State &glState, bool isCallValid, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); angle::CallCapture CaptureMap2d(const State &glState, bool isCallValid, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); angle::CallCapture CaptureMap2f(const State &glState, bool isCallValid, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); angle::CallCapture CaptureMapGrid1d(const State &glState, bool isCallValid, GLint un, GLdouble u1, GLdouble u2); angle::CallCapture CaptureMapGrid1f(const State &glState, bool isCallValid, GLint un, GLfloat u1, GLfloat u2); angle::CallCapture CaptureMapGrid2d(const State &glState, bool isCallValid, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); angle::CallCapture CaptureMapGrid2f(const State &glState, bool isCallValid, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); angle::CallCapture CaptureMateriali(const State &glState, bool isCallValid, GLenum face, GLenum pname, GLint param); angle::CallCapture CaptureMaterialiv(const State &glState, bool isCallValid, GLenum face, GLenum pname, const GLint *params); angle::CallCapture CaptureMultMatrixd(const State &glState, bool isCallValid, const GLdouble *m); angle::CallCapture CaptureNewList(const State &glState, bool isCallValid, GLuint list, GLenum mode); angle::CallCapture CaptureNormal3b(const State &glState, bool isCallValid, GLbyte nx, GLbyte ny, GLbyte nz); angle::CallCapture CaptureNormal3bv(const State &glState, bool isCallValid, const GLbyte *v); angle::CallCapture CaptureNormal3d(const State &glState, bool isCallValid, GLdouble nx, GLdouble ny, GLdouble nz); angle::CallCapture CaptureNormal3dv(const State &glState, bool isCallValid, const GLdouble *v); angle::CallCapture CaptureNormal3fv(const State &glState, bool isCallValid, const GLfloat *v); angle::CallCapture CaptureNormal3i(const State &glState, bool isCallValid, GLint nx, GLint ny, GLint nz); angle::CallCapture CaptureNormal3iv(const State &glState, bool isCallValid, const GLint *v); angle::CallCapture CaptureNormal3s(const State &glState, bool isCallValid, GLshort nx, GLshort ny, GLshort nz); angle::CallCapture CaptureNormal3sv(const State &glState, bool isCallValid, const GLshort *v); angle::CallCapture CaptureOrtho(const State &glState, bool isCallValid, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); angle::CallCapture CapturePassThrough(const State &glState, bool isCallValid, GLfloat token); angle::CallCapture CapturePixelMapfv(const State &glState, bool isCallValid, GLenum map, GLsizei mapsize, const GLfloat *values); angle::CallCapture CapturePixelMapuiv(const State &glState, bool isCallValid, GLenum map, GLsizei mapsize, const GLuint *values); angle::CallCapture CapturePixelMapusv(const State &glState, bool isCallValid, GLenum map, GLsizei mapsize, const GLushort *values); angle::CallCapture CapturePixelStoref(const State &glState, bool isCallValid, GLenum pname, GLfloat param); angle::CallCapture CapturePixelTransferf(const State &glState, bool isCallValid, GLenum pname, GLfloat param); angle::CallCapture CapturePixelTransferi(const State &glState, bool isCallValid, GLenum pname, GLint param); angle::CallCapture CapturePixelZoom(const State &glState, bool isCallValid, GLfloat xfactor, GLfloat yfactor); angle::CallCapture CapturePolygonMode(const State &glState, bool isCallValid, GLenum face, GLenum mode); angle::CallCapture CapturePolygonStipple(const State &glState, bool isCallValid, const GLubyte *mask); angle::CallCapture CapturePopAttrib(const State &glState, bool isCallValid); angle::CallCapture CapturePopName(const State &glState, bool isCallValid); angle::CallCapture CapturePushAttrib(const State &glState, bool isCallValid, GLbitfield mask); angle::CallCapture CapturePushName(const State &glState, bool isCallValid, GLuint name); angle::CallCapture CaptureRasterPos2d(const State &glState, bool isCallValid, GLdouble x, GLdouble y); angle::CallCapture CaptureRasterPos2dv(const State &glState, bool isCallValid, const GLdouble *v); angle::CallCapture CaptureRasterPos2f(const State &glState, bool isCallValid, GLfloat x, GLfloat y); angle::CallCapture CaptureRasterPos2fv(const State &glState, bool isCallValid, const GLfloat *v); angle::CallCapture CaptureRasterPos2i(const State &glState, bool isCallValid, GLint x, GLint y); angle::CallCapture CaptureRasterPos2iv(const State &glState, bool isCallValid, const GLint *v); angle::CallCapture CaptureRasterPos2s(const State &glState, bool isCallValid, GLshort x, GLshort y); angle::CallCapture CaptureRasterPos2sv(const State &glState, bool isCallValid, const GLshort *v); angle::CallCapture CaptureRasterPos3d(const State &glState, bool isCallValid, GLdouble x, GLdouble y, GLdouble z); angle::CallCapture CaptureRasterPos3dv(const State &glState, bool isCallValid, const GLdouble *v); angle::CallCapture CaptureRasterPos3f(const State &glState, bool isCallValid, GLfloat x, GLfloat y, GLfloat z); angle::CallCapture CaptureRasterPos3fv(const State &glState, bool isCallValid, const GLfloat *v); angle::CallCapture CaptureRasterPos3i(const State &glState, bool isCallValid, GLint x, GLint y, GLint z); angle::CallCapture CaptureRasterPos3iv(const State &glState, bool isCallValid, const GLint *v); angle::CallCapture CaptureRasterPos3s(const State &glState, bool isCallValid, GLshort x, GLshort y, GLshort z); angle::CallCapture CaptureRasterPos3sv(const State &glState, bool isCallValid, const GLshort *v); angle::CallCapture CaptureRasterPos4d(const State &glState, bool isCallValid, GLdouble x, GLdouble y, GLdouble z, GLdouble w); angle::CallCapture CaptureRasterPos4dv(const State &glState, bool isCallValid, const GLdouble *v); angle::CallCapture CaptureRasterPos4f(const State &glState, bool isCallValid, GLfloat x, GLfloat y, GLfloat z, GLfloat w); angle::CallCapture CaptureRasterPos4fv(const State &glState, bool isCallValid, const GLfloat *v); angle::CallCapture CaptureRasterPos4i(const State &glState, bool isCallValid, GLint x, GLint y, GLint z, GLint w); angle::CallCapture CaptureRasterPos4iv(const State &glState, bool isCallValid, const GLint *v); angle::CallCapture CaptureRasterPos4s(const State &glState, bool isCallValid, GLshort x, GLshort y, GLshort z, GLshort w); angle::CallCapture CaptureRasterPos4sv(const State &glState, bool isCallValid, const GLshort *v); angle::CallCapture CaptureRectd(const State &glState, bool isCallValid, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); angle::CallCapture CaptureRectdv(const State &glState, bool isCallValid, const GLdouble *v1, const GLdouble *v2); angle::CallCapture CaptureRectf(const State &glState, bool isCallValid, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); angle::CallCapture CaptureRectfv(const State &glState, bool isCallValid, const GLfloat *v1, const GLfloat *v2); angle::CallCapture CaptureRecti(const State &glState, bool isCallValid, GLint x1, GLint y1, GLint x2, GLint y2); angle::CallCapture CaptureRectiv(const State &glState, bool isCallValid, const GLint *v1, const GLint *v2); angle::CallCapture CaptureRects(const State &glState, bool isCallValid, GLshort x1, GLshort y1, GLshort x2, GLshort y2); angle::CallCapture CaptureRectsv(const State &glState, bool isCallValid, const GLshort *v1, const GLshort *v2); angle::CallCapture CaptureRenderMode(const State &glState, bool isCallValid, GLenum mode, GLint returnValue); angle::CallCapture CaptureRotated(const State &glState, bool isCallValid, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); angle::CallCapture CaptureScaled(const State &glState, bool isCallValid, GLdouble x, GLdouble y, GLdouble z); angle::CallCapture CaptureSelectBuffer(const State &glState, bool isCallValid, GLsizei size, GLuint *buffer); angle::CallCapture CaptureTexCoord1d(const State &glState, bool isCallValid, GLdouble s); angle::CallCapture CaptureTexCoord1dv(const State &glState, bool isCallValid, const GLdouble *v); angle::CallCapture CaptureTexCoord1f(const State &glState, bool isCallValid, GLfloat s); angle::CallCapture CaptureTexCoord1fv(const State &glState, bool isCallValid, const GLfloat *v); angle::CallCapture CaptureTexCoord1i(const State &glState, bool isCallValid, GLint s); angle::CallCapture CaptureTexCoord1iv(const State &glState, bool isCallValid, const GLint *v); angle::CallCapture CaptureTexCoord1s(const State &glState, bool isCallValid, GLshort s); angle::CallCapture CaptureTexCoord1sv(const State &glState, bool isCallValid, const GLshort *v); angle::CallCapture CaptureTexCoord2d(const State &glState, bool isCallValid, GLdouble s, GLdouble t); angle::CallCapture CaptureTexCoord2dv(const State &glState, bool isCallValid, const GLdouble *v); angle::CallCapture CaptureTexCoord2f(const State &glState, bool isCallValid, GLfloat s, GLfloat t); angle::CallCapture CaptureTexCoord2fv(const State &glState, bool isCallValid, const GLfloat *v); angle::CallCapture CaptureTexCoord2i(const State &glState, bool isCallValid, GLint s, GLint t); angle::CallCapture CaptureTexCoord2iv(const State &glState, bool isCallValid, const GLint *v); angle::CallCapture CaptureTexCoord2s(const State &glState, bool isCallValid, GLshort s, GLshort t); angle::CallCapture CaptureTexCoord2sv(const State &glState, bool isCallValid, const GLshort *v); angle::CallCapture CaptureTexCoord3d(const State &glState, bool isCallValid, GLdouble s, GLdouble t, GLdouble r); angle::CallCapture CaptureTexCoord3dv(const State &glState, bool isCallValid, const GLdouble *v); angle::CallCapture CaptureTexCoord3f(const State &glState, bool isCallValid, GLfloat s, GLfloat t, GLfloat r); angle::CallCapture CaptureTexCoord3fv(const State &glState, bool isCallValid, const GLfloat *v); angle::CallCapture CaptureTexCoord3i(const State &glState, bool isCallValid, GLint s, GLint t, GLint r); angle::CallCapture CaptureTexCoord3iv(const State &glState, bool isCallValid, const GLint *v); angle::CallCapture CaptureTexCoord3s(const State &glState, bool isCallValid, GLshort s, GLshort t, GLshort r); angle::CallCapture CaptureTexCoord3sv(const State &glState, bool isCallValid, const GLshort *v); angle::CallCapture CaptureTexCoord4d(const State &glState, bool isCallValid, GLdouble s, GLdouble t, GLdouble r, GLdouble q); angle::CallCapture CaptureTexCoord4dv(const State &glState, bool isCallValid, const GLdouble *v); angle::CallCapture CaptureTexCoord4f(const State &glState, bool isCallValid, GLfloat s, GLfloat t, GLfloat r, GLfloat q); angle::CallCapture CaptureTexCoord4fv(const State &glState, bool isCallValid, const GLfloat *v); angle::CallCapture CaptureTexCoord4i(const State &glState, bool isCallValid, GLint s, GLint t, GLint r, GLint q); angle::CallCapture CaptureTexCoord4iv(const State &glState, bool isCallValid, const GLint *v); angle::CallCapture CaptureTexCoord4s(const State &glState, bool isCallValid, GLshort s, GLshort t, GLshort r, GLshort q); angle::CallCapture CaptureTexCoord4sv(const State &glState, bool isCallValid, const GLshort *v); angle::CallCapture CaptureTexGend(const State &glState, bool isCallValid, GLenum coord, GLenum pname, GLdouble param); angle::CallCapture CaptureTexGendv(const State &glState, bool isCallValid, GLenum coord, GLenum pname, const GLdouble *params); angle::CallCapture CaptureTexGenf(const State &glState, bool isCallValid, GLenum coord, GLenum pname, GLfloat param); angle::CallCapture CaptureTexGenfv(const State &glState, bool isCallValid, GLenum coord, GLenum pname, const GLfloat *params); angle::CallCapture CaptureTexGeni(const State &glState, bool isCallValid, GLenum coord, GLenum pname, GLint param); angle::CallCapture CaptureTexGeniv(const State &glState, bool isCallValid, GLenum coord, GLenum pname, const GLint *params); angle::CallCapture CaptureTexImage1D(const State &glState, bool isCallValid, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); angle::CallCapture CaptureTranslated(const State &glState, bool isCallValid, GLdouble x, GLdouble y, GLdouble z); angle::CallCapture CaptureVertex2d(const State &glState, bool isCallValid, GLdouble x, GLdouble y); angle::CallCapture CaptureVertex2dv(const State &glState, bool isCallValid, const GLdouble *v); angle::CallCapture CaptureVertex2f(const State &glState, bool isCallValid, GLfloat x, GLfloat y); angle::CallCapture CaptureVertex2fv(const State &glState, bool isCallValid, const GLfloat *v); angle::CallCapture CaptureVertex2i(const State &glState, bool isCallValid, GLint x, GLint y); angle::CallCapture CaptureVertex2iv(const State &glState, bool isCallValid, const GLint *v); angle::CallCapture CaptureVertex2s(const State &glState, bool isCallValid, GLshort x, GLshort y); angle::CallCapture CaptureVertex2sv(const State &glState, bool isCallValid, const GLshort *v); angle::CallCapture CaptureVertex3d(const State &glState, bool isCallValid, GLdouble x, GLdouble y, GLdouble z); angle::CallCapture CaptureVertex3dv(const State &glState, bool isCallValid, const GLdouble *v); angle::CallCapture CaptureVertex3f(const State &glState, bool isCallValid, GLfloat x, GLfloat y, GLfloat z); angle::CallCapture CaptureVertex3fv(const State &glState, bool isCallValid, const GLfloat *v); angle::CallCapture CaptureVertex3i(const State &glState, bool isCallValid, GLint x, GLint y, GLint z); angle::CallCapture CaptureVertex3iv(const State &glState, bool isCallValid, const GLint *v); angle::CallCapture CaptureVertex3s(const State &glState, bool isCallValid, GLshort x, GLshort y, GLshort z); angle::CallCapture CaptureVertex3sv(const State &glState, bool isCallValid, const GLshort *v); angle::CallCapture CaptureVertex4d(const State &glState, bool isCallValid, GLdouble x, GLdouble y, GLdouble z, GLdouble w); angle::CallCapture CaptureVertex4dv(const State &glState, bool isCallValid, const GLdouble *v); angle::CallCapture CaptureVertex4f(const State &glState, bool isCallValid, GLfloat x, GLfloat y, GLfloat z, GLfloat w); angle::CallCapture CaptureVertex4fv(const State &glState, bool isCallValid, const GLfloat *v); angle::CallCapture CaptureVertex4i(const State &glState, bool isCallValid, GLint x, GLint y, GLint z, GLint w); angle::CallCapture CaptureVertex4iv(const State &glState, bool isCallValid, const GLint *v); angle::CallCapture CaptureVertex4s(const State &glState, bool isCallValid, GLshort x, GLshort y, GLshort z, GLshort w); angle::CallCapture CaptureVertex4sv(const State &glState, bool isCallValid, const GLshort *v); // GL 1.1 angle::CallCapture CaptureAreTexturesResident(const State &glState, bool isCallValid, GLsizei n, const GLuint *textures, GLboolean *residences, GLboolean returnValue); angle::CallCapture CaptureArrayElement(const State &glState, bool isCallValid, GLint i); angle::CallCapture CaptureCopyTexImage1D(const State &glState, bool isCallValid, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); angle::CallCapture CaptureCopyTexSubImage1D(const State &glState, bool isCallValid, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); angle::CallCapture CaptureEdgeFlagPointer(const State &glState, bool isCallValid, GLsizei stride, const void *pointer); angle::CallCapture CaptureIndexPointer(const State &glState, bool isCallValid, GLenum type, GLsizei stride, const void *pointer); angle::CallCapture CaptureIndexub(const State &glState, bool isCallValid, GLubyte c); angle::CallCapture CaptureIndexubv(const State &glState, bool isCallValid, const GLubyte *c); angle::CallCapture CaptureInterleavedArrays(const State &glState, bool isCallValid, GLenum format, GLsizei stride, const void *pointer); angle::CallCapture CapturePopClientAttrib(const State &glState, bool isCallValid); angle::CallCapture CapturePrioritizeTextures(const State &glState, bool isCallValid, GLsizei n, const GLuint *textures, const GLfloat *priorities); angle::CallCapture CapturePushClientAttrib(const State &glState, bool isCallValid, GLbitfield mask); angle::CallCapture CaptureTexSubImage1D(const State &glState, bool isCallValid, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); // GL 1.2 // GL 1.3 angle::CallCapture CaptureCompressedTexImage1D(const State &glState, bool isCallValid, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); angle::CallCapture CaptureCompressedTexSubImage1D(const State &glState, bool isCallValid, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); angle::CallCapture CaptureGetCompressedTexImage(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, void *img); angle::CallCapture CaptureLoadTransposeMatrixd(const State &glState, bool isCallValid, const GLdouble *m); angle::CallCapture CaptureLoadTransposeMatrixf(const State &glState, bool isCallValid, const GLfloat *m); angle::CallCapture CaptureMultTransposeMatrixd(const State &glState, bool isCallValid, const GLdouble *m); angle::CallCapture CaptureMultTransposeMatrixf(const State &glState, bool isCallValid, const GLfloat *m); angle::CallCapture CaptureMultiTexCoord1d(const State &glState, bool isCallValid, GLenum target, GLdouble s); angle::CallCapture CaptureMultiTexCoord1dv(const State &glState, bool isCallValid, GLenum target, const GLdouble *v); angle::CallCapture CaptureMultiTexCoord1f(const State &glState, bool isCallValid, GLenum target, GLfloat s); angle::CallCapture CaptureMultiTexCoord1fv(const State &glState, bool isCallValid, GLenum target, const GLfloat *v); angle::CallCapture CaptureMultiTexCoord1i(const State &glState, bool isCallValid, GLenum target, GLint s); angle::CallCapture CaptureMultiTexCoord1iv(const State &glState, bool isCallValid, GLenum target, const GLint *v); angle::CallCapture CaptureMultiTexCoord1s(const State &glState, bool isCallValid, GLenum target, GLshort s); angle::CallCapture CaptureMultiTexCoord1sv(const State &glState, bool isCallValid, GLenum target, const GLshort *v); angle::CallCapture CaptureMultiTexCoord2d(const State &glState, bool isCallValid, GLenum target, GLdouble s, GLdouble t); angle::CallCapture CaptureMultiTexCoord2dv(const State &glState, bool isCallValid, GLenum target, const GLdouble *v); angle::CallCapture CaptureMultiTexCoord2f(const State &glState, bool isCallValid, GLenum target, GLfloat s, GLfloat t); angle::CallCapture CaptureMultiTexCoord2fv(const State &glState, bool isCallValid, GLenum target, const GLfloat *v); angle::CallCapture CaptureMultiTexCoord2i(const State &glState, bool isCallValid, GLenum target, GLint s, GLint t); angle::CallCapture CaptureMultiTexCoord2iv(const State &glState, bool isCallValid, GLenum target, const GLint *v); angle::CallCapture CaptureMultiTexCoord2s(const State &glState, bool isCallValid, GLenum target, GLshort s, GLshort t); angle::CallCapture CaptureMultiTexCoord2sv(const State &glState, bool isCallValid, GLenum target, const GLshort *v); angle::CallCapture CaptureMultiTexCoord3d(const State &glState, bool isCallValid, GLenum target, GLdouble s, GLdouble t, GLdouble r); angle::CallCapture CaptureMultiTexCoord3dv(const State &glState, bool isCallValid, GLenum target, const GLdouble *v); angle::CallCapture CaptureMultiTexCoord3f(const State &glState, bool isCallValid, GLenum target, GLfloat s, GLfloat t, GLfloat r); angle::CallCapture CaptureMultiTexCoord3fv(const State &glState, bool isCallValid, GLenum target, const GLfloat *v); angle::CallCapture CaptureMultiTexCoord3i(const State &glState, bool isCallValid, GLenum target, GLint s, GLint t, GLint r); angle::CallCapture CaptureMultiTexCoord3iv(const State &glState, bool isCallValid, GLenum target, const GLint *v); angle::CallCapture CaptureMultiTexCoord3s(const State &glState, bool isCallValid, GLenum target, GLshort s, GLshort t, GLshort r); angle::CallCapture CaptureMultiTexCoord3sv(const State &glState, bool isCallValid, GLenum target, const GLshort *v); angle::CallCapture CaptureMultiTexCoord4d(const State &glState, bool isCallValid, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); angle::CallCapture CaptureMultiTexCoord4dv(const State &glState, bool isCallValid, GLenum target, const GLdouble *v); angle::CallCapture CaptureMultiTexCoord4fv(const State &glState, bool isCallValid, GLenum target, const GLfloat *v); angle::CallCapture CaptureMultiTexCoord4i(const State &glState, bool isCallValid, GLenum target, GLint s, GLint t, GLint r, GLint q); angle::CallCapture CaptureMultiTexCoord4iv(const State &glState, bool isCallValid, GLenum target, const GLint *v); angle::CallCapture CaptureMultiTexCoord4s(const State &glState, bool isCallValid, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); angle::CallCapture CaptureMultiTexCoord4sv(const State &glState, bool isCallValid, GLenum target, const GLshort *v); // GL 1.4 angle::CallCapture CaptureFogCoordPointer(const State &glState, bool isCallValid, GLenum type, GLsizei stride, const void *pointer); angle::CallCapture CaptureFogCoordd(const State &glState, bool isCallValid, GLdouble coord); angle::CallCapture CaptureFogCoorddv(const State &glState, bool isCallValid, const GLdouble *coord); angle::CallCapture CaptureFogCoordf(const State &glState, bool isCallValid, GLfloat coord); angle::CallCapture CaptureFogCoordfv(const State &glState, bool isCallValid, const GLfloat *coord); angle::CallCapture CaptureMultiDrawArrays(const State &glState, bool isCallValid, PrimitiveMode modePacked, const GLint *first, const GLsizei *count, GLsizei drawcount); angle::CallCapture CaptureMultiDrawElements(const State &glState, bool isCallValid, PrimitiveMode modePacked, const GLsizei *count, DrawElementsType typePacked, const void *const *indices, GLsizei drawcount); angle::CallCapture CapturePointParameteri(const State &glState, bool isCallValid, GLenum pname, GLint param); angle::CallCapture CapturePointParameteriv(const State &glState, bool isCallValid, GLenum pname, const GLint *params); angle::CallCapture CaptureSecondaryColor3b(const State &glState, bool isCallValid, GLbyte red, GLbyte green, GLbyte blue); angle::CallCapture CaptureSecondaryColor3bv(const State &glState, bool isCallValid, const GLbyte *v); angle::CallCapture CaptureSecondaryColor3d(const State &glState, bool isCallValid, GLdouble red, GLdouble green, GLdouble blue); angle::CallCapture CaptureSecondaryColor3dv(const State &glState, bool isCallValid, const GLdouble *v); angle::CallCapture CaptureSecondaryColor3f(const State &glState, bool isCallValid, GLfloat red, GLfloat green, GLfloat blue); angle::CallCapture CaptureSecondaryColor3fv(const State &glState, bool isCallValid, const GLfloat *v); angle::CallCapture CaptureSecondaryColor3i(const State &glState, bool isCallValid, GLint red, GLint green, GLint blue); angle::CallCapture CaptureSecondaryColor3iv(const State &glState, bool isCallValid, const GLint *v); angle::CallCapture CaptureSecondaryColor3s(const State &glState, bool isCallValid, GLshort red, GLshort green, GLshort blue); angle::CallCapture CaptureSecondaryColor3sv(const State &glState, bool isCallValid, const GLshort *v); angle::CallCapture CaptureSecondaryColor3ub(const State &glState, bool isCallValid, GLubyte red, GLubyte green, GLubyte blue); angle::CallCapture CaptureSecondaryColor3ubv(const State &glState, bool isCallValid, const GLubyte *v); angle::CallCapture CaptureSecondaryColor3ui(const State &glState, bool isCallValid, GLuint red, GLuint green, GLuint blue); angle::CallCapture CaptureSecondaryColor3uiv(const State &glState, bool isCallValid, const GLuint *v); angle::CallCapture CaptureSecondaryColor3us(const State &glState, bool isCallValid, GLushort red, GLushort green, GLushort blue); angle::CallCapture CaptureSecondaryColor3usv(const State &glState, bool isCallValid, const GLushort *v); angle::CallCapture CaptureSecondaryColorPointer(const State &glState, bool isCallValid, GLint size, GLenum type, GLsizei stride, const void *pointer); angle::CallCapture CaptureWindowPos2d(const State &glState, bool isCallValid, GLdouble x, GLdouble y); angle::CallCapture CaptureWindowPos2dv(const State &glState, bool isCallValid, const GLdouble *v); angle::CallCapture CaptureWindowPos2f(const State &glState, bool isCallValid, GLfloat x, GLfloat y); angle::CallCapture CaptureWindowPos2fv(const State &glState, bool isCallValid, const GLfloat *v); angle::CallCapture CaptureWindowPos2i(const State &glState, bool isCallValid, GLint x, GLint y); angle::CallCapture CaptureWindowPos2iv(const State &glState, bool isCallValid, const GLint *v); angle::CallCapture CaptureWindowPos2s(const State &glState, bool isCallValid, GLshort x, GLshort y); angle::CallCapture CaptureWindowPos2sv(const State &glState, bool isCallValid, const GLshort *v); angle::CallCapture CaptureWindowPos3d(const State &glState, bool isCallValid, GLdouble x, GLdouble y, GLdouble z); angle::CallCapture CaptureWindowPos3dv(const State &glState, bool isCallValid, const GLdouble *v); angle::CallCapture CaptureWindowPos3f(const State &glState, bool isCallValid, GLfloat x, GLfloat y, GLfloat z); angle::CallCapture CaptureWindowPos3fv(const State &glState, bool isCallValid, const GLfloat *v); angle::CallCapture CaptureWindowPos3i(const State &glState, bool isCallValid, GLint x, GLint y, GLint z); angle::CallCapture CaptureWindowPos3iv(const State &glState, bool isCallValid, const GLint *v); angle::CallCapture CaptureWindowPos3s(const State &glState, bool isCallValid, GLshort x, GLshort y, GLshort z); angle::CallCapture CaptureWindowPos3sv(const State &glState, bool isCallValid, const GLshort *v); // GL 1.5 angle::CallCapture CaptureGetBufferSubData(const State &glState, bool isCallValid, GLenum target, GLintptr offset, GLsizeiptr size, void *data); angle::CallCapture CaptureGetQueryObjectiv(const State &glState, bool isCallValid, QueryID idPacked, GLenum pname, GLint *params); angle::CallCapture CaptureMapBuffer(const State &glState, bool isCallValid, BufferBinding targetPacked, GLenum access, void *returnValue); // Parameter Captures // GL 1.0 void CaptureBitmap_bitmap(const State &glState, bool isCallValid, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap, angle::ParamCapture *paramCapture); void CaptureCallLists_lists(const State &glState, bool isCallValid, GLsizei n, GLenum type, const void *lists, angle::ParamCapture *paramCapture); void CaptureClipPlane_equation(const State &glState, bool isCallValid, GLenum plane, const GLdouble *equation, angle::ParamCapture *paramCapture); void CaptureColor3bv_v(const State &glState, bool isCallValid, const GLbyte *v, angle::ParamCapture *paramCapture); void CaptureColor3dv_v(const State &glState, bool isCallValid, const GLdouble *v, angle::ParamCapture *paramCapture); void CaptureColor3fv_v(const State &glState, bool isCallValid, const GLfloat *v, angle::ParamCapture *paramCapture); void CaptureColor3iv_v(const State &glState, bool isCallValid, const GLint *v, angle::ParamCapture *paramCapture); void CaptureColor3sv_v(const State &glState, bool isCallValid, const GLshort *v, angle::ParamCapture *paramCapture); void CaptureColor3ubv_v(const State &glState, bool isCallValid, const GLubyte *v, angle::ParamCapture *paramCapture); void CaptureColor3uiv_v(const State &glState, bool isCallValid, const GLuint *v, angle::ParamCapture *paramCapture); void CaptureColor3usv_v(const State &glState, bool isCallValid, const GLushort *v, angle::ParamCapture *paramCapture); void CaptureColor4bv_v(const State &glState, bool isCallValid, const GLbyte *v, angle::ParamCapture *paramCapture); void CaptureColor4dv_v(const State &glState, bool isCallValid, const GLdouble *v, angle::ParamCapture *paramCapture); void CaptureColor4fv_v(const State &glState, bool isCallValid, const GLfloat *v, angle::ParamCapture *paramCapture); void CaptureColor4iv_v(const State &glState, bool isCallValid, const GLint *v, angle::ParamCapture *paramCapture); void CaptureColor4sv_v(const State &glState, bool isCallValid, const GLshort *v, angle::ParamCapture *paramCapture); void CaptureColor4ubv_v(const State &glState, bool isCallValid, const GLubyte *v, angle::ParamCapture *paramCapture); void CaptureColor4uiv_v(const State &glState, bool isCallValid, const GLuint *v, angle::ParamCapture *paramCapture); void CaptureColor4usv_v(const State &glState, bool isCallValid, const GLushort *v, angle::ParamCapture *paramCapture); void CaptureDrawPixels_pixels(const State &glState, bool isCallValid, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels, angle::ParamCapture *paramCapture); void CaptureEdgeFlagv_flag(const State &glState, bool isCallValid, const GLboolean *flag, angle::ParamCapture *paramCapture); void CaptureEvalCoord1dv_u(const State &glState, bool isCallValid, const GLdouble *u, angle::ParamCapture *paramCapture); void CaptureEvalCoord1fv_u(const State &glState, bool isCallValid, const GLfloat *u, angle::ParamCapture *paramCapture); void CaptureEvalCoord2dv_u(const State &glState, bool isCallValid, const GLdouble *u, angle::ParamCapture *paramCapture); void CaptureEvalCoord2fv_u(const State &glState, bool isCallValid, const GLfloat *u, angle::ParamCapture *paramCapture); void CaptureFeedbackBuffer_buffer(const State &glState, bool isCallValid, GLsizei size, GLenum type, GLfloat *buffer, angle::ParamCapture *paramCapture); void CaptureFogiv_params(const State &glState, bool isCallValid, GLenum pname, const GLint *params, angle::ParamCapture *paramCapture); void CaptureGetClipPlane_equation(const State &glState, bool isCallValid, GLenum plane, GLdouble *equation, angle::ParamCapture *paramCapture); void CaptureGetDoublev_data(const State &glState, bool isCallValid, GLenum pname, GLdouble *data, angle::ParamCapture *paramCapture); void CaptureGetLightiv_params(const State &glState, bool isCallValid, GLenum light, GLenum pname, GLint *params, angle::ParamCapture *paramCapture); void CaptureGetMapdv_v(const State &glState, bool isCallValid, GLenum target, GLenum query, GLdouble *v, angle::ParamCapture *paramCapture); void CaptureGetMapfv_v(const State &glState, bool isCallValid, GLenum target, GLenum query, GLfloat *v, angle::ParamCapture *paramCapture); void CaptureGetMapiv_v(const State &glState, bool isCallValid, GLenum target, GLenum query, GLint *v, angle::ParamCapture *paramCapture); void CaptureGetMaterialiv_params(const State &glState, bool isCallValid, GLenum face, GLenum pname, GLint *params, angle::ParamCapture *paramCapture); void CaptureGetPixelMapfv_values(const State &glState, bool isCallValid, GLenum map, GLfloat *values, angle::ParamCapture *paramCapture); void CaptureGetPixelMapuiv_values(const State &glState, bool isCallValid, GLenum map, GLuint *values, angle::ParamCapture *paramCapture); void CaptureGetPixelMapusv_values(const State &glState, bool isCallValid, GLenum map, GLushort *values, angle::ParamCapture *paramCapture); void CaptureGetPolygonStipple_mask(const State &glState, bool isCallValid, GLubyte *mask, angle::ParamCapture *paramCapture); void CaptureGetTexGendv_params(const State &glState, bool isCallValid, GLenum coord, GLenum pname, GLdouble *params, angle::ParamCapture *paramCapture); void CaptureGetTexGenfv_params(const State &glState, bool isCallValid, GLenum coord, GLenum pname, GLfloat *params, angle::ParamCapture *paramCapture); void CaptureGetTexGeniv_params(const State &glState, bool isCallValid, GLenum coord, GLenum pname, GLint *params, angle::ParamCapture *paramCapture); void CaptureGetTexImage_pixels(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLenum format, GLenum type, void *pixels, angle::ParamCapture *paramCapture); void CaptureIndexdv_c(const State &glState, bool isCallValid, const GLdouble *c, angle::ParamCapture *paramCapture); void CaptureIndexfv_c(const State &glState, bool isCallValid, const GLfloat *c, angle::ParamCapture *paramCapture); void CaptureIndexiv_c(const State &glState, bool isCallValid, const GLint *c, angle::ParamCapture *paramCapture); void CaptureIndexsv_c(const State &glState, bool isCallValid, const GLshort *c, angle::ParamCapture *paramCapture); void CaptureLightModeliv_params(const State &glState, bool isCallValid, GLenum pname, const GLint *params, angle::ParamCapture *paramCapture); void CaptureLightiv_params(const State &glState, bool isCallValid, GLenum light, GLenum pname, const GLint *params, angle::ParamCapture *paramCapture); void CaptureLoadMatrixd_m(const State &glState, bool isCallValid, const GLdouble *m, angle::ParamCapture *paramCapture); void CaptureMap1d_points(const State &glState, bool isCallValid, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points, angle::ParamCapture *paramCapture); void CaptureMap1f_points(const State &glState, bool isCallValid, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points, angle::ParamCapture *paramCapture); void CaptureMap2d_points(const State &glState, bool isCallValid, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points, angle::ParamCapture *paramCapture); void CaptureMap2f_points(const State &glState, bool isCallValid, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points, angle::ParamCapture *paramCapture); void CaptureMaterialiv_params(const State &glState, bool isCallValid, GLenum face, GLenum pname, const GLint *params, angle::ParamCapture *paramCapture); void CaptureMultMatrixd_m(const State &glState, bool isCallValid, const GLdouble *m, angle::ParamCapture *paramCapture); void CaptureNormal3bv_v(const State &glState, bool isCallValid, const GLbyte *v, angle::ParamCapture *paramCapture); void CaptureNormal3dv_v(const State &glState, bool isCallValid, const GLdouble *v, angle::ParamCapture *paramCapture); void CaptureNormal3fv_v(const State &glState, bool isCallValid, const GLfloat *v, angle::ParamCapture *paramCapture); void CaptureNormal3iv_v(const State &glState, bool isCallValid, const GLint *v, angle::ParamCapture *paramCapture); void CaptureNormal3sv_v(const State &glState, bool isCallValid, const GLshort *v, angle::ParamCapture *paramCapture); void CapturePixelMapfv_values(const State &glState, bool isCallValid, GLenum map, GLsizei mapsize, const GLfloat *values, angle::ParamCapture *paramCapture); void CapturePixelMapuiv_values(const State &glState, bool isCallValid, GLenum map, GLsizei mapsize, const GLuint *values, angle::ParamCapture *paramCapture); void CapturePixelMapusv_values(const State &glState, bool isCallValid, GLenum map, GLsizei mapsize, const GLushort *values, angle::ParamCapture *paramCapture); void CapturePolygonStipple_mask(const State &glState, bool isCallValid, const GLubyte *mask, angle::ParamCapture *paramCapture); void CaptureRasterPos2dv_v(const State &glState, bool isCallValid, const GLdouble *v, angle::ParamCapture *paramCapture); void CaptureRasterPos2fv_v(const State &glState, bool isCallValid, const GLfloat *v, angle::ParamCapture *paramCapture); void CaptureRasterPos2iv_v(const State &glState, bool isCallValid, const GLint *v, angle::ParamCapture *paramCapture); void CaptureRasterPos2sv_v(const State &glState, bool isCallValid, const GLshort *v, angle::ParamCapture *paramCapture); void CaptureRasterPos3dv_v(const State &glState, bool isCallValid, const GLdouble *v, angle::ParamCapture *paramCapture); void CaptureRasterPos3fv_v(const State &glState, bool isCallValid, const GLfloat *v, angle::ParamCapture *paramCapture); void CaptureRasterPos3iv_v(const State &glState, bool isCallValid, const GLint *v, angle::ParamCapture *paramCapture); void CaptureRasterPos3sv_v(const State &glState, bool isCallValid, const GLshort *v, angle::ParamCapture *paramCapture); void CaptureRasterPos4dv_v(const State &glState, bool isCallValid, const GLdouble *v, angle::ParamCapture *paramCapture); void CaptureRasterPos4fv_v(const State &glState, bool isCallValid, const GLfloat *v, angle::ParamCapture *paramCapture); void CaptureRasterPos4iv_v(const State &glState, bool isCallValid, const GLint *v, angle::ParamCapture *paramCapture); void CaptureRasterPos4sv_v(const State &glState, bool isCallValid, const GLshort *v, angle::ParamCapture *paramCapture); void CaptureRectdv_v1(const State &glState, bool isCallValid, const GLdouble *v1, const GLdouble *v2, angle::ParamCapture *paramCapture); void CaptureRectdv_v2(const State &glState, bool isCallValid, const GLdouble *v1, const GLdouble *v2, angle::ParamCapture *paramCapture); void CaptureRectfv_v1(const State &glState, bool isCallValid, const GLfloat *v1, const GLfloat *v2, angle::ParamCapture *paramCapture); void CaptureRectfv_v2(const State &glState, bool isCallValid, const GLfloat *v1, const GLfloat *v2, angle::ParamCapture *paramCapture); void CaptureRectiv_v1(const State &glState, bool isCallValid, const GLint *v1, const GLint *v2, angle::ParamCapture *paramCapture); void CaptureRectiv_v2(const State &glState, bool isCallValid, const GLint *v1, const GLint *v2, angle::ParamCapture *paramCapture); void CaptureRectsv_v1(const State &glState, bool isCallValid, const GLshort *v1, const GLshort *v2, angle::ParamCapture *paramCapture); void CaptureRectsv_v2(const State &glState, bool isCallValid, const GLshort *v1, const GLshort *v2, angle::ParamCapture *paramCapture); void CaptureSelectBuffer_buffer(const State &glState, bool isCallValid, GLsizei size, GLuint *buffer, angle::ParamCapture *paramCapture); void CaptureTexCoord1dv_v(const State &glState, bool isCallValid, const GLdouble *v, angle::ParamCapture *paramCapture); void CaptureTexCoord1fv_v(const State &glState, bool isCallValid, const GLfloat *v, angle::ParamCapture *paramCapture); void CaptureTexCoord1iv_v(const State &glState, bool isCallValid, const GLint *v, angle::ParamCapture *paramCapture); void CaptureTexCoord1sv_v(const State &glState, bool isCallValid, const GLshort *v, angle::ParamCapture *paramCapture); void CaptureTexCoord2dv_v(const State &glState, bool isCallValid, const GLdouble *v, angle::ParamCapture *paramCapture); void CaptureTexCoord2fv_v(const State &glState, bool isCallValid, const GLfloat *v, angle::ParamCapture *paramCapture); void CaptureTexCoord2iv_v(const State &glState, bool isCallValid, const GLint *v, angle::ParamCapture *paramCapture); void CaptureTexCoord2sv_v(const State &glState, bool isCallValid, const GLshort *v, angle::ParamCapture *paramCapture); void CaptureTexCoord3dv_v(const State &glState, bool isCallValid, const GLdouble *v, angle::ParamCapture *paramCapture); void CaptureTexCoord3fv_v(const State &glState, bool isCallValid, const GLfloat *v, angle::ParamCapture *paramCapture); void CaptureTexCoord3iv_v(const State &glState, bool isCallValid, const GLint *v, angle::ParamCapture *paramCapture); void CaptureTexCoord3sv_v(const State &glState, bool isCallValid, const GLshort *v, angle::ParamCapture *paramCapture); void CaptureTexCoord4dv_v(const State &glState, bool isCallValid, const GLdouble *v, angle::ParamCapture *paramCapture); void CaptureTexCoord4fv_v(const State &glState, bool isCallValid, const GLfloat *v, angle::ParamCapture *paramCapture); void CaptureTexCoord4iv_v(const State &glState, bool isCallValid, const GLint *v, angle::ParamCapture *paramCapture); void CaptureTexCoord4sv_v(const State &glState, bool isCallValid, const GLshort *v, angle::ParamCapture *paramCapture); void CaptureTexGendv_params(const State &glState, bool isCallValid, GLenum coord, GLenum pname, const GLdouble *params, angle::ParamCapture *paramCapture); void CaptureTexGenfv_params(const State &glState, bool isCallValid, GLenum coord, GLenum pname, const GLfloat *params, angle::ParamCapture *paramCapture); void CaptureTexGeniv_params(const State &glState, bool isCallValid, GLenum coord, GLenum pname, const GLint *params, angle::ParamCapture *paramCapture); void CaptureTexImage1D_pixels(const State &glState, bool isCallValid, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels, angle::ParamCapture *paramCapture); void CaptureVertex2dv_v(const State &glState, bool isCallValid, const GLdouble *v, angle::ParamCapture *paramCapture); void CaptureVertex2fv_v(const State &glState, bool isCallValid, const GLfloat *v, angle::ParamCapture *paramCapture); void CaptureVertex2iv_v(const State &glState, bool isCallValid, const GLint *v, angle::ParamCapture *paramCapture); void CaptureVertex2sv_v(const State &glState, bool isCallValid, const GLshort *v, angle::ParamCapture *paramCapture); void CaptureVertex3dv_v(const State &glState, bool isCallValid, const GLdouble *v, angle::ParamCapture *paramCapture); void CaptureVertex3fv_v(const State &glState, bool isCallValid, const GLfloat *v, angle::ParamCapture *paramCapture); void CaptureVertex3iv_v(const State &glState, bool isCallValid, const GLint *v, angle::ParamCapture *paramCapture); void CaptureVertex3sv_v(const State &glState, bool isCallValid, const GLshort *v, angle::ParamCapture *paramCapture); void CaptureVertex4dv_v(const State &glState, bool isCallValid, const GLdouble *v, angle::ParamCapture *paramCapture); void CaptureVertex4fv_v(const State &glState, bool isCallValid, const GLfloat *v, angle::ParamCapture *paramCapture); void CaptureVertex4iv_v(const State &glState, bool isCallValid, const GLint *v, angle::ParamCapture *paramCapture); void CaptureVertex4sv_v(const State &glState, bool isCallValid, const GLshort *v, angle::ParamCapture *paramCapture); // GL 1.1 void CaptureAreTexturesResident_textures(const State &glState, bool isCallValid, GLsizei n, const GLuint *textures, GLboolean *residences, angle::ParamCapture *paramCapture); void CaptureAreTexturesResident_residences(const State &glState, bool isCallValid, GLsizei n, const GLuint *textures, GLboolean *residences, angle::ParamCapture *paramCapture); void CaptureEdgeFlagPointer_pointer(const State &glState, bool isCallValid, GLsizei stride, const void *pointer, angle::ParamCapture *paramCapture); void CaptureIndexPointer_pointer(const State &glState, bool isCallValid, GLenum type, GLsizei stride, const void *pointer, angle::ParamCapture *paramCapture); void CaptureIndexubv_c(const State &glState, bool isCallValid, const GLubyte *c, angle::ParamCapture *paramCapture); void CaptureInterleavedArrays_pointer(const State &glState, bool isCallValid, GLenum format, GLsizei stride, const void *pointer, angle::ParamCapture *paramCapture); void CapturePrioritizeTextures_textures(const State &glState, bool isCallValid, GLsizei n, const GLuint *textures, const GLfloat *priorities, angle::ParamCapture *paramCapture); void CapturePrioritizeTextures_priorities(const State &glState, bool isCallValid, GLsizei n, const GLuint *textures, const GLfloat *priorities, angle::ParamCapture *paramCapture); void CaptureTexSubImage1D_pixels(const State &glState, bool isCallValid, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels, angle::ParamCapture *paramCapture); // GL 1.2 // GL 1.3 void CaptureCompressedTexImage1D_data(const State &glState, bool isCallValid, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data, angle::ParamCapture *paramCapture); void CaptureCompressedTexSubImage1D_data(const State &glState, bool isCallValid, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data, angle::ParamCapture *paramCapture); void CaptureGetCompressedTexImage_img(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, void *img, angle::ParamCapture *paramCapture); void CaptureLoadTransposeMatrixd_m(const State &glState, bool isCallValid, const GLdouble *m, angle::ParamCapture *paramCapture); void CaptureLoadTransposeMatrixf_m(const State &glState, bool isCallValid, const GLfloat *m, angle::ParamCapture *paramCapture); void CaptureMultTransposeMatrixd_m(const State &glState, bool isCallValid, const GLdouble *m, angle::ParamCapture *paramCapture); void CaptureMultTransposeMatrixf_m(const State &glState, bool isCallValid, const GLfloat *m, angle::ParamCapture *paramCapture); void CaptureMultiTexCoord1dv_v(const State &glState, bool isCallValid, GLenum target, const GLdouble *v, angle::ParamCapture *paramCapture); void CaptureMultiTexCoord1fv_v(const State &glState, bool isCallValid, GLenum target, const GLfloat *v, angle::ParamCapture *paramCapture); void CaptureMultiTexCoord1iv_v(const State &glState, bool isCallValid, GLenum target, const GLint *v, angle::ParamCapture *paramCapture); void CaptureMultiTexCoord1sv_v(const State &glState, bool isCallValid, GLenum target, const GLshort *v, angle::ParamCapture *paramCapture); void CaptureMultiTexCoord2dv_v(const State &glState, bool isCallValid, GLenum target, const GLdouble *v, angle::ParamCapture *paramCapture); void CaptureMultiTexCoord2fv_v(const State &glState, bool isCallValid, GLenum target, const GLfloat *v, angle::ParamCapture *paramCapture); void CaptureMultiTexCoord2iv_v(const State &glState, bool isCallValid, GLenum target, const GLint *v, angle::ParamCapture *paramCapture); void CaptureMultiTexCoord2sv_v(const State &glState, bool isCallValid, GLenum target, const GLshort *v, angle::ParamCapture *paramCapture); void CaptureMultiTexCoord3dv_v(const State &glState, bool isCallValid, GLenum target, const GLdouble *v, angle::ParamCapture *paramCapture); void CaptureMultiTexCoord3fv_v(const State &glState, bool isCallValid, GLenum target, const GLfloat *v, angle::ParamCapture *paramCapture); void CaptureMultiTexCoord3iv_v(const State &glState, bool isCallValid, GLenum target, const GLint *v, angle::ParamCapture *paramCapture); void CaptureMultiTexCoord3sv_v(const State &glState, bool isCallValid, GLenum target, const GLshort *v, angle::ParamCapture *paramCapture); void CaptureMultiTexCoord4dv_v(const State &glState, bool isCallValid, GLenum target, const GLdouble *v, angle::ParamCapture *paramCapture); void CaptureMultiTexCoord4fv_v(const State &glState, bool isCallValid, GLenum target, const GLfloat *v, angle::ParamCapture *paramCapture); void CaptureMultiTexCoord4iv_v(const State &glState, bool isCallValid, GLenum target, const GLint *v, angle::ParamCapture *paramCapture); void CaptureMultiTexCoord4sv_v(const State &glState, bool isCallValid, GLenum target, const GLshort *v, angle::ParamCapture *paramCapture); // GL 1.4 void CaptureFogCoordPointer_pointer(const State &glState, bool isCallValid, GLenum type, GLsizei stride, const void *pointer, angle::ParamCapture *paramCapture); void CaptureFogCoorddv_coord(const State &glState, bool isCallValid, const GLdouble *coord, angle::ParamCapture *paramCapture); void CaptureFogCoordfv_coord(const State &glState, bool isCallValid, const GLfloat *coord, angle::ParamCapture *paramCapture); void CaptureMultiDrawArrays_first(const State &glState, bool isCallValid, PrimitiveMode modePacked, const GLint *first, const GLsizei *count, GLsizei drawcount, angle::ParamCapture *paramCapture); void CaptureMultiDrawArrays_count(const State &glState, bool isCallValid, PrimitiveMode modePacked, const GLint *first, const GLsizei *count, GLsizei drawcount, angle::ParamCapture *paramCapture); void CaptureMultiDrawElements_count(const State &glState, bool isCallValid, PrimitiveMode modePacked, const GLsizei *count, DrawElementsType typePacked, const void *const *indices, GLsizei drawcount, angle::ParamCapture *paramCapture); void CaptureMultiDrawElements_indices(const State &glState, bool isCallValid, PrimitiveMode modePacked, const GLsizei *count, DrawElementsType typePacked, const void *const *indices, GLsizei drawcount, angle::ParamCapture *paramCapture); void CapturePointParameteriv_params(const State &glState, bool isCallValid, GLenum pname, const GLint *params, angle::ParamCapture *paramCapture); void CaptureSecondaryColor3bv_v(const State &glState, bool isCallValid, const GLbyte *v, angle::ParamCapture *paramCapture); void CaptureSecondaryColor3dv_v(const State &glState, bool isCallValid, const GLdouble *v, angle::ParamCapture *paramCapture); void CaptureSecondaryColor3fv_v(const State &glState, bool isCallValid, const GLfloat *v, angle::ParamCapture *paramCapture); void CaptureSecondaryColor3iv_v(const State &glState, bool isCallValid, const GLint *v, angle::ParamCapture *paramCapture); void CaptureSecondaryColor3sv_v(const State &glState, bool isCallValid, const GLshort *v, angle::ParamCapture *paramCapture); void CaptureSecondaryColor3ubv_v(const State &glState, bool isCallValid, const GLubyte *v, angle::ParamCapture *paramCapture); void CaptureSecondaryColor3uiv_v(const State &glState, bool isCallValid, const GLuint *v, angle::ParamCapture *paramCapture); void CaptureSecondaryColor3usv_v(const State &glState, bool isCallValid, const GLushort *v, angle::ParamCapture *paramCapture); void CaptureSecondaryColorPointer_pointer(const State &glState, bool isCallValid, GLint size, GLenum type, GLsizei stride, const void *pointer, angle::ParamCapture *paramCapture); void CaptureWindowPos2dv_v(const State &glState, bool isCallValid, const GLdouble *v, angle::ParamCapture *paramCapture); void CaptureWindowPos2fv_v(const State &glState, bool isCallValid, const GLfloat *v, angle::ParamCapture *paramCapture); void CaptureWindowPos2iv_v(const State &glState, bool isCallValid, const GLint *v, angle::ParamCapture *paramCapture); void CaptureWindowPos2sv_v(const State &glState, bool isCallValid, const GLshort *v, angle::ParamCapture *paramCapture); void CaptureWindowPos3dv_v(const State &glState, bool isCallValid, const GLdouble *v, angle::ParamCapture *paramCapture); void CaptureWindowPos3fv_v(const State &glState, bool isCallValid, const GLfloat *v, angle::ParamCapture *paramCapture); void CaptureWindowPos3iv_v(const State &glState, bool isCallValid, const GLint *v, angle::ParamCapture *paramCapture); void CaptureWindowPos3sv_v(const State &glState, bool isCallValid, const GLshort *v, angle::ParamCapture *paramCapture); // GL 1.5 void CaptureGetBufferSubData_data(const State &glState, bool isCallValid, GLenum target, GLintptr offset, GLsizeiptr size, void *data, angle::ParamCapture *paramCapture); void CaptureGetQueryObjectiv_params(const State &glState, bool isCallValid, QueryID idPacked, GLenum pname, GLint *params, angle::ParamCapture *paramCapture); } // namespace gl #endif // LIBANGLE_CAPTURE_GL_1_AUTOGEN_H_