// GENERATED FILE - DO NOT EDIT. // Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml. // // Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // capture_gles_1_0_autogen.h: // Capture functions for the OpenGL ES 1.0 entry points. #ifndef LIBANGLE_CAPTURE_GLES_1_0_AUTOGEN_H_ #define LIBANGLE_CAPTURE_GLES_1_0_AUTOGEN_H_ #include "common/PackedEnums.h" #include "libANGLE/capture/FrameCapture.h" namespace gl { // Method Captures angle::CallCapture CaptureAlphaFunc(const State &glState, bool isCallValid, AlphaTestFunc funcPacked, GLfloat ref); angle::CallCapture CaptureAlphaFuncx(const State &glState, bool isCallValid, AlphaTestFunc funcPacked, GLfixed ref); angle::CallCapture CaptureClearColorx(const State &glState, bool isCallValid, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); angle::CallCapture CaptureClearDepthx(const State &glState, bool isCallValid, GLfixed depth); angle::CallCapture CaptureClientActiveTexture(const State &glState, bool isCallValid, GLenum texture); angle::CallCapture CaptureClipPlanef(const State &glState, bool isCallValid, GLenum p, const GLfloat *eqn); angle::CallCapture CaptureClipPlanex(const State &glState, bool isCallValid, GLenum plane, const GLfixed *equation); angle::CallCapture CaptureColor4f(const State &glState, bool isCallValid, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); angle::CallCapture CaptureColor4ub(const State &glState, bool isCallValid, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); angle::CallCapture CaptureColor4x(const State &glState, bool isCallValid, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); angle::CallCapture CaptureColorPointer(const State &glState, bool isCallValid, GLint size, VertexAttribType typePacked, GLsizei stride, const void *pointer); angle::CallCapture CaptureDepthRangex(const State &glState, bool isCallValid, GLfixed n, GLfixed f); angle::CallCapture CaptureDisableClientState(const State &glState, bool isCallValid, ClientVertexArrayType arrayPacked); angle::CallCapture CaptureEnableClientState(const State &glState, bool isCallValid, ClientVertexArrayType arrayPacked); angle::CallCapture CaptureFogf(const State &glState, bool isCallValid, GLenum pname, GLfloat param); angle::CallCapture CaptureFogfv(const State &glState, bool isCallValid, GLenum pname, const GLfloat *params); angle::CallCapture CaptureFogx(const State &glState, bool isCallValid, GLenum pname, GLfixed param); angle::CallCapture CaptureFogxv(const State &glState, bool isCallValid, GLenum pname, const GLfixed *param); angle::CallCapture CaptureFrustumf(const State &glState, bool isCallValid, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); angle::CallCapture CaptureFrustumx(const State &glState, bool isCallValid, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); angle::CallCapture CaptureGetClipPlanef(const State &glState, bool isCallValid, GLenum plane, GLfloat *equation); angle::CallCapture CaptureGetClipPlanex(const State &glState, bool isCallValid, GLenum plane, GLfixed *equation); angle::CallCapture CaptureGetFixedv(const State &glState, bool isCallValid, GLenum pname, GLfixed *params); angle::CallCapture CaptureGetLightfv(const State &glState, bool isCallValid, GLenum light, LightParameter pnamePacked, GLfloat *params); angle::CallCapture CaptureGetLightxv(const State &glState, bool isCallValid, GLenum light, LightParameter pnamePacked, GLfixed *params); angle::CallCapture CaptureGetMaterialfv(const State &glState, bool isCallValid, GLenum face, MaterialParameter pnamePacked, GLfloat *params); angle::CallCapture CaptureGetMaterialxv(const State &glState, bool isCallValid, GLenum face, MaterialParameter pnamePacked, GLfixed *params); angle::CallCapture CaptureGetTexEnvfv(const State &glState, bool isCallValid, TextureEnvTarget targetPacked, TextureEnvParameter pnamePacked, GLfloat *params); angle::CallCapture CaptureGetTexEnviv(const State &glState, bool isCallValid, TextureEnvTarget targetPacked, TextureEnvParameter pnamePacked, GLint *params); angle::CallCapture CaptureGetTexEnvxv(const State &glState, bool isCallValid, TextureEnvTarget targetPacked, TextureEnvParameter pnamePacked, GLfixed *params); angle::CallCapture CaptureGetTexParameterxv(const State &glState, bool isCallValid, TextureType targetPacked, GLenum pname, GLfixed *params); angle::CallCapture CaptureLightModelf(const State &glState, bool isCallValid, GLenum pname, GLfloat param); angle::CallCapture CaptureLightModelfv(const State &glState, bool isCallValid, GLenum pname, const GLfloat *params); angle::CallCapture CaptureLightModelx(const State &glState, bool isCallValid, GLenum pname, GLfixed param); angle::CallCapture CaptureLightModelxv(const State &glState, bool isCallValid, GLenum pname, const GLfixed *param); angle::CallCapture CaptureLightf(const State &glState, bool isCallValid, GLenum light, LightParameter pnamePacked, GLfloat param); angle::CallCapture CaptureLightfv(const State &glState, bool isCallValid, GLenum light, LightParameter pnamePacked, const GLfloat *params); angle::CallCapture CaptureLightx(const State &glState, bool isCallValid, GLenum light, LightParameter pnamePacked, GLfixed param); angle::CallCapture CaptureLightxv(const State &glState, bool isCallValid, GLenum light, LightParameter pnamePacked, const GLfixed *params); angle::CallCapture CaptureLineWidthx(const State &glState, bool isCallValid, GLfixed width); angle::CallCapture CaptureLoadIdentity(const State &glState, bool isCallValid); angle::CallCapture CaptureLoadMatrixf(const State &glState, bool isCallValid, const GLfloat *m); angle::CallCapture CaptureLoadMatrixx(const State &glState, bool isCallValid, const GLfixed *m); angle::CallCapture CaptureLogicOp(const State &glState, bool isCallValid, LogicalOperation opcodePacked); angle::CallCapture CaptureMaterialf(const State &glState, bool isCallValid, GLenum face, MaterialParameter pnamePacked, GLfloat param); angle::CallCapture CaptureMaterialfv(const State &glState, bool isCallValid, GLenum face, MaterialParameter pnamePacked, const GLfloat *params); angle::CallCapture CaptureMaterialx(const State &glState, bool isCallValid, GLenum face, MaterialParameter pnamePacked, GLfixed param); angle::CallCapture CaptureMaterialxv(const State &glState, bool isCallValid, GLenum face, MaterialParameter pnamePacked, const GLfixed *param); angle::CallCapture CaptureMatrixMode(const State &glState, bool isCallValid, MatrixType modePacked); angle::CallCapture CaptureMultMatrixf(const State &glState, bool isCallValid, const GLfloat *m); angle::CallCapture CaptureMultMatrixx(const State &glState, bool isCallValid, const GLfixed *m); angle::CallCapture CaptureMultiTexCoord4f(const State &glState, bool isCallValid, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); angle::CallCapture CaptureMultiTexCoord4x(const State &glState, bool isCallValid, GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); angle::CallCapture CaptureNormal3f(const State &glState, bool isCallValid, GLfloat nx, GLfloat ny, GLfloat nz); angle::CallCapture CaptureNormal3x(const State &glState, bool isCallValid, GLfixed nx, GLfixed ny, GLfixed nz); angle::CallCapture CaptureNormalPointer(const State &glState, bool isCallValid, VertexAttribType typePacked, GLsizei stride, const void *pointer); angle::CallCapture CaptureOrthof(const State &glState, bool isCallValid, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); angle::CallCapture CaptureOrthox(const State &glState, bool isCallValid, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); angle::CallCapture CapturePointParameterf(const State &glState, bool isCallValid, PointParameter pnamePacked, GLfloat param); angle::CallCapture CapturePointParameterfv(const State &glState, bool isCallValid, PointParameter pnamePacked, const GLfloat *params); angle::CallCapture CapturePointParameterx(const State &glState, bool isCallValid, PointParameter pnamePacked, GLfixed param); angle::CallCapture CapturePointParameterxv(const State &glState, bool isCallValid, PointParameter pnamePacked, const GLfixed *params); angle::CallCapture CapturePointSize(const State &glState, bool isCallValid, GLfloat size); angle::CallCapture CapturePointSizex(const State &glState, bool isCallValid, GLfixed size); angle::CallCapture CapturePolygonOffsetx(const State &glState, bool isCallValid, GLfixed factor, GLfixed units); angle::CallCapture CapturePopMatrix(const State &glState, bool isCallValid); angle::CallCapture CapturePushMatrix(const State &glState, bool isCallValid); angle::CallCapture CaptureRotatef(const State &glState, bool isCallValid, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); angle::CallCapture CaptureRotatex(const State &glState, bool isCallValid, GLfixed angle, GLfixed x, GLfixed y, GLfixed z); angle::CallCapture CaptureSampleCoveragex(const State &glState, bool isCallValid, GLclampx value, GLboolean invert); angle::CallCapture CaptureScalef(const State &glState, bool isCallValid, GLfloat x, GLfloat y, GLfloat z); angle::CallCapture CaptureScalex(const State &glState, bool isCallValid, GLfixed x, GLfixed y, GLfixed z); angle::CallCapture CaptureShadeModel(const State &glState, bool isCallValid, ShadingModel modePacked); angle::CallCapture CaptureTexCoordPointer(const State &glState, bool isCallValid, GLint size, VertexAttribType typePacked, GLsizei stride, const void *pointer); angle::CallCapture CaptureTexEnvf(const State &glState, bool isCallValid, TextureEnvTarget targetPacked, TextureEnvParameter pnamePacked, GLfloat param); angle::CallCapture CaptureTexEnvfv(const State &glState, bool isCallValid, TextureEnvTarget targetPacked, TextureEnvParameter pnamePacked, const GLfloat *params); angle::CallCapture CaptureTexEnvi(const State &glState, bool isCallValid, TextureEnvTarget targetPacked, TextureEnvParameter pnamePacked, GLint param); angle::CallCapture CaptureTexEnviv(const State &glState, bool isCallValid, TextureEnvTarget targetPacked, TextureEnvParameter pnamePacked, const GLint *params); angle::CallCapture CaptureTexEnvx(const State &glState, bool isCallValid, TextureEnvTarget targetPacked, TextureEnvParameter pnamePacked, GLfixed param); angle::CallCapture CaptureTexEnvxv(const State &glState, bool isCallValid, TextureEnvTarget targetPacked, TextureEnvParameter pnamePacked, const GLfixed *params); angle::CallCapture CaptureTexParameterx(const State &glState, bool isCallValid, TextureType targetPacked, GLenum pname, GLfixed param); angle::CallCapture CaptureTexParameterxv(const State &glState, bool isCallValid, TextureType targetPacked, GLenum pname, const GLfixed *params); angle::CallCapture CaptureTranslatef(const State &glState, bool isCallValid, GLfloat x, GLfloat y, GLfloat z); angle::CallCapture CaptureTranslatex(const State &glState, bool isCallValid, GLfixed x, GLfixed y, GLfixed z); angle::CallCapture CaptureVertexPointer(const State &glState, bool isCallValid, GLint size, VertexAttribType typePacked, GLsizei stride, const void *pointer); // Parameter Captures void CaptureClipPlanef_eqn(const State &glState, bool isCallValid, GLenum p, const GLfloat *eqn, angle::ParamCapture *paramCapture); void CaptureClipPlanex_equation(const State &glState, bool isCallValid, GLenum plane, const GLfixed *equation, angle::ParamCapture *paramCapture); void CaptureColorPointer_pointer(const State &glState, bool isCallValid, GLint size, VertexAttribType typePacked, GLsizei stride, const void *pointer, angle::ParamCapture *paramCapture); void CaptureFogfv_params(const State &glState, bool isCallValid, GLenum pname, const GLfloat *params, angle::ParamCapture *paramCapture); void CaptureFogxv_param(const State &glState, bool isCallValid, GLenum pname, const GLfixed *param, angle::ParamCapture *paramCapture); void CaptureGetClipPlanef_equation(const State &glState, bool isCallValid, GLenum plane, GLfloat *equation, angle::ParamCapture *paramCapture); void CaptureGetClipPlanex_equation(const State &glState, bool isCallValid, GLenum plane, GLfixed *equation, angle::ParamCapture *paramCapture); void CaptureGetFixedv_params(const State &glState, bool isCallValid, GLenum pname, GLfixed *params, angle::ParamCapture *paramCapture); void CaptureGetLightfv_params(const State &glState, bool isCallValid, GLenum light, LightParameter pnamePacked, GLfloat *params, angle::ParamCapture *paramCapture); void CaptureGetLightxv_params(const State &glState, bool isCallValid, GLenum light, LightParameter pnamePacked, GLfixed *params, angle::ParamCapture *paramCapture); void CaptureGetMaterialfv_params(const State &glState, bool isCallValid, GLenum face, MaterialParameter pnamePacked, GLfloat *params, angle::ParamCapture *paramCapture); void CaptureGetMaterialxv_params(const State &glState, bool isCallValid, GLenum face, MaterialParameter pnamePacked, GLfixed *params, angle::ParamCapture *paramCapture); void CaptureGetTexEnvfv_params(const State &glState, bool isCallValid, TextureEnvTarget targetPacked, TextureEnvParameter pnamePacked, GLfloat *params, angle::ParamCapture *paramCapture); void CaptureGetTexEnviv_params(const State &glState, bool isCallValid, TextureEnvTarget targetPacked, TextureEnvParameter pnamePacked, GLint *params, angle::ParamCapture *paramCapture); void CaptureGetTexEnvxv_params(const State &glState, bool isCallValid, TextureEnvTarget targetPacked, TextureEnvParameter pnamePacked, GLfixed *params, angle::ParamCapture *paramCapture); void CaptureGetTexParameterxv_params(const State &glState, bool isCallValid, TextureType targetPacked, GLenum pname, GLfixed *params, angle::ParamCapture *paramCapture); void CaptureLightModelfv_params(const State &glState, bool isCallValid, GLenum pname, const GLfloat *params, angle::ParamCapture *paramCapture); void CaptureLightModelxv_param(const State &glState, bool isCallValid, GLenum pname, const GLfixed *param, angle::ParamCapture *paramCapture); void CaptureLightfv_params(const State &glState, bool isCallValid, GLenum light, LightParameter pnamePacked, const GLfloat *params, angle::ParamCapture *paramCapture); void CaptureLightxv_params(const State &glState, bool isCallValid, GLenum light, LightParameter pnamePacked, const GLfixed *params, angle::ParamCapture *paramCapture); void CaptureLoadMatrixf_m(const State &glState, bool isCallValid, const GLfloat *m, angle::ParamCapture *paramCapture); void CaptureLoadMatrixx_m(const State &glState, bool isCallValid, const GLfixed *m, angle::ParamCapture *paramCapture); void CaptureMaterialfv_params(const State &glState, bool isCallValid, GLenum face, MaterialParameter pnamePacked, const GLfloat *params, angle::ParamCapture *paramCapture); void CaptureMaterialxv_param(const State &glState, bool isCallValid, GLenum face, MaterialParameter pnamePacked, const GLfixed *param, angle::ParamCapture *paramCapture); void CaptureMultMatrixf_m(const State &glState, bool isCallValid, const GLfloat *m, angle::ParamCapture *paramCapture); void CaptureMultMatrixx_m(const State &glState, bool isCallValid, const GLfixed *m, angle::ParamCapture *paramCapture); void CaptureNormalPointer_pointer(const State &glState, bool isCallValid, VertexAttribType typePacked, GLsizei stride, const void *pointer, angle::ParamCapture *paramCapture); void CapturePointParameterfv_params(const State &glState, bool isCallValid, PointParameter pnamePacked, const GLfloat *params, angle::ParamCapture *paramCapture); void CapturePointParameterxv_params(const State &glState, bool isCallValid, PointParameter pnamePacked, const GLfixed *params, angle::ParamCapture *paramCapture); void CaptureTexCoordPointer_pointer(const State &glState, bool isCallValid, GLint size, VertexAttribType typePacked, GLsizei stride, const void *pointer, angle::ParamCapture *paramCapture); void CaptureTexEnvfv_params(const State &glState, bool isCallValid, TextureEnvTarget targetPacked, TextureEnvParameter pnamePacked, const GLfloat *params, angle::ParamCapture *paramCapture); void CaptureTexEnviv_params(const State &glState, bool isCallValid, TextureEnvTarget targetPacked, TextureEnvParameter pnamePacked, const GLint *params, angle::ParamCapture *paramCapture); void CaptureTexEnvxv_params(const State &glState, bool isCallValid, TextureEnvTarget targetPacked, TextureEnvParameter pnamePacked, const GLfixed *params, angle::ParamCapture *paramCapture); void CaptureTexParameterxv_params(const State &glState, bool isCallValid, TextureType targetPacked, GLenum pname, const GLfixed *params, angle::ParamCapture *paramCapture); void CaptureVertexPointer_pointer(const State &glState, bool isCallValid, GLint size, VertexAttribType typePacked, GLsizei stride, const void *pointer, angle::ParamCapture *paramCapture); } // namespace gl #endif // LIBANGLE_CAPTURE_GLES_1_0_AUTOGEN_H_