// // Copyright 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // FramebufferAttachmentObjectImpl.h: // Common ancenstor for all implementations of FBO attachable-objects. // This means Surfaces, Textures and Renderbuffers. // #ifndef LIBANGLE_RENDERER_FRAMEBUFFER_ATTACHMENT_OBJECT_IMPL_H_ #define LIBANGLE_RENDERER_FRAMEBUFFER_ATTACHMENT_OBJECT_IMPL_H_ #include "libANGLE/ImageIndex.h" #include "libANGLE/Observer.h" namespace gl { class Context; } // namespace gl namespace rx { class FramebufferAttachmentRenderTarget; class FramebufferAttachmentObjectImpl : public angle::Subject { public: FramebufferAttachmentObjectImpl() {} ~FramebufferAttachmentObjectImpl() override {} virtual angle::Result getAttachmentRenderTarget(const gl::Context *context, GLenum binding, const gl::ImageIndex &imageIndex, GLsizei samples, FramebufferAttachmentRenderTarget **rtOut); virtual angle::Result initializeContents(const gl::Context *context, GLenum binding, const gl::ImageIndex &imageIndex); }; inline angle::Result FramebufferAttachmentObjectImpl::getAttachmentRenderTarget( const gl::Context *context, GLenum binding, const gl::ImageIndex &imageIndex, GLsizei samples, FramebufferAttachmentRenderTarget **rtOut) { UNIMPLEMENTED(); return angle::Result::Stop; } inline angle::Result FramebufferAttachmentObjectImpl::initializeContents( const gl::Context *context, GLenum binding, const gl::ImageIndex &imageIndex) { UNIMPLEMENTED(); return angle::Result::Stop; } } // namespace rx #endif // LIBANGLE_RENDERER_FRAMEBUFFER_ATTACHMENT_OBJECT_IMPL_H_