// // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // RenderbufferImpl.h: Defines the abstract class gl::RenderbufferImpl #ifndef LIBANGLE_RENDERER_RENDERBUFFERIMPL_H_ #define LIBANGLE_RENDERER_RENDERBUFFERIMPL_H_ #include "angle_gl.h" #include "common/angleutils.h" #include "libANGLE/Error.h" #include "libANGLE/angletypes.h" #include "libANGLE/renderer/FramebufferAttachmentObjectImpl.h" namespace gl { struct PixelPackState; class RenderbufferState; } // namespace gl namespace egl { class Image; } // namespace egl namespace rx { class RenderbufferImpl : public FramebufferAttachmentObjectImpl { public: RenderbufferImpl(const gl::RenderbufferState &state) : mState(state) {} ~RenderbufferImpl() override {} virtual void onDestroy(const gl::Context *context) {} virtual angle::Result setStorage(const gl::Context *context, GLenum internalformat, GLsizei width, GLsizei height) = 0; virtual angle::Result setStorageMultisample(const gl::Context *context, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, gl::MultisamplingMode mode) = 0; virtual angle::Result setStorageEGLImageTarget(const gl::Context *context, egl::Image *image) = 0; virtual angle::Result copyRenderbufferSubData(const gl::Context *context, const gl::Renderbuffer *srcBuffer, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); virtual angle::Result copyTextureSubData(const gl::Context *context, const gl::Texture *srcTexture, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); virtual GLenum getColorReadFormat(const gl::Context *context); virtual GLenum getColorReadType(const gl::Context *context); virtual angle::Result getRenderbufferImage(const gl::Context *context, const gl::PixelPackState &packState, gl::Buffer *packBuffer, GLenum format, GLenum type, void *pixels); // Override if accurate native memory size information is available virtual GLint getMemorySize() const; virtual angle::Result onLabelUpdate(const gl::Context *context); protected: const gl::RenderbufferState &mState; }; inline angle::Result RenderbufferImpl::copyRenderbufferSubData(const gl::Context *context, const gl::Renderbuffer *srcBuffer, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) { UNREACHABLE(); return angle::Result::Stop; } inline angle::Result RenderbufferImpl::copyTextureSubData(const gl::Context *context, const gl::Texture *srcTexture, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) { UNREACHABLE(); return angle::Result::Stop; } inline GLint RenderbufferImpl::getMemorySize() const { return 0; } inline GLenum RenderbufferImpl::getColorReadFormat(const gl::Context *context) { UNREACHABLE(); return GL_NONE; } inline GLenum RenderbufferImpl::getColorReadType(const gl::Context *context) { UNREACHABLE(); return GL_NONE; } inline angle::Result RenderbufferImpl::getRenderbufferImage(const gl::Context *context, const gl::PixelPackState &packState, gl::Buffer *packBuffer, GLenum format, GLenum type, void *pixels) { UNREACHABLE(); return angle::Result::Stop; } } // namespace rx #endif // LIBANGLE_RENDERER_RENDERBUFFERIMPL_H_