// // Copyright 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // TextureImpl.cpp: Defines the abstract rx::TextureImpl classes. #include "libANGLE/renderer/TextureImpl.h" namespace rx { TextureImpl::TextureImpl(const gl::TextureState &state) : mState(state) {} TextureImpl::~TextureImpl() {} void TextureImpl::onDestroy(const gl::Context *context) {} angle::Result TextureImpl::copyTexture(const gl::Context *context, const gl::ImageIndex &index, GLenum internalFormat, GLenum type, GLint sourceLevel, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha, const gl::Texture *source) { UNREACHABLE(); return angle::Result::Stop; } angle::Result TextureImpl::copySubTexture(const gl::Context *context, const gl::ImageIndex &index, const gl::Offset &destOffset, GLint sourceLevel, const gl::Box &sourceBox, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha, const gl::Texture *source) { UNREACHABLE(); return angle::Result::Stop; } angle::Result TextureImpl::copyRenderbufferSubData(const gl::Context *context, const gl::Renderbuffer *srcBuffer, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) { UNREACHABLE(); return angle::Result::Stop; } angle::Result TextureImpl::copyTextureSubData(const gl::Context *context, const gl::Texture *srcTexture, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) { UNREACHABLE(); return angle::Result::Stop; } angle::Result TextureImpl::copyCompressedTexture(const gl::Context *context, const gl::Texture *source) { UNREACHABLE(); return angle::Result::Stop; } angle::Result TextureImpl::copy3DTexture(const gl::Context *context, gl::TextureTarget target, GLenum internalFormat, GLenum type, GLint sourceLevel, GLint destLevel, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha, const gl::Texture *source) { UNREACHABLE(); return angle::Result::Stop; } angle::Result TextureImpl::copy3DSubTexture(const gl::Context *context, const gl::TextureTarget target, const gl::Offset &destOffset, GLint sourceLevel, GLint destLevel, const gl::Box &srcBox, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha, const gl::Texture *source) { UNREACHABLE(); return angle::Result::Stop; } angle::Result TextureImpl::setImageExternal(const gl::Context *context, const gl::ImageIndex &index, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type) { UNREACHABLE(); return angle::Result::Stop; } angle::Result TextureImpl::setBuffer(const gl::Context *context, GLenum internalFormat) { UNREACHABLE(); return angle::Result::Stop; } GLint TextureImpl::getMemorySize() const { return 0; } GLint TextureImpl::getLevelMemorySize(gl::TextureTarget target, GLint level) { return 0; } GLint TextureImpl::getNativeID() const { UNREACHABLE(); return 0; } GLenum TextureImpl::getColorReadFormat(const gl::Context *context) { UNREACHABLE(); return GL_NONE; } GLenum TextureImpl::getColorReadType(const gl::Context *context) { UNREACHABLE(); return GL_NONE; } angle::Result TextureImpl::getTexImage(const gl::Context *context, const gl::PixelPackState &packState, gl::Buffer *packBuffer, gl::TextureTarget target, GLint level, GLenum format, GLenum type, void *pixels) { UNREACHABLE(); return angle::Result::Stop; } angle::Result TextureImpl::getCompressedTexImage(const gl::Context *context, const gl::PixelPackState &packState, gl::Buffer *packBuffer, gl::TextureTarget target, GLint level, void *pixels) { UNREACHABLE(); return angle::Result::Stop; } GLint TextureImpl::getRequiredExternalTextureImageUnits(const gl::Context *context) { UNREACHABLE(); return 0; } angle::Result TextureImpl::onLabelUpdate(const gl::Context *context) { return angle::Result::Continue; } } // namespace rx