// // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // TextureImpl.h: Defines the abstract rx::TextureImpl classes. #ifndef LIBANGLE_RENDERER_TEXTUREIMPL_H_ #define LIBANGLE_RENDERER_TEXTUREIMPL_H_ #include #include "angle_gl.h" #include "common/angleutils.h" #include "libANGLE/Error.h" #include "libANGLE/ImageIndex.h" #include "libANGLE/Stream.h" #include "libANGLE/Texture.h" #include "libANGLE/angletypes.h" #include "libANGLE/renderer/FramebufferAttachmentObjectImpl.h" namespace egl { class Surface; class Image; } // namespace egl namespace gl { class Framebuffer; class MemoryObject; struct PixelUnpackState; class TextureState; } // namespace gl namespace rx { class ContextImpl; class TextureImpl : public FramebufferAttachmentObjectImpl { public: TextureImpl(const gl::TextureState &state); ~TextureImpl() override; virtual void onDestroy(const gl::Context *context); virtual angle::Result setImage(const gl::Context *context, const gl::ImageIndex &index, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, gl::Buffer *unpackBuffer, const uint8_t *pixels) = 0; virtual angle::Result setSubImage(const gl::Context *context, const gl::ImageIndex &index, const gl::Box &area, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, gl::Buffer *unpackBuffer, const uint8_t *pixels) = 0; virtual angle::Result setCompressedImage(const gl::Context *context, const gl::ImageIndex &index, GLenum internalFormat, const gl::Extents &size, const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) = 0; virtual angle::Result setCompressedSubImage(const gl::Context *context, const gl::ImageIndex &index, const gl::Box &area, GLenum format, const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) = 0; virtual angle::Result copyImage(const gl::Context *context, const gl::ImageIndex &index, const gl::Rectangle &sourceArea, GLenum internalFormat, gl::Framebuffer *source) = 0; virtual angle::Result copySubImage(const gl::Context *context, const gl::ImageIndex &index, const gl::Offset &destOffset, const gl::Rectangle &sourceArea, gl::Framebuffer *source) = 0; virtual angle::Result copyTexture(const gl::Context *context, const gl::ImageIndex &index, GLenum internalFormat, GLenum type, GLint sourceLevel, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha, const gl::Texture *source); virtual angle::Result copySubTexture(const gl::Context *context, const gl::ImageIndex &index, const gl::Offset &destOffset, GLint sourceLevel, const gl::Box &sourceBox, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha, const gl::Texture *source); virtual angle::Result copyRenderbufferSubData(const gl::Context *context, const gl::Renderbuffer *srcBuffer, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); virtual angle::Result copyTextureSubData(const gl::Context *context, const gl::Texture *srcTexture, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); virtual angle::Result copyCompressedTexture(const gl::Context *context, const gl::Texture *source); virtual angle::Result copy3DTexture(const gl::Context *context, gl::TextureTarget target, GLenum internalFormat, GLenum type, GLint sourceLevel, GLint destLevel, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha, const gl::Texture *source); virtual angle::Result copy3DSubTexture(const gl::Context *context, const gl::TextureTarget target, const gl::Offset &destOffset, GLint sourceLevel, GLint destLevel, const gl::Box &srcBox, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha, const gl::Texture *source); virtual angle::Result setStorage(const gl::Context *context, gl::TextureType type, size_t levels, GLenum internalFormat, const gl::Extents &size) = 0; virtual angle::Result setStorageMultisample(const gl::Context *context, gl::TextureType type, GLsizei samples, GLint internalformat, const gl::Extents &size, bool fixedSampleLocations) = 0; virtual angle::Result setStorageExternalMemory(const gl::Context *context, gl::TextureType type, size_t levels, GLenum internalFormat, const gl::Extents &size, gl::MemoryObject *memoryObject, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) = 0; virtual angle::Result setImageExternal(const gl::Context *context, const gl::ImageIndex &index, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type); virtual angle::Result setEGLImageTarget(const gl::Context *context, gl::TextureType type, egl::Image *image) = 0; virtual angle::Result setImageExternal(const gl::Context *context, gl::TextureType type, egl::Stream *stream, const egl::Stream::GLTextureDescription &desc) = 0; virtual angle::Result setBuffer(const gl::Context *context, GLenum internalFormat); virtual angle::Result generateMipmap(const gl::Context *context) = 0; virtual angle::Result setBaseLevel(const gl::Context *context, GLuint baseLevel) = 0; virtual angle::Result bindTexImage(const gl::Context *context, egl::Surface *surface) = 0; virtual angle::Result releaseTexImage(const gl::Context *context) = 0; virtual angle::Result onLabelUpdate(const gl::Context *context); // Override if accurate native memory size information is available virtual GLint getMemorySize() const; virtual GLint getLevelMemorySize(gl::TextureTarget target, GLint level); virtual GLint getNativeID() const; virtual angle::Result syncState(const gl::Context *context, const gl::Texture::DirtyBits &dirtyBits, gl::Command source) = 0; virtual GLenum getColorReadFormat(const gl::Context *context); virtual GLenum getColorReadType(const gl::Context *context); virtual angle::Result getTexImage(const gl::Context *context, const gl::PixelPackState &packState, gl::Buffer *packBuffer, gl::TextureTarget target, GLint level, GLenum format, GLenum type, void *pixels); virtual angle::Result getCompressedTexImage(const gl::Context *context, const gl::PixelPackState &packState, gl::Buffer *packBuffer, gl::TextureTarget target, GLint level, void *pixels); virtual GLint getRequiredExternalTextureImageUnits(const gl::Context *context); const gl::TextureState &getState() const { return mState; } protected: const gl::TextureState &mState; }; } // namespace rx #endif // LIBANGLE_RENDERER_TEXTUREIMPL_H_