// // Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // DeviceD3D.h: D3D implementation of egl::Device #ifndef LIBANGLE_RENDERER_D3D_DEVICED3D_H_ #define LIBANGLE_RENDERER_D3D_DEVICED3D_H_ #include "libANGLE/Device.h" #include "libANGLE/renderer/DeviceImpl.h" #include "libANGLE/renderer/d3d/RendererD3D.h" namespace rx { class DeviceD3D : public DeviceImpl { public: DeviceD3D(EGLint deviceType, void *nativeDevice); ~DeviceD3D() override; egl::Error initialize() override; egl::Error getAttribute(const egl::Display *display, EGLint attribute, void **outValue) override; EGLint getType() override; void generateExtensions(egl::DeviceExtensions *outExtensions) const override; private: void *mDevice; EGLint mDeviceType; bool mIsInitialized; }; } // namespace rx #endif // LIBANGLE_RENDERER_D3D_DEVICED3D_H_