// // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // DisplayD3D.h: D3D implementation of egl::Display #ifndef LIBANGLE_RENDERER_D3D_DISPLAYD3D_H_ #define LIBANGLE_RENDERER_D3D_DISPLAYD3D_H_ #include "libANGLE/Device.h" #include "libANGLE/renderer/DisplayImpl.h" #include "libANGLE/renderer/d3d/RendererD3D.h" namespace rx { class ShareGroupD3D : public ShareGroupImpl {}; class DisplayD3D : public DisplayImpl, public d3d::Context { public: DisplayD3D(const egl::DisplayState &state); egl::Error initialize(egl::Display *display) override; void terminate() override; // Surface creation SurfaceImpl *createWindowSurface(const egl::SurfaceState &state, EGLNativeWindowType window, const egl::AttributeMap &attribs) override; SurfaceImpl *createPbufferSurface(const egl::SurfaceState &state, const egl::AttributeMap &attribs) override; SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state, EGLenum buftype, EGLClientBuffer clientBuffer, const egl::AttributeMap &attribs) override; SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state, NativePixmapType nativePixmap, const egl::AttributeMap &attribs) override; ImageImpl *createImage(const egl::ImageState &state, const gl::Context *context, EGLenum target, const egl::AttributeMap &attribs) override; ContextImpl *createContext(const gl::State &state, gl::ErrorSet *errorSet, const egl::Config *configuration, const gl::Context *shareContext, const egl::AttributeMap &attribs) override; StreamProducerImpl *createStreamProducerD3DTexture(egl::Stream::ConsumerType consumerType, const egl::AttributeMap &attribs) override; ExternalImageSiblingImpl *createExternalImageSibling(const gl::Context *context, EGLenum target, EGLClientBuffer buffer, const egl::AttributeMap &attribs) override; ShareGroupImpl *createShareGroup() override; egl::Error makeCurrent(egl::Display *display, egl::Surface *drawSurface, egl::Surface *readSurface, gl::Context *context) override; egl::ConfigSet generateConfigs() override; bool testDeviceLost() override; egl::Error restoreLostDevice(const egl::Display *display) override; bool isValidNativeWindow(EGLNativeWindowType window) const override; egl::Error validateClientBuffer(const egl::Config *configuration, EGLenum buftype, EGLClientBuffer clientBuffer, const egl::AttributeMap &attribs) const override; egl::Error validateImageClientBuffer(const gl::Context *context, EGLenum target, EGLClientBuffer clientBuffer, const egl::AttributeMap &attribs) const override; DeviceImpl *createDevice() override; std::string getRendererDescription() override; std::string getVendorString() override; std::string getVersionString(bool includeFullVersion) override; egl::Error waitClient(const gl::Context *context) override; egl::Error waitNative(const gl::Context *context, EGLint engine) override; gl::Version getMaxSupportedESVersion() const override; gl::Version getMaxConformantESVersion() const override; Optional getMaxSupportedDesktopVersion() const override; void handleResult(HRESULT hr, const char *message, const char *file, const char *function, unsigned int line) override; const std::string &getStoredErrorString() const { return mStoredErrorString; } void initializeFrontendFeatures(angle::FrontendFeatures *features) const override; void populateFeatureList(angle::FeatureList *features) override; private: void generateExtensions(egl::DisplayExtensions *outExtensions) const override; void generateCaps(egl::Caps *outCaps) const override; egl::Display *mDisplay; rx::RendererD3D *mRenderer; std::string mStoredErrorString; }; // Possible reasons RendererD3D initialize can fail enum D3D11InitError { // The renderer loaded successfully D3D11_INIT_SUCCESS = 0, // Failed to load the ANGLE & D3D compiler libraries D3D11_INIT_COMPILER_ERROR, // Failed to load a necessary DLL (non-compiler) D3D11_INIT_MISSING_DEP, // CreateDevice returned E_INVALIDARG D3D11_INIT_CREATEDEVICE_INVALIDARG, // CreateDevice failed with an error other than invalid arg D3D11_INIT_CREATEDEVICE_ERROR, // DXGI 1.2 required but not found D3D11_INIT_INCOMPATIBLE_DXGI, // Other initialization error D3D11_INIT_OTHER_ERROR, // CreateDevice returned E_FAIL D3D11_INIT_CREATEDEVICE_FAIL, // CreateDevice returned E_NOTIMPL D3D11_INIT_CREATEDEVICE_NOTIMPL, // CreateDevice returned E_OUTOFMEMORY D3D11_INIT_CREATEDEVICE_OUTOFMEMORY, // CreateDevice returned DXGI_ERROR_INVALID_CALL D3D11_INIT_CREATEDEVICE_INVALIDCALL, // CreateDevice returned DXGI_ERROR_SDK_COMPONENT_MISSING D3D11_INIT_CREATEDEVICE_COMPONENTMISSING, // CreateDevice returned DXGI_ERROR_WAS_STILL_DRAWING D3D11_INIT_CREATEDEVICE_WASSTILLDRAWING, // CreateDevice returned DXGI_ERROR_NOT_CURRENTLY_AVAILABLE D3D11_INIT_CREATEDEVICE_NOTAVAILABLE, // CreateDevice returned DXGI_ERROR_DEVICE_HUNG D3D11_INIT_CREATEDEVICE_DEVICEHUNG, // CreateDevice returned NULL D3D11_INIT_CREATEDEVICE_NULL, NUM_D3D11_INIT_ERRORS }; enum D3D9InitError { D3D9_INIT_SUCCESS = 0, // Failed to load the D3D or ANGLE compiler D3D9_INIT_COMPILER_ERROR, // Failed to load a necessary DLL D3D9_INIT_MISSING_DEP, // Device creation error D3D9_INIT_CREATE_DEVICE_ERROR, // System does not meet minimum shader spec D3D9_INIT_UNSUPPORTED_VERSION, // System does not support stretchrect from textures D3D9_INIT_UNSUPPORTED_STRETCHRECT, // A call returned out of memory or device lost D3D9_INIT_OUT_OF_MEMORY, // Other unspecified error D3D9_INIT_OTHER_ERROR, NUM_D3D9_INIT_ERRORS }; } // namespace rx #endif // LIBANGLE_RENDERER_D3D_DISPLAYD3D_H_