// // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // RenderbufferD3d.h: Defines the RenderbufferD3D class which implements RenderbufferImpl. #ifndef LIBANGLE_RENDERER_D3D_RENDERBUFFERD3D_H_ #define LIBANGLE_RENDERER_D3D_RENDERBUFFERD3D_H_ #include "angle_gl.h" #include "common/angleutils.h" #include "libANGLE/renderer/RenderbufferImpl.h" namespace rx { class EGLImageD3D; class RendererD3D; class RenderTargetD3D; class SwapChainD3D; class RenderbufferD3D : public RenderbufferImpl { public: RenderbufferD3D(const gl::RenderbufferState &state, RendererD3D *renderer); ~RenderbufferD3D() override; void onDestroy(const gl::Context *context) override; angle::Result setStorage(const gl::Context *context, GLenum internalformat, GLsizei width, GLsizei height) override; angle::Result setStorageMultisample(const gl::Context *context, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, gl::MultisamplingMode mode) override; angle::Result setStorageEGLImageTarget(const gl::Context *context, egl::Image *image) override; angle::Result getRenderTarget(const gl::Context *context, RenderTargetD3D **outRenderTarget); angle::Result getAttachmentRenderTarget(const gl::Context *context, GLenum binding, const gl::ImageIndex &imageIndex, GLsizei samples, FramebufferAttachmentRenderTarget **rtOut) override; angle::Result initializeContents(const gl::Context *context, GLenum binding, const gl::ImageIndex &imageIndex) override; private: RendererD3D *mRenderer; RenderTargetD3D *mRenderTarget; EGLImageD3D *mImage; }; } // namespace rx #endif // LIBANGLE_RENDERER_D3D_RENDERBUFFERD3D_H_