// // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Framebuffer11.h: Defines the Framebuffer11 class. #ifndef LIBANGLE_RENDERER_D3D_D3D11_FRAMBUFFER11_H_ #define LIBANGLE_RENDERER_D3D_D3D11_FRAMBUFFER11_H_ #include "libANGLE/Observer.h" #include "libANGLE/renderer/RenderTargetCache.h" #include "libANGLE/renderer/d3d/FramebufferD3D.h" #include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h" namespace rx { class Renderer11; class Framebuffer11 : public FramebufferD3D { public: Framebuffer11(const gl::FramebufferState &data, Renderer11 *renderer); ~Framebuffer11() override; angle::Result discard(const gl::Context *context, size_t count, const GLenum *attachments) override; angle::Result invalidate(const gl::Context *context, size_t count, const GLenum *attachments) override; angle::Result invalidateSub(const gl::Context *context, size_t count, const GLenum *attachments, const gl::Rectangle &area) override; // Invalidate the cached swizzles of all bound texture attachments. angle::Result markAttachmentsDirty(const gl::Context *context) const; angle::Result syncState(const gl::Context *context, GLenum binding, const gl::Framebuffer::DirtyBits &dirtyBits, gl::Command command) override; const gl::AttachmentArray &getCachedColorRenderTargets() const { return mRenderTargetCache.getColors(); } const RenderTarget11 *getCachedDepthStencilRenderTarget() const { return mRenderTargetCache.getDepthStencil(); } RenderTarget11 *getFirstRenderTarget() const; angle::Result getSamplePosition(const gl::Context *context, size_t index, GLfloat *xy) const override; const gl::InternalFormat &getImplementationColorReadFormat( const gl::Context *context) const override; private: angle::Result clearImpl(const gl::Context *context, const ClearParameters &clearParams) override; angle::Result readPixelsImpl(const gl::Context *context, const gl::Rectangle &area, GLenum format, GLenum type, size_t outputPitch, const gl::PixelPackState &pack, gl::Buffer *packBuffer, uint8_t *pixels) override; angle::Result blitImpl(const gl::Context *context, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea, const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter, const gl::Framebuffer *sourceFramebuffer) override; angle::Result invalidateBase(const gl::Context *context, size_t count, const GLenum *attachments, bool useEXTBehavior) const; angle::Result invalidateAttachment(const gl::Context *context, const gl::FramebufferAttachment *attachment) const; Renderer11 *const mRenderer; RenderTargetCache mRenderTargetCache; }; } // namespace rx #endif // LIBANGLE_RENDERER_D3D_D3D11_FRAMBUFFER11_H_