// // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Program11: D3D11 implementation of an OpenGL Program. #ifndef LIBANGLE_RENDERER_D3D_D3D11_PROGRAM11_H_ #define LIBANGLE_RENDERER_D3D_D3D11_PROGRAM11_H_ #include "libANGLE/renderer/d3d/ProgramD3D.h" namespace rx { class Renderer11; class Program11 : public ProgramD3D { public: Program11(const gl::ProgramState &programState, Renderer11 *renderer11); ~Program11() override; angle::Result syncState(const gl::Context *context, const gl::Program::DirtyBits &dirtyBits) override; }; } // namespace rx #endif // LIBANGLE_RENDERER_D3D_D3D11_PROGRAM11_H_