// // Copyright 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // StreamProducerD3DTexture.h: Interface for a D3D11 texture stream producer #ifndef LIBANGLE_RENDERER_D3D_D3D11_STREAM11_H_ #define LIBANGLE_RENDERER_D3D_D3D11_STREAM11_H_ #include "libANGLE/renderer/StreamProducerImpl.h" namespace rx { class Renderer11; class StreamProducerD3DTexture : public StreamProducerImpl { public: StreamProducerD3DTexture(Renderer11 *renderer); ~StreamProducerD3DTexture() override; egl::Error validateD3DTexture(const void *pointer, const egl::AttributeMap &attributes) const override; void postD3DTexture(void *pointer, const egl::AttributeMap &attributes) override; egl::Stream::GLTextureDescription getGLFrameDescription(int planeIndex) override; // Gets a pointer to the internal D3D texture ID3D11Texture2D *getD3DTexture(); // Gets the slice index for the D3D texture that the frame is in UINT getArraySlice(); private: Renderer11 *mRenderer; ID3D11Texture2D *mTexture; UINT mArraySlice; UINT mPlaneOffset; }; } // namespace rx #endif // LIBANGLE_RENDERER_D3D_D3D11_STREAM11_H_