// // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // TransformFeedback11.h: Implements the abstract rx::TransformFeedbackImpl class. #ifndef LIBANGLE_RENDERER_D3D_D3D11_TRANSFORMFEEDBACK11_H_ #define LIBANGLE_RENDERER_D3D_D3D11_TRANSFORMFEEDBACK11_H_ #include "common/platform.h" #include "libANGLE/Error.h" #include "libANGLE/angletypes.h" #include "libANGLE/renderer/TransformFeedbackImpl.h" #include "libANGLE/renderer/serial_utils.h" namespace rx { class Renderer11; class TransformFeedback11 : public TransformFeedbackImpl { public: TransformFeedback11(const gl::TransformFeedbackState &state, Renderer11 *renderer); ~TransformFeedback11() override; angle::Result begin(const gl::Context *context, gl::PrimitiveMode primitiveMode) override; angle::Result end(const gl::Context *context) override; angle::Result pause(const gl::Context *context) override; angle::Result resume(const gl::Context *context) override; angle::Result bindIndexedBuffer(const gl::Context *context, size_t index, const gl::OffsetBindingPointer &binding) override; void onApply(); bool isDirty() const; UINT getNumSOBuffers() const; angle::Result getSOBuffers(const gl::Context *context, const std::vector **buffersOut); const std::vector &getSOBufferOffsets() const; Serial getSerial() const; private: Renderer11 *mRenderer; bool mIsDirty; std::vector mBuffers; std::vector mBufferOffsets; Serial mSerial; }; } // namespace rx #endif // LIBANGLE_RENDERER_D3D_D3D11_TRANSFORMFEEDBACK11_H_