#if 0 // // Generated by Microsoft (R) HLSL Shader Compiler 10.1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Position 0 xyzw 0 POS float xyzw // TEXCOORD 0 x 1 NONE uint x // LAYER 0 y 1 NONE uint y // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Position 0 xyzw 0 POS float xyzw // TEXCOORD 0 x 1 NONE uint x // SV_RenderTargetArrayIndex 0 y 1 RTINDEX uint y // gs_4_0 dcl_input_siv v[1][0].xyzw, position dcl_input v[1][1].x dcl_input v[1][1].y dcl_inputprimitive point dcl_outputtopology pointlist dcl_output_siv o0.xyzw, position dcl_output o1.x dcl_output_siv o1.y, rendertarget_array_index dcl_maxout 1 mov o0.xyzw, v[0][0].xyzw mov o1.x, v[0][1].x mov o1.y, v[0][1].y emit ret // Approximately 5 instruction slots used #endif const BYTE g_GS_BufferToTexture[] = { 68, 88, 66, 67, 181, 104, 45, 14, 26, 142, 216, 235, 63, 167, 110, 6, 1, 170, 134, 100, 1, 0, 0, 0, 200, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 128, 0, 0, 0, 244, 0, 0, 0, 124, 1, 0, 0, 76, 2, 0, 0, 82, 68, 69, 70, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 0, 0, 0, 4, 83, 71, 0, 1, 0, 0, 28, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 108, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 15, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 2, 2, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 76, 65, 89, 69, 82, 0, 171, 79, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 14, 0, 0, 101, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 2, 13, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 83, 86, 95, 82, 101, 110, 100, 101, 114, 84, 97, 114, 103, 101, 116, 65, 114, 114, 97, 121, 73, 110, 100, 101, 120, 0, 171, 83, 72, 68, 82, 200, 0, 0, 0, 64, 0, 2, 0, 50, 0, 0, 0, 97, 0, 0, 5, 242, 16, 32, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 95, 0, 0, 4, 18, 16, 32, 0, 1, 0, 0, 0, 1, 0, 0, 0, 95, 0, 0, 4, 34, 16, 32, 0, 1, 0, 0, 0, 1, 0, 0, 0, 93, 8, 0, 1, 92, 8, 0, 1, 103, 0, 0, 4, 242, 32, 16, 0, 0, 0, 0, 0, 1, 0, 0, 0, 101, 0, 0, 3, 18, 32, 16, 0, 1, 0, 0, 0, 103, 0, 0, 4, 34, 32, 16, 0, 1, 0, 0, 0, 4, 0, 0, 0, 94, 0, 0, 2, 1, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 0, 0, 0, 0, 70, 30, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 32, 16, 0, 1, 0, 0, 0, 10, 16, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 54, 0, 0, 6, 34, 32, 16, 0, 1, 0, 0, 0, 26, 16, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 19, 0, 0, 1, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};