#if 0 // // Generated by Microsoft (R) HLSL Shader Compiler 10.1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_POSITION 0 xyzw 0 POS float xyzw // LAYER 0 x 1 NONE uint x // TEXCOORD 0 xyz 2 NONE float xyz // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_POSITION 0 xyzw 0 POS float xyzw // SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x // TEXCOORD 0 xyz 2 NONE float xyz // gs_4_0 dcl_input_siv v[3][0].xyzw, position dcl_input v[3][1].x dcl_input v[3][2].xyz dcl_temps 1 dcl_inputprimitive triangle dcl_outputtopology trianglestrip dcl_output_siv o0.xyzw, position dcl_output_siv o1.x, rendertarget_array_index dcl_output o2.xyz dcl_maxout 3 mov r0.x, l(0) loop ige r0.y, r0.x, l(3) breakc_nz r0.y mov o0.xyzw, v[r0.x + 0][0].xyzw mov o1.x, v[r0.x + 0][1].x mov o2.xyz, v[r0.x + 0][2].xyzx emit iadd r0.x, r0.x, l(1) endloop ret // Approximately 11 instruction slots used #endif const BYTE g_GS_Passthrough3D[] = { 68, 88, 66, 67, 226, 188, 145, 36, 193, 19, 254, 1, 249, 51, 174, 53, 33, 65, 233, 89, 1, 0, 0, 0, 60, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 128, 0, 0, 0, 244, 0, 0, 0, 124, 1, 0, 0, 192, 2, 0, 0, 82, 68, 69, 70, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 0, 0, 0, 4, 83, 71, 0, 1, 0, 0, 28, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 108, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 15, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 98, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 76, 65, 89, 69, 82, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 14, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 8, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65, 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 83, 72, 68, 82, 60, 1, 0, 0, 64, 0, 2, 0, 79, 0, 0, 0, 97, 0, 0, 5, 242, 16, 32, 0, 3, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 95, 0, 0, 4, 18, 16, 32, 0, 3, 0, 0, 0, 1, 0, 0, 0, 95, 0, 0, 4, 114, 16, 32, 0, 3, 0, 0, 0, 2, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 93, 24, 0, 1, 92, 40, 0, 1, 103, 0, 0, 4, 242, 32, 16, 0, 0, 0, 0, 0, 1, 0, 0, 0, 103, 0, 0, 4, 18, 32, 16, 0, 1, 0, 0, 0, 4, 0, 0, 0, 101, 0, 0, 3, 114, 32, 16, 0, 2, 0, 0, 0, 94, 0, 0, 2, 3, 0, 0, 0, 54, 0, 0, 5, 18, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 48, 0, 0, 1, 33, 0, 0, 7, 34, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 3, 0, 0, 0, 3, 0, 4, 3, 26, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 7, 242, 32, 16, 0, 0, 0, 0, 0, 70, 30, 160, 0, 10, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 7, 18, 32, 16, 0, 1, 0, 0, 0, 10, 16, 160, 0, 10, 0, 16, 0, 0, 0, 0, 0, 1, 0, 0, 0, 54, 0, 0, 7, 114, 32, 16, 0, 2, 0, 0, 0, 70, 18, 160, 0, 10, 0, 16, 0, 0, 0, 0, 0, 2, 0, 0, 0, 19, 0, 0, 1, 30, 0, 0, 7, 18, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 1, 0, 0, 0, 22, 0, 0, 1, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 11, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 5, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};