// // Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // DebugAnnotator9.h: D3D9 helpers for adding trace annotations. // #include "libANGLE/renderer/d3d/d3d9/DebugAnnotator9.h" #include "common/platform.h" namespace rx { void DebugAnnotator9::beginEvent(gl::Context *context, angle::EntryPoint entryPoint, const char *eventName, const char *eventMessage) { angle::LoggingAnnotator::beginEvent(context, entryPoint, eventName, eventMessage); std::mbstate_t state = std::mbstate_t(); std::mbsrtowcs(mWCharMessage, &eventMessage, kMaxMessageLength, &state); D3DPERF_BeginEvent(0, mWCharMessage); } void DebugAnnotator9::endEvent(gl::Context *context, const char *eventName, angle::EntryPoint entryPoint) { angle::LoggingAnnotator::endEvent(context, eventName, entryPoint); D3DPERF_EndEvent(); } void DebugAnnotator9::setMarker(gl::Context *context, const char *markerName) { angle::LoggingAnnotator::setMarker(context, markerName); std::mbstate_t state = std::mbstate_t(); std::mbsrtowcs(mWCharMessage, &markerName, kMaxMessageLength, &state); D3DPERF_SetMarker(0, mWCharMessage); } bool DebugAnnotator9::getStatus(const gl::Context *context) { return !!D3DPERF_GetStatus(); } } // namespace rx