// // Copyright 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Fence9.h: Defines the rx::FenceNV9 class which implements rx::FenceNVImpl. #ifndef LIBANGLE_RENDERER_D3D_D3D9_FENCE9_H_ #define LIBANGLE_RENDERER_D3D_D3D9_FENCE9_H_ #include "libANGLE/renderer/FenceNVImpl.h" #include "libANGLE/renderer/SyncImpl.h" namespace rx { class Context9; class Renderer9; class FenceNV9 : public FenceNVImpl { public: explicit FenceNV9(Renderer9 *renderer); ~FenceNV9() override; void onDestroy(const gl::Context *context) override {} angle::Result set(const gl::Context *context, GLenum condition) override; angle::Result test(const gl::Context *context, GLboolean *outFinished) override; angle::Result finish(const gl::Context *context) override; private: angle::Result testHelper(Context9 *context9, bool flushCommandBuffer, GLboolean *outFinished); Renderer9 *mRenderer; IDirect3DQuery9 *mQuery; }; } // namespace rx #endif // LIBANGLE_RENDERER_D3D_D3D9_FENCE9_H_