// // Copyright 2002 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Image9.h: Defines the rx::Image9 class, which acts as the interface to // the actual underlying surfaces of a Texture. #ifndef LIBANGLE_RENDERER_D3D_D3D9_IMAGE9_H_ #define LIBANGLE_RENDERER_D3D_D3D9_IMAGE9_H_ #include "common/debug.h" #include "libANGLE/renderer/d3d/ImageD3D.h" namespace gl { class Framebuffer; } namespace rx { class Context9; class Renderer9; class Image9 : public ImageD3D { public: Image9(Renderer9 *renderer); ~Image9() override; static angle::Result GenerateMipmap(Context9 *context9, Image9 *dest, Image9 *source); static angle::Result GenerateMip(Context9 *context9, IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface); static angle::Result CopyLockableSurfaces(Context9 *context9, IDirect3DSurface9 *dest, IDirect3DSurface9 *source); static angle::Result CopyImage(const gl::Context *context, Image9 *dest, Image9 *source, const gl::Rectangle &sourceRect, const gl::Offset &destOffset, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha); bool redefine(gl::TextureType type, GLenum internalformat, const gl::Extents &size, bool forceRelease) override; D3DFORMAT getD3DFormat() const; bool isDirty() const override; angle::Result setManagedSurface2D(const gl::Context *context, TextureStorage *storage, int level) override; angle::Result setManagedSurfaceCube(const gl::Context *context, TextureStorage *storage, int face, int level) override; angle::Result copyToStorage(const gl::Context *context, TextureStorage *storage, const gl::ImageIndex &index, const gl::Box ®ion) override; angle::Result loadData(const gl::Context *context, const gl::Box &area, const gl::PixelUnpackState &unpack, GLenum type, const void *input, bool applySkipImages) override; angle::Result loadCompressedData(const gl::Context *context, const gl::Box &area, const void *input) override; angle::Result copyFromTexStorage(const gl::Context *context, const gl::ImageIndex &imageIndex, TextureStorage *source) override; angle::Result copyFromFramebuffer(const gl::Context *context, const gl::Offset &destOffset, const gl::Rectangle &sourceArea, const gl::Framebuffer *source) override; private: angle::Result getSurface(Context9 *context9, IDirect3DSurface9 **outSurface); angle::Result createSurface(Context9 *context9); angle::Result setManagedSurface(Context9 *context9, IDirect3DSurface9 *surface); angle::Result copyToSurface(Context9 *context9, IDirect3DSurface9 *dest, const gl::Box &area); angle::Result lock(Context9 *context9, D3DLOCKED_RECT *lockedRect, const RECT &rect); void unlock(); angle::Result copyFromRTInternal(Context9 *context9, const gl::Offset &destOffset, const gl::Rectangle &sourceArea, RenderTargetD3D *source); Renderer9 *mRenderer; D3DPOOL mD3DPool; // can only be D3DPOOL_SYSTEMMEM or D3DPOOL_MANAGED since it needs to be // lockable. D3DFORMAT mD3DFormat; IDirect3DSurface9 *mSurface; }; } // namespace rx #endif // LIBANGLE_RENDERER_D3D_D3D9_IMAGE9_H_