// // Copyright 2002 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Indexffer9.h: Defines the D3D9 IndexBuffer implementation. #ifndef LIBANGLE_RENDERER_D3D_D3D9_INDEXBUFFER9_H_ #define LIBANGLE_RENDERER_D3D_D3D9_INDEXBUFFER9_H_ #include "libANGLE/renderer/d3d/IndexBuffer.h" namespace rx { class Renderer9; class IndexBuffer9 : public IndexBuffer { public: explicit IndexBuffer9(Renderer9 *const renderer); ~IndexBuffer9() override; angle::Result initialize(const gl::Context *context, unsigned int bufferSize, gl::DrawElementsType indexType, bool dynamic) override; angle::Result mapBuffer(const gl::Context *context, unsigned int offset, unsigned int size, void **outMappedMemory) override; angle::Result unmapBuffer(const gl::Context *context) override; gl::DrawElementsType getIndexType() const override; unsigned int getBufferSize() const override; angle::Result setSize(const gl::Context *context, unsigned int bufferSize, gl::DrawElementsType indexType) override; angle::Result discard(const gl::Context *context) override; D3DFORMAT getIndexFormat() const; IDirect3DIndexBuffer9 *getBuffer() const; private: Renderer9 *const mRenderer; IDirect3DIndexBuffer9 *mIndexBuffer; unsigned int mBufferSize; gl::DrawElementsType mIndexType; bool mDynamic; }; } // namespace rx #endif // LIBANGLE_RENDERER_D3D_D3D9_INDEXBUFFER9_H_