// // Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // DXGI format info: // Determining metadata about a DXGI format. #ifndef LIBANGLE_RENDERER_DXGI_FORMAT_MAP_H_ #define LIBANGLE_RENDERER_DXGI_FORMAT_MAP_H_ #include "common/platform.h" namespace rx { namespace d3d11 { GLenum GetComponentType(DXGI_FORMAT dxgiFormat); } // namespace d3d11 namespace d3d11_angle { const angle::Format &GetFormat(DXGI_FORMAT dxgiFormat); } // namespace d3d11_angle } // namespace rx #endif // LIBANGLE_RENDERER_DXGI_FORMAT_MAP_H_