// GENERATED FILE - DO NOT EDIT. // Generated by generate_entry_points.py using data from gl.xml. // // Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // entry_points_gles_3_0_autogen.cpp: // Defines the GLES 3.0 entry points. #include "libGLESv2/entry_points_gles_3_0_autogen.h" #include "common/entry_points_enum_autogen.h" #include "libANGLE/Context.h" #include "libANGLE/Context.inl.h" #include "libANGLE/capture/capture_gles_3_0_autogen.h" #include "libANGLE/capture/gl_enum_utils.h" #include "libANGLE/entry_points_utils.h" #include "libANGLE/validationES3.h" #include "libGLESv2/global_state.h" using namespace gl; extern "C" { void GL_APIENTRY GL_BeginQuery(GLenum target, GLuint id) { Context *context = GetValidGlobalContext(); EVENT(context, GLBeginQuery, "context = %d, target = %s, id = %u", CID(context), GLenumToString(GLESEnum::QueryTarget, target), id); if (context) { QueryType targetPacked = PackParam(target); QueryID idPacked = PackParam(id); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateBeginQuery(context, angle::EntryPoint::GLBeginQuery, targetPacked, idPacked)); if (isCallValid) { context->beginQuery(targetPacked, idPacked); } ANGLE_CAPTURE_GL(BeginQuery, isCallValid, context, targetPacked, idPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BeginTransformFeedback(GLenum primitiveMode) { Context *context = GetValidGlobalContext(); EVENT(context, GLBeginTransformFeedback, "context = %d, primitiveMode = %s", CID(context), GLenumToString(GLESEnum::PrimitiveType, primitiveMode)); if (context) { PrimitiveMode primitiveModePacked = PackParam(primitiveMode); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateBeginTransformFeedback(context, angle::EntryPoint::GLBeginTransformFeedback, primitiveModePacked)); if (isCallValid) { context->beginTransformFeedback(primitiveModePacked); } ANGLE_CAPTURE_GL(BeginTransformFeedback, isCallValid, context, primitiveModePacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BindBufferBase(GLenum target, GLuint index, GLuint buffer) { Context *context = GetValidGlobalContext(); EVENT(context, GLBindBufferBase, "context = %d, target = %s, index = %u, buffer = %u", CID(context), GLenumToString(GLESEnum::BufferTargetARB, target), index, buffer); if (context) { BufferBinding targetPacked = PackParam(target); BufferID bufferPacked = PackParam(buffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateBindBufferBase(context, angle::EntryPoint::GLBindBufferBase, targetPacked, index, bufferPacked)); if (isCallValid) { context->bindBufferBase(targetPacked, index, bufferPacked); } ANGLE_CAPTURE_GL(BindBufferBase, isCallValid, context, targetPacked, index, bufferPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { Context *context = GetValidGlobalContext(); EVENT(context, GLBindBufferRange, "context = %d, target = %s, index = %u, buffer = %u, offset = %llu, size = %llu", CID(context), GLenumToString(GLESEnum::BufferTargetARB, target), index, buffer, static_cast(offset), static_cast(size)); if (context) { BufferBinding targetPacked = PackParam(target); BufferID bufferPacked = PackParam(buffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateBindBufferRange(context, angle::EntryPoint::GLBindBufferRange, targetPacked, index, bufferPacked, offset, size)); if (isCallValid) { context->bindBufferRange(targetPacked, index, bufferPacked, offset, size); } ANGLE_CAPTURE_GL(BindBufferRange, isCallValid, context, targetPacked, index, bufferPacked, offset, size); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BindSampler(GLuint unit, GLuint sampler) { Context *context = GetValidGlobalContext(); EVENT(context, GLBindSampler, "context = %d, unit = %u, sampler = %u", CID(context), unit, sampler); if (context) { SamplerID samplerPacked = PackParam(sampler); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateBindSampler(context, angle::EntryPoint::GLBindSampler, unit, samplerPacked)); if (isCallValid) { context->bindSampler(unit, samplerPacked); } ANGLE_CAPTURE_GL(BindSampler, isCallValid, context, unit, samplerPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BindTransformFeedback(GLenum target, GLuint id) { Context *context = GetValidGlobalContext(); EVENT(context, GLBindTransformFeedback, "context = %d, target = %s, id = %u", CID(context), GLenumToString(GLESEnum::BindTransformFeedbackTarget, target), id); if (context) { TransformFeedbackID idPacked = PackParam(id); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateBindTransformFeedback(context, angle::EntryPoint::GLBindTransformFeedback, target, idPacked)); if (isCallValid) { context->bindTransformFeedback(target, idPacked); } ANGLE_CAPTURE_GL(BindTransformFeedback, isCallValid, context, target, idPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BindVertexArray(GLuint array) { Context *context = GetValidGlobalContext(); EVENT(context, GLBindVertexArray, "context = %d, array = %u", CID(context), array); if (context) { VertexArrayID arrayPacked = PackParam(array); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateBindVertexArray(context, angle::EntryPoint::GLBindVertexArray, arrayPacked)); if (isCallValid) { context->bindVertexArray(arrayPacked); } ANGLE_CAPTURE_GL(BindVertexArray, isCallValid, context, arrayPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { Context *context = GetValidGlobalContext(); EVENT(context, GLBlitFramebuffer, "context = %d, srcX0 = %d, srcY0 = %d, srcX1 = %d, srcY1 = %d, dstX0 = %d, dstY0 = %d, " "dstX1 = %d, dstY1 = %d, mask = %s, filter = %s", CID(context), srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, GLbitfieldToString(GLESEnum::ClearBufferMask, mask).c_str(), GLenumToString(GLESEnum::BlitFramebufferFilter, filter)); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateBlitFramebuffer(context, angle::EntryPoint::GLBlitFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)); if (isCallValid) { context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } ANGLE_CAPTURE_GL(BlitFramebuffer, isCallValid, context, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { Context *context = GetValidGlobalContext(); EVENT(context, GLClearBufferfi, "context = %d, buffer = %s, drawbuffer = %d, depth = %f, stencil = %d", CID(context), GLenumToString(GLESEnum::Buffer, buffer), drawbuffer, depth, stencil); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateClearBufferfi(context, angle::EntryPoint::GLClearBufferfi, buffer, drawbuffer, depth, stencil)); if (isCallValid) { context->clearBufferfi(buffer, drawbuffer, depth, stencil); } ANGLE_CAPTURE_GL(ClearBufferfi, isCallValid, context, buffer, drawbuffer, depth, stencil); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLClearBufferfv, "context = %d, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLESEnum::Buffer, buffer), drawbuffer, (uintptr_t)value); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateClearBufferfv(context, angle::EntryPoint::GLClearBufferfv, buffer, drawbuffer, value)); if (isCallValid) { context->clearBufferfv(buffer, drawbuffer, value); } ANGLE_CAPTURE_GL(ClearBufferfv, isCallValid, context, buffer, drawbuffer, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLClearBufferiv, "context = %d, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLESEnum::Buffer, buffer), drawbuffer, (uintptr_t)value); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateClearBufferiv(context, angle::EntryPoint::GLClearBufferiv, buffer, drawbuffer, value)); if (isCallValid) { context->clearBufferiv(buffer, drawbuffer, value); } ANGLE_CAPTURE_GL(ClearBufferiv, isCallValid, context, buffer, drawbuffer, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLClearBufferuiv, "context = %d, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLESEnum::Buffer, buffer), drawbuffer, (uintptr_t)value); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateClearBufferuiv(context, angle::EntryPoint::GLClearBufferuiv, buffer, drawbuffer, value)); if (isCallValid) { context->clearBufferuiv(buffer, drawbuffer, value); } ANGLE_CAPTURE_GL(ClearBufferuiv, isCallValid, context, buffer, drawbuffer, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } GLenum GL_APIENTRY GL_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { Context *context = GetValidGlobalContext(); EVENT(context, GLClientWaitSync, "context = %d, sync = 0x%016" PRIxPTR ", flags = %s, timeout = %llu", CID(context), (uintptr_t)sync, GLbitfieldToString(GLESEnum::SyncObjectMask, flags).c_str(), static_cast(timeout)); GLenum returnValue; if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateClientWaitSync(context, angle::EntryPoint::GLClientWaitSync, sync, flags, timeout)); if (isCallValid) { returnValue = context->clientWaitSync(sync, flags, timeout); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE_GL(ClientWaitSync, isCallValid, context, sync, flags, timeout, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void GL_APIENTRY GL_CompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLCompressedTexImage3D, "context = %d, target = %s, level = %d, internalformat = %s, width = %d, height = %d, " "depth = %d, border = %d, imageSize = %d, data = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLESEnum::TextureTarget, target), level, GLenumToString(GLESEnum::InternalFormat, internalformat), width, height, depth, border, imageSize, (uintptr_t)data); if (context) { TextureTarget targetPacked = PackParam(target); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateCompressedTexImage3D(context, angle::EntryPoint::GLCompressedTexImage3D, targetPacked, level, internalformat, width, height, depth, border, imageSize, data)); if (isCallValid) { context->compressedTexImage3D(targetPacked, level, internalformat, width, height, depth, border, imageSize, data); } ANGLE_CAPTURE_GL(CompressedTexImage3D, isCallValid, context, targetPacked, level, internalformat, width, height, depth, border, imageSize, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLCompressedTexSubImage3D, "context = %d, target = %s, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width " "= %d, height = %d, depth = %d, format = %s, imageSize = %d, data = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLESEnum::TextureTarget, target), level, xoffset, yoffset, zoffset, width, height, depth, GLenumToString(GLESEnum::InternalFormat, format), imageSize, (uintptr_t)data); if (context) { TextureTarget targetPacked = PackParam(target); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateCompressedTexSubImage3D(context, angle::EntryPoint::GLCompressedTexSubImage3D, targetPacked, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)); if (isCallValid) { context->compressedTexSubImage3D(targetPacked, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } ANGLE_CAPTURE_GL(CompressedTexSubImage3D, isCallValid, context, targetPacked, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { Context *context = GetValidGlobalContext(); EVENT(context, GLCopyBufferSubData, "context = %d, readTarget = %s, writeTarget = %s, readOffset = %llu, writeOffset = %llu, " "size = %llu", CID(context), GLenumToString(GLESEnum::CopyBufferSubDataTarget, readTarget), GLenumToString(GLESEnum::CopyBufferSubDataTarget, writeTarget), static_cast(readOffset), static_cast(writeOffset), static_cast(size)); if (context) { BufferBinding readTargetPacked = PackParam(readTarget); BufferBinding writeTargetPacked = PackParam(writeTarget); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateCopyBufferSubData( context, angle::EntryPoint::GLCopyBufferSubData, readTargetPacked, writeTargetPacked, readOffset, writeOffset, size)); if (isCallValid) { context->copyBufferSubData(readTargetPacked, writeTargetPacked, readOffset, writeOffset, size); } ANGLE_CAPTURE_GL(CopyBufferSubData, isCallValid, context, readTargetPacked, writeTargetPacked, readOffset, writeOffset, size); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_CopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { Context *context = GetValidGlobalContext(); EVENT(context, GLCopyTexSubImage3D, "context = %d, target = %s, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, x = " "%d, y = %d, width = %d, height = %d", CID(context), GLenumToString(GLESEnum::TextureTarget, target), level, xoffset, yoffset, zoffset, x, y, width, height); if (context) { TextureTarget targetPacked = PackParam(target); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateCopyTexSubImage3D( context, angle::EntryPoint::GLCopyTexSubImage3D, targetPacked, level, xoffset, yoffset, zoffset, x, y, width, height)); if (isCallValid) { context->copyTexSubImage3D(targetPacked, level, xoffset, yoffset, zoffset, x, y, width, height); } ANGLE_CAPTURE_GL(CopyTexSubImage3D, isCallValid, context, targetPacked, level, xoffset, yoffset, zoffset, x, y, width, height); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DeleteQueries(GLsizei n, const GLuint *ids) { Context *context = GetValidGlobalContext(); EVENT(context, GLDeleteQueries, "context = %d, n = %d, ids = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)ids); if (context) { const QueryID *idsPacked = PackParam(ids); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateDeleteQueries(context, angle::EntryPoint::GLDeleteQueries, n, idsPacked)); if (isCallValid) { context->deleteQueries(n, idsPacked); } ANGLE_CAPTURE_GL(DeleteQueries, isCallValid, context, n, idsPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DeleteSamplers(GLsizei count, const GLuint *samplers) { Context *context = GetValidGlobalContext(); EVENT(context, GLDeleteSamplers, "context = %d, count = %d, samplers = 0x%016" PRIxPTR "", CID(context), count, (uintptr_t)samplers); if (context) { const SamplerID *samplersPacked = PackParam(samplers); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateDeleteSamplers(context, angle::EntryPoint::GLDeleteSamplers, count, samplersPacked)); if (isCallValid) { context->deleteSamplers(count, samplersPacked); } ANGLE_CAPTURE_GL(DeleteSamplers, isCallValid, context, count, samplersPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DeleteSync(GLsync sync) { Context *context = GetValidGlobalContext(); EVENT(context, GLDeleteSync, "context = %d, sync = 0x%016" PRIxPTR "", CID(context), (uintptr_t)sync); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateDeleteSync(context, angle::EntryPoint::GLDeleteSync, sync)); if (isCallValid) { context->deleteSync(sync); } ANGLE_CAPTURE_GL(DeleteSync, isCallValid, context, sync); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DeleteTransformFeedbacks(GLsizei n, const GLuint *ids) { Context *context = GetValidGlobalContext(); EVENT(context, GLDeleteTransformFeedbacks, "context = %d, n = %d, ids = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)ids); if (context) { const TransformFeedbackID *idsPacked = PackParam(ids); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateDeleteTransformFeedbacks( context, angle::EntryPoint::GLDeleteTransformFeedbacks, n, idsPacked)); if (isCallValid) { context->deleteTransformFeedbacks(n, idsPacked); } ANGLE_CAPTURE_GL(DeleteTransformFeedbacks, isCallValid, context, n, idsPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DeleteVertexArrays(GLsizei n, const GLuint *arrays) { Context *context = GetValidGlobalContext(); EVENT(context, GLDeleteVertexArrays, "context = %d, n = %d, arrays = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)arrays); if (context) { const VertexArrayID *arraysPacked = PackParam(arrays); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateDeleteVertexArrays( context, angle::EntryPoint::GLDeleteVertexArrays, n, arraysPacked)); if (isCallValid) { context->deleteVertexArrays(n, arraysPacked); } ANGLE_CAPTURE_GL(DeleteVertexArrays, isCallValid, context, n, arraysPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) { Context *context = GetValidGlobalContext(); EVENT(context, GLDrawArraysInstanced, "context = %d, mode = %s, first = %d, count = %d, instancecount = %d", CID(context), GLenumToString(GLESEnum::PrimitiveType, mode), first, count, instancecount); if (context) { PrimitiveMode modePacked = PackParam(mode); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateDrawArraysInstanced(context, angle::EntryPoint::GLDrawArraysInstanced, modePacked, first, count, instancecount)); if (isCallValid) { context->drawArraysInstanced(modePacked, first, count, instancecount); } ANGLE_CAPTURE_GL(DrawArraysInstanced, isCallValid, context, modePacked, first, count, instancecount); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DrawBuffers(GLsizei n, const GLenum *bufs) { Context *context = GetValidGlobalContext(); EVENT(context, GLDrawBuffers, "context = %d, n = %d, bufs = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)bufs); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateDrawBuffers(context, angle::EntryPoint::GLDrawBuffers, n, bufs)); if (isCallValid) { context->drawBuffers(n, bufs); } ANGLE_CAPTURE_GL(DrawBuffers, isCallValid, context, n, bufs); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount) { Context *context = GetValidGlobalContext(); EVENT(context, GLDrawElementsInstanced, "context = %d, mode = %s, count = %d, type = %s, indices = 0x%016" PRIxPTR ", instancecount = %d", CID(context), GLenumToString(GLESEnum::PrimitiveType, mode), count, GLenumToString(GLESEnum::DrawElementsType, type), (uintptr_t)indices, instancecount); if (context) { PrimitiveMode modePacked = PackParam(mode); DrawElementsType typePacked = PackParam(type); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateDrawElementsInstanced(context, angle::EntryPoint::GLDrawElementsInstanced, modePacked, count, typePacked, indices, instancecount)); if (isCallValid) { context->drawElementsInstanced(modePacked, count, typePacked, indices, instancecount); } ANGLE_CAPTURE_GL(DrawElementsInstanced, isCallValid, context, modePacked, count, typePacked, indices, instancecount); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) { Context *context = GetValidGlobalContext(); EVENT(context, GLDrawRangeElements, "context = %d, mode = %s, start = %u, end = %u, count = %d, type = %s, indices = " "0x%016" PRIxPTR "", CID(context), GLenumToString(GLESEnum::PrimitiveType, mode), start, end, count, GLenumToString(GLESEnum::DrawElementsType, type), (uintptr_t)indices); if (context) { PrimitiveMode modePacked = PackParam(mode); DrawElementsType typePacked = PackParam(type); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateDrawRangeElements(context, angle::EntryPoint::GLDrawRangeElements, modePacked, start, end, count, typePacked, indices)); if (isCallValid) { context->drawRangeElements(modePacked, start, end, count, typePacked, indices); } ANGLE_CAPTURE_GL(DrawRangeElements, isCallValid, context, modePacked, start, end, count, typePacked, indices); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_EndQuery(GLenum target) { Context *context = GetValidGlobalContext(); EVENT(context, GLEndQuery, "context = %d, target = %s", CID(context), GLenumToString(GLESEnum::QueryTarget, target)); if (context) { QueryType targetPacked = PackParam(target); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateEndQuery(context, angle::EntryPoint::GLEndQuery, targetPacked)); if (isCallValid) { context->endQuery(targetPacked); } ANGLE_CAPTURE_GL(EndQuery, isCallValid, context, targetPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_EndTransformFeedback() { Context *context = GetValidGlobalContext(); EVENT(context, GLEndTransformFeedback, "context = %d", CID(context)); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateEndTransformFeedback(context, angle::EntryPoint::GLEndTransformFeedback)); if (isCallValid) { context->endTransformFeedback(); } ANGLE_CAPTURE_GL(EndTransformFeedback, isCallValid, context); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } GLsync GL_APIENTRY GL_FenceSync(GLenum condition, GLbitfield flags) { Context *context = GetValidGlobalContext(); EVENT(context, GLFenceSync, "context = %d, condition = %s, flags = %s", CID(context), GLenumToString(GLESEnum::SyncCondition, condition), GLbitfieldToString(GLESEnum::SyncBehaviorFlags, flags).c_str()); GLsync returnValue; if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateFenceSync(context, angle::EntryPoint::GLFenceSync, condition, flags)); if (isCallValid) { returnValue = context->fenceSync(condition, flags); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE_GL(FenceSync, isCallValid, context, condition, flags, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void GL_APIENTRY GL_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) { Context *context = GetValidGlobalContext(); EVENT(context, GLFlushMappedBufferRange, "context = %d, target = %s, offset = %llu, length = %llu", CID(context), GLenumToString(GLESEnum::BufferTargetARB, target), static_cast(offset), static_cast(length)); if (context) { BufferBinding targetPacked = PackParam(target); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateFlushMappedBufferRange(context, angle::EntryPoint::GLFlushMappedBufferRange, targetPacked, offset, length)); if (isCallValid) { context->flushMappedBufferRange(targetPacked, offset, length); } ANGLE_CAPTURE_GL(FlushMappedBufferRange, isCallValid, context, targetPacked, offset, length); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { Context *context = GetValidGlobalContext(); EVENT(context, GLFramebufferTextureLayer, "context = %d, target = %s, attachment = %s, texture = %u, level = %d, layer = %d", CID(context), GLenumToString(GLESEnum::FramebufferTarget, target), GLenumToString(GLESEnum::FramebufferAttachment, attachment), texture, level, layer); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateFramebufferTextureLayer(context, angle::EntryPoint::GLFramebufferTextureLayer, target, attachment, texturePacked, level, layer)); if (isCallValid) { context->framebufferTextureLayer(target, attachment, texturePacked, level, layer); } ANGLE_CAPTURE_GL(FramebufferTextureLayer, isCallValid, context, target, attachment, texturePacked, level, layer); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GenQueries(GLsizei n, GLuint *ids) { Context *context = GetValidGlobalContext(); EVENT(context, GLGenQueries, "context = %d, n = %d, ids = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)ids); if (context) { QueryID *idsPacked = PackParam(ids); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGenQueries(context, angle::EntryPoint::GLGenQueries, n, idsPacked)); if (isCallValid) { context->genQueries(n, idsPacked); } ANGLE_CAPTURE_GL(GenQueries, isCallValid, context, n, idsPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GenSamplers(GLsizei count, GLuint *samplers) { Context *context = GetValidGlobalContext(); EVENT(context, GLGenSamplers, "context = %d, count = %d, samplers = 0x%016" PRIxPTR "", CID(context), count, (uintptr_t)samplers); if (context) { SamplerID *samplersPacked = PackParam(samplers); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGenSamplers(context, angle::EntryPoint::GLGenSamplers, count, samplersPacked)); if (isCallValid) { context->genSamplers(count, samplersPacked); } ANGLE_CAPTURE_GL(GenSamplers, isCallValid, context, count, samplersPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GenTransformFeedbacks(GLsizei n, GLuint *ids) { Context *context = GetValidGlobalContext(); EVENT(context, GLGenTransformFeedbacks, "context = %d, n = %d, ids = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)ids); if (context) { TransformFeedbackID *idsPacked = PackParam(ids); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGenTransformFeedbacks( context, angle::EntryPoint::GLGenTransformFeedbacks, n, idsPacked)); if (isCallValid) { context->genTransformFeedbacks(n, idsPacked); } ANGLE_CAPTURE_GL(GenTransformFeedbacks, isCallValid, context, n, idsPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GenVertexArrays(GLsizei n, GLuint *arrays) { Context *context = GetValidGlobalContext(); EVENT(context, GLGenVertexArrays, "context = %d, n = %d, arrays = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)arrays); if (context) { VertexArrayID *arraysPacked = PackParam(arrays); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGenVertexArrays(context, angle::EntryPoint::GLGenVertexArrays, n, arraysPacked)); if (isCallValid) { context->genVertexArrays(n, arraysPacked); } ANGLE_CAPTURE_GL(GenVertexArrays, isCallValid, context, n, arraysPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) { Context *context = GetValidGlobalContext(); EVENT( context, GLGetActiveUniformBlockName, "context = %d, program = %u, uniformBlockIndex = %u, bufSize = %d, length = 0x%016" PRIxPTR ", uniformBlockName = 0x%016" PRIxPTR "", CID(context), program, uniformBlockIndex, bufSize, (uintptr_t)length, (uintptr_t)uniformBlockName); if (context) { ShaderProgramID programPacked = PackParam(program); UniformBlockIndex uniformBlockIndexPacked = PackParam(uniformBlockIndex); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetActiveUniformBlockName( context, angle::EntryPoint::GLGetActiveUniformBlockName, programPacked, uniformBlockIndexPacked, bufSize, length, uniformBlockName)); if (isCallValid) { context->getActiveUniformBlockName(programPacked, uniformBlockIndexPacked, bufSize, length, uniformBlockName); } ANGLE_CAPTURE_GL(GetActiveUniformBlockName, isCallValid, context, programPacked, uniformBlockIndexPacked, bufSize, length, uniformBlockName); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetActiveUniformBlockiv, "context = %d, program = %u, uniformBlockIndex = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), program, uniformBlockIndex, GLenumToString(GLESEnum::UniformBlockPName, pname), (uintptr_t)params); if (context) { ShaderProgramID programPacked = PackParam(program); UniformBlockIndex uniformBlockIndexPacked = PackParam(uniformBlockIndex); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetActiveUniformBlockiv( context, angle::EntryPoint::GLGetActiveUniformBlockiv, programPacked, uniformBlockIndexPacked, pname, params)); if (isCallValid) { context->getActiveUniformBlockiv(programPacked, uniformBlockIndexPacked, pname, params); } ANGLE_CAPTURE_GL(GetActiveUniformBlockiv, isCallValid, context, programPacked, uniformBlockIndexPacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetActiveUniformsiv, "context = %d, program = %u, uniformCount = %d, uniformIndices = 0x%016" PRIxPTR ", pname = %s, params = 0x%016" PRIxPTR "", CID(context), program, uniformCount, (uintptr_t)uniformIndices, GLenumToString(GLESEnum::UniformPName, pname), (uintptr_t)params); if (context) { ShaderProgramID programPacked = PackParam(program); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetActiveUniformsiv( context, angle::EntryPoint::GLGetActiveUniformsiv, programPacked, uniformCount, uniformIndices, pname, params)); if (isCallValid) { context->getActiveUniformsiv(programPacked, uniformCount, uniformIndices, pname, params); } ANGLE_CAPTURE_GL(GetActiveUniformsiv, isCallValid, context, programPacked, uniformCount, uniformIndices, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetBufferParameteri64v, "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLESEnum::BufferTargetARB, target), GLenumToString(GLESEnum::AllEnums, pname), (uintptr_t)params); if (context) { BufferBinding targetPacked = PackParam(target); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetBufferParameteri64v(context, angle::EntryPoint::GLGetBufferParameteri64v, targetPacked, pname, params)); if (isCallValid) { context->getBufferParameteri64v(targetPacked, pname, params); } ANGLE_CAPTURE_GL(GetBufferParameteri64v, isCallValid, context, targetPacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetBufferPointerv(GLenum target, GLenum pname, void **params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetBufferPointerv, "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLESEnum::BufferTargetARB, target), GLenumToString(GLESEnum::AllEnums, pname), (uintptr_t)params); if (context) { BufferBinding targetPacked = PackParam(target); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetBufferPointerv(context, angle::EntryPoint::GLGetBufferPointerv, targetPacked, pname, params)); if (isCallValid) { context->getBufferPointerv(targetPacked, pname, params); } ANGLE_CAPTURE_GL(GetBufferPointerv, isCallValid, context, targetPacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } GLint GL_APIENTRY GL_GetFragDataLocation(GLuint program, const GLchar *name) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetFragDataLocation, "context = %d, program = %u, name = 0x%016" PRIxPTR "", CID(context), program, (uintptr_t)name); GLint returnValue; if (context) { ShaderProgramID programPacked = PackParam(program); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetFragDataLocation(context, angle::EntryPoint::GLGetFragDataLocation, programPacked, name)); if (isCallValid) { returnValue = context->getFragDataLocation(programPacked, name); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE_GL(GetFragDataLocation, isCallValid, context, programPacked, name, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void GL_APIENTRY GL_GetInteger64i_v(GLenum target, GLuint index, GLint64 *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetInteger64i_v, "context = %d, target = %s, index = %u, data = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLESEnum::GetPName, target), index, (uintptr_t)data); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetInteger64i_v(context, angle::EntryPoint::GLGetInteger64i_v, target, index, data)); if (isCallValid) { context->getInteger64i_v(target, index, data); } ANGLE_CAPTURE_GL(GetInteger64i_v, isCallValid, context, target, index, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetInteger64v(GLenum pname, GLint64 *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetInteger64v, "context = %d, pname = %s, data = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLESEnum::GetPName, pname), (uintptr_t)data); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetInteger64v(context, angle::EntryPoint::GLGetInteger64v, pname, data)); if (isCallValid) { context->getInteger64v(pname, data); } ANGLE_CAPTURE_GL(GetInteger64v, isCallValid, context, pname, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetIntegeri_v(GLenum target, GLuint index, GLint *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetIntegeri_v, "context = %d, target = %s, index = %u, data = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLESEnum::GetPName, target), index, (uintptr_t)data); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetIntegeri_v(context, angle::EntryPoint::GLGetIntegeri_v, target, index, data)); if (isCallValid) { context->getIntegeri_v(target, index, data); } ANGLE_CAPTURE_GL(GetIntegeri_v, isCallValid, context, target, index, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetInternalformativ, "context = %d, target = %s, internalformat = %s, pname = %s, count = %d, params = " "0x%016" PRIxPTR "", CID(context), GLenumToString(GLESEnum::TextureTarget, target), GLenumToString(GLESEnum::InternalFormat, internalformat), GLenumToString(GLESEnum::InternalFormatPName, pname), count, (uintptr_t)params); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetInternalformativ(context, angle::EntryPoint::GLGetInternalformativ, target, internalformat, pname, count, params)); if (isCallValid) { context->getInternalformativ(target, internalformat, pname, count, params); } ANGLE_CAPTURE_GL(GetInternalformativ, isCallValid, context, target, internalformat, pname, count, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetProgramBinary, "context = %d, program = %u, bufSize = %d, length = 0x%016" PRIxPTR ", binaryFormat = 0x%016" PRIxPTR ", binary = 0x%016" PRIxPTR "", CID(context), program, bufSize, (uintptr_t)length, (uintptr_t)binaryFormat, (uintptr_t)binary); if (context) { ShaderProgramID programPacked = PackParam(program); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetProgramBinary(context, angle::EntryPoint::GLGetProgramBinary, programPacked, bufSize, length, binaryFormat, binary)); if (isCallValid) { context->getProgramBinary(programPacked, bufSize, length, binaryFormat, binary); } ANGLE_CAPTURE_GL(GetProgramBinary, isCallValid, context, programPacked, bufSize, length, binaryFormat, binary); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetQueryObjectuiv, "context = %d, id = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), id, GLenumToString(GLESEnum::QueryObjectParameterName, pname), (uintptr_t)params); if (context) { QueryID idPacked = PackParam(id); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetQueryObjectuiv(context, angle::EntryPoint::GLGetQueryObjectuiv, idPacked, pname, params)); if (isCallValid) { context->getQueryObjectuiv(idPacked, pname, params); } ANGLE_CAPTURE_GL(GetQueryObjectuiv, isCallValid, context, idPacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetQueryiv(GLenum target, GLenum pname, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetQueryiv, "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLESEnum::QueryTarget, target), GLenumToString(GLESEnum::QueryParameterName, pname), (uintptr_t)params); if (context) { QueryType targetPacked = PackParam(target); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetQueryiv(context, angle::EntryPoint::GLGetQueryiv, targetPacked, pname, params)); if (isCallValid) { context->getQueryiv(targetPacked, pname, params); } ANGLE_CAPTURE_GL(GetQueryiv, isCallValid, context, targetPacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetSamplerParameterfv, "context = %d, sampler = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), sampler, GLenumToString(GLESEnum::SamplerParameterF, pname), (uintptr_t)params); if (context) { SamplerID samplerPacked = PackParam(sampler); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetSamplerParameterfv(context, angle::EntryPoint::GLGetSamplerParameterfv, samplerPacked, pname, params)); if (isCallValid) { context->getSamplerParameterfv(samplerPacked, pname, params); } ANGLE_CAPTURE_GL(GetSamplerParameterfv, isCallValid, context, samplerPacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetSamplerParameteriv, "context = %d, sampler = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), sampler, GLenumToString(GLESEnum::SamplerParameterI, pname), (uintptr_t)params); if (context) { SamplerID samplerPacked = PackParam(sampler); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetSamplerParameteriv(context, angle::EntryPoint::GLGetSamplerParameteriv, samplerPacked, pname, params)); if (isCallValid) { context->getSamplerParameteriv(samplerPacked, pname, params); } ANGLE_CAPTURE_GL(GetSamplerParameteriv, isCallValid, context, samplerPacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } const GLubyte *GL_APIENTRY GL_GetStringi(GLenum name, GLuint index) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetStringi, "context = %d, name = %s, index = %u", CID(context), GLenumToString(GLESEnum::StringName, name), index); const GLubyte *returnValue; if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetStringi(context, angle::EntryPoint::GLGetStringi, name, index)); if (isCallValid) { returnValue = context->getStringi(name, index); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE_GL(GetStringi, isCallValid, context, name, index, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void GL_APIENTRY GL_GetSynciv(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values) { Context *context = GetGlobalContext(); EVENT(context, GLGetSynciv, "context = %d, sync = 0x%016" PRIxPTR ", pname = %s, count = %d, length = 0x%016" PRIxPTR ", values = 0x%016" PRIxPTR "", CID(context), (uintptr_t)sync, GLenumToString(GLESEnum::SyncParameterName, pname), count, (uintptr_t)length, (uintptr_t)values); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetSynciv(context, angle::EntryPoint::GLGetSynciv, sync, pname, count, length, values)); if (isCallValid) { context->getSynciv(sync, pname, count, length, values); } ANGLE_CAPTURE_GL(GetSynciv, isCallValid, context, sync, pname, count, length, values); } else {} } void GL_APIENTRY GL_GetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetTransformFeedbackVarying, "context = %d, program = %u, index = %u, bufSize = %d, length = 0x%016" PRIxPTR ", size = 0x%016" PRIxPTR ", type = 0x%016" PRIxPTR ", name = 0x%016" PRIxPTR "", CID(context), program, index, bufSize, (uintptr_t)length, (uintptr_t)size, (uintptr_t)type, (uintptr_t)name); if (context) { ShaderProgramID programPacked = PackParam(program); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetTransformFeedbackVarying( context, angle::EntryPoint::GLGetTransformFeedbackVarying, programPacked, index, bufSize, length, size, type, name)); if (isCallValid) { context->getTransformFeedbackVarying(programPacked, index, bufSize, length, size, type, name); } ANGLE_CAPTURE_GL(GetTransformFeedbackVarying, isCallValid, context, programPacked, index, bufSize, length, size, type, name); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } GLuint GL_APIENTRY GL_GetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetUniformBlockIndex, "context = %d, program = %u, uniformBlockName = 0x%016" PRIxPTR "", CID(context), program, (uintptr_t)uniformBlockName); GLuint returnValue; if (context) { ShaderProgramID programPacked = PackParam(program); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetUniformBlockIndex(context, angle::EntryPoint::GLGetUniformBlockIndex, programPacked, uniformBlockName)); if (isCallValid) { returnValue = context->getUniformBlockIndex(programPacked, uniformBlockName); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE_GL(GetUniformBlockIndex, isCallValid, context, programPacked, uniformBlockName, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void GL_APIENTRY GL_GetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetUniformIndices, "context = %d, program = %u, uniformCount = %d, uniformNames = 0x%016" PRIxPTR ", uniformIndices = 0x%016" PRIxPTR "", CID(context), program, uniformCount, (uintptr_t)uniformNames, (uintptr_t)uniformIndices); if (context) { ShaderProgramID programPacked = PackParam(program); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetUniformIndices(context, angle::EntryPoint::GLGetUniformIndices, programPacked, uniformCount, uniformNames, uniformIndices)); if (isCallValid) { context->getUniformIndices(programPacked, uniformCount, uniformNames, uniformIndices); } ANGLE_CAPTURE_GL(GetUniformIndices, isCallValid, context, programPacked, uniformCount, uniformNames, uniformIndices); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetUniformuiv(GLuint program, GLint location, GLuint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetUniformuiv, "context = %d, program = %u, location = %d, params = 0x%016" PRIxPTR "", CID(context), program, location, (uintptr_t)params); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetUniformuiv(context, angle::EntryPoint::GLGetUniformuiv, programPacked, locationPacked, params)); if (isCallValid) { context->getUniformuiv(programPacked, locationPacked, params); } ANGLE_CAPTURE_GL(GetUniformuiv, isCallValid, context, programPacked, locationPacked, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetVertexAttribIiv, "context = %d, index = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), index, GLenumToString(GLESEnum::VertexAttribEnum, pname), (uintptr_t)params); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetVertexAttribIiv(context, angle::EntryPoint::GLGetVertexAttribIiv, index, pname, params)); if (isCallValid) { context->getVertexAttribIiv(index, pname, params); } ANGLE_CAPTURE_GL(GetVertexAttribIiv, isCallValid, context, index, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetVertexAttribIuiv, "context = %d, index = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), index, GLenumToString(GLESEnum::VertexAttribEnum, pname), (uintptr_t)params); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetVertexAttribIuiv(context, angle::EntryPoint::GLGetVertexAttribIuiv, index, pname, params)); if (isCallValid) { context->getVertexAttribIuiv(index, pname, params); } ANGLE_CAPTURE_GL(GetVertexAttribIuiv, isCallValid, context, index, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_InvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments) { Context *context = GetValidGlobalContext(); EVENT(context, GLInvalidateFramebuffer, "context = %d, target = %s, numAttachments = %d, attachments = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLESEnum::FramebufferTarget, target), numAttachments, (uintptr_t)attachments); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateInvalidateFramebuffer(context, angle::EntryPoint::GLInvalidateFramebuffer, target, numAttachments, attachments)); if (isCallValid) { context->invalidateFramebuffer(target, numAttachments, attachments); } ANGLE_CAPTURE_GL(InvalidateFramebuffer, isCallValid, context, target, numAttachments, attachments); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) { Context *context = GetValidGlobalContext(); EVENT(context, GLInvalidateSubFramebuffer, "context = %d, target = %s, numAttachments = %d, attachments = 0x%016" PRIxPTR ", x = %d, y = %d, width = %d, height = %d", CID(context), GLenumToString(GLESEnum::FramebufferTarget, target), numAttachments, (uintptr_t)attachments, x, y, width, height); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateInvalidateSubFramebuffer( context, angle::EntryPoint::GLInvalidateSubFramebuffer, target, numAttachments, attachments, x, y, width, height)); if (isCallValid) { context->invalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height); } ANGLE_CAPTURE_GL(InvalidateSubFramebuffer, isCallValid, context, target, numAttachments, attachments, x, y, width, height); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } GLboolean GL_APIENTRY GL_IsQuery(GLuint id) { Context *context = GetValidGlobalContext(); EVENT(context, GLIsQuery, "context = %d, id = %u", CID(context), id); GLboolean returnValue; if (context) { QueryID idPacked = PackParam(id); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateIsQuery(context, angle::EntryPoint::GLIsQuery, idPacked)); if (isCallValid) { returnValue = context->isQuery(idPacked); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE_GL(IsQuery, isCallValid, context, idPacked, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } GLboolean GL_APIENTRY GL_IsSampler(GLuint sampler) { Context *context = GetValidGlobalContext(); EVENT(context, GLIsSampler, "context = %d, sampler = %u", CID(context), sampler); GLboolean returnValue; if (context) { SamplerID samplerPacked = PackParam(sampler); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateIsSampler(context, angle::EntryPoint::GLIsSampler, samplerPacked)); if (isCallValid) { returnValue = context->isSampler(samplerPacked); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE_GL(IsSampler, isCallValid, context, samplerPacked, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } GLboolean GL_APIENTRY GL_IsSync(GLsync sync) { Context *context = GetValidGlobalContext(); EVENT(context, GLIsSync, "context = %d, sync = 0x%016" PRIxPTR "", CID(context), (uintptr_t)sync); GLboolean returnValue; if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateIsSync(context, angle::EntryPoint::GLIsSync, sync)); if (isCallValid) { returnValue = context->isSync(sync); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE_GL(IsSync, isCallValid, context, sync, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } GLboolean GL_APIENTRY GL_IsTransformFeedback(GLuint id) { Context *context = GetValidGlobalContext(); EVENT(context, GLIsTransformFeedback, "context = %d, id = %u", CID(context), id); GLboolean returnValue; if (context) { TransformFeedbackID idPacked = PackParam(id); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateIsTransformFeedback( context, angle::EntryPoint::GLIsTransformFeedback, idPacked)); if (isCallValid) { returnValue = context->isTransformFeedback(idPacked); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE_GL(IsTransformFeedback, isCallValid, context, idPacked, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } GLboolean GL_APIENTRY GL_IsVertexArray(GLuint array) { Context *context = GetValidGlobalContext(); EVENT(context, GLIsVertexArray, "context = %d, array = %u", CID(context), array); GLboolean returnValue; if (context) { VertexArrayID arrayPacked = PackParam(array); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateIsVertexArray(context, angle::EntryPoint::GLIsVertexArray, arrayPacked)); if (isCallValid) { returnValue = context->isVertexArray(arrayPacked); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE_GL(IsVertexArray, isCallValid, context, arrayPacked, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void *GL_APIENTRY GL_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) { Context *context = GetValidGlobalContext(); EVENT(context, GLMapBufferRange, "context = %d, target = %s, offset = %llu, length = %llu, access = %s", CID(context), GLenumToString(GLESEnum::BufferTargetARB, target), static_cast(offset), static_cast(length), GLbitfieldToString(GLESEnum::MapBufferAccessMask, access).c_str()); void *returnValue; if (context) { BufferBinding targetPacked = PackParam(target); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateMapBufferRange(context, angle::EntryPoint::GLMapBufferRange, targetPacked, offset, length, access)); if (isCallValid) { returnValue = context->mapBufferRange(targetPacked, offset, length, access); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE_GL(MapBufferRange, isCallValid, context, targetPacked, offset, length, access, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void GL_APIENTRY GL_PauseTransformFeedback() { Context *context = GetValidGlobalContext(); EVENT(context, GLPauseTransformFeedback, "context = %d", CID(context)); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidatePauseTransformFeedback(context, angle::EntryPoint::GLPauseTransformFeedback)); if (isCallValid) { context->pauseTransformFeedback(); } ANGLE_CAPTURE_GL(PauseTransformFeedback, isCallValid, context); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramBinary, "context = %d, program = %u, binaryFormat = %s, binary = 0x%016" PRIxPTR ", length = %d", CID(context), program, GLenumToString(GLESEnum::AllEnums, binaryFormat), (uintptr_t)binary, length); if (context) { ShaderProgramID programPacked = PackParam(program); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateProgramBinary(context, angle::EntryPoint::GLProgramBinary, programPacked, binaryFormat, binary, length)); if (isCallValid) { context->programBinary(programPacked, binaryFormat, binary, length); } ANGLE_CAPTURE_GL(ProgramBinary, isCallValid, context, programPacked, binaryFormat, binary, length); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramParameteri(GLuint program, GLenum pname, GLint value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramParameteri, "context = %d, program = %u, pname = %s, value = %d", CID(context), program, GLenumToString(GLESEnum::ProgramParameterPName, pname), value); if (context) { ShaderProgramID programPacked = PackParam(program); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateProgramParameteri(context, angle::EntryPoint::GLProgramParameteri, programPacked, pname, value)); if (isCallValid) { context->programParameteri(programPacked, pname, value); } ANGLE_CAPTURE_GL(ProgramParameteri, isCallValid, context, programPacked, pname, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ReadBuffer(GLenum src) { Context *context = GetValidGlobalContext(); EVENT(context, GLReadBuffer, "context = %d, src = %s", CID(context), GLenumToString(GLESEnum::ReadBufferMode, src)); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateReadBuffer(context, angle::EntryPoint::GLReadBuffer, src)); if (isCallValid) { context->readBuffer(src); } ANGLE_CAPTURE_GL(ReadBuffer, isCallValid, context, src); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { Context *context = GetValidGlobalContext(); EVENT(context, GLRenderbufferStorageMultisample, "context = %d, target = %s, samples = %d, internalformat = %s, width = %d, height = %d", CID(context), GLenumToString(GLESEnum::RenderbufferTarget, target), samples, GLenumToString(GLESEnum::InternalFormat, internalformat), width, height); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateRenderbufferStorageMultisample( context, angle::EntryPoint::GLRenderbufferStorageMultisample, target, samples, internalformat, width, height)); if (isCallValid) { context->renderbufferStorageMultisample(target, samples, internalformat, width, height); } ANGLE_CAPTURE_GL(RenderbufferStorageMultisample, isCallValid, context, target, samples, internalformat, width, height); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ResumeTransformFeedback() { Context *context = GetValidGlobalContext(); EVENT(context, GLResumeTransformFeedback, "context = %d", CID(context)); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateResumeTransformFeedback( context, angle::EntryPoint::GLResumeTransformFeedback)); if (isCallValid) { context->resumeTransformFeedback(); } ANGLE_CAPTURE_GL(ResumeTransformFeedback, isCallValid, context); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) { Context *context = GetValidGlobalContext(); EVENT(context, GLSamplerParameterf, "context = %d, sampler = %u, pname = %s, param = %f", CID(context), sampler, GLenumToString(GLESEnum::SamplerParameterF, pname), param); if (context) { SamplerID samplerPacked = PackParam(sampler); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateSamplerParameterf(context, angle::EntryPoint::GLSamplerParameterf, samplerPacked, pname, param)); if (isCallValid) { context->samplerParameterf(samplerPacked, pname, param); } ANGLE_CAPTURE_GL(SamplerParameterf, isCallValid, context, samplerPacked, pname, param); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) { Context *context = GetValidGlobalContext(); EVENT(context, GLSamplerParameterfv, "context = %d, sampler = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), sampler, GLenumToString(GLESEnum::SamplerParameterF, pname), (uintptr_t)param); if (context) { SamplerID samplerPacked = PackParam(sampler); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateSamplerParameterfv(context, angle::EntryPoint::GLSamplerParameterfv, samplerPacked, pname, param)); if (isCallValid) { context->samplerParameterfv(samplerPacked, pname, param); } ANGLE_CAPTURE_GL(SamplerParameterfv, isCallValid, context, samplerPacked, pname, param); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_SamplerParameteri(GLuint sampler, GLenum pname, GLint param) { Context *context = GetValidGlobalContext(); EVENT(context, GLSamplerParameteri, "context = %d, sampler = %u, pname = %s, param = %d", CID(context), sampler, GLenumToString(GLESEnum::SamplerParameterI, pname), param); if (context) { SamplerID samplerPacked = PackParam(sampler); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateSamplerParameteri(context, angle::EntryPoint::GLSamplerParameteri, samplerPacked, pname, param)); if (isCallValid) { context->samplerParameteri(samplerPacked, pname, param); } ANGLE_CAPTURE_GL(SamplerParameteri, isCallValid, context, samplerPacked, pname, param); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) { Context *context = GetValidGlobalContext(); EVENT(context, GLSamplerParameteriv, "context = %d, sampler = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), sampler, GLenumToString(GLESEnum::SamplerParameterI, pname), (uintptr_t)param); if (context) { SamplerID samplerPacked = PackParam(sampler); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateSamplerParameteriv(context, angle::EntryPoint::GLSamplerParameteriv, samplerPacked, pname, param)); if (isCallValid) { context->samplerParameteriv(samplerPacked, pname, param); } ANGLE_CAPTURE_GL(SamplerParameteriv, isCallValid, context, samplerPacked, pname, param); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) { Context *context = GetValidGlobalContext(); EVENT(context, GLTexImage3D, "context = %d, target = %s, level = %d, internalformat = %d, width = %d, height = %d, " "depth = %d, border = %d, format = %s, type = %s, pixels = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLESEnum::TextureTarget, target), level, internalformat, width, height, depth, border, GLenumToString(GLESEnum::PixelFormat, format), GLenumToString(GLESEnum::PixelType, type), (uintptr_t)pixels); if (context) { TextureTarget targetPacked = PackParam(target); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateTexImage3D(context, angle::EntryPoint::GLTexImage3D, targetPacked, level, internalformat, width, height, depth, border, format, type, pixels)); if (isCallValid) { context->texImage3D(targetPacked, level, internalformat, width, height, depth, border, format, type, pixels); } ANGLE_CAPTURE_GL(TexImage3D, isCallValid, context, targetPacked, level, internalformat, width, height, depth, border, format, type, pixels); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { Context *context = GetValidGlobalContext(); EVENT(context, GLTexStorage2D, "context = %d, target = %s, levels = %d, internalformat = %s, width = %d, height = %d", CID(context), GLenumToString(GLESEnum::TextureTarget, target), levels, GLenumToString(GLESEnum::SizedInternalFormat, internalformat), width, height); if (context) { TextureType targetPacked = PackParam(target); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateTexStorage2D(context, angle::EntryPoint::GLTexStorage2D, targetPacked, levels, internalformat, width, height)); if (isCallValid) { context->texStorage2D(targetPacked, levels, internalformat, width, height); } ANGLE_CAPTURE_GL(TexStorage2D, isCallValid, context, targetPacked, levels, internalformat, width, height); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { Context *context = GetValidGlobalContext(); EVENT(context, GLTexStorage3D, "context = %d, target = %s, levels = %d, internalformat = %s, width = %d, height = %d, " "depth = %d", CID(context), GLenumToString(GLESEnum::TextureTarget, target), levels, GLenumToString(GLESEnum::SizedInternalFormat, internalformat), width, height, depth); if (context) { TextureType targetPacked = PackParam(target); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateTexStorage3D(context, angle::EntryPoint::GLTexStorage3D, targetPacked, levels, internalformat, width, height, depth)); if (isCallValid) { context->texStorage3D(targetPacked, levels, internalformat, width, height, depth); } ANGLE_CAPTURE_GL(TexStorage3D, isCallValid, context, targetPacked, levels, internalformat, width, height, depth); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) { Context *context = GetValidGlobalContext(); EVENT(context, GLTexSubImage3D, "context = %d, target = %s, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width " "= %d, height = %d, depth = %d, format = %s, type = %s, pixels = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLESEnum::TextureTarget, target), level, xoffset, yoffset, zoffset, width, height, depth, GLenumToString(GLESEnum::PixelFormat, format), GLenumToString(GLESEnum::PixelType, type), (uintptr_t)pixels); if (context) { TextureTarget targetPacked = PackParam(target); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateTexSubImage3D(context, angle::EntryPoint::GLTexSubImage3D, targetPacked, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)); if (isCallValid) { context->texSubImage3D(targetPacked, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } ANGLE_CAPTURE_GL(TexSubImage3D, isCallValid, context, targetPacked, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) { Context *context = GetValidGlobalContext(); EVENT(context, GLTransformFeedbackVaryings, "context = %d, program = %u, count = %d, varyings = 0x%016" PRIxPTR ", bufferMode = %s", CID(context), program, count, (uintptr_t)varyings, GLenumToString(GLESEnum::TransformFeedbackBufferMode, bufferMode)); if (context) { ShaderProgramID programPacked = PackParam(program); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateTransformFeedbackVaryings( context, angle::EntryPoint::GLTransformFeedbackVaryings, programPacked, count, varyings, bufferMode)); if (isCallValid) { context->transformFeedbackVaryings(programPacked, count, varyings, bufferMode); } ANGLE_CAPTURE_GL(TransformFeedbackVaryings, isCallValid, context, programPacked, count, varyings, bufferMode); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_Uniform1ui(GLint location, GLuint v0) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniform1ui, "context = %d, location = %d, v0 = %u", CID(context), location, v0); if (context) { UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateUniform1ui(context, angle::EntryPoint::GLUniform1ui, locationPacked, v0)); if (isCallValid) { context->uniform1ui(locationPacked, v0); } ANGLE_CAPTURE_GL(Uniform1ui, isCallValid, context, locationPacked, v0); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_Uniform1uiv(GLint location, GLsizei count, const GLuint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniform1uiv, "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), location, count, (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateUniform1uiv(context, angle::EntryPoint::GLUniform1uiv, locationPacked, count, value)); if (isCallValid) { context->uniform1uiv(locationPacked, count, value); } ANGLE_CAPTURE_GL(Uniform1uiv, isCallValid, context, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_Uniform2ui(GLint location, GLuint v0, GLuint v1) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniform2ui, "context = %d, location = %d, v0 = %u, v1 = %u", CID(context), location, v0, v1); if (context) { UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateUniform2ui(context, angle::EntryPoint::GLUniform2ui, locationPacked, v0, v1)); if (isCallValid) { context->uniform2ui(locationPacked, v0, v1); } ANGLE_CAPTURE_GL(Uniform2ui, isCallValid, context, locationPacked, v0, v1); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_Uniform2uiv(GLint location, GLsizei count, const GLuint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniform2uiv, "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), location, count, (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateUniform2uiv(context, angle::EntryPoint::GLUniform2uiv, locationPacked, count, value)); if (isCallValid) { context->uniform2uiv(locationPacked, count, value); } ANGLE_CAPTURE_GL(Uniform2uiv, isCallValid, context, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniform3ui, "context = %d, location = %d, v0 = %u, v1 = %u, v2 = %u", CID(context), location, v0, v1, v2); if (context) { UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateUniform3ui(context, angle::EntryPoint::GLUniform3ui, locationPacked, v0, v1, v2)); if (isCallValid) { context->uniform3ui(locationPacked, v0, v1, v2); } ANGLE_CAPTURE_GL(Uniform3ui, isCallValid, context, locationPacked, v0, v1, v2); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_Uniform3uiv(GLint location, GLsizei count, const GLuint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniform3uiv, "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), location, count, (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateUniform3uiv(context, angle::EntryPoint::GLUniform3uiv, locationPacked, count, value)); if (isCallValid) { context->uniform3uiv(locationPacked, count, value); } ANGLE_CAPTURE_GL(Uniform3uiv, isCallValid, context, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniform4ui, "context = %d, location = %d, v0 = %u, v1 = %u, v2 = %u, v3 = %u", CID(context), location, v0, v1, v2, v3); if (context) { UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateUniform4ui(context, angle::EntryPoint::GLUniform4ui, locationPacked, v0, v1, v2, v3)); if (isCallValid) { context->uniform4ui(locationPacked, v0, v1, v2, v3); } ANGLE_CAPTURE_GL(Uniform4ui, isCallValid, context, locationPacked, v0, v1, v2, v3); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_Uniform4uiv(GLint location, GLsizei count, const GLuint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniform4uiv, "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), location, count, (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateUniform4uiv(context, angle::EntryPoint::GLUniform4uiv, locationPacked, count, value)); if (isCallValid) { context->uniform4uiv(locationPacked, count, value); } ANGLE_CAPTURE_GL(Uniform4uiv, isCallValid, context, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniformBlockBinding, "context = %d, program = %u, uniformBlockIndex = %u, uniformBlockBinding = %u", CID(context), program, uniformBlockIndex, uniformBlockBinding); if (context) { ShaderProgramID programPacked = PackParam(program); UniformBlockIndex uniformBlockIndexPacked = PackParam(uniformBlockIndex); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateUniformBlockBinding( context, angle::EntryPoint::GLUniformBlockBinding, programPacked, uniformBlockIndexPacked, uniformBlockBinding)); if (isCallValid) { context->uniformBlockBinding(programPacked, uniformBlockIndexPacked, uniformBlockBinding); } ANGLE_CAPTURE_GL(UniformBlockBinding, isCallValid, context, programPacked, uniformBlockIndexPacked, uniformBlockBinding); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniformMatrix2x3fv, "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateUniformMatrix2x3fv(context, angle::EntryPoint::GLUniformMatrix2x3fv, locationPacked, count, transpose, value)); if (isCallValid) { context->uniformMatrix2x3fv(locationPacked, count, transpose, value); } ANGLE_CAPTURE_GL(UniformMatrix2x3fv, isCallValid, context, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniformMatrix2x4fv, "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateUniformMatrix2x4fv(context, angle::EntryPoint::GLUniformMatrix2x4fv, locationPacked, count, transpose, value)); if (isCallValid) { context->uniformMatrix2x4fv(locationPacked, count, transpose, value); } ANGLE_CAPTURE_GL(UniformMatrix2x4fv, isCallValid, context, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniformMatrix3x2fv, "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateUniformMatrix3x2fv(context, angle::EntryPoint::GLUniformMatrix3x2fv, locationPacked, count, transpose, value)); if (isCallValid) { context->uniformMatrix3x2fv(locationPacked, count, transpose, value); } ANGLE_CAPTURE_GL(UniformMatrix3x2fv, isCallValid, context, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniformMatrix3x4fv, "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateUniformMatrix3x4fv(context, angle::EntryPoint::GLUniformMatrix3x4fv, locationPacked, count, transpose, value)); if (isCallValid) { context->uniformMatrix3x4fv(locationPacked, count, transpose, value); } ANGLE_CAPTURE_GL(UniformMatrix3x4fv, isCallValid, context, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniformMatrix4x2fv, "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateUniformMatrix4x2fv(context, angle::EntryPoint::GLUniformMatrix4x2fv, locationPacked, count, transpose, value)); if (isCallValid) { context->uniformMatrix4x2fv(locationPacked, count, transpose, value); } ANGLE_CAPTURE_GL(UniformMatrix4x2fv, isCallValid, context, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniformMatrix4x3fv, "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateUniformMatrix4x3fv(context, angle::EntryPoint::GLUniformMatrix4x3fv, locationPacked, count, transpose, value)); if (isCallValid) { context->uniformMatrix4x3fv(locationPacked, count, transpose, value); } ANGLE_CAPTURE_GL(UniformMatrix4x3fv, isCallValid, context, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } GLboolean GL_APIENTRY GL_UnmapBuffer(GLenum target) { Context *context = GetValidGlobalContext(); EVENT(context, GLUnmapBuffer, "context = %d, target = %s", CID(context), GLenumToString(GLESEnum::BufferTargetARB, target)); GLboolean returnValue; if (context) { BufferBinding targetPacked = PackParam(target); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateUnmapBuffer(context, angle::EntryPoint::GLUnmapBuffer, targetPacked)); if (isCallValid) { returnValue = context->unmapBuffer(targetPacked); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE_GL(UnmapBuffer, isCallValid, context, targetPacked, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void GL_APIENTRY GL_VertexAttribDivisor(GLuint index, GLuint divisor) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribDivisor, "context = %d, index = %u, divisor = %u", CID(context), index, divisor); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribDivisor( context, angle::EntryPoint::GLVertexAttribDivisor, index, divisor)); if (isCallValid) { context->vertexAttribDivisor(index, divisor); } ANGLE_CAPTURE_GL(VertexAttribDivisor, isCallValid, context, index, divisor); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI4i, "context = %d, index = %u, x = %d, y = %d, z = %d, w = %d", CID(context), index, x, y, z, w); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribI4i(context, angle::EntryPoint::GLVertexAttribI4i, index, x, y, z, w)); if (isCallValid) { context->vertexAttribI4i(index, x, y, z, w); } ANGLE_CAPTURE_GL(VertexAttribI4i, isCallValid, context, index, x, y, z, w); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribI4iv(GLuint index, const GLint *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI4iv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribI4iv(context, angle::EntryPoint::GLVertexAttribI4iv, index, v)); if (isCallValid) { context->vertexAttribI4iv(index, v); } ANGLE_CAPTURE_GL(VertexAttribI4iv, isCallValid, context, index, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI4ui, "context = %d, index = %u, x = %u, y = %u, z = %u, w = %u", CID(context), index, x, y, z, w); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribI4ui(context, angle::EntryPoint::GLVertexAttribI4ui, index, x, y, z, w)); if (isCallValid) { context->vertexAttribI4ui(index, x, y, z, w); } ANGLE_CAPTURE_GL(VertexAttribI4ui, isCallValid, context, index, x, y, z, w); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribI4uiv(GLuint index, const GLuint *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI4uiv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribI4uiv(context, angle::EntryPoint::GLVertexAttribI4uiv, index, v)); if (isCallValid) { context->vertexAttribI4uiv(index, v); } ANGLE_CAPTURE_GL(VertexAttribI4uiv, isCallValid, context, index, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribIPointer, "context = %d, index = %u, size = %d, type = %s, stride = %d, pointer = 0x%016" PRIxPTR "", CID(context), index, size, GLenumToString(GLESEnum::VertexAttribIType, type), stride, (uintptr_t)pointer); if (context) { VertexAttribType typePacked = PackParam(type); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribIPointer(context, angle::EntryPoint::GLVertexAttribIPointer, index, size, typePacked, stride, pointer)); if (isCallValid) { context->vertexAttribIPointer(index, size, typePacked, stride, pointer); } ANGLE_CAPTURE_GL(VertexAttribIPointer, isCallValid, context, index, size, typePacked, stride, pointer); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { Context *context = GetValidGlobalContext(); EVENT(context, GLWaitSync, "context = %d, sync = 0x%016" PRIxPTR ", flags = %s, timeout = %llu", CID(context), (uintptr_t)sync, GLbitfieldToString(GLESEnum::SyncBehaviorFlags, flags).c_str(), static_cast(timeout)); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateWaitSync(context, angle::EntryPoint::GLWaitSync, sync, flags, timeout)); if (isCallValid) { context->waitSync(sync, flags, timeout); } ANGLE_CAPTURE_GL(WaitSync, isCallValid, context, sync, flags, timeout); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } } // extern "C"