// GENERATED FILE - DO NOT EDIT. // Generated by generate_entry_points.py using data from gl.xml. // // Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // entry_points_gles_3_1_autogen.cpp: // Defines the GLES 3.1 entry points. #include "libGLESv2/entry_points_gles_3_1_autogen.h" #include "common/entry_points_enum_autogen.h" #include "libANGLE/Context.h" #include "libANGLE/Context.inl.h" #include "libANGLE/capture/capture_gles_3_1_autogen.h" #include "libANGLE/capture/gl_enum_utils.h" #include "libANGLE/entry_points_utils.h" #include "libANGLE/validationES31.h" #include "libGLESv2/global_state.h" using namespace gl; extern "C" { void GL_APIENTRY GL_ActiveShaderProgram(GLuint pipeline, GLuint program) { Context *context = GetValidGlobalContext(); EVENT(context, GLActiveShaderProgram, "context = %d, pipeline = %u, program = %u", CID(context), pipeline, program); if (context) { ProgramPipelineID pipelinePacked = PackParam(pipeline); ShaderProgramID programPacked = PackParam(program); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateActiveShaderProgram(context, angle::EntryPoint::GLActiveShaderProgram, pipelinePacked, programPacked)); if (isCallValid) { context->activeShaderProgram(pipelinePacked, programPacked); } ANGLE_CAPTURE_GL(ActiveShaderProgram, isCallValid, context, pipelinePacked, programPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) { Context *context = GetValidGlobalContext(); EVENT(context, GLBindImageTexture, "context = %d, unit = %u, texture = %u, level = %d, layered = %s, layer = %d, access = " "%s, format = %s", CID(context), unit, texture, level, GLbooleanToString(layered), layer, GLenumToString(GLESEnum::BufferAccessARB, access), GLenumToString(GLESEnum::InternalFormat, format)); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateBindImageTexture(context, angle::EntryPoint::GLBindImageTexture, unit, texturePacked, level, layered, layer, access, format)); if (isCallValid) { context->bindImageTexture(unit, texturePacked, level, layered, layer, access, format); } ANGLE_CAPTURE_GL(BindImageTexture, isCallValid, context, unit, texturePacked, level, layered, layer, access, format); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BindProgramPipeline(GLuint pipeline) { Context *context = GetValidGlobalContext(); EVENT(context, GLBindProgramPipeline, "context = %d, pipeline = %u", CID(context), pipeline); if (context) { ProgramPipelineID pipelinePacked = PackParam(pipeline); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateBindProgramPipeline( context, angle::EntryPoint::GLBindProgramPipeline, pipelinePacked)); if (isCallValid) { context->bindProgramPipeline(pipelinePacked); } ANGLE_CAPTURE_GL(BindProgramPipeline, isCallValid, context, pipelinePacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) { Context *context = GetValidGlobalContext(); EVENT(context, GLBindVertexBuffer, "context = %d, bindingindex = %u, buffer = %u, offset = %llu, stride = %d", CID(context), bindingindex, buffer, static_cast(offset), stride); if (context) { BufferID bufferPacked = PackParam(buffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateBindVertexBuffer(context, angle::EntryPoint::GLBindVertexBuffer, bindingindex, bufferPacked, offset, stride)); if (isCallValid) { context->bindVertexBuffer(bindingindex, bufferPacked, offset, stride); } ANGLE_CAPTURE_GL(BindVertexBuffer, isCallValid, context, bindingindex, bufferPacked, offset, stride); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } GLuint GL_APIENTRY GL_CreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings) { Context *context = GetValidGlobalContext(); EVENT(context, GLCreateShaderProgramv, "context = %d, type = %s, count = %d, strings = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLESEnum::ShaderType, type), count, (uintptr_t)strings); GLuint returnValue; if (context) { ShaderType typePacked = PackParam(type); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateCreateShaderProgramv(context, angle::EntryPoint::GLCreateShaderProgramv, typePacked, count, strings)); if (isCallValid) { returnValue = context->createShaderProgramv(typePacked, count, strings); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE_GL(CreateShaderProgramv, isCallValid, context, typePacked, count, strings, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void GL_APIENTRY GL_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines) { Context *context = GetValidGlobalContext(); EVENT(context, GLDeleteProgramPipelines, "context = %d, n = %d, pipelines = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)pipelines); if (context) { const ProgramPipelineID *pipelinesPacked = PackParam(pipelines); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateDeleteProgramPipelines(context, angle::EntryPoint::GLDeleteProgramPipelines, n, pipelinesPacked)); if (isCallValid) { context->deleteProgramPipelines(n, pipelinesPacked); } ANGLE_CAPTURE_GL(DeleteProgramPipelines, isCallValid, context, n, pipelinesPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) { Context *context = GetValidGlobalContext(); EVENT(context, GLDispatchCompute, "context = %d, num_groups_x = %u, num_groups_y = %u, num_groups_z = %u", CID(context), num_groups_x, num_groups_y, num_groups_z); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateDispatchCompute(context, angle::EntryPoint::GLDispatchCompute, num_groups_x, num_groups_y, num_groups_z)); if (isCallValid) { context->dispatchCompute(num_groups_x, num_groups_y, num_groups_z); } ANGLE_CAPTURE_GL(DispatchCompute, isCallValid, context, num_groups_x, num_groups_y, num_groups_z); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DispatchComputeIndirect(GLintptr indirect) { Context *context = GetValidGlobalContext(); EVENT(context, GLDispatchComputeIndirect, "context = %d, indirect = %llu", CID(context), static_cast(indirect)); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateDispatchComputeIndirect( context, angle::EntryPoint::GLDispatchComputeIndirect, indirect)); if (isCallValid) { context->dispatchComputeIndirect(indirect); } ANGLE_CAPTURE_GL(DispatchComputeIndirect, isCallValid, context, indirect); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DrawArraysIndirect(GLenum mode, const void *indirect) { Context *context = GetValidGlobalContext(); EVENT(context, GLDrawArraysIndirect, "context = %d, mode = %s, indirect = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLESEnum::PrimitiveType, mode), (uintptr_t)indirect); if (context) { PrimitiveMode modePacked = PackParam(mode); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateDrawArraysIndirect(context, angle::EntryPoint::GLDrawArraysIndirect, modePacked, indirect)); if (isCallValid) { context->drawArraysIndirect(modePacked, indirect); } ANGLE_CAPTURE_GL(DrawArraysIndirect, isCallValid, context, modePacked, indirect); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DrawElementsIndirect(GLenum mode, GLenum type, const void *indirect) { Context *context = GetValidGlobalContext(); EVENT(context, GLDrawElementsIndirect, "context = %d, mode = %s, type = %s, indirect = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLESEnum::PrimitiveType, mode), GLenumToString(GLESEnum::DrawElementsType, type), (uintptr_t)indirect); if (context) { PrimitiveMode modePacked = PackParam(mode); DrawElementsType typePacked = PackParam(type); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateDrawElementsIndirect(context, angle::EntryPoint::GLDrawElementsIndirect, modePacked, typePacked, indirect)); if (isCallValid) { context->drawElementsIndirect(modePacked, typePacked, indirect); } ANGLE_CAPTURE_GL(DrawElementsIndirect, isCallValid, context, modePacked, typePacked, indirect); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_FramebufferParameteri(GLenum target, GLenum pname, GLint param) { Context *context = GetValidGlobalContext(); EVENT(context, GLFramebufferParameteri, "context = %d, target = %s, pname = %s, param = %d", CID(context), GLenumToString(GLESEnum::FramebufferTarget, target), GLenumToString(GLESEnum::FramebufferParameterName, pname), param); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateFramebufferParameteri(context, angle::EntryPoint::GLFramebufferParameteri, target, pname, param)); if (isCallValid) { context->framebufferParameteri(target, pname, param); } ANGLE_CAPTURE_GL(FramebufferParameteri, isCallValid, context, target, pname, param); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GenProgramPipelines(GLsizei n, GLuint *pipelines) { Context *context = GetValidGlobalContext(); EVENT(context, GLGenProgramPipelines, "context = %d, n = %d, pipelines = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)pipelines); if (context) { ProgramPipelineID *pipelinesPacked = PackParam(pipelines); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGenProgramPipelines(context, angle::EntryPoint::GLGenProgramPipelines, n, pipelinesPacked)); if (isCallValid) { context->genProgramPipelines(n, pipelinesPacked); } ANGLE_CAPTURE_GL(GenProgramPipelines, isCallValid, context, n, pipelinesPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetBooleani_v(GLenum target, GLuint index, GLboolean *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetBooleani_v, "context = %d, target = %s, index = %u, data = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLESEnum::BufferTargetARB, target), index, (uintptr_t)data); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetBooleani_v(context, angle::EntryPoint::GLGetBooleani_v, target, index, data)); if (isCallValid) { context->getBooleani_v(target, index, data); } ANGLE_CAPTURE_GL(GetBooleani_v, isCallValid, context, target, index, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetFramebufferParameteriv, "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLESEnum::FramebufferTarget, target), GLenumToString(GLESEnum::FramebufferAttachmentParameterName, pname), (uintptr_t)params); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetFramebufferParameteriv( context, angle::EntryPoint::GLGetFramebufferParameteriv, target, pname, params)); if (isCallValid) { context->getFramebufferParameteriv(target, pname, params); } ANGLE_CAPTURE_GL(GetFramebufferParameteriv, isCallValid, context, target, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetMultisamplefv, "context = %d, pname = %s, index = %u, val = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLESEnum::AllEnums, pname), index, (uintptr_t)val); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetMultisamplefv(context, angle::EntryPoint::GLGetMultisamplefv, pname, index, val)); if (isCallValid) { context->getMultisamplefv(pname, index, val); } ANGLE_CAPTURE_GL(GetMultisamplefv, isCallValid, context, pname, index, val); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetProgramInterfaceiv, "context = %d, program = %u, programInterface = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), program, GLenumToString(GLESEnum::ProgramInterface, programInterface), GLenumToString(GLESEnum::ProgramInterfacePName, pname), (uintptr_t)params); if (context) { ShaderProgramID programPacked = PackParam(program); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetProgramInterfaceiv(context, angle::EntryPoint::GLGetProgramInterfaceiv, programPacked, programInterface, pname, params)); if (isCallValid) { context->getProgramInterfaceiv(programPacked, programInterface, pname, params); } ANGLE_CAPTURE_GL(GetProgramInterfaceiv, isCallValid, context, programPacked, programInterface, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetProgramPipelineInfoLog, "context = %d, pipeline = %u, bufSize = %d, length = 0x%016" PRIxPTR ", infoLog = 0x%016" PRIxPTR "", CID(context), pipeline, bufSize, (uintptr_t)length, (uintptr_t)infoLog); if (context) { ProgramPipelineID pipelinePacked = PackParam(pipeline); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetProgramPipelineInfoLog( context, angle::EntryPoint::GLGetProgramPipelineInfoLog, pipelinePacked, bufSize, length, infoLog)); if (isCallValid) { context->getProgramPipelineInfoLog(pipelinePacked, bufSize, length, infoLog); } ANGLE_CAPTURE_GL(GetProgramPipelineInfoLog, isCallValid, context, pipelinePacked, bufSize, length, infoLog); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetProgramPipelineiv, "context = %d, pipeline = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), pipeline, GLenumToString(GLESEnum::PipelineParameterName, pname), (uintptr_t)params); if (context) { ProgramPipelineID pipelinePacked = PackParam(pipeline); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetProgramPipelineiv(context, angle::EntryPoint::GLGetProgramPipelineiv, pipelinePacked, pname, params)); if (isCallValid) { context->getProgramPipelineiv(pipelinePacked, pname, params); } ANGLE_CAPTURE_GL(GetProgramPipelineiv, isCallValid, context, pipelinePacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } GLuint GL_APIENTRY GL_GetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetProgramResourceIndex, "context = %d, program = %u, programInterface = %s, name = 0x%016" PRIxPTR "", CID(context), program, GLenumToString(GLESEnum::ProgramInterface, programInterface), (uintptr_t)name); GLuint returnValue; if (context) { ShaderProgramID programPacked = PackParam(program); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetProgramResourceIndex(context, angle::EntryPoint::GLGetProgramResourceIndex, programPacked, programInterface, name)); if (isCallValid) { returnValue = context->getProgramResourceIndex(programPacked, programInterface, name); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE_GL(GetProgramResourceIndex, isCallValid, context, programPacked, programInterface, name, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } GLint GL_APIENTRY GL_GetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetProgramResourceLocation, "context = %d, program = %u, programInterface = %s, name = 0x%016" PRIxPTR "", CID(context), program, GLenumToString(GLESEnum::ProgramInterface, programInterface), (uintptr_t)name); GLint returnValue; if (context) { ShaderProgramID programPacked = PackParam(program); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetProgramResourceLocation( context, angle::EntryPoint::GLGetProgramResourceLocation, programPacked, programInterface, name)); if (isCallValid) { returnValue = context->getProgramResourceLocation(programPacked, programInterface, name); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE_GL(GetProgramResourceLocation, isCallValid, context, programPacked, programInterface, name, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void GL_APIENTRY GL_GetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetProgramResourceName, "context = %d, program = %u, programInterface = %s, index = %u, bufSize = %d, length = " "0x%016" PRIxPTR ", name = 0x%016" PRIxPTR "", CID(context), program, GLenumToString(GLESEnum::ProgramInterface, programInterface), index, bufSize, (uintptr_t)length, (uintptr_t)name); if (context) { ShaderProgramID programPacked = PackParam(program); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetProgramResourceName( context, angle::EntryPoint::GLGetProgramResourceName, programPacked, programInterface, index, bufSize, length, name)); if (isCallValid) { context->getProgramResourceName(programPacked, programInterface, index, bufSize, length, name); } ANGLE_CAPTURE_GL(GetProgramResourceName, isCallValid, context, programPacked, programInterface, index, bufSize, length, name); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetProgramResourceiv, "context = %d, program = %u, programInterface = %s, index = %u, propCount = %d, props = " "0x%016" PRIxPTR ", count = %d, length = 0x%016" PRIxPTR ", params = 0x%016" PRIxPTR "", CID(context), program, GLenumToString(GLESEnum::ProgramInterface, programInterface), index, propCount, (uintptr_t)props, count, (uintptr_t)length, (uintptr_t)params); if (context) { ShaderProgramID programPacked = PackParam(program); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetProgramResourceiv( context, angle::EntryPoint::GLGetProgramResourceiv, programPacked, programInterface, index, propCount, props, count, length, params)); if (isCallValid) { context->getProgramResourceiv(programPacked, programInterface, index, propCount, props, count, length, params); } ANGLE_CAPTURE_GL(GetProgramResourceiv, isCallValid, context, programPacked, programInterface, index, propCount, props, count, length, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetTexLevelParameterfv, "context = %d, target = %s, level = %d, pname = %s, params = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLESEnum::TextureTarget, target), level, GLenumToString(GLESEnum::GetTextureParameter, pname), (uintptr_t)params); if (context) { TextureTarget targetPacked = PackParam(target); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetTexLevelParameterfv(context, angle::EntryPoint::GLGetTexLevelParameterfv, targetPacked, level, pname, params)); if (isCallValid) { context->getTexLevelParameterfv(targetPacked, level, pname, params); } ANGLE_CAPTURE_GL(GetTexLevelParameterfv, isCallValid, context, targetPacked, level, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetTexLevelParameteriv, "context = %d, target = %s, level = %d, pname = %s, params = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLESEnum::TextureTarget, target), level, GLenumToString(GLESEnum::GetTextureParameter, pname), (uintptr_t)params); if (context) { TextureTarget targetPacked = PackParam(target); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetTexLevelParameteriv(context, angle::EntryPoint::GLGetTexLevelParameteriv, targetPacked, level, pname, params)); if (isCallValid) { context->getTexLevelParameteriv(targetPacked, level, pname, params); } ANGLE_CAPTURE_GL(GetTexLevelParameteriv, isCallValid, context, targetPacked, level, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } GLboolean GL_APIENTRY GL_IsProgramPipeline(GLuint pipeline) { Context *context = GetValidGlobalContext(); EVENT(context, GLIsProgramPipeline, "context = %d, pipeline = %u", CID(context), pipeline); GLboolean returnValue; if (context) { ProgramPipelineID pipelinePacked = PackParam(pipeline); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateIsProgramPipeline( context, angle::EntryPoint::GLIsProgramPipeline, pipelinePacked)); if (isCallValid) { returnValue = context->isProgramPipeline(pipelinePacked); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE_GL(IsProgramPipeline, isCallValid, context, pipelinePacked, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void GL_APIENTRY GL_MemoryBarrier(GLbitfield barriers) { Context *context = GetValidGlobalContext(); EVENT(context, GLMemoryBarrier, "context = %d, barriers = %s", CID(context), GLbitfieldToString(GLESEnum::MemoryBarrierMask, barriers).c_str()); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateMemoryBarrier(context, angle::EntryPoint::GLMemoryBarrier, barriers)); if (isCallValid) { context->memoryBarrier(barriers); } ANGLE_CAPTURE_GL(MemoryBarrier, isCallValid, context, barriers); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_MemoryBarrierByRegion(GLbitfield barriers) { Context *context = GetValidGlobalContext(); EVENT(context, GLMemoryBarrierByRegion, "context = %d, barriers = %s", CID(context), GLbitfieldToString(GLESEnum::MemoryBarrierMask, barriers).c_str()); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateMemoryBarrierByRegion( context, angle::EntryPoint::GLMemoryBarrierByRegion, barriers)); if (isCallValid) { context->memoryBarrierByRegion(barriers); } ANGLE_CAPTURE_GL(MemoryBarrierByRegion, isCallValid, context, barriers); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform1f(GLuint program, GLint location, GLfloat v0) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform1f, "context = %d, program = %u, location = %d, v0 = %f", CID(context), program, location, v0); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform1f(context, angle::EntryPoint::GLProgramUniform1f, programPacked, locationPacked, v0)); if (isCallValid) { context->programUniform1f(programPacked, locationPacked, v0); } ANGLE_CAPTURE_GL(ProgramUniform1f, isCallValid, context, programPacked, locationPacked, v0); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform1fv, "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), program, location, count, (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform1fv(context, angle::EntryPoint::GLProgramUniform1fv, programPacked, locationPacked, count, value)); if (isCallValid) { context->programUniform1fv(programPacked, locationPacked, count, value); } ANGLE_CAPTURE_GL(ProgramUniform1fv, isCallValid, context, programPacked, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform1i(GLuint program, GLint location, GLint v0) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform1i, "context = %d, program = %u, location = %d, v0 = %d", CID(context), program, location, v0); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform1i(context, angle::EntryPoint::GLProgramUniform1i, programPacked, locationPacked, v0)); if (isCallValid) { context->programUniform1i(programPacked, locationPacked, v0); } ANGLE_CAPTURE_GL(ProgramUniform1i, isCallValid, context, programPacked, locationPacked, v0); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform1iv, "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), program, location, count, (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform1iv(context, angle::EntryPoint::GLProgramUniform1iv, programPacked, locationPacked, count, value)); if (isCallValid) { context->programUniform1iv(programPacked, locationPacked, count, value); } ANGLE_CAPTURE_GL(ProgramUniform1iv, isCallValid, context, programPacked, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform1ui(GLuint program, GLint location, GLuint v0) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform1ui, "context = %d, program = %u, location = %d, v0 = %u", CID(context), program, location, v0); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform1ui(context, angle::EntryPoint::GLProgramUniform1ui, programPacked, locationPacked, v0)); if (isCallValid) { context->programUniform1ui(programPacked, locationPacked, v0); } ANGLE_CAPTURE_GL(ProgramUniform1ui, isCallValid, context, programPacked, locationPacked, v0); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform1uiv, "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), program, location, count, (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform1uiv(context, angle::EntryPoint::GLProgramUniform1uiv, programPacked, locationPacked, count, value)); if (isCallValid) { context->programUniform1uiv(programPacked, locationPacked, count, value); } ANGLE_CAPTURE_GL(ProgramUniform1uiv, isCallValid, context, programPacked, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform2f, "context = %d, program = %u, location = %d, v0 = %f, v1 = %f", CID(context), program, location, v0, v1); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform2f(context, angle::EntryPoint::GLProgramUniform2f, programPacked, locationPacked, v0, v1)); if (isCallValid) { context->programUniform2f(programPacked, locationPacked, v0, v1); } ANGLE_CAPTURE_GL(ProgramUniform2f, isCallValid, context, programPacked, locationPacked, v0, v1); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform2fv, "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), program, location, count, (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform2fv(context, angle::EntryPoint::GLProgramUniform2fv, programPacked, locationPacked, count, value)); if (isCallValid) { context->programUniform2fv(programPacked, locationPacked, count, value); } ANGLE_CAPTURE_GL(ProgramUniform2fv, isCallValid, context, programPacked, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform2i, "context = %d, program = %u, location = %d, v0 = %d, v1 = %d", CID(context), program, location, v0, v1); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform2i(context, angle::EntryPoint::GLProgramUniform2i, programPacked, locationPacked, v0, v1)); if (isCallValid) { context->programUniform2i(programPacked, locationPacked, v0, v1); } ANGLE_CAPTURE_GL(ProgramUniform2i, isCallValid, context, programPacked, locationPacked, v0, v1); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform2iv, "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), program, location, count, (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform2iv(context, angle::EntryPoint::GLProgramUniform2iv, programPacked, locationPacked, count, value)); if (isCallValid) { context->programUniform2iv(programPacked, locationPacked, count, value); } ANGLE_CAPTURE_GL(ProgramUniform2iv, isCallValid, context, programPacked, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform2ui, "context = %d, program = %u, location = %d, v0 = %u, v1 = %u", CID(context), program, location, v0, v1); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform2ui(context, angle::EntryPoint::GLProgramUniform2ui, programPacked, locationPacked, v0, v1)); if (isCallValid) { context->programUniform2ui(programPacked, locationPacked, v0, v1); } ANGLE_CAPTURE_GL(ProgramUniform2ui, isCallValid, context, programPacked, locationPacked, v0, v1); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform2uiv, "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), program, location, count, (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform2uiv(context, angle::EntryPoint::GLProgramUniform2uiv, programPacked, locationPacked, count, value)); if (isCallValid) { context->programUniform2uiv(programPacked, locationPacked, count, value); } ANGLE_CAPTURE_GL(ProgramUniform2uiv, isCallValid, context, programPacked, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform3f, "context = %d, program = %u, location = %d, v0 = %f, v1 = %f, v2 = %f", CID(context), program, location, v0, v1, v2); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform3f(context, angle::EntryPoint::GLProgramUniform3f, programPacked, locationPacked, v0, v1, v2)); if (isCallValid) { context->programUniform3f(programPacked, locationPacked, v0, v1, v2); } ANGLE_CAPTURE_GL(ProgramUniform3f, isCallValid, context, programPacked, locationPacked, v0, v1, v2); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform3fv, "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), program, location, count, (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform3fv(context, angle::EntryPoint::GLProgramUniform3fv, programPacked, locationPacked, count, value)); if (isCallValid) { context->programUniform3fv(programPacked, locationPacked, count, value); } ANGLE_CAPTURE_GL(ProgramUniform3fv, isCallValid, context, programPacked, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform3i, "context = %d, program = %u, location = %d, v0 = %d, v1 = %d, v2 = %d", CID(context), program, location, v0, v1, v2); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform3i(context, angle::EntryPoint::GLProgramUniform3i, programPacked, locationPacked, v0, v1, v2)); if (isCallValid) { context->programUniform3i(programPacked, locationPacked, v0, v1, v2); } ANGLE_CAPTURE_GL(ProgramUniform3i, isCallValid, context, programPacked, locationPacked, v0, v1, v2); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform3iv, "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), program, location, count, (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform3iv(context, angle::EntryPoint::GLProgramUniform3iv, programPacked, locationPacked, count, value)); if (isCallValid) { context->programUniform3iv(programPacked, locationPacked, count, value); } ANGLE_CAPTURE_GL(ProgramUniform3iv, isCallValid, context, programPacked, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform3ui, "context = %d, program = %u, location = %d, v0 = %u, v1 = %u, v2 = %u", CID(context), program, location, v0, v1, v2); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform3ui(context, angle::EntryPoint::GLProgramUniform3ui, programPacked, locationPacked, v0, v1, v2)); if (isCallValid) { context->programUniform3ui(programPacked, locationPacked, v0, v1, v2); } ANGLE_CAPTURE_GL(ProgramUniform3ui, isCallValid, context, programPacked, locationPacked, v0, v1, v2); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform3uiv, "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), program, location, count, (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform3uiv(context, angle::EntryPoint::GLProgramUniform3uiv, programPacked, locationPacked, count, value)); if (isCallValid) { context->programUniform3uiv(programPacked, locationPacked, count, value); } ANGLE_CAPTURE_GL(ProgramUniform3uiv, isCallValid, context, programPacked, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform4f, "context = %d, program = %u, location = %d, v0 = %f, v1 = %f, v2 = %f, v3 = %f", CID(context), program, location, v0, v1, v2, v3); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform4f(context, angle::EntryPoint::GLProgramUniform4f, programPacked, locationPacked, v0, v1, v2, v3)); if (isCallValid) { context->programUniform4f(programPacked, locationPacked, v0, v1, v2, v3); } ANGLE_CAPTURE_GL(ProgramUniform4f, isCallValid, context, programPacked, locationPacked, v0, v1, v2, v3); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform4fv, "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), program, location, count, (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform4fv(context, angle::EntryPoint::GLProgramUniform4fv, programPacked, locationPacked, count, value)); if (isCallValid) { context->programUniform4fv(programPacked, locationPacked, count, value); } ANGLE_CAPTURE_GL(ProgramUniform4fv, isCallValid, context, programPacked, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform4i, "context = %d, program = %u, location = %d, v0 = %d, v1 = %d, v2 = %d, v3 = %d", CID(context), program, location, v0, v1, v2, v3); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform4i(context, angle::EntryPoint::GLProgramUniform4i, programPacked, locationPacked, v0, v1, v2, v3)); if (isCallValid) { context->programUniform4i(programPacked, locationPacked, v0, v1, v2, v3); } ANGLE_CAPTURE_GL(ProgramUniform4i, isCallValid, context, programPacked, locationPacked, v0, v1, v2, v3); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform4iv, "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), program, location, count, (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform4iv(context, angle::EntryPoint::GLProgramUniform4iv, programPacked, locationPacked, count, value)); if (isCallValid) { context->programUniform4iv(programPacked, locationPacked, count, value); } ANGLE_CAPTURE_GL(ProgramUniform4iv, isCallValid, context, programPacked, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform4ui, "context = %d, program = %u, location = %d, v0 = %u, v1 = %u, v2 = %u, v3 = %u", CID(context), program, location, v0, v1, v2, v3); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform4ui(context, angle::EntryPoint::GLProgramUniform4ui, programPacked, locationPacked, v0, v1, v2, v3)); if (isCallValid) { context->programUniform4ui(programPacked, locationPacked, v0, v1, v2, v3); } ANGLE_CAPTURE_GL(ProgramUniform4ui, isCallValid, context, programPacked, locationPacked, v0, v1, v2, v3); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform4uiv, "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), program, location, count, (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform4uiv(context, angle::EntryPoint::GLProgramUniform4uiv, programPacked, locationPacked, count, value)); if (isCallValid) { context->programUniform4uiv(programPacked, locationPacked, count, value); } ANGLE_CAPTURE_GL(ProgramUniform4uiv, isCallValid, context, programPacked, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniformMatrix2fv, "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " "0x%016" PRIxPTR "", CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniformMatrix2fv( context, angle::EntryPoint::GLProgramUniformMatrix2fv, programPacked, locationPacked, count, transpose, value)); if (isCallValid) { context->programUniformMatrix2fv(programPacked, locationPacked, count, transpose, value); } ANGLE_CAPTURE_GL(ProgramUniformMatrix2fv, isCallValid, context, programPacked, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniformMatrix2x3fv, "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " "0x%016" PRIxPTR "", CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniformMatrix2x3fv( context, angle::EntryPoint::GLProgramUniformMatrix2x3fv, programPacked, locationPacked, count, transpose, value)); if (isCallValid) { context->programUniformMatrix2x3fv(programPacked, locationPacked, count, transpose, value); } ANGLE_CAPTURE_GL(ProgramUniformMatrix2x3fv, isCallValid, context, programPacked, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniformMatrix2x4fv, "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " "0x%016" PRIxPTR "", CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniformMatrix2x4fv( context, angle::EntryPoint::GLProgramUniformMatrix2x4fv, programPacked, locationPacked, count, transpose, value)); if (isCallValid) { context->programUniformMatrix2x4fv(programPacked, locationPacked, count, transpose, value); } ANGLE_CAPTURE_GL(ProgramUniformMatrix2x4fv, isCallValid, context, programPacked, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniformMatrix3fv, "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " "0x%016" PRIxPTR "", CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniformMatrix3fv( context, angle::EntryPoint::GLProgramUniformMatrix3fv, programPacked, locationPacked, count, transpose, value)); if (isCallValid) { context->programUniformMatrix3fv(programPacked, locationPacked, count, transpose, value); } ANGLE_CAPTURE_GL(ProgramUniformMatrix3fv, isCallValid, context, programPacked, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniformMatrix3x2fv, "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " "0x%016" PRIxPTR "", CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniformMatrix3x2fv( context, angle::EntryPoint::GLProgramUniformMatrix3x2fv, programPacked, locationPacked, count, transpose, value)); if (isCallValid) { context->programUniformMatrix3x2fv(programPacked, locationPacked, count, transpose, value); } ANGLE_CAPTURE_GL(ProgramUniformMatrix3x2fv, isCallValid, context, programPacked, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniformMatrix3x4fv, "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " "0x%016" PRIxPTR "", CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniformMatrix3x4fv( context, angle::EntryPoint::GLProgramUniformMatrix3x4fv, programPacked, locationPacked, count, transpose, value)); if (isCallValid) { context->programUniformMatrix3x4fv(programPacked, locationPacked, count, transpose, value); } ANGLE_CAPTURE_GL(ProgramUniformMatrix3x4fv, isCallValid, context, programPacked, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniformMatrix4fv, "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " "0x%016" PRIxPTR "", CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniformMatrix4fv( context, angle::EntryPoint::GLProgramUniformMatrix4fv, programPacked, locationPacked, count, transpose, value)); if (isCallValid) { context->programUniformMatrix4fv(programPacked, locationPacked, count, transpose, value); } ANGLE_CAPTURE_GL(ProgramUniformMatrix4fv, isCallValid, context, programPacked, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniformMatrix4x2fv, "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " "0x%016" PRIxPTR "", CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniformMatrix4x2fv( context, angle::EntryPoint::GLProgramUniformMatrix4x2fv, programPacked, locationPacked, count, transpose, value)); if (isCallValid) { context->programUniformMatrix4x2fv(programPacked, locationPacked, count, transpose, value); } ANGLE_CAPTURE_GL(ProgramUniformMatrix4x2fv, isCallValid, context, programPacked, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniformMatrix4x3fv, "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " "0x%016" PRIxPTR "", CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniformMatrix4x3fv( context, angle::EntryPoint::GLProgramUniformMatrix4x3fv, programPacked, locationPacked, count, transpose, value)); if (isCallValid) { context->programUniformMatrix4x3fv(programPacked, locationPacked, count, transpose, value); } ANGLE_CAPTURE_GL(ProgramUniformMatrix4x3fv, isCallValid, context, programPacked, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_SampleMaski(GLuint maskNumber, GLbitfield mask) { Context *context = GetValidGlobalContext(); EVENT(context, GLSampleMaski, "context = %d, maskNumber = %u, mask = %s", CID(context), maskNumber, GLbitfieldToString(GLESEnum::AllEnums, mask).c_str()); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateSampleMaski(context, angle::EntryPoint::GLSampleMaski, maskNumber, mask)); if (isCallValid) { context->sampleMaski(maskNumber, mask); } ANGLE_CAPTURE_GL(SampleMaski, isCallValid, context, maskNumber, mask); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { Context *context = GetValidGlobalContext(); EVENT(context, GLTexStorage2DMultisample, "context = %d, target = %s, samples = %d, internalformat = %s, width = %d, height = %d, " "fixedsamplelocations = %s", CID(context), GLenumToString(GLESEnum::TextureTarget, target), samples, GLenumToString(GLESEnum::SizedInternalFormat, internalformat), width, height, GLbooleanToString(fixedsamplelocations)); if (context) { TextureType targetPacked = PackParam(target); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateTexStorage2DMultisample( context, angle::EntryPoint::GLTexStorage2DMultisample, targetPacked, samples, internalformat, width, height, fixedsamplelocations)); if (isCallValid) { context->texStorage2DMultisample(targetPacked, samples, internalformat, width, height, fixedsamplelocations); } ANGLE_CAPTURE_GL(TexStorage2DMultisample, isCallValid, context, targetPacked, samples, internalformat, width, height, fixedsamplelocations); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) { Context *context = GetValidGlobalContext(); EVENT(context, GLUseProgramStages, "context = %d, pipeline = %u, stages = %s, program = %u", CID(context), pipeline, GLbitfieldToString(GLESEnum::UseProgramStageMask, stages).c_str(), program); if (context) { ProgramPipelineID pipelinePacked = PackParam(pipeline); ShaderProgramID programPacked = PackParam(program); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateUseProgramStages(context, angle::EntryPoint::GLUseProgramStages, pipelinePacked, stages, programPacked)); if (isCallValid) { context->useProgramStages(pipelinePacked, stages, programPacked); } ANGLE_CAPTURE_GL(UseProgramStages, isCallValid, context, pipelinePacked, stages, programPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ValidateProgramPipeline(GLuint pipeline) { Context *context = GetValidGlobalContext(); EVENT(context, GLValidateProgramPipeline, "context = %d, pipeline = %u", CID(context), pipeline); if (context) { ProgramPipelineID pipelinePacked = PackParam(pipeline); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateValidateProgramPipeline(context, angle::EntryPoint::GLValidateProgramPipeline, pipelinePacked)); if (isCallValid) { context->validateProgramPipeline(pipelinePacked); } ANGLE_CAPTURE_GL(ValidateProgramPipeline, isCallValid, context, pipelinePacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribBinding(GLuint attribindex, GLuint bindingindex) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribBinding, "context = %d, attribindex = %u, bindingindex = %u", CID(context), attribindex, bindingindex); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribBinding(context, angle::EntryPoint::GLVertexAttribBinding, attribindex, bindingindex)); if (isCallValid) { context->vertexAttribBinding(attribindex, bindingindex); } ANGLE_CAPTURE_GL(VertexAttribBinding, isCallValid, context, attribindex, bindingindex); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribFormat, "context = %d, attribindex = %u, size = %d, type = %s, normalized = %s, relativeoffset = " "%u", CID(context), attribindex, size, GLenumToString(GLESEnum::VertexAttribType, type), GLbooleanToString(normalized), relativeoffset); if (context) { VertexAttribType typePacked = PackParam(type); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribFormat(context, angle::EntryPoint::GLVertexAttribFormat, attribindex, size, typePacked, normalized, relativeoffset)); if (isCallValid) { context->vertexAttribFormat(attribindex, size, typePacked, normalized, relativeoffset); } ANGLE_CAPTURE_GL(VertexAttribFormat, isCallValid, context, attribindex, size, typePacked, normalized, relativeoffset); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribIFormat, "context = %d, attribindex = %u, size = %d, type = %s, relativeoffset = %u", CID(context), attribindex, size, GLenumToString(GLESEnum::VertexAttribIType, type), relativeoffset); if (context) { VertexAttribType typePacked = PackParam(type); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribIFormat(context, angle::EntryPoint::GLVertexAttribIFormat, attribindex, size, typePacked, relativeoffset)); if (isCallValid) { context->vertexAttribIFormat(attribindex, size, typePacked, relativeoffset); } ANGLE_CAPTURE_GL(VertexAttribIFormat, isCallValid, context, attribindex, size, typePacked, relativeoffset); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexBindingDivisor(GLuint bindingindex, GLuint divisor) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexBindingDivisor, "context = %d, bindingindex = %u, divisor = %u", CID(context), bindingindex, divisor); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateVertexBindingDivisor(context, angle::EntryPoint::GLVertexBindingDivisor, bindingindex, divisor)); if (isCallValid) { context->vertexBindingDivisor(bindingindex, divisor); } ANGLE_CAPTURE_GL(VertexBindingDivisor, isCallValid, context, bindingindex, divisor); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } } // extern "C"