// GENERATED FILE - DO NOT EDIT. // Generated by generate_entry_points.py using data from gl.xml. // // Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // entry_points_gles_3_1_autogen.h: // Defines the GLES 3.1 entry points. #ifndef LIBGLESV2_ENTRY_POINTS_GLES_3_1_AUTOGEN_H_ #define LIBGLESV2_ENTRY_POINTS_GLES_3_1_AUTOGEN_H_ #include #include #include "common/platform.h" extern "C" { ANGLE_EXPORT void GL_APIENTRY GL_ActiveShaderProgram(GLuint pipeline, GLuint program); ANGLE_EXPORT void GL_APIENTRY GL_BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); ANGLE_EXPORT void GL_APIENTRY GL_BindProgramPipeline(GLuint pipeline); ANGLE_EXPORT void GL_APIENTRY GL_BindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); ANGLE_EXPORT GLuint GL_APIENTRY GL_CreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings); ANGLE_EXPORT void GL_APIENTRY GL_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines); ANGLE_EXPORT void GL_APIENTRY GL_DispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); ANGLE_EXPORT void GL_APIENTRY GL_DispatchComputeIndirect(GLintptr indirect); ANGLE_EXPORT void GL_APIENTRY GL_DrawArraysIndirect(GLenum mode, const void *indirect); ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsIndirect(GLenum mode, GLenum type, const void *indirect); ANGLE_EXPORT void GL_APIENTRY GL_FramebufferParameteri(GLenum target, GLenum pname, GLint param); ANGLE_EXPORT void GL_APIENTRY GL_GenProgramPipelines(GLsizei n, GLuint *pipelines); ANGLE_EXPORT void GL_APIENTRY GL_GetBooleani_v(GLenum target, GLuint index, GLboolean *data); ANGLE_EXPORT void GL_APIENTRY GL_GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params); ANGLE_EXPORT void GL_APIENTRY GL_GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val); ANGLE_EXPORT void GL_APIENTRY GL_GetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params); ANGLE_EXPORT void GL_APIENTRY GL_GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); ANGLE_EXPORT void GL_APIENTRY GL_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params); ANGLE_EXPORT GLuint GL_APIENTRY GL_GetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name); ANGLE_EXPORT GLint GL_APIENTRY GL_GetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name); ANGLE_EXPORT void GL_APIENTRY GL_GetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); ANGLE_EXPORT void GL_APIENTRY GL_GetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); ANGLE_EXPORT void GL_APIENTRY GL_GetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); ANGLE_EXPORT void GL_APIENTRY GL_GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsProgramPipeline(GLuint pipeline); ANGLE_EXPORT void GL_APIENTRY GL_MemoryBarrier(GLbitfield barriers); ANGLE_EXPORT void GL_APIENTRY GL_MemoryBarrierByRegion(GLbitfield barriers); ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1f(GLuint program, GLint location, GLfloat v0); ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1i(GLuint program, GLint location, GLint v0); ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value); ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1ui(GLuint program, GLint location, GLuint v0); ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1); ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1); ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value); ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1); ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value); ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value); ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); ANGLE_EXPORT void GL_APIENTRY GL_SampleMaski(GLuint maskNumber, GLbitfield mask); ANGLE_EXPORT void GL_APIENTRY GL_TexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); ANGLE_EXPORT void GL_APIENTRY GL_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); ANGLE_EXPORT void GL_APIENTRY GL_ValidateProgramPipeline(GLuint pipeline); ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribBinding(GLuint attribindex, GLuint bindingindex); ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); ANGLE_EXPORT void GL_APIENTRY GL_VertexBindingDivisor(GLuint bindingindex, GLuint divisor); } // extern "C" #endif // LIBGLESV2_ENTRY_POINTS_GLES_3_1_AUTOGEN_H_