// GENERATED FILE - DO NOT EDIT. // Generated by gen_proc_table.py using data from gl.xml, gl_angle_ext.xml, egl.xml, // egl_angle_ext.xml. // // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // getProcAddress loader table: // Mapping from a string entry point name to function address. // #include "libGLESv2/proc_table_egl.h" #include "libGLESv2/entry_points_egl_autogen.h" #include "libGLESv2/entry_points_egl_ext_autogen.h" #include "libGLESv2/entry_points_gles_1_0_autogen.h" #include "libGLESv2/entry_points_gles_2_0_autogen.h" #include "libGLESv2/entry_points_gles_3_0_autogen.h" #include "libGLESv2/entry_points_gles_3_1_autogen.h" #include "libGLESv2/entry_points_gles_3_2_autogen.h" #include "libGLESv2/entry_points_gles_ext_autogen.h" #include "platform/PlatformMethods.h" #if defined(ANGLE_ENABLE_GL_DESKTOP_FRONTEND) # include "libGLESv2/entry_points_gl_1_autogen.h" # include "libGLESv2/entry_points_gl_2_autogen.h" # include "libGLESv2/entry_points_gl_3_autogen.h" # include "libGLESv2/entry_points_gl_4_autogen.h" #endif #include #define P(FUNC) reinterpret_cast<__eglMustCastToProperFunctionPointerType>(FUNC) #if defined(ANGLE_ENABLE_GL_DESKTOP_FRONTEND) # define DESKTOP_ONLY(func, angleFunc) {func, P(angleFunc)}, #else # define DESKTOP_ONLY(func, angleFunc) #endif namespace egl { // clang-format off const ProcEntry g_procTable[] = { {"ANGLEGetDisplayPlatform", P(ANGLEGetDisplayPlatform)}, {"ANGLEResetDisplayPlatform", P(ANGLEResetDisplayPlatform)}, {"eglBindAPI", P(EGL_BindAPI)}, {"eglBindTexImage", P(EGL_BindTexImage)}, {"eglChooseConfig", P(EGL_ChooseConfig)}, {"eglClientWaitSync", P(EGL_ClientWaitSync)}, {"eglClientWaitSyncKHR", P(EGL_ClientWaitSyncKHR)}, {"eglCopyBuffers", P(EGL_CopyBuffers)}, {"eglCopyMetalSharedEventANGLE", P(EGL_CopyMetalSharedEventANGLE)}, {"eglCreateContext", P(EGL_CreateContext)}, {"eglCreateDeviceANGLE", P(EGL_CreateDeviceANGLE)}, {"eglCreateImage", P(EGL_CreateImage)}, {"eglCreateImageKHR", P(EGL_CreateImageKHR)}, {"eglCreateNativeClientBufferANDROID", P(EGL_CreateNativeClientBufferANDROID)}, {"eglCreatePbufferFromClientBuffer", P(EGL_CreatePbufferFromClientBuffer)}, {"eglCreatePbufferSurface", P(EGL_CreatePbufferSurface)}, {"eglCreatePixmapSurface", P(EGL_CreatePixmapSurface)}, {"eglCreatePlatformPixmapSurface", P(EGL_CreatePlatformPixmapSurface)}, {"eglCreatePlatformPixmapSurfaceEXT", P(EGL_CreatePlatformPixmapSurfaceEXT)}, {"eglCreatePlatformWindowSurface", P(EGL_CreatePlatformWindowSurface)}, {"eglCreatePlatformWindowSurfaceEXT", P(EGL_CreatePlatformWindowSurfaceEXT)}, {"eglCreateStreamKHR", P(EGL_CreateStreamKHR)}, {"eglCreateStreamProducerD3DTextureANGLE", P(EGL_CreateStreamProducerD3DTextureANGLE)}, {"eglCreateSync", P(EGL_CreateSync)}, {"eglCreateSyncKHR", P(EGL_CreateSyncKHR)}, {"eglCreateWindowSurface", P(EGL_CreateWindowSurface)}, {"eglDebugMessageControlKHR", P(EGL_DebugMessageControlKHR)}, {"eglDestroyContext", P(EGL_DestroyContext)}, {"eglDestroyImage", P(EGL_DestroyImage)}, {"eglDestroyImageKHR", P(EGL_DestroyImageKHR)}, {"eglDestroyStreamKHR", P(EGL_DestroyStreamKHR)}, {"eglDestroySurface", P(EGL_DestroySurface)}, {"eglDestroySync", P(EGL_DestroySync)}, {"eglDestroySyncKHR", P(EGL_DestroySyncKHR)}, {"eglDupNativeFenceFDANDROID", P(EGL_DupNativeFenceFDANDROID)}, {"eglExportVkImageANGLE", P(EGL_ExportVkImageANGLE)}, {"eglForceGPUSwitchANGLE", P(EGL_ForceGPUSwitchANGLE)}, {"eglGetCompositorTimingANDROID", P(EGL_GetCompositorTimingANDROID)}, {"eglGetCompositorTimingSupportedANDROID", P(EGL_GetCompositorTimingSupportedANDROID)}, {"eglGetConfigAttrib", P(EGL_GetConfigAttrib)}, {"eglGetConfigs", P(EGL_GetConfigs)}, {"eglGetCurrentContext", P(EGL_GetCurrentContext)}, {"eglGetCurrentDisplay", P(EGL_GetCurrentDisplay)}, {"eglGetCurrentSurface", P(EGL_GetCurrentSurface)}, {"eglGetDisplay", P(EGL_GetDisplay)}, {"eglGetError", P(EGL_GetError)}, {"eglGetFrameTimestampSupportedANDROID", P(EGL_GetFrameTimestampSupportedANDROID)}, {"eglGetFrameTimestampsANDROID", P(EGL_GetFrameTimestampsANDROID)}, {"eglGetMscRateANGLE", P(EGL_GetMscRateANGLE)}, {"eglGetNativeClientBufferANDROID", P(EGL_GetNativeClientBufferANDROID)}, {"eglGetNextFrameIdANDROID", P(EGL_GetNextFrameIdANDROID)}, {"eglGetPlatformDisplay", P(EGL_GetPlatformDisplay)}, {"eglGetPlatformDisplayEXT", P(EGL_GetPlatformDisplayEXT)}, {"eglGetProcAddress", P(EGL_GetProcAddress)}, {"eglGetSyncAttrib", P(EGL_GetSyncAttrib)}, {"eglGetSyncAttribKHR", P(EGL_GetSyncAttribKHR)}, {"eglGetSyncValuesCHROMIUM", P(EGL_GetSyncValuesCHROMIUM)}, {"eglHandleGPUSwitchANGLE", P(EGL_HandleGPUSwitchANGLE)}, {"eglInitialize", P(EGL_Initialize)}, {"eglLabelObjectKHR", P(EGL_LabelObjectKHR)}, {"eglLockSurfaceKHR", P(EGL_LockSurfaceKHR)}, {"eglMakeCurrent", P(EGL_MakeCurrent)}, {"eglPostSubBufferNV", P(EGL_PostSubBufferNV)}, {"eglPrepareSwapBuffersANGLE", P(EGL_PrepareSwapBuffersANGLE)}, {"eglPresentationTimeANDROID", P(EGL_PresentationTimeANDROID)}, {"eglProgramCacheGetAttribANGLE", P(EGL_ProgramCacheGetAttribANGLE)}, {"eglProgramCachePopulateANGLE", P(EGL_ProgramCachePopulateANGLE)}, {"eglProgramCacheQueryANGLE", P(EGL_ProgramCacheQueryANGLE)}, {"eglProgramCacheResizeANGLE", P(EGL_ProgramCacheResizeANGLE)}, {"eglQueryAPI", P(EGL_QueryAPI)}, {"eglQueryContext", P(EGL_QueryContext)}, {"eglQueryDebugKHR", P(EGL_QueryDebugKHR)}, {"eglQueryDeviceAttribEXT", P(EGL_QueryDeviceAttribEXT)}, {"eglQueryDeviceStringEXT", P(EGL_QueryDeviceStringEXT)}, {"eglQueryDisplayAttribANGLE", P(EGL_QueryDisplayAttribANGLE)}, {"eglQueryDisplayAttribEXT", P(EGL_QueryDisplayAttribEXT)}, {"eglQueryDmaBufFormatsEXT", P(EGL_QueryDmaBufFormatsEXT)}, {"eglQueryDmaBufModifiersEXT", P(EGL_QueryDmaBufModifiersEXT)}, {"eglQueryStreamKHR", P(EGL_QueryStreamKHR)}, {"eglQueryStreamu64KHR", P(EGL_QueryStreamu64KHR)}, {"eglQueryString", P(EGL_QueryString)}, {"eglQueryStringiANGLE", P(EGL_QueryStringiANGLE)}, {"eglQuerySurface", P(EGL_QuerySurface)}, {"eglQuerySurface64KHR", P(EGL_QuerySurface64KHR)}, {"eglQuerySurfacePointerANGLE", P(EGL_QuerySurfacePointerANGLE)}, {"eglReacquireHighPowerGPUANGLE", P(EGL_ReacquireHighPowerGPUANGLE)}, {"eglReleaseDeviceANGLE", P(EGL_ReleaseDeviceANGLE)}, {"eglReleaseHighPowerGPUANGLE", P(EGL_ReleaseHighPowerGPUANGLE)}, {"eglReleaseTexImage", P(EGL_ReleaseTexImage)}, {"eglReleaseThread", P(EGL_ReleaseThread)}, {"eglSetBlobCacheFuncsANDROID", P(EGL_SetBlobCacheFuncsANDROID)}, {"eglSetDamageRegionKHR", P(EGL_SetDamageRegionKHR)}, {"eglSignalSyncKHR", P(EGL_SignalSyncKHR)}, {"eglStreamAttribKHR", P(EGL_StreamAttribKHR)}, {"eglStreamConsumerAcquireKHR", P(EGL_StreamConsumerAcquireKHR)}, {"eglStreamConsumerGLTextureExternalAttribsNV", P(EGL_StreamConsumerGLTextureExternalAttribsNV)}, {"eglStreamConsumerGLTextureExternalKHR", P(EGL_StreamConsumerGLTextureExternalKHR)}, {"eglStreamConsumerReleaseKHR", P(EGL_StreamConsumerReleaseKHR)}, {"eglStreamPostD3DTextureANGLE", P(EGL_StreamPostD3DTextureANGLE)}, {"eglSurfaceAttrib", P(EGL_SurfaceAttrib)}, {"eglSwapBuffers", P(EGL_SwapBuffers)}, {"eglSwapBuffersWithDamageKHR", P(EGL_SwapBuffersWithDamageKHR)}, {"eglSwapBuffersWithFrameTokenANGLE", P(EGL_SwapBuffersWithFrameTokenANGLE)}, {"eglSwapInterval", P(EGL_SwapInterval)}, {"eglTerminate", P(EGL_Terminate)}, {"eglUnlockSurfaceKHR", P(EGL_UnlockSurfaceKHR)}, {"eglWaitClient", P(EGL_WaitClient)}, {"eglWaitGL", P(EGL_WaitGL)}, {"eglWaitNative", P(EGL_WaitNative)}, {"eglWaitSync", P(EGL_WaitSync)}, {"eglWaitSyncKHR", P(EGL_WaitSyncKHR)}, DESKTOP_ONLY("glAccum", GL_Accum) {"glAcquireTexturesANGLE", P(GL_AcquireTexturesANGLE)}, {"glActiveShaderProgram", P(GL_ActiveShaderProgram)}, {"glActiveShaderProgramEXT", P(GL_ActiveShaderProgramEXT)}, {"glActiveTexture", P(GL_ActiveTexture)}, {"glAlphaFunc", P(GL_AlphaFunc)}, {"glAlphaFuncx", P(GL_AlphaFuncx)}, DESKTOP_ONLY("glAreTexturesResident", GL_AreTexturesResident) DESKTOP_ONLY("glArrayElement", GL_ArrayElement) {"glAttachShader", P(GL_AttachShader)}, DESKTOP_ONLY("glBegin", GL_Begin) DESKTOP_ONLY("glBeginConditionalRender", GL_BeginConditionalRender) {"glBeginPerfMonitorAMD", P(GL_BeginPerfMonitorAMD)}, {"glBeginPixelLocalStorageANGLE", P(GL_BeginPixelLocalStorageANGLE)}, {"glBeginQuery", P(GL_BeginQuery)}, {"glBeginQueryEXT", P(GL_BeginQueryEXT)}, DESKTOP_ONLY("glBeginQueryIndexed", GL_BeginQueryIndexed) {"glBeginTransformFeedback", P(GL_BeginTransformFeedback)}, {"glBindAttribLocation", P(GL_BindAttribLocation)}, {"glBindBuffer", P(GL_BindBuffer)}, {"glBindBufferBase", P(GL_BindBufferBase)}, {"glBindBufferRange", P(GL_BindBufferRange)}, DESKTOP_ONLY("glBindBuffersBase", GL_BindBuffersBase) DESKTOP_ONLY("glBindBuffersRange", GL_BindBuffersRange) DESKTOP_ONLY("glBindFragDataLocation", GL_BindFragDataLocation) {"glBindFragDataLocationEXT", P(GL_BindFragDataLocationEXT)}, DESKTOP_ONLY("glBindFragDataLocationIndexed", GL_BindFragDataLocationIndexed) {"glBindFragDataLocationIndexedEXT", P(GL_BindFragDataLocationIndexedEXT)}, {"glBindFramebuffer", P(GL_BindFramebuffer)}, {"glBindFramebufferOES", P(GL_BindFramebufferOES)}, {"glBindImageTexture", P(GL_BindImageTexture)}, DESKTOP_ONLY("glBindImageTextures", GL_BindImageTextures) {"glBindProgramPipeline", P(GL_BindProgramPipeline)}, {"glBindProgramPipelineEXT", P(GL_BindProgramPipelineEXT)}, {"glBindRenderbuffer", P(GL_BindRenderbuffer)}, {"glBindRenderbufferOES", P(GL_BindRenderbufferOES)}, {"glBindSampler", P(GL_BindSampler)}, DESKTOP_ONLY("glBindSamplers", GL_BindSamplers) {"glBindTexture", P(GL_BindTexture)}, DESKTOP_ONLY("glBindTextureUnit", GL_BindTextureUnit) DESKTOP_ONLY("glBindTextures", GL_BindTextures) {"glBindTransformFeedback", P(GL_BindTransformFeedback)}, {"glBindUniformLocationCHROMIUM", P(GL_BindUniformLocationCHROMIUM)}, {"glBindVertexArray", P(GL_BindVertexArray)}, {"glBindVertexArrayOES", P(GL_BindVertexArrayOES)}, {"glBindVertexBuffer", P(GL_BindVertexBuffer)}, DESKTOP_ONLY("glBindVertexBuffers", GL_BindVertexBuffers) DESKTOP_ONLY("glBitmap", GL_Bitmap) {"glBlendBarrier", P(GL_BlendBarrier)}, {"glBlendBarrierKHR", P(GL_BlendBarrierKHR)}, {"glBlendColor", P(GL_BlendColor)}, {"glBlendEquation", P(GL_BlendEquation)}, {"glBlendEquationSeparate", P(GL_BlendEquationSeparate)}, {"glBlendEquationSeparatei", P(GL_BlendEquationSeparatei)}, {"glBlendEquationSeparateiEXT", P(GL_BlendEquationSeparateiEXT)}, {"glBlendEquationSeparateiOES", P(GL_BlendEquationSeparateiOES)}, {"glBlendEquationi", P(GL_BlendEquationi)}, {"glBlendEquationiEXT", P(GL_BlendEquationiEXT)}, {"glBlendEquationiOES", P(GL_BlendEquationiOES)}, {"glBlendFunc", P(GL_BlendFunc)}, {"glBlendFuncSeparate", P(GL_BlendFuncSeparate)}, {"glBlendFuncSeparatei", P(GL_BlendFuncSeparatei)}, {"glBlendFuncSeparateiEXT", P(GL_BlendFuncSeparateiEXT)}, {"glBlendFuncSeparateiOES", P(GL_BlendFuncSeparateiOES)}, {"glBlendFunci", P(GL_BlendFunci)}, {"glBlendFunciEXT", P(GL_BlendFunciEXT)}, {"glBlendFunciOES", P(GL_BlendFunciOES)}, {"glBlitFramebuffer", P(GL_BlitFramebuffer)}, {"glBlitFramebufferANGLE", P(GL_BlitFramebufferANGLE)}, {"glBlitFramebufferNV", P(GL_BlitFramebufferNV)}, DESKTOP_ONLY("glBlitNamedFramebuffer", GL_BlitNamedFramebuffer) {"glBufferData", P(GL_BufferData)}, DESKTOP_ONLY("glBufferStorage", GL_BufferStorage) {"glBufferStorageEXT", P(GL_BufferStorageEXT)}, {"glBufferStorageExternalEXT", P(GL_BufferStorageExternalEXT)}, {"glBufferStorageMemEXT", P(GL_BufferStorageMemEXT)}, {"glBufferSubData", P(GL_BufferSubData)}, DESKTOP_ONLY("glCallList", GL_CallList) DESKTOP_ONLY("glCallLists", GL_CallLists) {"glCheckFramebufferStatus", P(GL_CheckFramebufferStatus)}, {"glCheckFramebufferStatusOES", P(GL_CheckFramebufferStatusOES)}, DESKTOP_ONLY("glCheckNamedFramebufferStatus", GL_CheckNamedFramebufferStatus) DESKTOP_ONLY("glClampColor", GL_ClampColor) {"glClear", P(GL_Clear)}, DESKTOP_ONLY("glClearAccum", GL_ClearAccum) DESKTOP_ONLY("glClearBufferData", GL_ClearBufferData) DESKTOP_ONLY("glClearBufferSubData", GL_ClearBufferSubData) {"glClearBufferfi", P(GL_ClearBufferfi)}, {"glClearBufferfv", P(GL_ClearBufferfv)}, {"glClearBufferiv", P(GL_ClearBufferiv)}, {"glClearBufferuiv", P(GL_ClearBufferuiv)}, {"glClearColor", P(GL_ClearColor)}, {"glClearColorx", P(GL_ClearColorx)}, DESKTOP_ONLY("glClearDepth", GL_ClearDepth) {"glClearDepthf", P(GL_ClearDepthf)}, {"glClearDepthx", P(GL_ClearDepthx)}, DESKTOP_ONLY("glClearIndex", GL_ClearIndex) DESKTOP_ONLY("glClearNamedBufferData", GL_ClearNamedBufferData) DESKTOP_ONLY("glClearNamedBufferSubData", GL_ClearNamedBufferSubData) DESKTOP_ONLY("glClearNamedFramebufferfi", GL_ClearNamedFramebufferfi) DESKTOP_ONLY("glClearNamedFramebufferfv", GL_ClearNamedFramebufferfv) DESKTOP_ONLY("glClearNamedFramebufferiv", GL_ClearNamedFramebufferiv) DESKTOP_ONLY("glClearNamedFramebufferuiv", GL_ClearNamedFramebufferuiv) {"glClearStencil", P(GL_ClearStencil)}, DESKTOP_ONLY("glClearTexImage", GL_ClearTexImage) DESKTOP_ONLY("glClearTexSubImage", GL_ClearTexSubImage) {"glClientActiveTexture", P(GL_ClientActiveTexture)}, {"glClientWaitSync", P(GL_ClientWaitSync)}, DESKTOP_ONLY("glClipControl", GL_ClipControl) {"glClipControlEXT", P(GL_ClipControlEXT)}, DESKTOP_ONLY("glClipPlane", GL_ClipPlane) {"glClipPlanef", P(GL_ClipPlanef)}, {"glClipPlanex", P(GL_ClipPlanex)}, DESKTOP_ONLY("glColor3b", GL_Color3b) DESKTOP_ONLY("glColor3bv", GL_Color3bv) DESKTOP_ONLY("glColor3d", GL_Color3d) DESKTOP_ONLY("glColor3dv", GL_Color3dv) DESKTOP_ONLY("glColor3f", GL_Color3f) DESKTOP_ONLY("glColor3fv", GL_Color3fv) DESKTOP_ONLY("glColor3i", GL_Color3i) DESKTOP_ONLY("glColor3iv", GL_Color3iv) DESKTOP_ONLY("glColor3s", GL_Color3s) DESKTOP_ONLY("glColor3sv", GL_Color3sv) DESKTOP_ONLY("glColor3ub", GL_Color3ub) DESKTOP_ONLY("glColor3ubv", GL_Color3ubv) DESKTOP_ONLY("glColor3ui", GL_Color3ui) DESKTOP_ONLY("glColor3uiv", GL_Color3uiv) DESKTOP_ONLY("glColor3us", GL_Color3us) DESKTOP_ONLY("glColor3usv", GL_Color3usv) DESKTOP_ONLY("glColor4b", GL_Color4b) DESKTOP_ONLY("glColor4bv", GL_Color4bv) DESKTOP_ONLY("glColor4d", GL_Color4d) DESKTOP_ONLY("glColor4dv", GL_Color4dv) {"glColor4f", P(GL_Color4f)}, DESKTOP_ONLY("glColor4fv", GL_Color4fv) DESKTOP_ONLY("glColor4i", GL_Color4i) DESKTOP_ONLY("glColor4iv", GL_Color4iv) DESKTOP_ONLY("glColor4s", GL_Color4s) DESKTOP_ONLY("glColor4sv", GL_Color4sv) {"glColor4ub", P(GL_Color4ub)}, DESKTOP_ONLY("glColor4ubv", GL_Color4ubv) DESKTOP_ONLY("glColor4ui", GL_Color4ui) DESKTOP_ONLY("glColor4uiv", GL_Color4uiv) DESKTOP_ONLY("glColor4us", GL_Color4us) DESKTOP_ONLY("glColor4usv", GL_Color4usv) {"glColor4x", P(GL_Color4x)}, {"glColorMask", P(GL_ColorMask)}, {"glColorMaski", P(GL_ColorMaski)}, {"glColorMaskiEXT", P(GL_ColorMaskiEXT)}, {"glColorMaskiOES", P(GL_ColorMaskiOES)}, DESKTOP_ONLY("glColorMaterial", GL_ColorMaterial) DESKTOP_ONLY("glColorP3ui", GL_ColorP3ui) DESKTOP_ONLY("glColorP3uiv", GL_ColorP3uiv) DESKTOP_ONLY("glColorP4ui", GL_ColorP4ui) DESKTOP_ONLY("glColorP4uiv", GL_ColorP4uiv) {"glColorPointer", P(GL_ColorPointer)}, {"glCompileShader", P(GL_CompileShader)}, {"glCompressedCopyTextureCHROMIUM", P(GL_CompressedCopyTextureCHROMIUM)}, DESKTOP_ONLY("glCompressedTexImage1D", GL_CompressedTexImage1D) {"glCompressedTexImage2D", P(GL_CompressedTexImage2D)}, {"glCompressedTexImage2DRobustANGLE", P(GL_CompressedTexImage2DRobustANGLE)}, {"glCompressedTexImage3D", P(GL_CompressedTexImage3D)}, {"glCompressedTexImage3DOES", P(GL_CompressedTexImage3DOES)}, {"glCompressedTexImage3DRobustANGLE", P(GL_CompressedTexImage3DRobustANGLE)}, DESKTOP_ONLY("glCompressedTexSubImage1D", GL_CompressedTexSubImage1D) {"glCompressedTexSubImage2D", P(GL_CompressedTexSubImage2D)}, {"glCompressedTexSubImage2DRobustANGLE", P(GL_CompressedTexSubImage2DRobustANGLE)}, {"glCompressedTexSubImage3D", P(GL_CompressedTexSubImage3D)}, {"glCompressedTexSubImage3DOES", P(GL_CompressedTexSubImage3DOES)}, {"glCompressedTexSubImage3DRobustANGLE", P(GL_CompressedTexSubImage3DRobustANGLE)}, DESKTOP_ONLY("glCompressedTextureSubImage1D", GL_CompressedTextureSubImage1D) DESKTOP_ONLY("glCompressedTextureSubImage2D", GL_CompressedTextureSubImage2D) DESKTOP_ONLY("glCompressedTextureSubImage3D", GL_CompressedTextureSubImage3D) {"glCopyBufferSubData", P(GL_CopyBufferSubData)}, {"glCopyImageSubData", P(GL_CopyImageSubData)}, {"glCopyImageSubDataEXT", P(GL_CopyImageSubDataEXT)}, {"glCopyImageSubDataOES", P(GL_CopyImageSubDataOES)}, DESKTOP_ONLY("glCopyNamedBufferSubData", GL_CopyNamedBufferSubData) DESKTOP_ONLY("glCopyPixels", GL_CopyPixels) {"glCopySubTexture3DANGLE", P(GL_CopySubTexture3DANGLE)}, {"glCopySubTextureCHROMIUM", P(GL_CopySubTextureCHROMIUM)}, DESKTOP_ONLY("glCopyTexImage1D", GL_CopyTexImage1D) {"glCopyTexImage2D", P(GL_CopyTexImage2D)}, DESKTOP_ONLY("glCopyTexSubImage1D", GL_CopyTexSubImage1D) {"glCopyTexSubImage2D", P(GL_CopyTexSubImage2D)}, {"glCopyTexSubImage3D", P(GL_CopyTexSubImage3D)}, {"glCopyTexSubImage3DOES", P(GL_CopyTexSubImage3DOES)}, {"glCopyTexture3DANGLE", P(GL_CopyTexture3DANGLE)}, {"glCopyTextureCHROMIUM", P(GL_CopyTextureCHROMIUM)}, DESKTOP_ONLY("glCopyTextureSubImage1D", GL_CopyTextureSubImage1D) DESKTOP_ONLY("glCopyTextureSubImage2D", GL_CopyTextureSubImage2D) DESKTOP_ONLY("glCopyTextureSubImage3D", GL_CopyTextureSubImage3D) {"glCoverageModulationCHROMIUM", P(GL_CoverageModulationCHROMIUM)}, DESKTOP_ONLY("glCreateBuffers", GL_CreateBuffers) DESKTOP_ONLY("glCreateFramebuffers", GL_CreateFramebuffers) {"glCreateMemoryObjectsEXT", P(GL_CreateMemoryObjectsEXT)}, {"glCreateProgram", P(GL_CreateProgram)}, DESKTOP_ONLY("glCreateProgramPipelines", GL_CreateProgramPipelines) DESKTOP_ONLY("glCreateQueries", GL_CreateQueries) DESKTOP_ONLY("glCreateRenderbuffers", GL_CreateRenderbuffers) DESKTOP_ONLY("glCreateSamplers", GL_CreateSamplers) {"glCreateShader", P(GL_CreateShader)}, {"glCreateShaderProgramv", P(GL_CreateShaderProgramv)}, {"glCreateShaderProgramvEXT", P(GL_CreateShaderProgramvEXT)}, DESKTOP_ONLY("glCreateTextures", GL_CreateTextures) DESKTOP_ONLY("glCreateTransformFeedbacks", GL_CreateTransformFeedbacks) DESKTOP_ONLY("glCreateVertexArrays", GL_CreateVertexArrays) {"glCullFace", P(GL_CullFace)}, {"glCurrentPaletteMatrixOES", P(GL_CurrentPaletteMatrixOES)}, {"glDebugMessageCallback", P(GL_DebugMessageCallback)}, {"glDebugMessageCallbackKHR", P(GL_DebugMessageCallbackKHR)}, {"glDebugMessageControl", P(GL_DebugMessageControl)}, {"glDebugMessageControlKHR", P(GL_DebugMessageControlKHR)}, {"glDebugMessageInsert", P(GL_DebugMessageInsert)}, {"glDebugMessageInsertKHR", P(GL_DebugMessageInsertKHR)}, {"glDeleteBuffers", P(GL_DeleteBuffers)}, {"glDeleteFencesNV", P(GL_DeleteFencesNV)}, {"glDeleteFramebuffers", P(GL_DeleteFramebuffers)}, {"glDeleteFramebuffersOES", P(GL_DeleteFramebuffersOES)}, DESKTOP_ONLY("glDeleteLists", GL_DeleteLists) {"glDeleteMemoryObjectsEXT", P(GL_DeleteMemoryObjectsEXT)}, {"glDeletePerfMonitorsAMD", P(GL_DeletePerfMonitorsAMD)}, {"glDeleteProgram", P(GL_DeleteProgram)}, {"glDeleteProgramPipelines", P(GL_DeleteProgramPipelines)}, {"glDeleteProgramPipelinesEXT", P(GL_DeleteProgramPipelinesEXT)}, {"glDeleteQueries", P(GL_DeleteQueries)}, {"glDeleteQueriesEXT", P(GL_DeleteQueriesEXT)}, {"glDeleteRenderbuffers", P(GL_DeleteRenderbuffers)}, {"glDeleteRenderbuffersOES", P(GL_DeleteRenderbuffersOES)}, {"glDeleteSamplers", P(GL_DeleteSamplers)}, {"glDeleteSemaphoresEXT", P(GL_DeleteSemaphoresEXT)}, {"glDeleteShader", P(GL_DeleteShader)}, {"glDeleteSync", P(GL_DeleteSync)}, {"glDeleteTextures", P(GL_DeleteTextures)}, {"glDeleteTransformFeedbacks", P(GL_DeleteTransformFeedbacks)}, {"glDeleteVertexArrays", P(GL_DeleteVertexArrays)}, {"glDeleteVertexArraysOES", P(GL_DeleteVertexArraysOES)}, {"glDepthFunc", P(GL_DepthFunc)}, {"glDepthMask", P(GL_DepthMask)}, DESKTOP_ONLY("glDepthRange", GL_DepthRange) DESKTOP_ONLY("glDepthRangeArrayv", GL_DepthRangeArrayv) DESKTOP_ONLY("glDepthRangeIndexed", GL_DepthRangeIndexed) {"glDepthRangef", P(GL_DepthRangef)}, {"glDepthRangex", P(GL_DepthRangex)}, {"glDetachShader", P(GL_DetachShader)}, {"glDisable", P(GL_Disable)}, {"glDisableClientState", P(GL_DisableClientState)}, {"glDisableExtensionANGLE", P(GL_DisableExtensionANGLE)}, DESKTOP_ONLY("glDisableVertexArrayAttrib", GL_DisableVertexArrayAttrib) {"glDisableVertexAttribArray", P(GL_DisableVertexAttribArray)}, {"glDisablei", P(GL_Disablei)}, {"glDisableiEXT", P(GL_DisableiEXT)}, {"glDisableiOES", P(GL_DisableiOES)}, {"glDiscardFramebufferEXT", P(GL_DiscardFramebufferEXT)}, {"glDispatchCompute", P(GL_DispatchCompute)}, {"glDispatchComputeIndirect", P(GL_DispatchComputeIndirect)}, {"glDrawArrays", P(GL_DrawArrays)}, {"glDrawArraysIndirect", P(GL_DrawArraysIndirect)}, {"glDrawArraysInstanced", P(GL_DrawArraysInstanced)}, {"glDrawArraysInstancedANGLE", P(GL_DrawArraysInstancedANGLE)}, DESKTOP_ONLY("glDrawArraysInstancedBaseInstance", GL_DrawArraysInstancedBaseInstance) {"glDrawArraysInstancedBaseInstanceANGLE", P(GL_DrawArraysInstancedBaseInstanceANGLE)}, {"glDrawArraysInstancedBaseInstanceEXT", P(GL_DrawArraysInstancedBaseInstanceEXT)}, {"glDrawArraysInstancedEXT", P(GL_DrawArraysInstancedEXT)}, DESKTOP_ONLY("glDrawBuffer", GL_DrawBuffer) {"glDrawBuffers", P(GL_DrawBuffers)}, {"glDrawBuffersEXT", P(GL_DrawBuffersEXT)}, {"glDrawElements", P(GL_DrawElements)}, {"glDrawElementsBaseVertex", P(GL_DrawElementsBaseVertex)}, {"glDrawElementsBaseVertexEXT", P(GL_DrawElementsBaseVertexEXT)}, {"glDrawElementsBaseVertexOES", P(GL_DrawElementsBaseVertexOES)}, {"glDrawElementsIndirect", P(GL_DrawElementsIndirect)}, {"glDrawElementsInstanced", P(GL_DrawElementsInstanced)}, {"glDrawElementsInstancedANGLE", P(GL_DrawElementsInstancedANGLE)}, DESKTOP_ONLY("glDrawElementsInstancedBaseInstance", GL_DrawElementsInstancedBaseInstance) {"glDrawElementsInstancedBaseInstanceEXT", P(GL_DrawElementsInstancedBaseInstanceEXT)}, {"glDrawElementsInstancedBaseVertex", P(GL_DrawElementsInstancedBaseVertex)}, DESKTOP_ONLY("glDrawElementsInstancedBaseVertexBaseInstance", GL_DrawElementsInstancedBaseVertexBaseInstance) {"glDrawElementsInstancedBaseVertexBaseInstanceANGLE", P(GL_DrawElementsInstancedBaseVertexBaseInstanceANGLE)}, {"glDrawElementsInstancedBaseVertexBaseInstanceEXT", P(GL_DrawElementsInstancedBaseVertexBaseInstanceEXT)}, {"glDrawElementsInstancedBaseVertexEXT", P(GL_DrawElementsInstancedBaseVertexEXT)}, {"glDrawElementsInstancedBaseVertexOES", P(GL_DrawElementsInstancedBaseVertexOES)}, {"glDrawElementsInstancedEXT", P(GL_DrawElementsInstancedEXT)}, DESKTOP_ONLY("glDrawPixels", GL_DrawPixels) {"glDrawRangeElements", P(GL_DrawRangeElements)}, {"glDrawRangeElementsBaseVertex", P(GL_DrawRangeElementsBaseVertex)}, {"glDrawRangeElementsBaseVertexEXT", P(GL_DrawRangeElementsBaseVertexEXT)}, {"glDrawRangeElementsBaseVertexOES", P(GL_DrawRangeElementsBaseVertexOES)}, {"glDrawTexfOES", P(GL_DrawTexfOES)}, {"glDrawTexfvOES", P(GL_DrawTexfvOES)}, {"glDrawTexiOES", P(GL_DrawTexiOES)}, {"glDrawTexivOES", P(GL_DrawTexivOES)}, {"glDrawTexsOES", P(GL_DrawTexsOES)}, {"glDrawTexsvOES", P(GL_DrawTexsvOES)}, {"glDrawTexxOES", P(GL_DrawTexxOES)}, {"glDrawTexxvOES", P(GL_DrawTexxvOES)}, DESKTOP_ONLY("glDrawTransformFeedback", GL_DrawTransformFeedback) DESKTOP_ONLY("glDrawTransformFeedbackInstanced", GL_DrawTransformFeedbackInstanced) DESKTOP_ONLY("glDrawTransformFeedbackStream", GL_DrawTransformFeedbackStream) DESKTOP_ONLY("glDrawTransformFeedbackStreamInstanced", GL_DrawTransformFeedbackStreamInstanced) {"glEGLImageTargetRenderbufferStorageOES", P(GL_EGLImageTargetRenderbufferStorageOES)}, {"glEGLImageTargetTexStorageEXT", P(GL_EGLImageTargetTexStorageEXT)}, {"glEGLImageTargetTexture2DOES", P(GL_EGLImageTargetTexture2DOES)}, {"glEGLImageTargetTextureStorageEXT", P(GL_EGLImageTargetTextureStorageEXT)}, DESKTOP_ONLY("glEdgeFlag", GL_EdgeFlag) DESKTOP_ONLY("glEdgeFlagPointer", GL_EdgeFlagPointer) DESKTOP_ONLY("glEdgeFlagv", GL_EdgeFlagv) {"glEnable", P(GL_Enable)}, {"glEnableClientState", P(GL_EnableClientState)}, DESKTOP_ONLY("glEnableVertexArrayAttrib", GL_EnableVertexArrayAttrib) {"glEnableVertexAttribArray", P(GL_EnableVertexAttribArray)}, {"glEnablei", P(GL_Enablei)}, {"glEnableiEXT", P(GL_EnableiEXT)}, {"glEnableiOES", P(GL_EnableiOES)}, DESKTOP_ONLY("glEnd", GL_End) DESKTOP_ONLY("glEndConditionalRender", GL_EndConditionalRender) DESKTOP_ONLY("glEndList", GL_EndList) {"glEndPerfMonitorAMD", P(GL_EndPerfMonitorAMD)}, {"glEndPixelLocalStorageANGLE", P(GL_EndPixelLocalStorageANGLE)}, {"glEndQuery", P(GL_EndQuery)}, {"glEndQueryEXT", P(GL_EndQueryEXT)}, DESKTOP_ONLY("glEndQueryIndexed", GL_EndQueryIndexed) {"glEndTransformFeedback", P(GL_EndTransformFeedback)}, DESKTOP_ONLY("glEvalCoord1d", GL_EvalCoord1d) DESKTOP_ONLY("glEvalCoord1dv", GL_EvalCoord1dv) DESKTOP_ONLY("glEvalCoord1f", GL_EvalCoord1f) DESKTOP_ONLY("glEvalCoord1fv", GL_EvalCoord1fv) DESKTOP_ONLY("glEvalCoord2d", GL_EvalCoord2d) DESKTOP_ONLY("glEvalCoord2dv", GL_EvalCoord2dv) DESKTOP_ONLY("glEvalCoord2f", GL_EvalCoord2f) DESKTOP_ONLY("glEvalCoord2fv", GL_EvalCoord2fv) DESKTOP_ONLY("glEvalMesh1", GL_EvalMesh1) DESKTOP_ONLY("glEvalMesh2", GL_EvalMesh2) DESKTOP_ONLY("glEvalPoint1", GL_EvalPoint1) DESKTOP_ONLY("glEvalPoint2", GL_EvalPoint2) DESKTOP_ONLY("glFeedbackBuffer", GL_FeedbackBuffer) {"glFenceSync", P(GL_FenceSync)}, {"glFinish", P(GL_Finish)}, {"glFinishFenceNV", P(GL_FinishFenceNV)}, {"glFlush", P(GL_Flush)}, {"glFlushMappedBufferRange", P(GL_FlushMappedBufferRange)}, {"glFlushMappedBufferRangeEXT", P(GL_FlushMappedBufferRangeEXT)}, DESKTOP_ONLY("glFlushMappedNamedBufferRange", GL_FlushMappedNamedBufferRange) DESKTOP_ONLY("glFogCoordPointer", GL_FogCoordPointer) DESKTOP_ONLY("glFogCoordd", GL_FogCoordd) DESKTOP_ONLY("glFogCoorddv", GL_FogCoorddv) DESKTOP_ONLY("glFogCoordf", GL_FogCoordf) DESKTOP_ONLY("glFogCoordfv", GL_FogCoordfv) {"glFogf", P(GL_Fogf)}, {"glFogfv", P(GL_Fogfv)}, DESKTOP_ONLY("glFogi", GL_Fogi) DESKTOP_ONLY("glFogiv", GL_Fogiv) {"glFogx", P(GL_Fogx)}, {"glFogxv", P(GL_Fogxv)}, {"glFramebufferFetchBarrierEXT", P(GL_FramebufferFetchBarrierEXT)}, {"glFramebufferMemorylessPixelLocalStorageANGLE", P(GL_FramebufferMemorylessPixelLocalStorageANGLE)}, {"glFramebufferParameteri", P(GL_FramebufferParameteri)}, {"glFramebufferParameteriMESA", P(GL_FramebufferParameteriMESA)}, {"glFramebufferRenderbuffer", P(GL_FramebufferRenderbuffer)}, {"glFramebufferRenderbufferOES", P(GL_FramebufferRenderbufferOES)}, {"glFramebufferTexture", P(GL_FramebufferTexture)}, DESKTOP_ONLY("glFramebufferTexture1D", GL_FramebufferTexture1D) {"glFramebufferTexture2D", P(GL_FramebufferTexture2D)}, {"glFramebufferTexture2DMultisampleEXT", P(GL_FramebufferTexture2DMultisampleEXT)}, {"glFramebufferTexture2DOES", P(GL_FramebufferTexture2DOES)}, DESKTOP_ONLY("glFramebufferTexture3D", GL_FramebufferTexture3D) {"glFramebufferTexture3DOES", P(GL_FramebufferTexture3DOES)}, {"glFramebufferTextureEXT", P(GL_FramebufferTextureEXT)}, {"glFramebufferTextureLayer", P(GL_FramebufferTextureLayer)}, {"glFramebufferTextureMultiviewOVR", P(GL_FramebufferTextureMultiviewOVR)}, {"glFramebufferTextureOES", P(GL_FramebufferTextureOES)}, {"glFramebufferTexturePixelLocalStorageANGLE", P(GL_FramebufferTexturePixelLocalStorageANGLE)}, {"glFrontFace", P(GL_FrontFace)}, DESKTOP_ONLY("glFrustum", GL_Frustum) {"glFrustumf", P(GL_Frustumf)}, {"glFrustumx", P(GL_Frustumx)}, {"glGenBuffers", P(GL_GenBuffers)}, {"glGenFencesNV", P(GL_GenFencesNV)}, {"glGenFramebuffers", P(GL_GenFramebuffers)}, {"glGenFramebuffersOES", P(GL_GenFramebuffersOES)}, DESKTOP_ONLY("glGenLists", GL_GenLists) {"glGenPerfMonitorsAMD", P(GL_GenPerfMonitorsAMD)}, {"glGenProgramPipelines", P(GL_GenProgramPipelines)}, {"glGenProgramPipelinesEXT", P(GL_GenProgramPipelinesEXT)}, {"glGenQueries", P(GL_GenQueries)}, {"glGenQueriesEXT", P(GL_GenQueriesEXT)}, {"glGenRenderbuffers", P(GL_GenRenderbuffers)}, {"glGenRenderbuffersOES", P(GL_GenRenderbuffersOES)}, {"glGenSamplers", P(GL_GenSamplers)}, {"glGenSemaphoresEXT", P(GL_GenSemaphoresEXT)}, {"glGenTextures", P(GL_GenTextures)}, {"glGenTransformFeedbacks", P(GL_GenTransformFeedbacks)}, {"glGenVertexArrays", P(GL_GenVertexArrays)}, {"glGenVertexArraysOES", P(GL_GenVertexArraysOES)}, {"glGenerateMipmap", P(GL_GenerateMipmap)}, {"glGenerateMipmapOES", P(GL_GenerateMipmapOES)}, DESKTOP_ONLY("glGenerateTextureMipmap", GL_GenerateTextureMipmap) DESKTOP_ONLY("glGetActiveAtomicCounterBufferiv", GL_GetActiveAtomicCounterBufferiv) {"glGetActiveAttrib", P(GL_GetActiveAttrib)}, DESKTOP_ONLY("glGetActiveSubroutineName", GL_GetActiveSubroutineName) DESKTOP_ONLY("glGetActiveSubroutineUniformName", GL_GetActiveSubroutineUniformName) DESKTOP_ONLY("glGetActiveSubroutineUniformiv", GL_GetActiveSubroutineUniformiv) {"glGetActiveUniform", P(GL_GetActiveUniform)}, {"glGetActiveUniformBlockName", P(GL_GetActiveUniformBlockName)}, {"glGetActiveUniformBlockiv", P(GL_GetActiveUniformBlockiv)}, {"glGetActiveUniformBlockivRobustANGLE", P(GL_GetActiveUniformBlockivRobustANGLE)}, DESKTOP_ONLY("glGetActiveUniformName", GL_GetActiveUniformName) {"glGetActiveUniformsiv", P(GL_GetActiveUniformsiv)}, {"glGetAttachedShaders", P(GL_GetAttachedShaders)}, {"glGetAttribLocation", P(GL_GetAttribLocation)}, {"glGetBooleani_v", P(GL_GetBooleani_v)}, {"glGetBooleani_vRobustANGLE", P(GL_GetBooleani_vRobustANGLE)}, {"glGetBooleanv", P(GL_GetBooleanv)}, {"glGetBooleanvRobustANGLE", P(GL_GetBooleanvRobustANGLE)}, {"glGetBufferParameteri64v", P(GL_GetBufferParameteri64v)}, {"glGetBufferParameteri64vRobustANGLE", P(GL_GetBufferParameteri64vRobustANGLE)}, {"glGetBufferParameteriv", P(GL_GetBufferParameteriv)}, {"glGetBufferParameterivRobustANGLE", P(GL_GetBufferParameterivRobustANGLE)}, {"glGetBufferPointerv", P(GL_GetBufferPointerv)}, {"glGetBufferPointervOES", P(GL_GetBufferPointervOES)}, {"glGetBufferPointervRobustANGLE", P(GL_GetBufferPointervRobustANGLE)}, DESKTOP_ONLY("glGetBufferSubData", GL_GetBufferSubData) DESKTOP_ONLY("glGetClipPlane", GL_GetClipPlane) {"glGetClipPlanef", P(GL_GetClipPlanef)}, {"glGetClipPlanex", P(GL_GetClipPlanex)}, DESKTOP_ONLY("glGetCompressedTexImage", GL_GetCompressedTexImage) {"glGetCompressedTexImageANGLE", P(GL_GetCompressedTexImageANGLE)}, DESKTOP_ONLY("glGetCompressedTextureImage", GL_GetCompressedTextureImage) DESKTOP_ONLY("glGetCompressedTextureSubImage", GL_GetCompressedTextureSubImage) {"glGetDebugMessageLog", P(GL_GetDebugMessageLog)}, {"glGetDebugMessageLogKHR", P(GL_GetDebugMessageLogKHR)}, DESKTOP_ONLY("glGetDoublei_v", GL_GetDoublei_v) DESKTOP_ONLY("glGetDoublev", GL_GetDoublev) {"glGetError", P(GL_GetError)}, {"glGetFenceivNV", P(GL_GetFenceivNV)}, {"glGetFixedv", P(GL_GetFixedv)}, DESKTOP_ONLY("glGetFloati_v", GL_GetFloati_v) {"glGetFloatv", P(GL_GetFloatv)}, {"glGetFloatvRobustANGLE", P(GL_GetFloatvRobustANGLE)}, DESKTOP_ONLY("glGetFragDataIndex", GL_GetFragDataIndex) {"glGetFragDataIndexEXT", P(GL_GetFragDataIndexEXT)}, {"glGetFragDataLocation", P(GL_GetFragDataLocation)}, {"glGetFramebufferAttachmentParameteriv", P(GL_GetFramebufferAttachmentParameteriv)}, {"glGetFramebufferAttachmentParameterivOES", P(GL_GetFramebufferAttachmentParameterivOES)}, {"glGetFramebufferAttachmentParameterivRobustANGLE", P(GL_GetFramebufferAttachmentParameterivRobustANGLE)}, {"glGetFramebufferParameteriv", P(GL_GetFramebufferParameteriv)}, {"glGetFramebufferParameterivMESA", P(GL_GetFramebufferParameterivMESA)}, {"glGetFramebufferParameterivRobustANGLE", P(GL_GetFramebufferParameterivRobustANGLE)}, {"glGetGraphicsResetStatus", P(GL_GetGraphicsResetStatus)}, {"glGetGraphicsResetStatusEXT", P(GL_GetGraphicsResetStatusEXT)}, {"glGetInteger64i_v", P(GL_GetInteger64i_v)}, {"glGetInteger64i_vRobustANGLE", P(GL_GetInteger64i_vRobustANGLE)}, {"glGetInteger64v", P(GL_GetInteger64v)}, {"glGetInteger64vEXT", P(GL_GetInteger64vEXT)}, {"glGetInteger64vRobustANGLE", P(GL_GetInteger64vRobustANGLE)}, {"glGetIntegeri_v", P(GL_GetIntegeri_v)}, {"glGetIntegeri_vRobustANGLE", P(GL_GetIntegeri_vRobustANGLE)}, {"glGetIntegerv", P(GL_GetIntegerv)}, {"glGetIntegervRobustANGLE", P(GL_GetIntegervRobustANGLE)}, DESKTOP_ONLY("glGetInternalformati64v", GL_GetInternalformati64v) {"glGetInternalformativ", P(GL_GetInternalformativ)}, {"glGetInternalformativRobustANGLE", P(GL_GetInternalformativRobustANGLE)}, {"glGetLightfv", P(GL_GetLightfv)}, DESKTOP_ONLY("glGetLightiv", GL_GetLightiv) {"glGetLightxv", P(GL_GetLightxv)}, DESKTOP_ONLY("glGetMapdv", GL_GetMapdv) DESKTOP_ONLY("glGetMapfv", GL_GetMapfv) DESKTOP_ONLY("glGetMapiv", GL_GetMapiv) {"glGetMaterialfv", P(GL_GetMaterialfv)}, DESKTOP_ONLY("glGetMaterialiv", GL_GetMaterialiv) {"glGetMaterialxv", P(GL_GetMaterialxv)}, {"glGetMemoryObjectParameterivEXT", P(GL_GetMemoryObjectParameterivEXT)}, {"glGetMultisamplefv", P(GL_GetMultisamplefv)}, {"glGetMultisamplefvANGLE", P(GL_GetMultisamplefvANGLE)}, {"glGetMultisamplefvRobustANGLE", P(GL_GetMultisamplefvRobustANGLE)}, DESKTOP_ONLY("glGetNamedBufferParameteri64v", GL_GetNamedBufferParameteri64v) DESKTOP_ONLY("glGetNamedBufferParameteriv", GL_GetNamedBufferParameteriv) DESKTOP_ONLY("glGetNamedBufferPointerv", GL_GetNamedBufferPointerv) DESKTOP_ONLY("glGetNamedBufferSubData", GL_GetNamedBufferSubData) DESKTOP_ONLY("glGetNamedFramebufferAttachmentParameteriv", GL_GetNamedFramebufferAttachmentParameteriv) DESKTOP_ONLY("glGetNamedFramebufferParameteriv", GL_GetNamedFramebufferParameteriv) DESKTOP_ONLY("glGetNamedRenderbufferParameteriv", GL_GetNamedRenderbufferParameteriv) {"glGetObjectLabel", P(GL_GetObjectLabel)}, {"glGetObjectLabelEXT", P(GL_GetObjectLabelEXT)}, {"glGetObjectLabelKHR", P(GL_GetObjectLabelKHR)}, {"glGetObjectPtrLabel", P(GL_GetObjectPtrLabel)}, {"glGetObjectPtrLabelKHR", P(GL_GetObjectPtrLabelKHR)}, {"glGetPerfMonitorCounterDataAMD", P(GL_GetPerfMonitorCounterDataAMD)}, {"glGetPerfMonitorCounterInfoAMD", P(GL_GetPerfMonitorCounterInfoAMD)}, {"glGetPerfMonitorCounterStringAMD", P(GL_GetPerfMonitorCounterStringAMD)}, {"glGetPerfMonitorCountersAMD", P(GL_GetPerfMonitorCountersAMD)}, {"glGetPerfMonitorGroupStringAMD", P(GL_GetPerfMonitorGroupStringAMD)}, {"glGetPerfMonitorGroupsAMD", P(GL_GetPerfMonitorGroupsAMD)}, DESKTOP_ONLY("glGetPixelMapfv", GL_GetPixelMapfv) DESKTOP_ONLY("glGetPixelMapuiv", GL_GetPixelMapuiv) DESKTOP_ONLY("glGetPixelMapusv", GL_GetPixelMapusv) {"glGetPointerv", P(GL_GetPointerv)}, {"glGetPointervKHR", P(GL_GetPointervKHR)}, {"glGetPointervRobustANGLERobustANGLE", P(GL_GetPointervRobustANGLERobustANGLE)}, DESKTOP_ONLY("glGetPolygonStipple", GL_GetPolygonStipple) {"glGetProgramBinary", P(GL_GetProgramBinary)}, {"glGetProgramBinaryOES", P(GL_GetProgramBinaryOES)}, {"glGetProgramInfoLog", P(GL_GetProgramInfoLog)}, {"glGetProgramInterfaceiv", P(GL_GetProgramInterfaceiv)}, {"glGetProgramInterfaceivRobustANGLE", P(GL_GetProgramInterfaceivRobustANGLE)}, {"glGetProgramPipelineInfoLog", P(GL_GetProgramPipelineInfoLog)}, {"glGetProgramPipelineInfoLogEXT", P(GL_GetProgramPipelineInfoLogEXT)}, {"glGetProgramPipelineiv", P(GL_GetProgramPipelineiv)}, {"glGetProgramPipelineivEXT", P(GL_GetProgramPipelineivEXT)}, {"glGetProgramResourceIndex", P(GL_GetProgramResourceIndex)}, {"glGetProgramResourceLocation", P(GL_GetProgramResourceLocation)}, DESKTOP_ONLY("glGetProgramResourceLocationIndex", GL_GetProgramResourceLocationIndex) {"glGetProgramResourceLocationIndexEXT", P(GL_GetProgramResourceLocationIndexEXT)}, {"glGetProgramResourceName", P(GL_GetProgramResourceName)}, {"glGetProgramResourceiv", P(GL_GetProgramResourceiv)}, DESKTOP_ONLY("glGetProgramStageiv", GL_GetProgramStageiv) {"glGetProgramiv", P(GL_GetProgramiv)}, {"glGetProgramivRobustANGLE", P(GL_GetProgramivRobustANGLE)}, DESKTOP_ONLY("glGetQueryBufferObjecti64v", GL_GetQueryBufferObjecti64v) DESKTOP_ONLY("glGetQueryBufferObjectiv", GL_GetQueryBufferObjectiv) DESKTOP_ONLY("glGetQueryBufferObjectui64v", GL_GetQueryBufferObjectui64v) DESKTOP_ONLY("glGetQueryBufferObjectuiv", GL_GetQueryBufferObjectuiv) DESKTOP_ONLY("glGetQueryIndexediv", GL_GetQueryIndexediv) DESKTOP_ONLY("glGetQueryObjecti64v", GL_GetQueryObjecti64v) {"glGetQueryObjecti64vEXT", P(GL_GetQueryObjecti64vEXT)}, {"glGetQueryObjecti64vRobustANGLE", P(GL_GetQueryObjecti64vRobustANGLE)}, DESKTOP_ONLY("glGetQueryObjectiv", GL_GetQueryObjectiv) {"glGetQueryObjectivEXT", P(GL_GetQueryObjectivEXT)}, {"glGetQueryObjectivRobustANGLE", P(GL_GetQueryObjectivRobustANGLE)}, DESKTOP_ONLY("glGetQueryObjectui64v", GL_GetQueryObjectui64v) {"glGetQueryObjectui64vEXT", P(GL_GetQueryObjectui64vEXT)}, {"glGetQueryObjectui64vRobustANGLE", P(GL_GetQueryObjectui64vRobustANGLE)}, {"glGetQueryObjectuiv", P(GL_GetQueryObjectuiv)}, {"glGetQueryObjectuivEXT", P(GL_GetQueryObjectuivEXT)}, {"glGetQueryObjectuivRobustANGLE", P(GL_GetQueryObjectuivRobustANGLE)}, {"glGetQueryiv", P(GL_GetQueryiv)}, {"glGetQueryivEXT", P(GL_GetQueryivEXT)}, {"glGetQueryivRobustANGLE", P(GL_GetQueryivRobustANGLE)}, {"glGetRenderbufferImageANGLE", P(GL_GetRenderbufferImageANGLE)}, {"glGetRenderbufferParameteriv", P(GL_GetRenderbufferParameteriv)}, {"glGetRenderbufferParameterivOES", P(GL_GetRenderbufferParameterivOES)}, {"glGetRenderbufferParameterivRobustANGLE", P(GL_GetRenderbufferParameterivRobustANGLE)}, {"glGetSamplerParameterIiv", P(GL_GetSamplerParameterIiv)}, {"glGetSamplerParameterIivEXT", P(GL_GetSamplerParameterIivEXT)}, {"glGetSamplerParameterIivOES", P(GL_GetSamplerParameterIivOES)}, {"glGetSamplerParameterIivRobustANGLE", P(GL_GetSamplerParameterIivRobustANGLE)}, {"glGetSamplerParameterIuiv", P(GL_GetSamplerParameterIuiv)}, {"glGetSamplerParameterIuivEXT", P(GL_GetSamplerParameterIuivEXT)}, {"glGetSamplerParameterIuivOES", P(GL_GetSamplerParameterIuivOES)}, {"glGetSamplerParameterIuivRobustANGLE", P(GL_GetSamplerParameterIuivRobustANGLE)}, {"glGetSamplerParameterfv", P(GL_GetSamplerParameterfv)}, {"glGetSamplerParameterfvRobustANGLE", P(GL_GetSamplerParameterfvRobustANGLE)}, {"glGetSamplerParameteriv", P(GL_GetSamplerParameteriv)}, {"glGetSamplerParameterivRobustANGLE", P(GL_GetSamplerParameterivRobustANGLE)}, {"glGetSemaphoreParameterui64vEXT", P(GL_GetSemaphoreParameterui64vEXT)}, {"glGetShaderInfoLog", P(GL_GetShaderInfoLog)}, {"glGetShaderPrecisionFormat", P(GL_GetShaderPrecisionFormat)}, {"glGetShaderSource", P(GL_GetShaderSource)}, {"glGetShaderiv", P(GL_GetShaderiv)}, {"glGetShaderivRobustANGLE", P(GL_GetShaderivRobustANGLE)}, {"glGetString", P(GL_GetString)}, {"glGetStringi", P(GL_GetStringi)}, DESKTOP_ONLY("glGetSubroutineIndex", GL_GetSubroutineIndex) DESKTOP_ONLY("glGetSubroutineUniformLocation", GL_GetSubroutineUniformLocation) {"glGetSynciv", P(GL_GetSynciv)}, {"glGetTexEnvfv", P(GL_GetTexEnvfv)}, {"glGetTexEnviv", P(GL_GetTexEnviv)}, {"glGetTexEnvxv", P(GL_GetTexEnvxv)}, DESKTOP_ONLY("glGetTexGendv", GL_GetTexGendv) DESKTOP_ONLY("glGetTexGenfv", GL_GetTexGenfv) {"glGetTexGenfvOES", P(GL_GetTexGenfvOES)}, DESKTOP_ONLY("glGetTexGeniv", GL_GetTexGeniv) {"glGetTexGenivOES", P(GL_GetTexGenivOES)}, {"glGetTexGenxvOES", P(GL_GetTexGenxvOES)}, DESKTOP_ONLY("glGetTexImage", GL_GetTexImage) {"glGetTexImageANGLE", P(GL_GetTexImageANGLE)}, {"glGetTexLevelParameterfv", P(GL_GetTexLevelParameterfv)}, {"glGetTexLevelParameterfvANGLE", P(GL_GetTexLevelParameterfvANGLE)}, {"glGetTexLevelParameterfvRobustANGLE", P(GL_GetTexLevelParameterfvRobustANGLE)}, {"glGetTexLevelParameteriv", P(GL_GetTexLevelParameteriv)}, {"glGetTexLevelParameterivANGLE", P(GL_GetTexLevelParameterivANGLE)}, {"glGetTexLevelParameterivRobustANGLE", P(GL_GetTexLevelParameterivRobustANGLE)}, {"glGetTexParameterIiv", P(GL_GetTexParameterIiv)}, {"glGetTexParameterIivEXT", P(GL_GetTexParameterIivEXT)}, {"glGetTexParameterIivOES", P(GL_GetTexParameterIivOES)}, {"glGetTexParameterIivRobustANGLE", P(GL_GetTexParameterIivRobustANGLE)}, {"glGetTexParameterIuiv", P(GL_GetTexParameterIuiv)}, {"glGetTexParameterIuivEXT", P(GL_GetTexParameterIuivEXT)}, {"glGetTexParameterIuivOES", P(GL_GetTexParameterIuivOES)}, {"glGetTexParameterIuivRobustANGLE", P(GL_GetTexParameterIuivRobustANGLE)}, {"glGetTexParameterfv", P(GL_GetTexParameterfv)}, {"glGetTexParameterfvRobustANGLE", P(GL_GetTexParameterfvRobustANGLE)}, {"glGetTexParameteriv", P(GL_GetTexParameteriv)}, {"glGetTexParameterivRobustANGLE", P(GL_GetTexParameterivRobustANGLE)}, {"glGetTexParameterxv", P(GL_GetTexParameterxv)}, DESKTOP_ONLY("glGetTextureImage", GL_GetTextureImage) DESKTOP_ONLY("glGetTextureLevelParameterfv", GL_GetTextureLevelParameterfv) DESKTOP_ONLY("glGetTextureLevelParameteriv", GL_GetTextureLevelParameteriv) DESKTOP_ONLY("glGetTextureParameterIiv", GL_GetTextureParameterIiv) DESKTOP_ONLY("glGetTextureParameterIuiv", GL_GetTextureParameterIuiv) DESKTOP_ONLY("glGetTextureParameterfv", GL_GetTextureParameterfv) DESKTOP_ONLY("glGetTextureParameteriv", GL_GetTextureParameteriv) DESKTOP_ONLY("glGetTextureSubImage", GL_GetTextureSubImage) {"glGetTransformFeedbackVarying", P(GL_GetTransformFeedbackVarying)}, DESKTOP_ONLY("glGetTransformFeedbacki64_v", GL_GetTransformFeedbacki64_v) DESKTOP_ONLY("glGetTransformFeedbacki_v", GL_GetTransformFeedbacki_v) DESKTOP_ONLY("glGetTransformFeedbackiv", GL_GetTransformFeedbackiv) {"glGetTranslatedShaderSourceANGLE", P(GL_GetTranslatedShaderSourceANGLE)}, {"glGetUniformBlockIndex", P(GL_GetUniformBlockIndex)}, {"glGetUniformIndices", P(GL_GetUniformIndices)}, {"glGetUniformLocation", P(GL_GetUniformLocation)}, DESKTOP_ONLY("glGetUniformSubroutineuiv", GL_GetUniformSubroutineuiv) DESKTOP_ONLY("glGetUniformdv", GL_GetUniformdv) {"glGetUniformfv", P(GL_GetUniformfv)}, {"glGetUniformfvRobustANGLE", P(GL_GetUniformfvRobustANGLE)}, {"glGetUniformiv", P(GL_GetUniformiv)}, {"glGetUniformivRobustANGLE", P(GL_GetUniformivRobustANGLE)}, {"glGetUniformuiv", P(GL_GetUniformuiv)}, {"glGetUniformuivRobustANGLE", P(GL_GetUniformuivRobustANGLE)}, {"glGetUnsignedBytei_vEXT", P(GL_GetUnsignedBytei_vEXT)}, {"glGetUnsignedBytevEXT", P(GL_GetUnsignedBytevEXT)}, DESKTOP_ONLY("glGetVertexArrayIndexed64iv", GL_GetVertexArrayIndexed64iv) DESKTOP_ONLY("glGetVertexArrayIndexediv", GL_GetVertexArrayIndexediv) DESKTOP_ONLY("glGetVertexArrayiv", GL_GetVertexArrayiv) {"glGetVertexAttribIiv", P(GL_GetVertexAttribIiv)}, {"glGetVertexAttribIivRobustANGLE", P(GL_GetVertexAttribIivRobustANGLE)}, {"glGetVertexAttribIuiv", P(GL_GetVertexAttribIuiv)}, {"glGetVertexAttribIuivRobustANGLE", P(GL_GetVertexAttribIuivRobustANGLE)}, DESKTOP_ONLY("glGetVertexAttribLdv", GL_GetVertexAttribLdv) {"glGetVertexAttribPointerv", P(GL_GetVertexAttribPointerv)}, {"glGetVertexAttribPointervRobustANGLE", P(GL_GetVertexAttribPointervRobustANGLE)}, DESKTOP_ONLY("glGetVertexAttribdv", GL_GetVertexAttribdv) {"glGetVertexAttribfv", P(GL_GetVertexAttribfv)}, {"glGetVertexAttribfvRobustANGLE", P(GL_GetVertexAttribfvRobustANGLE)}, {"glGetVertexAttribiv", P(GL_GetVertexAttribiv)}, {"glGetVertexAttribivRobustANGLE", P(GL_GetVertexAttribivRobustANGLE)}, DESKTOP_ONLY("glGetnColorTable", GL_GetnColorTable) DESKTOP_ONLY("glGetnCompressedTexImage", GL_GetnCompressedTexImage) DESKTOP_ONLY("glGetnConvolutionFilter", GL_GetnConvolutionFilter) DESKTOP_ONLY("glGetnHistogram", GL_GetnHistogram) DESKTOP_ONLY("glGetnMapdv", GL_GetnMapdv) DESKTOP_ONLY("glGetnMapfv", GL_GetnMapfv) DESKTOP_ONLY("glGetnMapiv", GL_GetnMapiv) DESKTOP_ONLY("glGetnMinmax", GL_GetnMinmax) DESKTOP_ONLY("glGetnPixelMapfv", GL_GetnPixelMapfv) DESKTOP_ONLY("glGetnPixelMapuiv", GL_GetnPixelMapuiv) DESKTOP_ONLY("glGetnPixelMapusv", GL_GetnPixelMapusv) DESKTOP_ONLY("glGetnPolygonStipple", GL_GetnPolygonStipple) DESKTOP_ONLY("glGetnSeparableFilter", GL_GetnSeparableFilter) DESKTOP_ONLY("glGetnTexImage", GL_GetnTexImage) DESKTOP_ONLY("glGetnUniformdv", GL_GetnUniformdv) {"glGetnUniformfv", P(GL_GetnUniformfv)}, {"glGetnUniformfvEXT", P(GL_GetnUniformfvEXT)}, {"glGetnUniformfvRobustANGLE", P(GL_GetnUniformfvRobustANGLE)}, {"glGetnUniformiv", P(GL_GetnUniformiv)}, {"glGetnUniformivEXT", P(GL_GetnUniformivEXT)}, {"glGetnUniformivRobustANGLE", P(GL_GetnUniformivRobustANGLE)}, {"glGetnUniformuiv", P(GL_GetnUniformuiv)}, {"glGetnUniformuivRobustANGLE", P(GL_GetnUniformuivRobustANGLE)}, {"glHint", P(GL_Hint)}, {"glImportMemoryFdEXT", P(GL_ImportMemoryFdEXT)}, {"glImportMemoryZirconHandleANGLE", P(GL_ImportMemoryZirconHandleANGLE)}, {"glImportSemaphoreFdEXT", P(GL_ImportSemaphoreFdEXT)}, {"glImportSemaphoreZirconHandleANGLE", P(GL_ImportSemaphoreZirconHandleANGLE)}, DESKTOP_ONLY("glIndexMask", GL_IndexMask) DESKTOP_ONLY("glIndexPointer", GL_IndexPointer) DESKTOP_ONLY("glIndexd", GL_Indexd) DESKTOP_ONLY("glIndexdv", GL_Indexdv) DESKTOP_ONLY("glIndexf", GL_Indexf) DESKTOP_ONLY("glIndexfv", GL_Indexfv) DESKTOP_ONLY("glIndexi", GL_Indexi) DESKTOP_ONLY("glIndexiv", GL_Indexiv) DESKTOP_ONLY("glIndexs", GL_Indexs) DESKTOP_ONLY("glIndexsv", GL_Indexsv) DESKTOP_ONLY("glIndexub", GL_Indexub) DESKTOP_ONLY("glIndexubv", GL_Indexubv) DESKTOP_ONLY("glInitNames", GL_InitNames) {"glInsertEventMarkerEXT", P(GL_InsertEventMarkerEXT)}, DESKTOP_ONLY("glInterleavedArrays", GL_InterleavedArrays) DESKTOP_ONLY("glInvalidateBufferData", GL_InvalidateBufferData) DESKTOP_ONLY("glInvalidateBufferSubData", GL_InvalidateBufferSubData) {"glInvalidateFramebuffer", P(GL_InvalidateFramebuffer)}, DESKTOP_ONLY("glInvalidateNamedFramebufferData", GL_InvalidateNamedFramebufferData) DESKTOP_ONLY("glInvalidateNamedFramebufferSubData", GL_InvalidateNamedFramebufferSubData) {"glInvalidateSubFramebuffer", P(GL_InvalidateSubFramebuffer)}, DESKTOP_ONLY("glInvalidateTexImage", GL_InvalidateTexImage) DESKTOP_ONLY("glInvalidateTexSubImage", GL_InvalidateTexSubImage) {"glInvalidateTextureANGLE", P(GL_InvalidateTextureANGLE)}, {"glIsBuffer", P(GL_IsBuffer)}, {"glIsEnabled", P(GL_IsEnabled)}, {"glIsEnabledi", P(GL_IsEnabledi)}, {"glIsEnablediEXT", P(GL_IsEnablediEXT)}, {"glIsEnablediOES", P(GL_IsEnablediOES)}, {"glIsFenceNV", P(GL_IsFenceNV)}, {"glIsFramebuffer", P(GL_IsFramebuffer)}, {"glIsFramebufferOES", P(GL_IsFramebufferOES)}, DESKTOP_ONLY("glIsList", GL_IsList) {"glIsMemoryObjectEXT", P(GL_IsMemoryObjectEXT)}, {"glIsProgram", P(GL_IsProgram)}, {"glIsProgramPipeline", P(GL_IsProgramPipeline)}, {"glIsProgramPipelineEXT", P(GL_IsProgramPipelineEXT)}, {"glIsQuery", P(GL_IsQuery)}, {"glIsQueryEXT", P(GL_IsQueryEXT)}, {"glIsRenderbuffer", P(GL_IsRenderbuffer)}, {"glIsRenderbufferOES", P(GL_IsRenderbufferOES)}, {"glIsSampler", P(GL_IsSampler)}, {"glIsSemaphoreEXT", P(GL_IsSemaphoreEXT)}, {"glIsShader", P(GL_IsShader)}, {"glIsSync", P(GL_IsSync)}, {"glIsTexture", P(GL_IsTexture)}, {"glIsTransformFeedback", P(GL_IsTransformFeedback)}, {"glIsVertexArray", P(GL_IsVertexArray)}, {"glIsVertexArrayOES", P(GL_IsVertexArrayOES)}, {"glLabelObjectEXT", P(GL_LabelObjectEXT)}, {"glLightModelf", P(GL_LightModelf)}, {"glLightModelfv", P(GL_LightModelfv)}, DESKTOP_ONLY("glLightModeli", GL_LightModeli) DESKTOP_ONLY("glLightModeliv", GL_LightModeliv) {"glLightModelx", P(GL_LightModelx)}, {"glLightModelxv", P(GL_LightModelxv)}, {"glLightf", P(GL_Lightf)}, {"glLightfv", P(GL_Lightfv)}, DESKTOP_ONLY("glLighti", GL_Lighti) DESKTOP_ONLY("glLightiv", GL_Lightiv) {"glLightx", P(GL_Lightx)}, {"glLightxv", P(GL_Lightxv)}, DESKTOP_ONLY("glLineStipple", GL_LineStipple) {"glLineWidth", P(GL_LineWidth)}, {"glLineWidthx", P(GL_LineWidthx)}, {"glLinkProgram", P(GL_LinkProgram)}, DESKTOP_ONLY("glListBase", GL_ListBase) {"glLoadIdentity", P(GL_LoadIdentity)}, DESKTOP_ONLY("glLoadMatrixd", GL_LoadMatrixd) {"glLoadMatrixf", P(GL_LoadMatrixf)}, {"glLoadMatrixx", P(GL_LoadMatrixx)}, DESKTOP_ONLY("glLoadName", GL_LoadName) {"glLoadPaletteFromModelViewMatrixOES", P(GL_LoadPaletteFromModelViewMatrixOES)}, DESKTOP_ONLY("glLoadTransposeMatrixd", GL_LoadTransposeMatrixd) DESKTOP_ONLY("glLoadTransposeMatrixf", GL_LoadTransposeMatrixf) {"glLogicOp", P(GL_LogicOp)}, {"glLogicOpANGLE", P(GL_LogicOpANGLE)}, {"glLoseContextCHROMIUM", P(GL_LoseContextCHROMIUM)}, DESKTOP_ONLY("glMap1d", GL_Map1d) DESKTOP_ONLY("glMap1f", GL_Map1f) DESKTOP_ONLY("glMap2d", GL_Map2d) DESKTOP_ONLY("glMap2f", GL_Map2f) DESKTOP_ONLY("glMapBuffer", GL_MapBuffer) {"glMapBufferOES", P(GL_MapBufferOES)}, {"glMapBufferRange", P(GL_MapBufferRange)}, {"glMapBufferRangeEXT", P(GL_MapBufferRangeEXT)}, DESKTOP_ONLY("glMapGrid1d", GL_MapGrid1d) DESKTOP_ONLY("glMapGrid1f", GL_MapGrid1f) DESKTOP_ONLY("glMapGrid2d", GL_MapGrid2d) DESKTOP_ONLY("glMapGrid2f", GL_MapGrid2f) DESKTOP_ONLY("glMapNamedBuffer", GL_MapNamedBuffer) DESKTOP_ONLY("glMapNamedBufferRange", GL_MapNamedBufferRange) {"glMaterialf", P(GL_Materialf)}, {"glMaterialfv", P(GL_Materialfv)}, DESKTOP_ONLY("glMateriali", GL_Materiali) DESKTOP_ONLY("glMaterialiv", GL_Materialiv) {"glMaterialx", P(GL_Materialx)}, {"glMaterialxv", P(GL_Materialxv)}, {"glMatrixIndexPointerOES", P(GL_MatrixIndexPointerOES)}, {"glMatrixMode", P(GL_MatrixMode)}, {"glMaxShaderCompilerThreadsKHR", P(GL_MaxShaderCompilerThreadsKHR)}, {"glMemoryBarrier", P(GL_MemoryBarrier)}, {"glMemoryBarrierByRegion", P(GL_MemoryBarrierByRegion)}, {"glMemoryObjectParameterivEXT", P(GL_MemoryObjectParameterivEXT)}, {"glMinSampleShading", P(GL_MinSampleShading)}, {"glMinSampleShadingOES", P(GL_MinSampleShadingOES)}, DESKTOP_ONLY("glMultMatrixd", GL_MultMatrixd) {"glMultMatrixf", P(GL_MultMatrixf)}, {"glMultMatrixx", P(GL_MultMatrixx)}, DESKTOP_ONLY("glMultTransposeMatrixd", GL_MultTransposeMatrixd) DESKTOP_ONLY("glMultTransposeMatrixf", GL_MultTransposeMatrixf) DESKTOP_ONLY("glMultiDrawArrays", GL_MultiDrawArrays) {"glMultiDrawArraysANGLE", P(GL_MultiDrawArraysANGLE)}, DESKTOP_ONLY("glMultiDrawArraysIndirect", GL_MultiDrawArraysIndirect) DESKTOP_ONLY("glMultiDrawArraysIndirectCount", GL_MultiDrawArraysIndirectCount) {"glMultiDrawArraysIndirectEXT", P(GL_MultiDrawArraysIndirectEXT)}, {"glMultiDrawArraysInstancedANGLE", P(GL_MultiDrawArraysInstancedANGLE)}, {"glMultiDrawArraysInstancedBaseInstanceANGLE", P(GL_MultiDrawArraysInstancedBaseInstanceANGLE)}, DESKTOP_ONLY("glMultiDrawElements", GL_MultiDrawElements) {"glMultiDrawElementsANGLE", P(GL_MultiDrawElementsANGLE)}, DESKTOP_ONLY("glMultiDrawElementsBaseVertex", GL_MultiDrawElementsBaseVertex) {"glMultiDrawElementsBaseVertexEXT", P(GL_MultiDrawElementsBaseVertexEXT)}, DESKTOP_ONLY("glMultiDrawElementsIndirect", GL_MultiDrawElementsIndirect) DESKTOP_ONLY("glMultiDrawElementsIndirectCount", GL_MultiDrawElementsIndirectCount) {"glMultiDrawElementsIndirectEXT", P(GL_MultiDrawElementsIndirectEXT)}, {"glMultiDrawElementsInstancedANGLE", P(GL_MultiDrawElementsInstancedANGLE)}, {"glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE", P(GL_MultiDrawElementsInstancedBaseVertexBaseInstanceANGLE)}, DESKTOP_ONLY("glMultiTexCoord1d", GL_MultiTexCoord1d) DESKTOP_ONLY("glMultiTexCoord1dv", GL_MultiTexCoord1dv) DESKTOP_ONLY("glMultiTexCoord1f", GL_MultiTexCoord1f) DESKTOP_ONLY("glMultiTexCoord1fv", GL_MultiTexCoord1fv) DESKTOP_ONLY("glMultiTexCoord1i", GL_MultiTexCoord1i) DESKTOP_ONLY("glMultiTexCoord1iv", GL_MultiTexCoord1iv) DESKTOP_ONLY("glMultiTexCoord1s", GL_MultiTexCoord1s) DESKTOP_ONLY("glMultiTexCoord1sv", GL_MultiTexCoord1sv) DESKTOP_ONLY("glMultiTexCoord2d", GL_MultiTexCoord2d) DESKTOP_ONLY("glMultiTexCoord2dv", GL_MultiTexCoord2dv) DESKTOP_ONLY("glMultiTexCoord2f", GL_MultiTexCoord2f) DESKTOP_ONLY("glMultiTexCoord2fv", GL_MultiTexCoord2fv) DESKTOP_ONLY("glMultiTexCoord2i", GL_MultiTexCoord2i) DESKTOP_ONLY("glMultiTexCoord2iv", GL_MultiTexCoord2iv) DESKTOP_ONLY("glMultiTexCoord2s", GL_MultiTexCoord2s) DESKTOP_ONLY("glMultiTexCoord2sv", GL_MultiTexCoord2sv) DESKTOP_ONLY("glMultiTexCoord3d", GL_MultiTexCoord3d) DESKTOP_ONLY("glMultiTexCoord3dv", GL_MultiTexCoord3dv) DESKTOP_ONLY("glMultiTexCoord3f", GL_MultiTexCoord3f) DESKTOP_ONLY("glMultiTexCoord3fv", GL_MultiTexCoord3fv) DESKTOP_ONLY("glMultiTexCoord3i", GL_MultiTexCoord3i) DESKTOP_ONLY("glMultiTexCoord3iv", GL_MultiTexCoord3iv) DESKTOP_ONLY("glMultiTexCoord3s", GL_MultiTexCoord3s) DESKTOP_ONLY("glMultiTexCoord3sv", GL_MultiTexCoord3sv) DESKTOP_ONLY("glMultiTexCoord4d", GL_MultiTexCoord4d) DESKTOP_ONLY("glMultiTexCoord4dv", GL_MultiTexCoord4dv) {"glMultiTexCoord4f", P(GL_MultiTexCoord4f)}, DESKTOP_ONLY("glMultiTexCoord4fv", GL_MultiTexCoord4fv) DESKTOP_ONLY("glMultiTexCoord4i", GL_MultiTexCoord4i) DESKTOP_ONLY("glMultiTexCoord4iv", GL_MultiTexCoord4iv) DESKTOP_ONLY("glMultiTexCoord4s", GL_MultiTexCoord4s) DESKTOP_ONLY("glMultiTexCoord4sv", GL_MultiTexCoord4sv) {"glMultiTexCoord4x", P(GL_MultiTexCoord4x)}, DESKTOP_ONLY("glMultiTexCoordP1ui", GL_MultiTexCoordP1ui) DESKTOP_ONLY("glMultiTexCoordP1uiv", GL_MultiTexCoordP1uiv) DESKTOP_ONLY("glMultiTexCoordP2ui", GL_MultiTexCoordP2ui) DESKTOP_ONLY("glMultiTexCoordP2uiv", GL_MultiTexCoordP2uiv) DESKTOP_ONLY("glMultiTexCoordP3ui", GL_MultiTexCoordP3ui) DESKTOP_ONLY("glMultiTexCoordP3uiv", GL_MultiTexCoordP3uiv) DESKTOP_ONLY("glMultiTexCoordP4ui", GL_MultiTexCoordP4ui) DESKTOP_ONLY("glMultiTexCoordP4uiv", GL_MultiTexCoordP4uiv) DESKTOP_ONLY("glNamedBufferData", GL_NamedBufferData) DESKTOP_ONLY("glNamedBufferStorage", GL_NamedBufferStorage) {"glNamedBufferStorageExternalEXT", P(GL_NamedBufferStorageExternalEXT)}, DESKTOP_ONLY("glNamedBufferSubData", GL_NamedBufferSubData) DESKTOP_ONLY("glNamedFramebufferDrawBuffer", GL_NamedFramebufferDrawBuffer) DESKTOP_ONLY("glNamedFramebufferDrawBuffers", GL_NamedFramebufferDrawBuffers) DESKTOP_ONLY("glNamedFramebufferParameteri", GL_NamedFramebufferParameteri) DESKTOP_ONLY("glNamedFramebufferReadBuffer", GL_NamedFramebufferReadBuffer) DESKTOP_ONLY("glNamedFramebufferRenderbuffer", GL_NamedFramebufferRenderbuffer) DESKTOP_ONLY("glNamedFramebufferTexture", GL_NamedFramebufferTexture) DESKTOP_ONLY("glNamedFramebufferTextureLayer", GL_NamedFramebufferTextureLayer) DESKTOP_ONLY("glNamedRenderbufferStorage", GL_NamedRenderbufferStorage) DESKTOP_ONLY("glNamedRenderbufferStorageMultisample", GL_NamedRenderbufferStorageMultisample) DESKTOP_ONLY("glNewList", GL_NewList) DESKTOP_ONLY("glNormal3b", GL_Normal3b) DESKTOP_ONLY("glNormal3bv", GL_Normal3bv) DESKTOP_ONLY("glNormal3d", GL_Normal3d) DESKTOP_ONLY("glNormal3dv", GL_Normal3dv) {"glNormal3f", P(GL_Normal3f)}, DESKTOP_ONLY("glNormal3fv", GL_Normal3fv) DESKTOP_ONLY("glNormal3i", GL_Normal3i) DESKTOP_ONLY("glNormal3iv", GL_Normal3iv) DESKTOP_ONLY("glNormal3s", GL_Normal3s) DESKTOP_ONLY("glNormal3sv", GL_Normal3sv) {"glNormal3x", P(GL_Normal3x)}, DESKTOP_ONLY("glNormalP3ui", GL_NormalP3ui) DESKTOP_ONLY("glNormalP3uiv", GL_NormalP3uiv) {"glNormalPointer", P(GL_NormalPointer)}, {"glObjectLabel", P(GL_ObjectLabel)}, {"glObjectLabelKHR", P(GL_ObjectLabelKHR)}, {"glObjectPtrLabel", P(GL_ObjectPtrLabel)}, {"glObjectPtrLabelKHR", P(GL_ObjectPtrLabelKHR)}, DESKTOP_ONLY("glOrtho", GL_Ortho) {"glOrthof", P(GL_Orthof)}, {"glOrthox", P(GL_Orthox)}, DESKTOP_ONLY("glPassThrough", GL_PassThrough) DESKTOP_ONLY("glPatchParameterfv", GL_PatchParameterfv) {"glPatchParameteri", P(GL_PatchParameteri)}, {"glPatchParameteriEXT", P(GL_PatchParameteriEXT)}, {"glPauseTransformFeedback", P(GL_PauseTransformFeedback)}, {"glPixelLocalStorageBarrierANGLE", P(GL_PixelLocalStorageBarrierANGLE)}, DESKTOP_ONLY("glPixelMapfv", GL_PixelMapfv) DESKTOP_ONLY("glPixelMapuiv", GL_PixelMapuiv) DESKTOP_ONLY("glPixelMapusv", GL_PixelMapusv) DESKTOP_ONLY("glPixelStoref", GL_PixelStoref) {"glPixelStorei", P(GL_PixelStorei)}, DESKTOP_ONLY("glPixelTransferf", GL_PixelTransferf) DESKTOP_ONLY("glPixelTransferi", GL_PixelTransferi) DESKTOP_ONLY("glPixelZoom", GL_PixelZoom) {"glPointParameterf", P(GL_PointParameterf)}, {"glPointParameterfv", P(GL_PointParameterfv)}, DESKTOP_ONLY("glPointParameteri", GL_PointParameteri) DESKTOP_ONLY("glPointParameteriv", GL_PointParameteriv) {"glPointParameterx", P(GL_PointParameterx)}, {"glPointParameterxv", P(GL_PointParameterxv)}, {"glPointSize", P(GL_PointSize)}, {"glPointSizePointerOES", P(GL_PointSizePointerOES)}, {"glPointSizex", P(GL_PointSizex)}, DESKTOP_ONLY("glPolygonMode", GL_PolygonMode) {"glPolygonOffset", P(GL_PolygonOffset)}, DESKTOP_ONLY("glPolygonOffsetClamp", GL_PolygonOffsetClamp) {"glPolygonOffsetx", P(GL_PolygonOffsetx)}, DESKTOP_ONLY("glPolygonStipple", GL_PolygonStipple) DESKTOP_ONLY("glPopAttrib", GL_PopAttrib) DESKTOP_ONLY("glPopClientAttrib", GL_PopClientAttrib) {"glPopDebugGroup", P(GL_PopDebugGroup)}, {"glPopDebugGroupKHR", P(GL_PopDebugGroupKHR)}, {"glPopGroupMarkerEXT", P(GL_PopGroupMarkerEXT)}, {"glPopMatrix", P(GL_PopMatrix)}, DESKTOP_ONLY("glPopName", GL_PopName) {"glPrimitiveBoundingBox", P(GL_PrimitiveBoundingBox)}, {"glPrimitiveBoundingBoxEXT", P(GL_PrimitiveBoundingBoxEXT)}, {"glPrimitiveBoundingBoxOES", P(GL_PrimitiveBoundingBoxOES)}, DESKTOP_ONLY("glPrimitiveRestartIndex", GL_PrimitiveRestartIndex) DESKTOP_ONLY("glPrioritizeTextures", GL_PrioritizeTextures) {"glProgramBinary", P(GL_ProgramBinary)}, {"glProgramBinaryOES", P(GL_ProgramBinaryOES)}, {"glProgramParameteri", P(GL_ProgramParameteri)}, {"glProgramParameteriEXT", P(GL_ProgramParameteriEXT)}, DESKTOP_ONLY("glProgramUniform1d", GL_ProgramUniform1d) DESKTOP_ONLY("glProgramUniform1dv", GL_ProgramUniform1dv) {"glProgramUniform1f", P(GL_ProgramUniform1f)}, {"glProgramUniform1fEXT", P(GL_ProgramUniform1fEXT)}, {"glProgramUniform1fv", P(GL_ProgramUniform1fv)}, {"glProgramUniform1fvEXT", P(GL_ProgramUniform1fvEXT)}, {"glProgramUniform1i", P(GL_ProgramUniform1i)}, {"glProgramUniform1iEXT", P(GL_ProgramUniform1iEXT)}, {"glProgramUniform1iv", P(GL_ProgramUniform1iv)}, {"glProgramUniform1ivEXT", P(GL_ProgramUniform1ivEXT)}, {"glProgramUniform1ui", P(GL_ProgramUniform1ui)}, {"glProgramUniform1uiEXT", P(GL_ProgramUniform1uiEXT)}, {"glProgramUniform1uiv", P(GL_ProgramUniform1uiv)}, {"glProgramUniform1uivEXT", P(GL_ProgramUniform1uivEXT)}, DESKTOP_ONLY("glProgramUniform2d", GL_ProgramUniform2d) DESKTOP_ONLY("glProgramUniform2dv", GL_ProgramUniform2dv) {"glProgramUniform2f", P(GL_ProgramUniform2f)}, {"glProgramUniform2fEXT", P(GL_ProgramUniform2fEXT)}, {"glProgramUniform2fv", P(GL_ProgramUniform2fv)}, {"glProgramUniform2fvEXT", P(GL_ProgramUniform2fvEXT)}, {"glProgramUniform2i", P(GL_ProgramUniform2i)}, {"glProgramUniform2iEXT", P(GL_ProgramUniform2iEXT)}, {"glProgramUniform2iv", P(GL_ProgramUniform2iv)}, {"glProgramUniform2ivEXT", P(GL_ProgramUniform2ivEXT)}, {"glProgramUniform2ui", P(GL_ProgramUniform2ui)}, {"glProgramUniform2uiEXT", P(GL_ProgramUniform2uiEXT)}, {"glProgramUniform2uiv", P(GL_ProgramUniform2uiv)}, {"glProgramUniform2uivEXT", P(GL_ProgramUniform2uivEXT)}, DESKTOP_ONLY("glProgramUniform3d", GL_ProgramUniform3d) DESKTOP_ONLY("glProgramUniform3dv", GL_ProgramUniform3dv) {"glProgramUniform3f", P(GL_ProgramUniform3f)}, {"glProgramUniform3fEXT", P(GL_ProgramUniform3fEXT)}, {"glProgramUniform3fv", P(GL_ProgramUniform3fv)}, {"glProgramUniform3fvEXT", P(GL_ProgramUniform3fvEXT)}, {"glProgramUniform3i", P(GL_ProgramUniform3i)}, {"glProgramUniform3iEXT", P(GL_ProgramUniform3iEXT)}, {"glProgramUniform3iv", P(GL_ProgramUniform3iv)}, {"glProgramUniform3ivEXT", P(GL_ProgramUniform3ivEXT)}, {"glProgramUniform3ui", P(GL_ProgramUniform3ui)}, {"glProgramUniform3uiEXT", P(GL_ProgramUniform3uiEXT)}, {"glProgramUniform3uiv", P(GL_ProgramUniform3uiv)}, {"glProgramUniform3uivEXT", P(GL_ProgramUniform3uivEXT)}, DESKTOP_ONLY("glProgramUniform4d", GL_ProgramUniform4d) DESKTOP_ONLY("glProgramUniform4dv", GL_ProgramUniform4dv) {"glProgramUniform4f", P(GL_ProgramUniform4f)}, {"glProgramUniform4fEXT", P(GL_ProgramUniform4fEXT)}, {"glProgramUniform4fv", P(GL_ProgramUniform4fv)}, {"glProgramUniform4fvEXT", P(GL_ProgramUniform4fvEXT)}, {"glProgramUniform4i", P(GL_ProgramUniform4i)}, {"glProgramUniform4iEXT", P(GL_ProgramUniform4iEXT)}, {"glProgramUniform4iv", P(GL_ProgramUniform4iv)}, {"glProgramUniform4ivEXT", P(GL_ProgramUniform4ivEXT)}, {"glProgramUniform4ui", P(GL_ProgramUniform4ui)}, {"glProgramUniform4uiEXT", P(GL_ProgramUniform4uiEXT)}, {"glProgramUniform4uiv", P(GL_ProgramUniform4uiv)}, {"glProgramUniform4uivEXT", P(GL_ProgramUniform4uivEXT)}, DESKTOP_ONLY("glProgramUniformMatrix2dv", GL_ProgramUniformMatrix2dv) {"glProgramUniformMatrix2fv", P(GL_ProgramUniformMatrix2fv)}, {"glProgramUniformMatrix2fvEXT", P(GL_ProgramUniformMatrix2fvEXT)}, DESKTOP_ONLY("glProgramUniformMatrix2x3dv", GL_ProgramUniformMatrix2x3dv) {"glProgramUniformMatrix2x3fv", P(GL_ProgramUniformMatrix2x3fv)}, {"glProgramUniformMatrix2x3fvEXT", P(GL_ProgramUniformMatrix2x3fvEXT)}, DESKTOP_ONLY("glProgramUniformMatrix2x4dv", GL_ProgramUniformMatrix2x4dv) {"glProgramUniformMatrix2x4fv", P(GL_ProgramUniformMatrix2x4fv)}, {"glProgramUniformMatrix2x4fvEXT", P(GL_ProgramUniformMatrix2x4fvEXT)}, DESKTOP_ONLY("glProgramUniformMatrix3dv", GL_ProgramUniformMatrix3dv) {"glProgramUniformMatrix3fv", P(GL_ProgramUniformMatrix3fv)}, {"glProgramUniformMatrix3fvEXT", P(GL_ProgramUniformMatrix3fvEXT)}, DESKTOP_ONLY("glProgramUniformMatrix3x2dv", GL_ProgramUniformMatrix3x2dv) {"glProgramUniformMatrix3x2fv", P(GL_ProgramUniformMatrix3x2fv)}, {"glProgramUniformMatrix3x2fvEXT", P(GL_ProgramUniformMatrix3x2fvEXT)}, DESKTOP_ONLY("glProgramUniformMatrix3x4dv", GL_ProgramUniformMatrix3x4dv) {"glProgramUniformMatrix3x4fv", P(GL_ProgramUniformMatrix3x4fv)}, {"glProgramUniformMatrix3x4fvEXT", P(GL_ProgramUniformMatrix3x4fvEXT)}, DESKTOP_ONLY("glProgramUniformMatrix4dv", GL_ProgramUniformMatrix4dv) {"glProgramUniformMatrix4fv", P(GL_ProgramUniformMatrix4fv)}, {"glProgramUniformMatrix4fvEXT", P(GL_ProgramUniformMatrix4fvEXT)}, DESKTOP_ONLY("glProgramUniformMatrix4x2dv", GL_ProgramUniformMatrix4x2dv) {"glProgramUniformMatrix4x2fv", P(GL_ProgramUniformMatrix4x2fv)}, {"glProgramUniformMatrix4x2fvEXT", P(GL_ProgramUniformMatrix4x2fvEXT)}, DESKTOP_ONLY("glProgramUniformMatrix4x3dv", GL_ProgramUniformMatrix4x3dv) {"glProgramUniformMatrix4x3fv", P(GL_ProgramUniformMatrix4x3fv)}, {"glProgramUniformMatrix4x3fvEXT", P(GL_ProgramUniformMatrix4x3fvEXT)}, DESKTOP_ONLY("glProvokingVertex", GL_ProvokingVertex) {"glProvokingVertexANGLE", P(GL_ProvokingVertexANGLE)}, DESKTOP_ONLY("glPushAttrib", GL_PushAttrib) DESKTOP_ONLY("glPushClientAttrib", GL_PushClientAttrib) {"glPushDebugGroup", P(GL_PushDebugGroup)}, {"glPushDebugGroupKHR", P(GL_PushDebugGroupKHR)}, {"glPushGroupMarkerEXT", P(GL_PushGroupMarkerEXT)}, {"glPushMatrix", P(GL_PushMatrix)}, DESKTOP_ONLY("glPushName", GL_PushName) DESKTOP_ONLY("glQueryCounter", GL_QueryCounter) {"glQueryCounterEXT", P(GL_QueryCounterEXT)}, {"glQueryMatrixxOES", P(GL_QueryMatrixxOES)}, DESKTOP_ONLY("glRasterPos2d", GL_RasterPos2d) DESKTOP_ONLY("glRasterPos2dv", GL_RasterPos2dv) DESKTOP_ONLY("glRasterPos2f", GL_RasterPos2f) DESKTOP_ONLY("glRasterPos2fv", GL_RasterPos2fv) DESKTOP_ONLY("glRasterPos2i", GL_RasterPos2i) DESKTOP_ONLY("glRasterPos2iv", GL_RasterPos2iv) DESKTOP_ONLY("glRasterPos2s", GL_RasterPos2s) DESKTOP_ONLY("glRasterPos2sv", GL_RasterPos2sv) DESKTOP_ONLY("glRasterPos3d", GL_RasterPos3d) DESKTOP_ONLY("glRasterPos3dv", GL_RasterPos3dv) DESKTOP_ONLY("glRasterPos3f", GL_RasterPos3f) DESKTOP_ONLY("glRasterPos3fv", GL_RasterPos3fv) DESKTOP_ONLY("glRasterPos3i", GL_RasterPos3i) DESKTOP_ONLY("glRasterPos3iv", GL_RasterPos3iv) DESKTOP_ONLY("glRasterPos3s", GL_RasterPos3s) DESKTOP_ONLY("glRasterPos3sv", GL_RasterPos3sv) DESKTOP_ONLY("glRasterPos4d", GL_RasterPos4d) DESKTOP_ONLY("glRasterPos4dv", GL_RasterPos4dv) DESKTOP_ONLY("glRasterPos4f", GL_RasterPos4f) DESKTOP_ONLY("glRasterPos4fv", GL_RasterPos4fv) DESKTOP_ONLY("glRasterPos4i", GL_RasterPos4i) DESKTOP_ONLY("glRasterPos4iv", GL_RasterPos4iv) DESKTOP_ONLY("glRasterPos4s", GL_RasterPos4s) DESKTOP_ONLY("glRasterPos4sv", GL_RasterPos4sv) {"glReadBuffer", P(GL_ReadBuffer)}, {"glReadPixels", P(GL_ReadPixels)}, {"glReadPixelsRobustANGLE", P(GL_ReadPixelsRobustANGLE)}, {"glReadnPixels", P(GL_ReadnPixels)}, {"glReadnPixelsEXT", P(GL_ReadnPixelsEXT)}, {"glReadnPixelsRobustANGLE", P(GL_ReadnPixelsRobustANGLE)}, DESKTOP_ONLY("glRectd", GL_Rectd) DESKTOP_ONLY("glRectdv", GL_Rectdv) DESKTOP_ONLY("glRectf", GL_Rectf) DESKTOP_ONLY("glRectfv", GL_Rectfv) DESKTOP_ONLY("glRecti", GL_Recti) DESKTOP_ONLY("glRectiv", GL_Rectiv) DESKTOP_ONLY("glRects", GL_Rects) DESKTOP_ONLY("glRectsv", GL_Rectsv) {"glReleaseShaderCompiler", P(GL_ReleaseShaderCompiler)}, {"glReleaseTexturesANGLE", P(GL_ReleaseTexturesANGLE)}, DESKTOP_ONLY("glRenderMode", GL_RenderMode) {"glRenderbufferStorage", P(GL_RenderbufferStorage)}, {"glRenderbufferStorageMultisample", P(GL_RenderbufferStorageMultisample)}, {"glRenderbufferStorageMultisampleANGLE", P(GL_RenderbufferStorageMultisampleANGLE)}, {"glRenderbufferStorageMultisampleEXT", P(GL_RenderbufferStorageMultisampleEXT)}, {"glRenderbufferStorageOES", P(GL_RenderbufferStorageOES)}, {"glRequestExtensionANGLE", P(GL_RequestExtensionANGLE)}, {"glResumeTransformFeedback", P(GL_ResumeTransformFeedback)}, DESKTOP_ONLY("glRotated", GL_Rotated) {"glRotatef", P(GL_Rotatef)}, {"glRotatex", P(GL_Rotatex)}, {"glSampleCoverage", P(GL_SampleCoverage)}, {"glSampleCoveragex", P(GL_SampleCoveragex)}, {"glSampleMaski", P(GL_SampleMaski)}, {"glSampleMaskiANGLE", P(GL_SampleMaskiANGLE)}, {"glSamplerParameterIiv", P(GL_SamplerParameterIiv)}, {"glSamplerParameterIivEXT", P(GL_SamplerParameterIivEXT)}, {"glSamplerParameterIivOES", P(GL_SamplerParameterIivOES)}, {"glSamplerParameterIivRobustANGLE", P(GL_SamplerParameterIivRobustANGLE)}, {"glSamplerParameterIuiv", P(GL_SamplerParameterIuiv)}, {"glSamplerParameterIuivEXT", P(GL_SamplerParameterIuivEXT)}, {"glSamplerParameterIuivOES", P(GL_SamplerParameterIuivOES)}, {"glSamplerParameterIuivRobustANGLE", P(GL_SamplerParameterIuivRobustANGLE)}, {"glSamplerParameterf", P(GL_SamplerParameterf)}, {"glSamplerParameterfv", P(GL_SamplerParameterfv)}, {"glSamplerParameterfvRobustANGLE", P(GL_SamplerParameterfvRobustANGLE)}, {"glSamplerParameteri", P(GL_SamplerParameteri)}, {"glSamplerParameteriv", P(GL_SamplerParameteriv)}, {"glSamplerParameterivRobustANGLE", P(GL_SamplerParameterivRobustANGLE)}, DESKTOP_ONLY("glScaled", GL_Scaled) {"glScalef", P(GL_Scalef)}, {"glScalex", P(GL_Scalex)}, {"glScissor", P(GL_Scissor)}, DESKTOP_ONLY("glScissorArrayv", GL_ScissorArrayv) DESKTOP_ONLY("glScissorIndexed", GL_ScissorIndexed) DESKTOP_ONLY("glScissorIndexedv", GL_ScissorIndexedv) DESKTOP_ONLY("glSecondaryColor3b", GL_SecondaryColor3b) DESKTOP_ONLY("glSecondaryColor3bv", GL_SecondaryColor3bv) DESKTOP_ONLY("glSecondaryColor3d", GL_SecondaryColor3d) DESKTOP_ONLY("glSecondaryColor3dv", GL_SecondaryColor3dv) DESKTOP_ONLY("glSecondaryColor3f", GL_SecondaryColor3f) DESKTOP_ONLY("glSecondaryColor3fv", GL_SecondaryColor3fv) DESKTOP_ONLY("glSecondaryColor3i", GL_SecondaryColor3i) DESKTOP_ONLY("glSecondaryColor3iv", GL_SecondaryColor3iv) DESKTOP_ONLY("glSecondaryColor3s", GL_SecondaryColor3s) DESKTOP_ONLY("glSecondaryColor3sv", GL_SecondaryColor3sv) DESKTOP_ONLY("glSecondaryColor3ub", GL_SecondaryColor3ub) DESKTOP_ONLY("glSecondaryColor3ubv", GL_SecondaryColor3ubv) DESKTOP_ONLY("glSecondaryColor3ui", GL_SecondaryColor3ui) DESKTOP_ONLY("glSecondaryColor3uiv", GL_SecondaryColor3uiv) DESKTOP_ONLY("glSecondaryColor3us", GL_SecondaryColor3us) DESKTOP_ONLY("glSecondaryColor3usv", GL_SecondaryColor3usv) DESKTOP_ONLY("glSecondaryColorP3ui", GL_SecondaryColorP3ui) DESKTOP_ONLY("glSecondaryColorP3uiv", GL_SecondaryColorP3uiv) DESKTOP_ONLY("glSecondaryColorPointer", GL_SecondaryColorPointer) DESKTOP_ONLY("glSelectBuffer", GL_SelectBuffer) {"glSelectPerfMonitorCountersAMD", P(GL_SelectPerfMonitorCountersAMD)}, {"glSemaphoreParameterui64vEXT", P(GL_SemaphoreParameterui64vEXT)}, {"glSetFenceNV", P(GL_SetFenceNV)}, {"glShadeModel", P(GL_ShadeModel)}, {"glShaderBinary", P(GL_ShaderBinary)}, {"glShaderSource", P(GL_ShaderSource)}, DESKTOP_ONLY("glShaderStorageBlockBinding", GL_ShaderStorageBlockBinding) {"glShadingRateQCOM", P(GL_ShadingRateQCOM)}, {"glSignalSemaphoreEXT", P(GL_SignalSemaphoreEXT)}, DESKTOP_ONLY("glSpecializeShader", GL_SpecializeShader) {"glStencilFunc", P(GL_StencilFunc)}, {"glStencilFuncSeparate", P(GL_StencilFuncSeparate)}, {"glStencilMask", P(GL_StencilMask)}, {"glStencilMaskSeparate", P(GL_StencilMaskSeparate)}, {"glStencilOp", P(GL_StencilOp)}, {"glStencilOpSeparate", P(GL_StencilOpSeparate)}, {"glTestFenceNV", P(GL_TestFenceNV)}, {"glTexBuffer", P(GL_TexBuffer)}, {"glTexBufferEXT", P(GL_TexBufferEXT)}, {"glTexBufferOES", P(GL_TexBufferOES)}, {"glTexBufferRange", P(GL_TexBufferRange)}, {"glTexBufferRangeEXT", P(GL_TexBufferRangeEXT)}, {"glTexBufferRangeOES", P(GL_TexBufferRangeOES)}, DESKTOP_ONLY("glTexCoord1d", GL_TexCoord1d) DESKTOP_ONLY("glTexCoord1dv", GL_TexCoord1dv) DESKTOP_ONLY("glTexCoord1f", GL_TexCoord1f) DESKTOP_ONLY("glTexCoord1fv", GL_TexCoord1fv) DESKTOP_ONLY("glTexCoord1i", GL_TexCoord1i) DESKTOP_ONLY("glTexCoord1iv", GL_TexCoord1iv) DESKTOP_ONLY("glTexCoord1s", GL_TexCoord1s) DESKTOP_ONLY("glTexCoord1sv", GL_TexCoord1sv) DESKTOP_ONLY("glTexCoord2d", GL_TexCoord2d) DESKTOP_ONLY("glTexCoord2dv", GL_TexCoord2dv) DESKTOP_ONLY("glTexCoord2f", GL_TexCoord2f) DESKTOP_ONLY("glTexCoord2fv", GL_TexCoord2fv) DESKTOP_ONLY("glTexCoord2i", GL_TexCoord2i) DESKTOP_ONLY("glTexCoord2iv", GL_TexCoord2iv) DESKTOP_ONLY("glTexCoord2s", GL_TexCoord2s) DESKTOP_ONLY("glTexCoord2sv", GL_TexCoord2sv) DESKTOP_ONLY("glTexCoord3d", GL_TexCoord3d) DESKTOP_ONLY("glTexCoord3dv", GL_TexCoord3dv) DESKTOP_ONLY("glTexCoord3f", GL_TexCoord3f) DESKTOP_ONLY("glTexCoord3fv", GL_TexCoord3fv) DESKTOP_ONLY("glTexCoord3i", GL_TexCoord3i) DESKTOP_ONLY("glTexCoord3iv", GL_TexCoord3iv) DESKTOP_ONLY("glTexCoord3s", GL_TexCoord3s) DESKTOP_ONLY("glTexCoord3sv", GL_TexCoord3sv) DESKTOP_ONLY("glTexCoord4d", GL_TexCoord4d) DESKTOP_ONLY("glTexCoord4dv", GL_TexCoord4dv) DESKTOP_ONLY("glTexCoord4f", GL_TexCoord4f) DESKTOP_ONLY("glTexCoord4fv", GL_TexCoord4fv) DESKTOP_ONLY("glTexCoord4i", GL_TexCoord4i) DESKTOP_ONLY("glTexCoord4iv", GL_TexCoord4iv) DESKTOP_ONLY("glTexCoord4s", GL_TexCoord4s) DESKTOP_ONLY("glTexCoord4sv", GL_TexCoord4sv) DESKTOP_ONLY("glTexCoordP1ui", GL_TexCoordP1ui) DESKTOP_ONLY("glTexCoordP1uiv", GL_TexCoordP1uiv) DESKTOP_ONLY("glTexCoordP2ui", GL_TexCoordP2ui) DESKTOP_ONLY("glTexCoordP2uiv", GL_TexCoordP2uiv) DESKTOP_ONLY("glTexCoordP3ui", GL_TexCoordP3ui) DESKTOP_ONLY("glTexCoordP3uiv", GL_TexCoordP3uiv) DESKTOP_ONLY("glTexCoordP4ui", GL_TexCoordP4ui) DESKTOP_ONLY("glTexCoordP4uiv", GL_TexCoordP4uiv) {"glTexCoordPointer", P(GL_TexCoordPointer)}, {"glTexEnvf", P(GL_TexEnvf)}, {"glTexEnvfv", P(GL_TexEnvfv)}, {"glTexEnvi", P(GL_TexEnvi)}, {"glTexEnviv", P(GL_TexEnviv)}, {"glTexEnvx", P(GL_TexEnvx)}, {"glTexEnvxv", P(GL_TexEnvxv)}, DESKTOP_ONLY("glTexGend", GL_TexGend) DESKTOP_ONLY("glTexGendv", GL_TexGendv) DESKTOP_ONLY("glTexGenf", GL_TexGenf) {"glTexGenfOES", P(GL_TexGenfOES)}, DESKTOP_ONLY("glTexGenfv", GL_TexGenfv) {"glTexGenfvOES", P(GL_TexGenfvOES)}, DESKTOP_ONLY("glTexGeni", GL_TexGeni) {"glTexGeniOES", P(GL_TexGeniOES)}, DESKTOP_ONLY("glTexGeniv", GL_TexGeniv) {"glTexGenivOES", P(GL_TexGenivOES)}, {"glTexGenxOES", P(GL_TexGenxOES)}, {"glTexGenxvOES", P(GL_TexGenxvOES)}, DESKTOP_ONLY("glTexImage1D", GL_TexImage1D) {"glTexImage2D", P(GL_TexImage2D)}, {"glTexImage2DExternalANGLE", P(GL_TexImage2DExternalANGLE)}, DESKTOP_ONLY("glTexImage2DMultisample", GL_TexImage2DMultisample) {"glTexImage2DRobustANGLE", P(GL_TexImage2DRobustANGLE)}, {"glTexImage3D", P(GL_TexImage3D)}, DESKTOP_ONLY("glTexImage3DMultisample", GL_TexImage3DMultisample) {"glTexImage3DOES", P(GL_TexImage3DOES)}, {"glTexImage3DRobustANGLE", P(GL_TexImage3DRobustANGLE)}, {"glTexParameterIiv", P(GL_TexParameterIiv)}, {"glTexParameterIivEXT", P(GL_TexParameterIivEXT)}, {"glTexParameterIivOES", P(GL_TexParameterIivOES)}, {"glTexParameterIivRobustANGLE", P(GL_TexParameterIivRobustANGLE)}, {"glTexParameterIuiv", P(GL_TexParameterIuiv)}, {"glTexParameterIuivEXT", P(GL_TexParameterIuivEXT)}, {"glTexParameterIuivOES", P(GL_TexParameterIuivOES)}, {"glTexParameterIuivRobustANGLE", P(GL_TexParameterIuivRobustANGLE)}, {"glTexParameterf", P(GL_TexParameterf)}, {"glTexParameterfv", P(GL_TexParameterfv)}, {"glTexParameterfvRobustANGLE", P(GL_TexParameterfvRobustANGLE)}, {"glTexParameteri", P(GL_TexParameteri)}, {"glTexParameteriv", P(GL_TexParameteriv)}, {"glTexParameterivRobustANGLE", P(GL_TexParameterivRobustANGLE)}, {"glTexParameterx", P(GL_TexParameterx)}, {"glTexParameterxv", P(GL_TexParameterxv)}, DESKTOP_ONLY("glTexStorage1D", GL_TexStorage1D) {"glTexStorage1DEXT", P(GL_TexStorage1DEXT)}, {"glTexStorage2D", P(GL_TexStorage2D)}, {"glTexStorage2DEXT", P(GL_TexStorage2DEXT)}, {"glTexStorage2DMultisample", P(GL_TexStorage2DMultisample)}, {"glTexStorage2DMultisampleANGLE", P(GL_TexStorage2DMultisampleANGLE)}, {"glTexStorage3D", P(GL_TexStorage3D)}, {"glTexStorage3DEXT", P(GL_TexStorage3DEXT)}, {"glTexStorage3DMultisample", P(GL_TexStorage3DMultisample)}, {"glTexStorage3DMultisampleOES", P(GL_TexStorage3DMultisampleOES)}, {"glTexStorageMem2DEXT", P(GL_TexStorageMem2DEXT)}, {"glTexStorageMem2DMultisampleEXT", P(GL_TexStorageMem2DMultisampleEXT)}, {"glTexStorageMem3DEXT", P(GL_TexStorageMem3DEXT)}, {"glTexStorageMem3DMultisampleEXT", P(GL_TexStorageMem3DMultisampleEXT)}, {"glTexStorageMemFlags2DANGLE", P(GL_TexStorageMemFlags2DANGLE)}, {"glTexStorageMemFlags2DMultisampleANGLE", P(GL_TexStorageMemFlags2DMultisampleANGLE)}, {"glTexStorageMemFlags3DANGLE", P(GL_TexStorageMemFlags3DANGLE)}, {"glTexStorageMemFlags3DMultisampleANGLE", P(GL_TexStorageMemFlags3DMultisampleANGLE)}, DESKTOP_ONLY("glTexSubImage1D", GL_TexSubImage1D) {"glTexSubImage2D", P(GL_TexSubImage2D)}, {"glTexSubImage2DRobustANGLE", P(GL_TexSubImage2DRobustANGLE)}, {"glTexSubImage3D", P(GL_TexSubImage3D)}, {"glTexSubImage3DOES", P(GL_TexSubImage3DOES)}, {"glTexSubImage3DRobustANGLE", P(GL_TexSubImage3DRobustANGLE)}, DESKTOP_ONLY("glTextureBarrier", GL_TextureBarrier) DESKTOP_ONLY("glTextureBuffer", GL_TextureBuffer) DESKTOP_ONLY("glTextureBufferRange", GL_TextureBufferRange) DESKTOP_ONLY("glTextureParameterIiv", GL_TextureParameterIiv) DESKTOP_ONLY("glTextureParameterIuiv", GL_TextureParameterIuiv) DESKTOP_ONLY("glTextureParameterf", GL_TextureParameterf) DESKTOP_ONLY("glTextureParameterfv", GL_TextureParameterfv) DESKTOP_ONLY("glTextureParameteri", GL_TextureParameteri) DESKTOP_ONLY("glTextureParameteriv", GL_TextureParameteriv) DESKTOP_ONLY("glTextureStorage1D", GL_TextureStorage1D) DESKTOP_ONLY("glTextureStorage2D", GL_TextureStorage2D) DESKTOP_ONLY("glTextureStorage2DMultisample", GL_TextureStorage2DMultisample) DESKTOP_ONLY("glTextureStorage3D", GL_TextureStorage3D) DESKTOP_ONLY("glTextureStorage3DMultisample", GL_TextureStorage3DMultisample) DESKTOP_ONLY("glTextureSubImage1D", GL_TextureSubImage1D) DESKTOP_ONLY("glTextureSubImage2D", GL_TextureSubImage2D) DESKTOP_ONLY("glTextureSubImage3D", GL_TextureSubImage3D) DESKTOP_ONLY("glTextureView", GL_TextureView) DESKTOP_ONLY("glTransformFeedbackBufferBase", GL_TransformFeedbackBufferBase) DESKTOP_ONLY("glTransformFeedbackBufferRange", GL_TransformFeedbackBufferRange) {"glTransformFeedbackVaryings", P(GL_TransformFeedbackVaryings)}, DESKTOP_ONLY("glTranslated", GL_Translated) {"glTranslatef", P(GL_Translatef)}, {"glTranslatex", P(GL_Translatex)}, DESKTOP_ONLY("glUniform1d", GL_Uniform1d) DESKTOP_ONLY("glUniform1dv", GL_Uniform1dv) {"glUniform1f", P(GL_Uniform1f)}, {"glUniform1fv", P(GL_Uniform1fv)}, {"glUniform1i", P(GL_Uniform1i)}, {"glUniform1iv", P(GL_Uniform1iv)}, {"glUniform1ui", P(GL_Uniform1ui)}, {"glUniform1uiv", P(GL_Uniform1uiv)}, DESKTOP_ONLY("glUniform2d", GL_Uniform2d) DESKTOP_ONLY("glUniform2dv", GL_Uniform2dv) {"glUniform2f", P(GL_Uniform2f)}, {"glUniform2fv", P(GL_Uniform2fv)}, {"glUniform2i", P(GL_Uniform2i)}, {"glUniform2iv", P(GL_Uniform2iv)}, {"glUniform2ui", P(GL_Uniform2ui)}, {"glUniform2uiv", P(GL_Uniform2uiv)}, DESKTOP_ONLY("glUniform3d", GL_Uniform3d) DESKTOP_ONLY("glUniform3dv", GL_Uniform3dv) {"glUniform3f", P(GL_Uniform3f)}, {"glUniform3fv", P(GL_Uniform3fv)}, {"glUniform3i", P(GL_Uniform3i)}, {"glUniform3iv", P(GL_Uniform3iv)}, {"glUniform3ui", P(GL_Uniform3ui)}, {"glUniform3uiv", P(GL_Uniform3uiv)}, DESKTOP_ONLY("glUniform4d", GL_Uniform4d) DESKTOP_ONLY("glUniform4dv", GL_Uniform4dv) {"glUniform4f", P(GL_Uniform4f)}, {"glUniform4fv", P(GL_Uniform4fv)}, {"glUniform4i", P(GL_Uniform4i)}, {"glUniform4iv", P(GL_Uniform4iv)}, {"glUniform4ui", P(GL_Uniform4ui)}, {"glUniform4uiv", P(GL_Uniform4uiv)}, {"glUniformBlockBinding", P(GL_UniformBlockBinding)}, DESKTOP_ONLY("glUniformMatrix2dv", GL_UniformMatrix2dv) {"glUniformMatrix2fv", P(GL_UniformMatrix2fv)}, DESKTOP_ONLY("glUniformMatrix2x3dv", GL_UniformMatrix2x3dv) {"glUniformMatrix2x3fv", P(GL_UniformMatrix2x3fv)}, DESKTOP_ONLY("glUniformMatrix2x4dv", GL_UniformMatrix2x4dv) {"glUniformMatrix2x4fv", P(GL_UniformMatrix2x4fv)}, DESKTOP_ONLY("glUniformMatrix3dv", GL_UniformMatrix3dv) {"glUniformMatrix3fv", P(GL_UniformMatrix3fv)}, DESKTOP_ONLY("glUniformMatrix3x2dv", GL_UniformMatrix3x2dv) {"glUniformMatrix3x2fv", P(GL_UniformMatrix3x2fv)}, DESKTOP_ONLY("glUniformMatrix3x4dv", GL_UniformMatrix3x4dv) {"glUniformMatrix3x4fv", P(GL_UniformMatrix3x4fv)}, DESKTOP_ONLY("glUniformMatrix4dv", GL_UniformMatrix4dv) {"glUniformMatrix4fv", P(GL_UniformMatrix4fv)}, DESKTOP_ONLY("glUniformMatrix4x2dv", GL_UniformMatrix4x2dv) {"glUniformMatrix4x2fv", P(GL_UniformMatrix4x2fv)}, DESKTOP_ONLY("glUniformMatrix4x3dv", GL_UniformMatrix4x3dv) {"glUniformMatrix4x3fv", P(GL_UniformMatrix4x3fv)}, DESKTOP_ONLY("glUniformSubroutinesuiv", GL_UniformSubroutinesuiv) {"glUnmapBuffer", P(GL_UnmapBuffer)}, {"glUnmapBufferOES", P(GL_UnmapBufferOES)}, DESKTOP_ONLY("glUnmapNamedBuffer", GL_UnmapNamedBuffer) {"glUseProgram", P(GL_UseProgram)}, {"glUseProgramStages", P(GL_UseProgramStages)}, {"glUseProgramStagesEXT", P(GL_UseProgramStagesEXT)}, {"glValidateProgram", P(GL_ValidateProgram)}, {"glValidateProgramPipeline", P(GL_ValidateProgramPipeline)}, {"glValidateProgramPipelineEXT", P(GL_ValidateProgramPipelineEXT)}, DESKTOP_ONLY("glVertex2d", GL_Vertex2d) DESKTOP_ONLY("glVertex2dv", GL_Vertex2dv) DESKTOP_ONLY("glVertex2f", GL_Vertex2f) DESKTOP_ONLY("glVertex2fv", GL_Vertex2fv) DESKTOP_ONLY("glVertex2i", GL_Vertex2i) DESKTOP_ONLY("glVertex2iv", GL_Vertex2iv) DESKTOP_ONLY("glVertex2s", GL_Vertex2s) DESKTOP_ONLY("glVertex2sv", GL_Vertex2sv) DESKTOP_ONLY("glVertex3d", GL_Vertex3d) DESKTOP_ONLY("glVertex3dv", GL_Vertex3dv) DESKTOP_ONLY("glVertex3f", GL_Vertex3f) DESKTOP_ONLY("glVertex3fv", GL_Vertex3fv) DESKTOP_ONLY("glVertex3i", GL_Vertex3i) DESKTOP_ONLY("glVertex3iv", GL_Vertex3iv) DESKTOP_ONLY("glVertex3s", GL_Vertex3s) DESKTOP_ONLY("glVertex3sv", GL_Vertex3sv) DESKTOP_ONLY("glVertex4d", GL_Vertex4d) DESKTOP_ONLY("glVertex4dv", GL_Vertex4dv) DESKTOP_ONLY("glVertex4f", GL_Vertex4f) DESKTOP_ONLY("glVertex4fv", GL_Vertex4fv) DESKTOP_ONLY("glVertex4i", GL_Vertex4i) DESKTOP_ONLY("glVertex4iv", GL_Vertex4iv) DESKTOP_ONLY("glVertex4s", GL_Vertex4s) DESKTOP_ONLY("glVertex4sv", GL_Vertex4sv) DESKTOP_ONLY("glVertexArrayAttribBinding", GL_VertexArrayAttribBinding) DESKTOP_ONLY("glVertexArrayAttribFormat", GL_VertexArrayAttribFormat) DESKTOP_ONLY("glVertexArrayAttribIFormat", GL_VertexArrayAttribIFormat) DESKTOP_ONLY("glVertexArrayAttribLFormat", GL_VertexArrayAttribLFormat) DESKTOP_ONLY("glVertexArrayBindingDivisor", GL_VertexArrayBindingDivisor) DESKTOP_ONLY("glVertexArrayElementBuffer", GL_VertexArrayElementBuffer) DESKTOP_ONLY("glVertexArrayVertexBuffer", GL_VertexArrayVertexBuffer) DESKTOP_ONLY("glVertexArrayVertexBuffers", GL_VertexArrayVertexBuffers) DESKTOP_ONLY("glVertexAttrib1d", GL_VertexAttrib1d) DESKTOP_ONLY("glVertexAttrib1dv", GL_VertexAttrib1dv) {"glVertexAttrib1f", P(GL_VertexAttrib1f)}, {"glVertexAttrib1fv", P(GL_VertexAttrib1fv)}, DESKTOP_ONLY("glVertexAttrib1s", GL_VertexAttrib1s) DESKTOP_ONLY("glVertexAttrib1sv", GL_VertexAttrib1sv) DESKTOP_ONLY("glVertexAttrib2d", GL_VertexAttrib2d) DESKTOP_ONLY("glVertexAttrib2dv", GL_VertexAttrib2dv) {"glVertexAttrib2f", P(GL_VertexAttrib2f)}, {"glVertexAttrib2fv", P(GL_VertexAttrib2fv)}, DESKTOP_ONLY("glVertexAttrib2s", GL_VertexAttrib2s) DESKTOP_ONLY("glVertexAttrib2sv", GL_VertexAttrib2sv) DESKTOP_ONLY("glVertexAttrib3d", GL_VertexAttrib3d) DESKTOP_ONLY("glVertexAttrib3dv", GL_VertexAttrib3dv) {"glVertexAttrib3f", P(GL_VertexAttrib3f)}, {"glVertexAttrib3fv", P(GL_VertexAttrib3fv)}, DESKTOP_ONLY("glVertexAttrib3s", GL_VertexAttrib3s) DESKTOP_ONLY("glVertexAttrib3sv", GL_VertexAttrib3sv) DESKTOP_ONLY("glVertexAttrib4Nbv", GL_VertexAttrib4Nbv) DESKTOP_ONLY("glVertexAttrib4Niv", GL_VertexAttrib4Niv) DESKTOP_ONLY("glVertexAttrib4Nsv", GL_VertexAttrib4Nsv) DESKTOP_ONLY("glVertexAttrib4Nub", GL_VertexAttrib4Nub) DESKTOP_ONLY("glVertexAttrib4Nubv", GL_VertexAttrib4Nubv) DESKTOP_ONLY("glVertexAttrib4Nuiv", GL_VertexAttrib4Nuiv) DESKTOP_ONLY("glVertexAttrib4Nusv", GL_VertexAttrib4Nusv) DESKTOP_ONLY("glVertexAttrib4bv", GL_VertexAttrib4bv) DESKTOP_ONLY("glVertexAttrib4d", GL_VertexAttrib4d) DESKTOP_ONLY("glVertexAttrib4dv", GL_VertexAttrib4dv) {"glVertexAttrib4f", P(GL_VertexAttrib4f)}, {"glVertexAttrib4fv", P(GL_VertexAttrib4fv)}, DESKTOP_ONLY("glVertexAttrib4iv", GL_VertexAttrib4iv) DESKTOP_ONLY("glVertexAttrib4s", GL_VertexAttrib4s) DESKTOP_ONLY("glVertexAttrib4sv", GL_VertexAttrib4sv) DESKTOP_ONLY("glVertexAttrib4ubv", GL_VertexAttrib4ubv) DESKTOP_ONLY("glVertexAttrib4uiv", GL_VertexAttrib4uiv) DESKTOP_ONLY("glVertexAttrib4usv", GL_VertexAttrib4usv) {"glVertexAttribBinding", P(GL_VertexAttribBinding)}, {"glVertexAttribDivisor", P(GL_VertexAttribDivisor)}, {"glVertexAttribDivisorANGLE", P(GL_VertexAttribDivisorANGLE)}, {"glVertexAttribDivisorEXT", P(GL_VertexAttribDivisorEXT)}, {"glVertexAttribFormat", P(GL_VertexAttribFormat)}, DESKTOP_ONLY("glVertexAttribI1i", GL_VertexAttribI1i) DESKTOP_ONLY("glVertexAttribI1iv", GL_VertexAttribI1iv) DESKTOP_ONLY("glVertexAttribI1ui", GL_VertexAttribI1ui) DESKTOP_ONLY("glVertexAttribI1uiv", GL_VertexAttribI1uiv) DESKTOP_ONLY("glVertexAttribI2i", GL_VertexAttribI2i) DESKTOP_ONLY("glVertexAttribI2iv", GL_VertexAttribI2iv) DESKTOP_ONLY("glVertexAttribI2ui", GL_VertexAttribI2ui) DESKTOP_ONLY("glVertexAttribI2uiv", GL_VertexAttribI2uiv) DESKTOP_ONLY("glVertexAttribI3i", GL_VertexAttribI3i) DESKTOP_ONLY("glVertexAttribI3iv", GL_VertexAttribI3iv) DESKTOP_ONLY("glVertexAttribI3ui", GL_VertexAttribI3ui) DESKTOP_ONLY("glVertexAttribI3uiv", GL_VertexAttribI3uiv) DESKTOP_ONLY("glVertexAttribI4bv", GL_VertexAttribI4bv) {"glVertexAttribI4i", P(GL_VertexAttribI4i)}, {"glVertexAttribI4iv", P(GL_VertexAttribI4iv)}, DESKTOP_ONLY("glVertexAttribI4sv", GL_VertexAttribI4sv) DESKTOP_ONLY("glVertexAttribI4ubv", GL_VertexAttribI4ubv) {"glVertexAttribI4ui", P(GL_VertexAttribI4ui)}, {"glVertexAttribI4uiv", P(GL_VertexAttribI4uiv)}, DESKTOP_ONLY("glVertexAttribI4usv", GL_VertexAttribI4usv) {"glVertexAttribIFormat", P(GL_VertexAttribIFormat)}, {"glVertexAttribIPointer", P(GL_VertexAttribIPointer)}, DESKTOP_ONLY("glVertexAttribL1d", GL_VertexAttribL1d) DESKTOP_ONLY("glVertexAttribL1dv", GL_VertexAttribL1dv) DESKTOP_ONLY("glVertexAttribL2d", GL_VertexAttribL2d) DESKTOP_ONLY("glVertexAttribL2dv", GL_VertexAttribL2dv) DESKTOP_ONLY("glVertexAttribL3d", GL_VertexAttribL3d) DESKTOP_ONLY("glVertexAttribL3dv", GL_VertexAttribL3dv) DESKTOP_ONLY("glVertexAttribL4d", GL_VertexAttribL4d) DESKTOP_ONLY("glVertexAttribL4dv", GL_VertexAttribL4dv) DESKTOP_ONLY("glVertexAttribLFormat", GL_VertexAttribLFormat) DESKTOP_ONLY("glVertexAttribLPointer", GL_VertexAttribLPointer) DESKTOP_ONLY("glVertexAttribP1ui", GL_VertexAttribP1ui) DESKTOP_ONLY("glVertexAttribP1uiv", GL_VertexAttribP1uiv) DESKTOP_ONLY("glVertexAttribP2ui", GL_VertexAttribP2ui) DESKTOP_ONLY("glVertexAttribP2uiv", GL_VertexAttribP2uiv) DESKTOP_ONLY("glVertexAttribP3ui", GL_VertexAttribP3ui) DESKTOP_ONLY("glVertexAttribP3uiv", GL_VertexAttribP3uiv) DESKTOP_ONLY("glVertexAttribP4ui", GL_VertexAttribP4ui) DESKTOP_ONLY("glVertexAttribP4uiv", GL_VertexAttribP4uiv) {"glVertexAttribPointer", P(GL_VertexAttribPointer)}, {"glVertexBindingDivisor", P(GL_VertexBindingDivisor)}, DESKTOP_ONLY("glVertexP2ui", GL_VertexP2ui) DESKTOP_ONLY("glVertexP2uiv", GL_VertexP2uiv) DESKTOP_ONLY("glVertexP3ui", GL_VertexP3ui) DESKTOP_ONLY("glVertexP3uiv", GL_VertexP3uiv) DESKTOP_ONLY("glVertexP4ui", GL_VertexP4ui) DESKTOP_ONLY("glVertexP4uiv", GL_VertexP4uiv) {"glVertexPointer", P(GL_VertexPointer)}, {"glViewport", P(GL_Viewport)}, DESKTOP_ONLY("glViewportArrayv", GL_ViewportArrayv) DESKTOP_ONLY("glViewportIndexedf", GL_ViewportIndexedf) DESKTOP_ONLY("glViewportIndexedfv", GL_ViewportIndexedfv) {"glWaitSemaphoreEXT", P(GL_WaitSemaphoreEXT)}, {"glWaitSync", P(GL_WaitSync)}, {"glWeightPointerOES", P(GL_WeightPointerOES)}, DESKTOP_ONLY("glWindowPos2d", GL_WindowPos2d) DESKTOP_ONLY("glWindowPos2dv", GL_WindowPos2dv) DESKTOP_ONLY("glWindowPos2f", GL_WindowPos2f) DESKTOP_ONLY("glWindowPos2fv", GL_WindowPos2fv) DESKTOP_ONLY("glWindowPos2i", GL_WindowPos2i) DESKTOP_ONLY("glWindowPos2iv", GL_WindowPos2iv) DESKTOP_ONLY("glWindowPos2s", GL_WindowPos2s) DESKTOP_ONLY("glWindowPos2sv", GL_WindowPos2sv) DESKTOP_ONLY("glWindowPos3d", GL_WindowPos3d) DESKTOP_ONLY("glWindowPos3dv", GL_WindowPos3dv) DESKTOP_ONLY("glWindowPos3f", GL_WindowPos3f) DESKTOP_ONLY("glWindowPos3fv", GL_WindowPos3fv) DESKTOP_ONLY("glWindowPos3i", GL_WindowPos3i) DESKTOP_ONLY("glWindowPos3iv", GL_WindowPos3iv) DESKTOP_ONLY("glWindowPos3s", GL_WindowPos3s) DESKTOP_ONLY("glWindowPos3sv", GL_WindowPos3sv) }; // clang-format on const size_t g_numProcs = std::size(g_procTable); } // namespace egl