/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "GLImages.h" #include "GLContext.h" #include "GLContextProvider.h" #include "ScopedGLHelpers.h" #include "GLImages.h" #include "GLBlitHelper.h" #include "GLReadTexImageHelper.h" #include "GLLibraryEGL.h" #include "mozilla/gfx/Logging.h" #include "mozilla/layers/LayersSurfaces.h" using namespace mozilla; using namespace mozilla::gl; namespace mozilla::layers { static RefPtr sSnapshotContext; nsresult GLImage::ReadIntoBuffer(uint8_t* aData, int32_t aStride, const gfx::IntSize& aSize, gfx::SurfaceFormat aFormat) { MOZ_ASSERT(NS_IsMainThread(), "Should be on the main thread"); if (!sSnapshotContext) { nsCString discardFailureId; sSnapshotContext = GLContextProvider::CreateHeadless({}, &discardFailureId); if (!sSnapshotContext) { NS_WARNING("Failed to create snapshot GLContext"); return NS_ERROR_FAILURE; } } sSnapshotContext->MakeCurrent(); ScopedTexture scopedTex(sSnapshotContext); ScopedBindTexture boundTex(sSnapshotContext, scopedTex.Texture()); sSnapshotContext->fTexImage2D(LOCAL_GL_TEXTURE_2D, 0, LOCAL_GL_RGBA, aSize.width, aSize.height, 0, LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE, nullptr); ScopedFramebufferForTexture autoFBForTex(sSnapshotContext, scopedTex.Texture()); if (!autoFBForTex.IsComplete()) { gfxCriticalError() << "GetAsSourceSurface: ScopedFramebufferForTexture failed."; return NS_ERROR_FAILURE; } const gl::OriginPos destOrigin = gl::OriginPos::TopLeft; { const ScopedBindFramebuffer bindFB(sSnapshotContext, autoFBForTex.FB()); if (!sSnapshotContext->BlitHelper()->BlitImageToFramebuffer(this, aSize, destOrigin)) { return NS_ERROR_FAILURE; } } ScopedBindFramebuffer bind(sSnapshotContext, autoFBForTex.FB()); ReadPixelsIntoBuffer(sSnapshotContext, aData, aStride, aSize, aFormat); return NS_OK; } already_AddRefed GLImage::GetAsSourceSurface() { MOZ_ASSERT(NS_IsMainThread(), "Should be on the main thread"); gfx::IntSize size = GetSize(); auto format = gfx::SurfaceFormat::B8G8R8A8; RefPtr dest = gfx::Factory::CreateDataSourceSurface(size, format); if (NS_WARN_IF(!dest)) { return nullptr; } gfx::DataSourceSurface::ScopedMap map(dest, gfx::DataSourceSurface::WRITE); if (NS_WARN_IF(!map.IsMapped())) { return nullptr; } nsresult rv = ReadIntoBuffer(map.GetData(), map.GetStride(), size, format); if (NS_WARN_IF(NS_FAILED(rv))) { return nullptr; } return dest.forget(); } nsresult GLImage::BuildSurfaceDescriptorBuffer( SurfaceDescriptorBuffer& aSdBuffer, BuildSdbFlags aFlags, const std::function& aAllocate) { gfx::IntSize size = GetSize(); auto format = gfx::SurfaceFormat::B8G8R8A8; uint8_t* buffer = nullptr; int32_t stride = 0; nsresult rv = AllocateSurfaceDescriptorBufferRgb( size, format, buffer, aSdBuffer, stride, aAllocate); if (NS_WARN_IF(NS_FAILED(rv))) { return rv; } return ReadIntoBuffer(buffer, stride, size, format); } #ifdef MOZ_WIDGET_ANDROID SurfaceTextureImage::SurfaceTextureImage( AndroidSurfaceTextureHandle aHandle, const gfx::IntSize& aSize, bool aContinuous, gl::OriginPos aOriginPos, bool aHasAlpha, bool aForceBT709ColorSpace, Maybe aTransformOverride) : GLImage(ImageFormat::SURFACE_TEXTURE), mHandle(aHandle), mSize(aSize), mContinuous(aContinuous), mOriginPos(aOriginPos), mHasAlpha(aHasAlpha), mForceBT709ColorSpace(aForceBT709ColorSpace), mTransformOverride(aTransformOverride) { MOZ_ASSERT(mHandle); } Maybe SurfaceTextureImage::GetDesc() { SurfaceDescriptor sd = SurfaceTextureDescriptor( mHandle, mSize, mHasAlpha ? gfx::SurfaceFormat::R8G8B8A8 : gfx::SurfaceFormat::R8G8B8X8, mForceBT709ColorSpace, false /* NOT continuous */, mTransformOverride); return Some(sd); } #endif } // namespace mozilla::layers