/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_IMAGETYPES_H #define GFX_IMAGETYPES_H #include // for uint32_t namespace mozilla { enum class ImageFormat { /** * The PLANAR_YCBCR format creates a PlanarYCbCrImage. All backends should * support this format, because the Ogg video decoder depends on it. * The maximum image width and height is 16384. */ PLANAR_YCBCR, /** * The NV_IMAGE format creates a NVImage. The PLANAR_YCBCR together with this * complete the YUV format family. */ NV_IMAGE, /** * The SHARED_RGB format creates a SharedRGBImage, which stores RGB data in * shared memory. Some Android hardware video decoders require this format. * Currently only used on Android. */ SHARED_RGB, /** * The MOZ2D_SURFACE format creates a SourceSurfaceImage. All backends should * support this format, because video rendering sometimes requires it. * * This format is useful even though a PaintedLayer could be used. * It makes it easy to render a cairo surface when another Image format * could be used. It can also avoid copying the surface data in some * cases. */ MOZ2D_SURFACE, /** * A MacIOSurface object. */ MAC_IOSURFACE, /** * An Android SurfaceTexture ID that can be shared across threads and * processes. */ SURFACE_TEXTURE, /** * The D3D9_RGB32_TEXTURE format creates a D3D9SurfaceImage, and wraps a * IDirect3DTexture9 in RGB32 layout. */ D3D9_RGB32_TEXTURE, /** * An Image type carries an opaque handle once for each stream. * The opaque handle would be a platform specific identifier. */ OVERLAY_IMAGE, /** * A share handle to a ID3D11Texture2D. */ D3D11_SHARE_HANDLE_TEXTURE, /** * A wrapper of ID3D11Texture2D of IMFSample. * Expected to be used in GPU process. */ D3D11_TEXTURE_IMF_SAMPLE, /** * A wrapper around a drawable TextureClient. */ TEXTURE_WRAPPER, /** * A D3D11 backed YUV image. */ D3D11_YCBCR_IMAGE, /** * An opaque handle that refers to an Image stored in the GPU * process. */ GPU_VIDEO, /** * The DMABUF format creates a SharedDMABUFImage, which stores YUV * data in DMABUF memory. Used by VAAPI decoder on Linux. */ DMABUF, /** * A Wrapper of Dcomp surface handle, used by the windows media foundation * media engine playback. */ DCOMP_SURFACE, }; enum class StereoMode { MONO, LEFT_RIGHT, RIGHT_LEFT, BOTTOM_TOP, TOP_BOTTOM, MAX, }; namespace layers { typedef uint32_t ContainerFrameID; constexpr ContainerFrameID kContainerFrameID_Invalid = 0; typedef uint32_t ContainerProducerID; constexpr ContainerProducerID kContainerProducerID_Invalid = 0; } // namespace layers } // namespace mozilla #endif