/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_GPUVIDEOTEXTURECLIENT_H #define MOZILLA_GFX_GPUVIDEOTEXTURECLIENT_H #include "mozilla/layers/TextureClient.h" namespace mozilla { namespace gfx { class SourceSurface; } namespace layers { class IGPUVideoSurfaceManager; class GPUVideoTextureData : public TextureData { public: GPUVideoTextureData(IGPUVideoSurfaceManager* aManager, const SurfaceDescriptorGPUVideo& aSD, const gfx::IntSize& aSize); virtual ~GPUVideoTextureData(); void FillInfo(TextureData::Info& aInfo) const override; bool Lock(OpenMode) override { return true; }; void Unlock() override{}; bool Serialize(SurfaceDescriptor& aOutDescriptor) override; void Deallocate(LayersIPCChannel* aAllocator) override; void Forget(LayersIPCChannel* aAllocator) override; already_AddRefed GetAsSourceSurface(); GPUVideoTextureData* AsGPUVideoTextureData() override { return this; } protected: RefPtr mManager; SurfaceDescriptorGPUVideo mSD; gfx::IntSize mSize; public: const decltype(mSD)& SD() const { return mSD; } }; } // namespace layers } // namespace mozilla #endif // MOZILLA_GFX_GPUVIDEOTEXTURECLIENT_H