/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "TextureRecorded.h" #include "mozilla/gfx/DrawTargetRecording.h" #include "mozilla/layers/CompositableForwarder.h" #include "RecordedCanvasEventImpl.h" namespace mozilla { namespace layers { // The texture ID is used in the GPU process both to lookup the real texture in // the canvas threads and to lookup the SurfaceDescriptor for that texture in // the compositor thread. It is therefore important that the ID is unique (per // recording process), otherwise an old descriptor can be picked up. This means // we can't use the pointer in the recording process as an ID like we do for // other objects. static int64_t sNextRecordedTextureId = 0; RecordedTextureData::RecordedTextureData( already_AddRefed aCanvasChild, gfx::IntSize aSize, gfx::SurfaceFormat aFormat, TextureType aTextureType, TextureType aWebglTextureType) : mCanvasChild(aCanvasChild), mSize(aSize), mFormat(aFormat) { mCanvasChild->EnsureRecorder(aSize, aFormat, aTextureType, aWebglTextureType); } RecordedTextureData::~RecordedTextureData() { // We need the translator to drop its reference for the DrawTarget first, // because the TextureData might need to destroy its DrawTarget within a lock. mSnapshot = nullptr; DetachSnapshotWrapper(); mDT = nullptr; mCanvasChild->CleanupTexture(mTextureId); mCanvasChild->RecordEvent(RecordedTextureDestruction( mTextureId, ToRemoteTextureTxnType(mFwdTransactionTracker), ToRemoteTextureTxnId(mFwdTransactionTracker))); } void RecordedTextureData::FillInfo(TextureData::Info& aInfo) const { aInfo.size = mSize; aInfo.format = mFormat; aInfo.supportsMoz2D = true; aInfo.hasSynchronization = true; } void RecordedTextureData::SetRemoteTextureOwnerId( RemoteTextureOwnerId aRemoteTextureOwnerId) { mRemoteTextureOwnerId = aRemoteTextureOwnerId; } void RecordedTextureData::InvalidateContents() { mInvalidContents = true; } bool RecordedTextureData::Lock(OpenMode aMode) { if (!mCanvasChild->EnsureBeginTransaction()) { return false; } if (!mRemoteTextureOwnerId.IsValid()) { MOZ_ASSERT(false); return false; } // If modifying the texture, then allocate a new remote texture id. if (aMode & OpenMode::OPEN_WRITE) { mUsedRemoteTexture = false; } bool wasInvalidContents = mInvalidContents; mInvalidContents = false; if (!mDT) { mTextureId = sNextRecordedTextureId++; mDT = mCanvasChild->CreateDrawTarget(mTextureId, mRemoteTextureOwnerId, mSize, mFormat); if (!mDT) { return false; } // We lock the TextureData when we create it to get the remote DrawTarget. mLockedMode = aMode; return true; } mCanvasChild->RecordEvent( RecordedTextureLock(mTextureId, aMode, wasInvalidContents)); mLockedMode = aMode; return true; } void RecordedTextureData::DetachSnapshotWrapper(bool aInvalidate, bool aRelease) { if (mSnapshotWrapper) { // If the snapshot only has one ref, then we don't need to worry about // copying before invalidation since it is about to be deleted. Otherwise, // we need to ensure any internal data is appropriately copied before // shmems are potentially overwritten if there are still existing users. mCanvasChild->DetachSurface(mSnapshotWrapper, aInvalidate && !mSnapshotWrapper->hasOneRef()); if (aRelease) { mSnapshotWrapper = nullptr; } } } void RecordedTextureData::Unlock() { if ((mLockedMode == OpenMode::OPEN_READ_WRITE) && mCanvasChild->ShouldCacheDataSurface()) { DetachSnapshotWrapper(); mSnapshot = mDT->Snapshot(); mDT->DetachAllSnapshots(); mCanvasChild->RecordEvent(RecordedCacheDataSurface(mSnapshot.get())); } mCanvasChild->RecordEvent(RecordedTextureUnlock(mTextureId)); mLockedMode = OpenMode::OPEN_NONE; } already_AddRefed RecordedTextureData::BorrowDrawTarget() { if (mLockedMode & OpenMode::OPEN_WRITE) { // The snapshot will be invalidated. mSnapshot = nullptr; DetachSnapshotWrapper(true); } return do_AddRef(mDT); } void RecordedTextureData::EndDraw() { MOZ_ASSERT(mDT->hasOneRef()); MOZ_ASSERT(mLockedMode == OpenMode::OPEN_READ_WRITE); if (mCanvasChild->ShouldCacheDataSurface()) { DetachSnapshotWrapper(); mSnapshot = mDT->Snapshot(); mCanvasChild->RecordEvent(RecordedCacheDataSurface(mSnapshot.get())); } } already_AddRefed RecordedTextureData::BorrowSnapshot() { if (mSnapshotWrapper) { if (!mDT || !mDT->IsDirty()) { // The DT is unmodified since the last time snapshot was borrowed, so it // is safe to reattach the snapshot for shmem readbacks. mCanvasChild->AttachSurface(mSnapshotWrapper); return do_AddRef(mSnapshotWrapper); } DetachSnapshotWrapper(); } // There are some failure scenarios where we have no DrawTarget and // BorrowSnapshot is called in an attempt to copy to a new texture. if (!mDT) { return nullptr; } mDT->MarkClean(); RefPtr wrapper = mCanvasChild->WrapSurface( mSnapshot ? mSnapshot : mDT->Snapshot(), mTextureId); mSnapshotWrapper = wrapper; return wrapper.forget(); } void RecordedTextureData::ReturnSnapshot( already_AddRefed aSnapshot) { RefPtr snapshot = aSnapshot; // The snapshot needs to be marked detached but we keep the wrapper around // so that it can be reused without repeatedly creating it and accidentally // reading back data for each new instantiation. DetachSnapshotWrapper(false, false); } void RecordedTextureData::Deallocate(LayersIPCChannel* aAllocator) {} bool RecordedTextureData::Serialize(SurfaceDescriptor& aDescriptor) { if (!mRemoteTextureOwnerId.IsValid()) { MOZ_ASSERT_UNREACHABLE("Missing remote texture owner id!"); return false; } // If something is querying the id, assume it is going to be composited. if (!mUsedRemoteTexture) { mLastRemoteTextureId = RemoteTextureId::GetNext(); mCanvasChild->RecordEvent( RecordedPresentTexture(mTextureId, mLastRemoteTextureId)); mUsedRemoteTexture = true; } else if (!mLastRemoteTextureId.IsValid()) { MOZ_ASSERT_UNREACHABLE("Missing remote texture id!"); return false; } aDescriptor = SurfaceDescriptorRemoteTexture(mLastRemoteTextureId, mRemoteTextureOwnerId); return true; } already_AddRefed RecordedTextureData::UseCompositableForwarder( CompositableForwarder* aForwarder) { return FwdTransactionTracker::GetOrCreate(mFwdTransactionTracker); } void RecordedTextureData::OnForwardedToHost() { // Compositing with RecordedTextureData requires RemoteTextureMap. MOZ_CRASH("OnForwardedToHost not supported!"); } TextureFlags RecordedTextureData::GetTextureFlags() const { // With WebRender, resource open happens asynchronously on RenderThread. // Use WAIT_HOST_USAGE_END to keep TextureClient alive during host side usage. return TextureFlags::WAIT_HOST_USAGE_END; } bool RecordedTextureData::RequiresRefresh() const { return mCanvasChild->RequiresRefresh(mTextureId); } } // namespace layers } // namespace mozilla