/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_FenceD3D11_H #define MOZILLA_GFX_FenceD3D11_H #include #include "mozilla/gfx/FileHandleWrapper.h" #include "nsISupportsImpl.h" struct ID3D11Device; struct ID3D11Fence; namespace mozilla { namespace layers { // // A class for wrapping ID3D11Fence. // // The class can be used for singaling fence and waiting fence. When the class // is created by Create(), it can be used for singaling fence and waiting // fence. When the class is created by CreateFromHandle() it can be used only // for waiting fence. // // There is a case that ID3D12Fence is used for fence signaling. In this case, // the class can be used for waitng fence by using CreateFromHandle(). // // IncrementAndSignal() is used for signaling fence. The fence will be updated // after all previous work has completed. // // For waiting fence, Update() is used to update the target value of the // waiting. Wait() is then used to wait for the fence. // class FenceD3D11 final { public: NS_INLINE_DECL_THREADSAFE_REFCOUNTING(FenceD3D11); static RefPtr Create(ID3D11Device* aDevice); static RefPtr CreateFromHandle( RefPtr aHandle); // Check if ID3D11Device suppors ID3D11Fence creation. static bool IsSupported(ID3D11Device* aDevice); // Updates mSignalFence to incremented value after all previous work has // completed. Used only when FenceD3D11 is created by FenceD3D11::Create(). bool IncrementAndSignal(); // Update FenceValue to the specified value. // Used only when FenceD3D11 is created by FenceD3D11::CreateFromHandle(). void Update(uint64_t aFenceValue); // Wait for fence until it reaches or exceeds mFenceValue. bool Wait(ID3D11Device* aDevice); uint64_t GetFenceValue() const { return mFenceValue; } gfx::FenceInfo GetFenceInfo() const; const RefPtr mHandle; protected: explicit FenceD3D11(RefPtr& aHandle); ~FenceD3D11(); // Device that is used for creating mSignalFence. RefPtr mDevice; // Fence that is used for updating fence value. // Valid only when created with FenceD3D11::Create(). RefPtr mSignalFence; uint64_t mFenceValue = 0; // Fences that are used for waiting. // They are opened for each D3D11 device that the fence is waited on. // XXX change to LRU cache std::unordered_map> mWaitFenceMap; }; } // namespace layers } // namespace mozilla #endif // MOZILLA_GFX_FenceD3D11_H