/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "GpuProcessD3D11QueryMap.h" #include "mozilla/webrender/RenderThread.h" namespace mozilla { namespace layers { StaticAutoPtr GpuProcessD3D11QueryMap::sInstance; /* static */ void GpuProcessD3D11QueryMap::Init() { MOZ_ASSERT(XRE_IsGPUProcess()); sInstance = new GpuProcessD3D11QueryMap(); } /* static */ void GpuProcessD3D11QueryMap::Shutdown() { MOZ_ASSERT(XRE_IsGPUProcess()); sInstance = nullptr; } GpuProcessD3D11QueryMap::GpuProcessD3D11QueryMap() : mMonitor("GpuProcessD3D11QueryMap::mMonitor") {} GpuProcessD3D11QueryMap::~GpuProcessD3D11QueryMap() {} void GpuProcessD3D11QueryMap::Register(GpuProcessQueryId aQueryId, ID3D11Query* aQuery) { MOZ_RELEASE_ASSERT(aQuery); MonitorAutoLock lock(mMonitor); mD3D11QueriesById[aQueryId] = aQuery; } void GpuProcessD3D11QueryMap::Unregister(GpuProcessQueryId aQueryId) { MonitorAutoLock lock(mMonitor); auto it = mD3D11QueriesById.find(aQueryId); if (it == mD3D11QueriesById.end()) { return; } mD3D11QueriesById.erase(it); } RefPtr GpuProcessD3D11QueryMap::GetQuery( GpuProcessQueryId aQueryId) { MOZ_ASSERT(wr::RenderThread::IsInRenderThread()); MonitorAutoLock lock(mMonitor); auto it = mD3D11QueriesById.find(aQueryId); if (it == mD3D11QueriesById.end()) { return nullptr; } return it->second; } } // namespace layers } // namespace mozilla