/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_GpuProcessD3D11QueryMap_H #define MOZILLA_GFX_GpuProcessD3D11QueryMap_H #include #include #include "mozilla/gfx/2D.h" #include "mozilla/layers/LayersTypes.h" #include "mozilla/Maybe.h" #include "mozilla/Monitor.h" #include "mozilla/StaticPtr.h" namespace mozilla { namespace layers { /** * A class to manage ID3D11Queries that is shared in GPU process. */ class GpuProcessD3D11QueryMap { public: static void Init(); static void Shutdown(); static GpuProcessD3D11QueryMap* Get() { return sInstance; } GpuProcessD3D11QueryMap(); ~GpuProcessD3D11QueryMap(); void Register(GpuProcessQueryId aQueryId, ID3D11Query* aQuery); void Unregister(GpuProcessQueryId aQueryId); RefPtr GetQuery(GpuProcessQueryId aQueryId); private: mutable Monitor mMonitor MOZ_UNANNOTATED; std::unordered_map, GpuProcessQueryId::HashFn> mD3D11QueriesById; static StaticAutoPtr sInstance; }; } // namespace layers } // namespace mozilla #endif /* MOZILLA_GFX_GpuProcessD3D11QueryMap_H */