/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_gfx_layers_d3d11_ShaderDefinitionsD3D11_h #define mozilla_gfx_layers_d3d11_ShaderDefinitionsD3D11_h #include "mozilla/gfx/Rect.h" namespace mozilla { namespace layers { struct VertexShaderConstants { float layerTransform[4][4]; float projection[4][4]; float renderTargetOffset[4]; gfx::Rect textureCoords; gfx::Rect layerQuad; float maskTransform[4][4]; float backdropTransform[4][4]; }; struct PixelShaderConstants { float layerColor[4]; float layerOpacity[4]; int blendConfig[4]; float vCoefficient[4]; float yuvColorMatrix[3][4]; }; struct Vertex { float position[2]; }; } // namespace layers } // namespace mozilla #endif // mozilla_gfx_layers_d3d11_ShaderDefinitionsD3D11_h