/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/layers/RenderRootStateManager.h" #include "mozilla/layers/WebRenderBridgeChild.h" #include "mozilla/layers/WebRenderLayerManager.h" namespace mozilla { namespace layers { // RenderRootStateManager shares its ref count with the WebRenderLayerManager // that created it. You can think of the two classes as being one unit, except // there are multiple RenderRootStateManagers per WebRenderLayerManager. Since // we need to reference the WebRenderLayerManager and it needs to reference us, // this avoids us needing to involve the cycle collector. void RenderRootStateManager::AddRef() { mLayerManager->AddRef(); } void RenderRootStateManager::Release() { mLayerManager->Release(); } WebRenderBridgeChild* RenderRootStateManager::WrBridge() const { return mLayerManager->WrBridge(); } WebRenderCommandBuilder& RenderRootStateManager::CommandBuilder() { return mLayerManager->CommandBuilder(); } RenderRootStateManager::WebRenderUserDataRefTable* RenderRootStateManager::GetWebRenderUserDataTable() { return mLayerManager->GetWebRenderUserDataTable(); } wr::IpcResourceUpdateQueue& RenderRootStateManager::AsyncResourceUpdates() { MOZ_ASSERT(NS_IsMainThread()); if (!mAsyncResourceUpdates) { mAsyncResourceUpdates.emplace(WrBridge()); RefPtr task = NewRunnableMethod( "RenderRootStateManager::FlushAsyncResourceUpdates", this, &RenderRootStateManager::FlushAsyncResourceUpdates); NS_DispatchToMainThread(task.forget()); } return mAsyncResourceUpdates.ref(); } void RenderRootStateManager::Destroy() { ClearAsyncAnimations(); if (WrBridge()) { // Just clear ImageKeys, they are deleted during WebRenderAPI destruction. DiscardLocalImages(); // CompositorAnimations are cleared by WebRenderBridgeParent. mDiscardedCompositorAnimationsIds.Clear(); } mActiveCompositorAnimationIds.clear(); mDestroyed = true; } void RenderRootStateManager::FlushAsyncResourceUpdates() { MOZ_ASSERT(NS_IsMainThread()); if (!mAsyncResourceUpdates) { return; } if (!IsDestroyed() && WrBridge()) { WrBridge()->UpdateResources(mAsyncResourceUpdates.ref()); } mAsyncResourceUpdates.reset(); } void RenderRootStateManager::AddImageKeyForDiscard(wr::ImageKey key) { mImageKeysToDelete.AppendElement(key); } void RenderRootStateManager::AddBlobImageKeyForDiscard(wr::BlobImageKey key) { mBlobImageKeysToDelete.AppendElement(key); } void RenderRootStateManager::DiscardImagesInTransaction( wr::IpcResourceUpdateQueue& aResources) { for (const auto& key : mImageKeysToDelete) { aResources.DeleteImage(key); } for (const auto& key : mBlobImageKeysToDelete) { aResources.DeleteBlobImage(key); } mImageKeysToDelete.Clear(); mBlobImageKeysToDelete.Clear(); } void RenderRootStateManager::DiscardLocalImages() { // Removes images but doesn't tell the parent side about them // This is useful in empty / failed transactions where we created // image keys but didn't tell the parent about them yet. mImageKeysToDelete.Clear(); mBlobImageKeysToDelete.Clear(); } void RenderRootStateManager::ClearCachedResources() { mActiveCompositorAnimationIds.clear(); mDiscardedCompositorAnimationsIds.Clear(); } void RenderRootStateManager::AddActiveCompositorAnimationId(uint64_t aId) { // In layers-free mode we track the active compositor animation ids on the // client side so that we don't try to discard the same animation id multiple // times. We could just ignore the multiple-discard on the parent side, but // checking on the content side reduces IPC traffic. mActiveCompositorAnimationIds.insert(aId); } void RenderRootStateManager::AddCompositorAnimationsIdForDiscard(uint64_t aId) { if (mActiveCompositorAnimationIds.erase(aId)) { // For layers-free ensure we don't try to discard an animation id that // wasn't active. We also remove it from mActiveCompositorAnimationIds so we // don't discard it again unless it gets re-activated. mDiscardedCompositorAnimationsIds.AppendElement(aId); } } void RenderRootStateManager::DiscardCompositorAnimations() { if (WrBridge()->IPCOpen() && !mDiscardedCompositorAnimationsIds.IsEmpty()) { WrBridge()->SendDeleteCompositorAnimations( mDiscardedCompositorAnimationsIds); } mDiscardedCompositorAnimationsIds.Clear(); } void RenderRootStateManager::RegisterAsyncAnimation( const wr::ImageKey& aKey, SharedSurfacesAnimation* aAnimation) { mAsyncAnimations.insert(std::make_pair(wr::AsUint64(aKey), aAnimation)); } void RenderRootStateManager::DeregisterAsyncAnimation( const wr::ImageKey& aKey) { mAsyncAnimations.erase(wr::AsUint64(aKey)); } void RenderRootStateManager::ClearAsyncAnimations() { for (const auto& i : mAsyncAnimations) { i.second->Invalidate(this); } mAsyncAnimations.clear(); } void RenderRootStateManager::WrReleasedImages( const nsTArray& aPairs) { // A SharedSurfaceAnimation object's lifetime is tied to its owning // ImageContainer. When the ImageContainer is released, // SharedSurfaceAnimation::Destroy is called which should ensure it is removed // from the layer manager. Whenever the namespace for the // WebRenderLayerManager itself is invalidated (e.g. we changed windows, or // were destroyed ourselves), we callback into the SharedSurfaceAnimation // object to remove its image key for us and any bound surfaces. If, for any // reason, we somehow missed an WrReleasedImages call before the animation // was bound to the layer manager, it will free those associated surfaces on // the next ReleasePreviousFrame call. for (const auto& pair : aPairs) { auto i = mAsyncAnimations.find(wr::AsUint64(pair.key)); if (i != mAsyncAnimations.end()) { i->second->ReleasePreviousFrame(this, pair.id); } } } void RenderRootStateManager::AddWebRenderParentCommand( const WebRenderParentCommand& aCmd) { WrBridge()->AddWebRenderParentCommand(aCmd); } void RenderRootStateManager::UpdateResources( wr::IpcResourceUpdateQueue& aResources) { WrBridge()->UpdateResources(aResources); } void RenderRootStateManager::AddPipelineIdForCompositable( const wr::PipelineId& aPipelineId, const CompositableHandle& aHandle, CompositableHandleOwner aOwner) { WrBridge()->AddPipelineIdForCompositable(aPipelineId, aHandle, aOwner); } void RenderRootStateManager::RemovePipelineIdForCompositable( const wr::PipelineId& aPipelineId) { WrBridge()->RemovePipelineIdForCompositable(aPipelineId); } /// Release TextureClient that is bounded to ImageKey. /// It is used for recycling TextureClient. void RenderRootStateManager::ReleaseTextureOfImage(const wr::ImageKey& aKey) { WrBridge()->ReleaseTextureOfImage(aKey); } Maybe RenderRootStateManager::GetFontKeyForScaledFont( gfx::ScaledFont* aScaledFont, wr::IpcResourceUpdateQueue& aResources) { return WrBridge()->GetFontKeyForScaledFont(aScaledFont, aResources); } Maybe RenderRootStateManager::GetFontKeyForUnscaledFont( gfx::UnscaledFont* aUnscaledFont, wr::IpcResourceUpdateQueue& aResources) { return WrBridge()->GetFontKeyForUnscaledFont(aUnscaledFont, aResources); } } // namespace layers } // namespace mozilla