/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include #include "gtest/gtest.h" #include "gfxTypes.h" #include "nsRect.h" #include "nsRectAbsolute.h" #include "gfxRect.h" #include "mozilla/gfx/Rect.h" #include "mozilla/gfx/RectAbsolute.h" #include "mozilla/WritingModes.h" #ifdef XP_WIN # include #endif using mozilla::CSSCoord; using mozilla::CSSIntCoord; using mozilla::CSSIntSize; using mozilla::ScreenIntCoord; using mozilla::gfx::IntRect; using mozilla::gfx::IntRectAbsolute; static_assert(std::is_constructible_v); static_assert( !std::is_constructible_v); static_assert(std::is_constructible_v); static_assert(!std::is_constructible_v); static_assert(std::is_same_v); static_assert(std::is_same_v); static_assert(std::is_same_v); static_assert(std::is_same_v); template static bool TestConstructors() { // Create a rectangle RectType rect1(10, 20, 30, 40); // Make sure the rectangle was properly initialized EXPECT_TRUE(rect1.IsEqualRect(10, 20, 30, 40) && rect1.IsEqualXY(10, 20) && rect1.IsEqualSize(30, 40)) << "[1] Make sure the rectangle was properly initialized with " "constructor"; // Create a second rect using the copy constructor RectType rect2(rect1); // Make sure the rectangle was properly initialized EXPECT_TRUE(rect2.IsEqualEdges(rect1) && rect2.IsEqualXY(rect1.X(), rect1.Y()) && rect2.IsEqualSize(rect1.Width(), rect1.Height())) << "[2] Make sure the rectangle was properly initialized with copy " "constructor"; EXPECT_TRUE(!rect1.IsEmpty() && !rect1.IsZeroArea() && rect1.IsFinite() && !rect2.IsEmpty() && !rect2.IsZeroArea() && rect2.IsFinite()) << "[3] These rectangles are not empty and are finite"; rect1.SetRect(1, 2, 30, 40); EXPECT_TRUE(rect1.X() == 1 && rect1.Y() == 2 && rect1.Width() == 30 && rect1.Height() == 40 && rect1.XMost() == 31 && rect1.YMost() == 42); rect1.SetRectX(11, 50); EXPECT_TRUE(rect1.X() == 11 && rect1.Y() == 2 && rect1.Width() == 50 && rect1.Height() == 40 && rect1.XMost() == 61 && rect1.YMost() == 42); rect1.SetRectY(22, 60); EXPECT_TRUE(rect1.X() == 11 && rect1.Y() == 22 && rect1.Width() == 50 && rect1.Height() == 60 && rect1.XMost() == 61 && rect1.YMost() == 82); rect1.SetBox(1, 2, 31, 42); EXPECT_TRUE(rect1.X() == 1 && rect1.Y() == 2 && rect1.Width() == 30 && rect1.Height() == 40 && rect1.XMost() == 31 && rect1.YMost() == 42); rect1.SetBoxX(11, 61); EXPECT_TRUE(rect1.X() == 11 && rect1.Y() == 2 && rect1.Width() == 50 && rect1.Height() == 40 && rect1.XMost() == 61 && rect1.YMost() == 42); rect1.SetBoxY(22, 82); EXPECT_TRUE(rect1.X() == 11 && rect1.Y() == 22 && rect1.Width() == 50 && rect1.Height() == 60 && rect1.XMost() == 61 && rect1.YMost() == 82); rect1.SetRect(1, 2, 30, 40); EXPECT_TRUE(rect1.X() == 1 && rect1.Y() == 2 && rect1.Width() == 30 && rect1.Height() == 40 && rect1.XMost() == 31 && rect1.YMost() == 42); rect1.MoveByX(10); EXPECT_TRUE(rect1.X() == 11 && rect1.Y() == 2 && rect1.Width() == 30 && rect1.Height() == 40 && rect1.XMost() == 41 && rect1.YMost() == 42); rect1.MoveByY(20); EXPECT_TRUE(rect1.X() == 11 && rect1.Y() == 22 && rect1.Width() == 30 && rect1.Height() == 40 && rect1.XMost() == 41 && rect1.YMost() == 62); return true; } template static bool TestEqualityOperator() { RectType rect1(10, 20, 30, 40); RectType rect2(rect1); // Test the equality operator EXPECT_TRUE(rect1 == rect2) << "[1] Test the equality operator"; EXPECT_FALSE(!rect1.IsEqualInterior(rect2)) << "[2] Test the inequality operator"; // Make sure that two empty rects are equal rect1.SetEmpty(); rect2.SetEmpty(); EXPECT_TRUE(rect1 == rect2) << "[3] Make sure that two empty rects are equal"; return true; } template static bool TestContainment() { RectType rect1(10, 10, 50, 50); // Test the point containment methods // // Basic test of a point in the middle of the rect EXPECT_TRUE(rect1.Contains(rect1.Center()) && rect1.ContainsX(rect1.Center().x) && rect1.ContainsY(rect1.Center().y)) << "[1] Basic test of a point in the middle of the rect"; // Test against a point at the left/top edges EXPECT_TRUE(rect1.Contains(rect1.X(), rect1.Y()) && rect1.ContainsX(rect1.X()) && rect1.ContainsY(rect1.Y())) << "[2] Test against a point at the left/top edges"; // Test against a point at the right/bottom extents EXPECT_FALSE(rect1.Contains(rect1.XMost(), rect1.YMost()) || rect1.ContainsX(rect1.XMost()) || rect1.ContainsY(rect1.YMost())) << "[3] Test against a point at the right/bottom extents"; // Test the rect containment methods // RectType rect2(rect1); // Test against a rect that's the same as rect1 EXPECT_FALSE(!rect1.Contains(rect2)) << "[4] Test against a rect that's the same as rect1"; // Test against a rect whose left edge (only) is outside of rect1 rect2.MoveByX(-1); EXPECT_FALSE(rect1.Contains(rect2)) << "[5] Test against a rect whose left edge (only) is outside of rect1"; rect2.MoveByX(1); // Test against a rect whose top edge (only) is outside of rect1 rect2.MoveByY(-1); EXPECT_FALSE(rect1.Contains(rect2)) << "[6] Test against a rect whose top edge (only) is outside of rect1"; rect2.MoveByY(1); // Test against a rect whose right edge (only) is outside of rect1 rect2.MoveByX(1); EXPECT_FALSE(rect1.Contains(rect2)) << "[7] Test against a rect whose right edge (only) is outside of rect1"; rect2.MoveByX(-1); // Test against a rect whose bottom edge (only) is outside of rect1 rect2.MoveByY(1); EXPECT_FALSE(rect1.Contains(rect2)) << "[8] Test against a rect whose bottom edge (only) is outside of rect1"; rect2.MoveByY(-1); return true; } // Test the method that returns a boolean result but doesn't return a // a rectangle template static bool TestIntersects() { RectType rect1(10, 10, 50, 50); RectType rect2(rect1); // Test against a rect that's the same as rect1 EXPECT_FALSE(!rect1.Intersects(rect2)) << "[1] Test against a rect that's the same as rect1"; // Test against a rect that's enclosed by rect1 rect2.Inflate(-1, -1); EXPECT_FALSE(!rect1.Contains(rect2) || !rect1.Intersects(rect2)) << "[2] Test against a rect that's enclosed by rect1"; rect2.Inflate(1, 1); // Make sure inflate and deflate worked correctly EXPECT_TRUE(rect1.IsEqualInterior(rect2)) << "[3] Make sure inflate and deflate worked correctly"; // Test against a rect that overlaps the left edge of rect1 rect2.MoveByX(-1); EXPECT_FALSE(!rect1.Intersects(rect2)) << "[4] Test against a rect that overlaps the left edge of rect1"; rect2.MoveByX(1); // Test against a rect that's outside of rect1 on the left rect2.MoveByX(-rect2.Width()); EXPECT_FALSE(rect1.Intersects(rect2)) << "[5] Test against a rect that's outside of rect1 on the left"; rect2.MoveByX(rect2.Width()); // Test against a rect that overlaps the top edge of rect1 rect2.MoveByY(-1); EXPECT_FALSE(!rect1.Intersects(rect2)) << "[6] Test against a rect that overlaps the top edge of rect1"; rect2.MoveByY(1); // Test against a rect that's outside of rect1 on the top rect2.MoveByY(-rect2.Height()); EXPECT_FALSE(rect1.Intersects(rect2)) << "[7] Test against a rect that's outside of rect1 on the top"; rect2.MoveByY(rect2.Height()); // Test against a rect that overlaps the right edge of rect1 rect2.MoveByX(1); EXPECT_FALSE(!rect1.Intersects(rect2)) << "[8] Test against a rect that overlaps the right edge of rect1"; rect2.MoveByX(-1); // Test against a rect that's outside of rect1 on the right rect2.MoveByX(rect2.Width()); EXPECT_FALSE(rect1.Intersects(rect2)) << "[9] Test against a rect that's outside of rect1 on the right"; rect2.MoveByX(-rect2.Width()); // Test against a rect that overlaps the bottom edge of rect1 rect2.MoveByY(1); EXPECT_FALSE(!rect1.Intersects(rect2)) << "[10] Test against a rect that overlaps the bottom edge of rect1"; rect2.MoveByY(-1); // Test against a rect that's outside of rect1 on the bottom rect2.MoveByY(rect2.Height()); EXPECT_FALSE(rect1.Intersects(rect2)) << "[11] Test against a rect that's outside of rect1 on the bottom"; rect2.MoveByY(-rect2.Height()); return true; } // Test the method that returns a boolean result and an intersection rect template static bool TestIntersection() { RectType rect1(10, 10, 50, 50); RectType rect2(rect1); RectType dest; // Test against a rect that's the same as rect1 EXPECT_FALSE(!dest.IntersectRect(rect1, rect2) || !(dest.IsEqualInterior(rect1))) << "[1] Test against a rect that's the same as rect1"; // Test against a rect that's enclosed by rect1 rect2.Inflate(-1, -1); EXPECT_FALSE(!dest.IntersectRect(rect1, rect2) || !(dest.IsEqualInterior(rect2))) << "[2] Test against a rect that's enclosed by rect1"; rect2.Inflate(1, 1); // Test against a rect that overlaps the left edge of rect1 rect2.MoveByX(-1); EXPECT_FALSE(!dest.IntersectRect(rect1, rect2) || !(dest.IsEqualInterior(RectType( rect1.X(), rect1.Y(), rect1.Width() - 1, rect1.Height())))) << "[3] Test against a rect that overlaps the left edge of rect1"; rect2.MoveByX(1); // Test against a rect that's outside of rect1 on the left rect2.MoveByX(-rect2.Width()); EXPECT_FALSE(dest.IntersectRect(rect1, rect2)) << "[4] Test against a rect that's outside of rect1 on the left"; // Make sure an empty rect is returned EXPECT_TRUE(dest.IsEmpty() && dest.IsZeroArea()) << "[4] Make sure an empty rect is returned"; EXPECT_TRUE(dest.IsFinite()) << "[4b] Should be finite"; rect2.MoveByX(rect2.Width()); // Test against a rect that overlaps the top edge of rect1 rect2.MoveByY(-1); EXPECT_FALSE(!dest.IntersectRect(rect1, rect2) || !(dest.IsEqualInterior(RectType( rect1.X(), rect1.Y(), rect1.Width(), rect1.Height() - 1)))) << "[5] Test against a rect that overlaps the top edge of rect1"; EXPECT_TRUE(dest.IsFinite()) << "[5b] Should be finite"; rect2.MoveByY(1); // Test against a rect that's outside of rect1 on the top rect2.MoveByY(-rect2.Height()); EXPECT_FALSE(dest.IntersectRect(rect1, rect2)) << "[6] Test against a rect that's outside of rect1 on the top"; // Make sure an empty rect is returned EXPECT_TRUE(dest.IsEmpty() && dest.IsZeroArea()) << "[6] Make sure an empty rect is returned"; EXPECT_TRUE(dest.IsFinite()) << "[6b] Should be finite"; rect2.MoveByY(rect2.Height()); // Test against a rect that overlaps the right edge of rect1 rect2.MoveByX(1); EXPECT_FALSE( !dest.IntersectRect(rect1, rect2) || !(dest.IsEqualInterior(RectType(rect1.X() + 1, rect1.Y(), rect1.Width() - 1, rect1.Height())))) << "[7] Test against a rect that overlaps the right edge of rect1"; rect2.MoveByX(-1); // Test against a rect that's outside of rect1 on the right rect2.MoveByX(rect2.Width()); EXPECT_FALSE(dest.IntersectRect(rect1, rect2)) << "[8] Test against a rect that's outside of rect1 on the right"; // Make sure an empty rect is returned EXPECT_TRUE(dest.IsEmpty() && dest.IsZeroArea()) << "[8] Make sure an empty rect is returned"; EXPECT_TRUE(dest.IsFinite()) << "[8b] Should be finite"; rect2.MoveByX(-rect2.Width()); // Test against a rect that overlaps the bottom edge of rect1 rect2.MoveByY(1); EXPECT_FALSE( !dest.IntersectRect(rect1, rect2) || !(dest.IsEqualInterior(RectType(rect1.X(), rect1.Y() + 1, rect1.Width(), rect1.Height() - 1)))) << "[9] Test against a rect that overlaps the bottom edge of rect1"; EXPECT_TRUE(dest.IsFinite()) << "[9b] Should be finite"; rect2.MoveByY(-1); // Test against a rect that's outside of rect1 on the bottom rect2.MoveByY(rect2.Height()); EXPECT_FALSE(dest.IntersectRect(rect1, rect2)) << "[10] Test against a rect that's outside of rect1 on the bottom"; // Make sure an empty rect is returned EXPECT_TRUE(dest.IsEmpty() && dest.IsZeroArea()) << "[10] Make sure an empty rect is returned"; EXPECT_TRUE(dest.IsFinite()) << "[10b] Should be finite"; rect2.MoveByY(-rect2.Height()); // Test against a rect with zero width or height rect1.SetRect(100, 100, 100, 100); rect2.SetRect(150, 100, 0, 100); EXPECT_TRUE(!dest.IntersectRect(rect1, rect2) && dest.IsEmpty() && dest.IsZeroArea()) << "[11] Intersection of rects with zero width or height should be empty"; EXPECT_TRUE(dest.IsFinite()) << "[11b] Should be finite"; // Tests against a rect with negative width or height // // Test against a rect with negative width rect1.SetRect(100, 100, 100, 100); rect2.SetRect(100, 100, -100, 100); EXPECT_TRUE(!dest.IntersectRect(rect1, rect2) && dest.IsEmpty() && dest.IsZeroArea()) << "[12] Intersection of rects with negative width or height should be " "empty"; EXPECT_TRUE(dest.IsFinite()) << "[12b] Should be finite"; // Those two rects exactly overlap in some way... // but we still want to return an empty rect rect1.SetRect(100, 100, 100, 100); rect2.SetRect(200, 200, -100, -100); EXPECT_TRUE(!dest.IntersectRect(rect1, rect2) && dest.IsEmpty() && dest.IsZeroArea()) << "[13] Intersection of rects with negative width or height should be " "empty"; EXPECT_TRUE(dest.IsFinite()) << "[13b] Should be finite"; // Test against two identical rects with negative height rect1.SetRect(100, 100, 100, -100); rect2.SetRect(100, 100, 100, -100); EXPECT_TRUE(!dest.IntersectRect(rect1, rect2) && dest.IsEmpty() && dest.IsZeroArea()) << "[14] Intersection of rects with negative width or height should be " "empty"; EXPECT_TRUE(dest.IsFinite()) << "[14b] Should be finite"; return true; } template static bool TestUnion() { RectType rect1; RectType rect2(10, 10, 50, 50); RectType dest; // Check the case where the receiver is an empty rect rect1.SetEmpty(); dest.UnionRect(rect1, rect2); EXPECT_TRUE(!dest.IsEmpty() && !dest.IsZeroArea() && dest.IsEqualInterior(rect2)) << "[1] Check the case where the receiver is an empty rect"; EXPECT_TRUE(dest.IsFinite()) << "[1b] Should be finite"; // Check the case where the source rect is an empty rect rect1 = rect2; rect2.SetEmpty(); dest.UnionRect(rect1, rect2); EXPECT_TRUE(!dest.IsEmpty() && !dest.IsZeroArea() && dest.IsEqualInterior(rect1)) << "[2] Check the case where the source rect is an empty rect"; EXPECT_TRUE(dest.IsFinite()) << "[2b] Should be finite"; // Test the case where both rects are empty rect1.SetEmpty(); rect2.SetEmpty(); dest.UnionRect(rect1, rect2); EXPECT_TRUE(dest.IsEmpty() && dest.IsZeroArea()) << "[3] Test the case where both rects are empty"; EXPECT_TRUE(dest.IsFinite()) << "[3b] Should be finite"; // Test union case where the two rects don't overlap at all rect1.SetRect(10, 10, 50, 50); rect2.SetRect(100, 100, 50, 50); dest.UnionRect(rect1, rect2); EXPECT_TRUE(!dest.IsEmpty() && !dest.IsZeroArea() && (dest.IsEqualInterior(RectType(rect1.X(), rect1.Y(), rect2.XMost() - rect1.X(), rect2.YMost() - rect1.Y())))) << "[4] Test union case where the two rects don't overlap at all"; EXPECT_TRUE(dest.IsFinite()) << "[4b] Should be finite"; // Test union case where the two rects overlap rect1.SetRect(30, 30, 50, 50); rect2.SetRect(10, 10, 50, 50); dest.UnionRect(rect1, rect2); EXPECT_TRUE(!dest.IsEmpty() && !dest.IsZeroArea() && (dest.IsEqualInterior(RectType(rect2.X(), rect2.Y(), rect1.XMost() - rect2.X(), rect1.YMost() - rect2.Y())))) << "[5] Test union case where the two rects overlap"; EXPECT_TRUE(dest.IsFinite()) << "[5b] Should be finite"; return true; } template static void TestUnionEmptyRects() { RectType rect1(10, 10, 0, 50); RectType rect2(5, 5, 40, 0); EXPECT_TRUE(rect1.IsEmpty() && rect2.IsEmpty()); RectType dest = rect1.Union(rect2); EXPECT_TRUE(dest.IsEmpty() && dest.IsEqualEdges(rect2)) << "Test the case where both rects are empty, and the result is the " "same value passing into Union()"; } static bool TestFiniteGfx() { float posInf = std::numeric_limits::infinity(); float negInf = -std::numeric_limits::infinity(); float justNaN = std::numeric_limits::quiet_NaN(); gfxFloat values[4] = {5.0, 10.0, 15.0, 20.0}; // Try the "non-finite" values for x, y, width, height, one at a time for (int i = 0; i < 4; i += 1) { values[i] = posInf; gfxRect rectPosInf(values[0], values[1], values[2], values[3]); EXPECT_FALSE(rectPosInf.IsFinite()) << "For +inf (" << values[0] << "," << values[1] << "," << values[2] << "," << values[3] << ")"; values[i] = negInf; gfxRect rectNegInf(values[0], values[1], values[2], values[3]); EXPECT_FALSE(rectNegInf.IsFinite()) << "For -inf (" << values[0] << "," << values[1] << "," << values[2] << "," << values[3] << ")"; values[i] = justNaN; gfxRect rectNaN(values[0], values[1], values[2], values[3]); EXPECT_FALSE(rectNaN.IsFinite()) << "For NaN (" << values[0] << "," << values[1] << "," << values[2] << "," << values[3] << ")"; // Reset to a finite value... values[i] = 5.0 * i; } return true; } // We want to test nsRect values that are still in range but where // the implementation is at risk of overflowing template static bool TestBug1135677() { RectType rect1(1073741344, 1073741344, 1073756696, 1073819936); RectType rect2(1073741820, 1073741820, 14400, 77640); RectType dest; dest = rect1.Intersect(rect2); EXPECT_TRUE(dest.IsEqualRect(1073741820, 1073741820, 14400, 77640)) << "[1] Operation should not overflow internally."; return true; } template static bool TestSetWH() { RectType rect(1, 2, 3, 4); EXPECT_TRUE(rect.IsEqualRect(1, 2, 3, 4)); rect.SetWidth(13); EXPECT_TRUE(rect.IsEqualRect(1, 2, 13, 4)); rect.SetHeight(14); EXPECT_TRUE(rect.IsEqualRect(1, 2, 13, 14)); rect.SizeTo(23, 24); EXPECT_TRUE(rect.IsEqualRect(1, 2, 23, 24)); return true; } template static bool TestSwap() { RectType rect(1, 2, 3, 4); EXPECT_TRUE(rect.IsEqualRect(1, 2, 3, 4)); rect.Swap(); EXPECT_TRUE(rect.IsEqualRect(2, 1, 4, 3)); return true; } static void TestIntersectionLogicalHelper(nscoord x1, nscoord y1, nscoord w1, nscoord h1, nscoord x2, nscoord y2, nscoord w2, nscoord h2, nscoord xR, nscoord yR, nscoord wR, nscoord hR, bool isNonEmpty) { nsRect rect1(x1, y1, w1, h1); nsRect rect2(x2, y2, w2, h2); nsRect rectDebug; EXPECT_TRUE(isNonEmpty == rectDebug.IntersectRect(rect1, rect2)); EXPECT_TRUE(rectDebug.IsEqualEdges(nsRect(xR, yR, wR, hR))); mozilla::LogicalRect r1(mozilla::WritingMode(), rect1.X(), rect1.Y(), rect1.Width(), rect1.Height()); mozilla::LogicalRect r2(mozilla::WritingMode(), rect2.X(), rect2.Y(), rect2.Width(), rect2.Height()); EXPECT_TRUE(isNonEmpty == r1.IntersectRect(r1, r2)); EXPECT_TRUE(rectDebug.IsEqualEdges(nsRect( r1.IStart(mozilla::WritingMode()), r1.BStart(mozilla::WritingMode()), r1.ISize(mozilla::WritingMode()), r1.BSize(mozilla::WritingMode())))); mozilla::LogicalRect r3(mozilla::WritingMode(), rect1.X(), rect1.Y(), rect1.Width(), rect1.Height()); mozilla::LogicalRect r4(mozilla::WritingMode(), rect2.X(), rect2.Y(), rect2.Width(), rect2.Height()); EXPECT_TRUE(isNonEmpty == r4.IntersectRect(r3, r4)); EXPECT_TRUE(rectDebug.IsEqualEdges(nsRect( r4.IStart(mozilla::WritingMode()), r4.BStart(mozilla::WritingMode()), r4.ISize(mozilla::WritingMode()), r4.BSize(mozilla::WritingMode())))); mozilla::LogicalRect r5(mozilla::WritingMode(), rect1.X(), rect1.Y(), rect1.Width(), rect1.Height()); mozilla::LogicalRect r6(mozilla::WritingMode(), rect2.X(), rect2.Y(), rect2.Width(), rect2.Height()); mozilla::LogicalRect r7(mozilla::WritingMode(), 0, 0, 1, 1); EXPECT_TRUE(isNonEmpty == r7.IntersectRect(r5, r6)); EXPECT_TRUE(rectDebug.IsEqualEdges(nsRect( r7.IStart(mozilla::WritingMode()), r7.BStart(mozilla::WritingMode()), r7.ISize(mozilla::WritingMode()), r7.BSize(mozilla::WritingMode())))); } static void TestIntersectionLogical(nscoord x1, nscoord y1, nscoord w1, nscoord h1, nscoord x2, nscoord y2, nscoord w2, nscoord h2, nscoord xR, nscoord yR, nscoord wR, nscoord hR, bool isNonEmpty) { TestIntersectionLogicalHelper(x1, y1, w1, h1, x2, y2, w2, h2, xR, yR, wR, hR, isNonEmpty); TestIntersectionLogicalHelper(x2, y2, w2, h2, x1, y1, w1, h1, xR, yR, wR, hR, isNonEmpty); } TEST(Gfx, Logical) { TestIntersectionLogical(578, 0, 2650, 1152, 1036, 0, 2312, 1, 1036, 0, 2192, 1, true); TestIntersectionLogical(0, 0, 1000, 1000, 500, 500, 1000, 1000, 500, 500, 500, 500, true); TestIntersectionLogical(100, 200, 300, 400, 50, 250, 100, 100, 100, 250, 50, 100, true); TestIntersectionLogical(0, 100, 200, 300, 300, 100, 100, 300, 300, 100, 0, 0, false); } TEST(Gfx, nsRect) { TestConstructors(); TestEqualityOperator(); TestContainment(); TestIntersects(); TestIntersection(); TestUnion(); TestUnionEmptyRects(); TestBug1135677(); TestSetWH(); TestSwap(); } TEST(Gfx, nsIntRect) { TestConstructors(); TestEqualityOperator(); TestContainment(); TestIntersects(); TestIntersection(); TestUnion(); TestUnionEmptyRects(); TestBug1135677(); TestSetWH(); TestSwap(); } TEST(Gfx, gfxRect) { TestConstructors(); // Skip TestEqualityOperator(); as gfxRect::operator== is private TestContainment(); TestIntersects(); TestIntersection(); TestUnion(); TestUnionEmptyRects(); TestBug1135677(); TestFiniteGfx(); TestSetWH(); TestSwap(); } TEST(Gfx, nsRectAbsolute) { TestUnionEmptyRects(); } TEST(Gfx, IntRectAbsolute) { TestUnionEmptyRects(); } static void TestMoveInsideAndClamp(IntRect aSrc, IntRect aTarget, IntRect aExpected) { // Test the implementation in BaseRect (x/y/width/height representation) IntRect result = aSrc.MoveInsideAndClamp(aTarget); EXPECT_TRUE(result.IsEqualEdges(aExpected)) << "Source " << aSrc << " Target " << aTarget << " Expected " << aExpected << " Actual " << result; // Also test the implementation in RectAbsolute (left/top/right/bottom // representation) IntRectAbsolute absSrc = IntRectAbsolute::FromRect(aSrc); IntRectAbsolute absTarget = IntRectAbsolute::FromRect(aTarget); IntRectAbsolute absExpected = IntRectAbsolute::FromRect(aExpected); IntRectAbsolute absResult = absSrc.MoveInsideAndClamp(absTarget); EXPECT_TRUE(absResult.IsEqualEdges(absExpected)) << "AbsSource " << absSrc << " AbsTarget " << absTarget << " AbsExpected " << absExpected << " AbsActual " << absResult; } TEST(Gfx, MoveInsideAndClamp) { TestMoveInsideAndClamp(IntRect(0, 0, 10, 10), IntRect(1, -1, 10, 10), IntRect(1, -1, 10, 10)); TestMoveInsideAndClamp(IntRect(0, 0, 10, 10), IntRect(-1, -1, 12, 5), IntRect(0, -1, 10, 5)); TestMoveInsideAndClamp(IntRect(0, 0, 10, 10), IntRect(10, 11, 10, 0), IntRect(10, 11, 10, 0)); TestMoveInsideAndClamp(IntRect(0, 0, 10, 10), IntRect(-10, -1, 10, 0), IntRect(-10, -1, 10, 0)); TestMoveInsideAndClamp(IntRect(0, 0, 0, 0), IntRect(10, -10, 10, 10), IntRect(10, 0, 0, 0)); }