/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include #include "mozilla/JSONStringWriteFuncs.h" #include "mozilla/ClearOnShutdown.h" #include "nsIThread.h" #include "nsString.h" #include "OpenVRSession.h" #include "mozilla/StaticPrefs_dom.h" #if defined(XP_WIN) # include # include "mozilla/gfx/DeviceManagerDx.h" #elif defined(XP_MACOSX) # include "mozilla/gfx/MacIOSurface.h" #endif #if !defined(XP_WIN) # include // for umask() #endif #include "mozilla/dom/GamepadEventTypes.h" #include "mozilla/dom/GamepadBinding.h" #include "binding/OpenVRCosmosBinding.h" #include "binding/OpenVRKnucklesBinding.h" #include "binding/OpenVRViveBinding.h" #include "OpenVRCosmosMapper.h" #include "OpenVRDefaultMapper.h" #include "OpenVRKnucklesMapper.h" #include "OpenVRViveMapper.h" #if defined(XP_WIN) // Windows Mixed Reality is only available in Windows. # include "OpenVRWMRMapper.h" # include "binding/OpenVRWMRBinding.h" #endif #include "VRParent.h" #include "VRProcessChild.h" #include "VRThread.h" #if !defined(M_PI) # define M_PI 3.14159265358979323846264338327950288 #endif #define BTN_MASK_FROM_ID(_id) ::vr::ButtonMaskFromId(vr::EVRButtonId::_id) // Haptic feedback is updated every 5ms, as this is // the minimum period between new haptic pulse requests. // Effectively, this results in a pulse width modulation // with an interval of 5ms. Through experimentation, the // maximum duty cycle was found to be about 3.9ms const uint32_t kVRHapticUpdateInterval = 5; using namespace mozilla::gfx; namespace mozilla::gfx { namespace { class ControllerManifestFile { NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ControllerManifestFile) public: static already_AddRefed CreateManifest() { RefPtr manifest = new ControllerManifestFile(); return manifest.forget(); } bool IsExisting() { if (mFileName.IsEmpty() || !std::ifstream(mFileName.BeginReading()).good()) { return false; } return true; } void SetFileName(const char* aName) { mFileName = aName; } const char* GetFileName() const { return mFileName.BeginReading(); } private: ControllerManifestFile() = default; ~ControllerManifestFile() { if (!mFileName.IsEmpty() && remove(mFileName.BeginReading()) != 0) { MOZ_ASSERT(false, "Delete controller manifest file failed."); } mFileName = ""; } nsCString mFileName; }; // We wanna keep these temporary files existing // until Firefox is closed instead of following OpenVRSession's lifetime. StaticRefPtr sCosmosBindingFile; StaticRefPtr sKnucklesBindingFile; StaticRefPtr sViveBindingFile; #if defined(XP_WIN) StaticRefPtr sWMRBindingFile; #endif StaticRefPtr sControllerActionFile; dom::GamepadHand GetControllerHandFromControllerRole(OpenVRHand aRole) { dom::GamepadHand hand; switch (aRole) { case OpenVRHand::None: hand = dom::GamepadHand::_empty; break; case OpenVRHand::Left: hand = dom::GamepadHand::Left; break; case OpenVRHand::Right: hand = dom::GamepadHand::Right; break; default: hand = dom::GamepadHand::_empty; MOZ_ASSERT(false); break; } return hand; } bool FileIsExisting(const nsCString& aPath) { if (aPath.IsEmpty() || !std::ifstream(aPath.BeginReading()).good()) { return false; } return true; } }; // anonymous namespace #if defined(XP_WIN) bool GenerateTempFileName(nsCString& aPath) { TCHAR tempPathBuffer[MAX_PATH]; TCHAR tempFileName[MAX_PATH]; // Gets the temp path env string (no guarantee it's a valid path). DWORD dwRetVal = GetTempPath(MAX_PATH, tempPathBuffer); if (dwRetVal > MAX_PATH || (dwRetVal == 0)) { NS_WARNING("OpenVR - Creating temp path failed."); return false; } // Generates a temporary file name. UINT uRetVal = GetTempFileName(tempPathBuffer, // directory for tmp files TEXT("mozvr"), // temp file name prefix 0, // create unique name tempFileName); // buffer for name if (uRetVal == 0) { NS_WARNING("OpenVR - Creating temp file failed."); return false; } aPath.Assign(NS_ConvertUTF16toUTF8(tempFileName)); return true; } #else bool GenerateTempFileName(nsCString& aPath) { const char tmp[] = "/tmp/mozvrXXXXXX"; char fileName[PATH_MAX]; strcpy(fileName, tmp); const mode_t prevMask = umask(S_IXUSR | S_IRWXO | S_IRWXG); const int fd = mkstemp(fileName); umask(prevMask); if (fd == -1) { NS_WARNING(nsPrintfCString("OpenVR - Creating temp file failed: %s", strerror(errno)) .get()); return false; } close(fd); aPath.Assign(fileName); return true; } #endif // defined(XP_WIN) OpenVRSession::OpenVRSession() : mVRSystem(nullptr), mVRChaperone(nullptr), mVRCompositor(nullptr), mHapticPulseRemaining{}, mHapticPulseIntensity{}, mIsWindowsMR(false), mControllerHapticStateMutex( "OpenVRSession::mControllerHapticStateMutex") { std::fill_n(mControllerDeviceIndex, kVRControllerMaxCount, OpenVRHand::None); } OpenVRSession::~OpenVRSession() { mActionsetFirefox = ::vr::k_ulInvalidActionSetHandle; Shutdown(); } bool OpenVRSession::Initialize(mozilla::gfx::VRSystemState& aSystemState, bool aDetectRuntimesOnly) { if (StaticPrefs::dom_vr_puppet_enabled()) { // Ensure that tests using the VR Puppet do not find real hardware return false; } if (!StaticPrefs::dom_vr_enabled() || !StaticPrefs::dom_vr_openvr_enabled()) { return false; } if (mVRSystem != nullptr) { // Already initialized return true; } if (!::vr::VR_IsRuntimeInstalled()) { return false; } if (aDetectRuntimesOnly) { aSystemState.displayState.capabilityFlags |= VRDisplayCapabilityFlags::Cap_ImmersiveVR; return false; } if (!::vr::VR_IsHmdPresent()) { return false; } ::vr::HmdError err; ::vr::VR_Init(&err, ::vr::EVRApplicationType::VRApplication_Scene); if (err) { return false; } mVRSystem = (::vr::IVRSystem*)::vr::VR_GetGenericInterface( ::vr::IVRSystem_Version, &err); if (err || !mVRSystem) { Shutdown(); return false; } mVRChaperone = (::vr::IVRChaperone*)::vr::VR_GetGenericInterface( ::vr::IVRChaperone_Version, &err); if (err || !mVRChaperone) { Shutdown(); return false; } mVRCompositor = (::vr::IVRCompositor*)::vr::VR_GetGenericInterface( ::vr::IVRCompositor_Version, &err); if (err || !mVRCompositor) { Shutdown(); return false; } #if defined(XP_WIN) if (!CreateD3DObjects()) { Shutdown(); return false; } #endif // Configure coordinate system mVRCompositor->SetTrackingSpace(::vr::TrackingUniverseSeated); if (!InitState(aSystemState)) { Shutdown(); return false; } if (!SetupContollerActions()) { return false; } // Succeeded return true; } // "actions": [] Action paths must take the form: "/actions//in|out/" #define CreateControllerAction(hand, name, type) \ ControllerAction("/actions/firefox/in/" #hand "Hand_" #name, #type) #define CreateControllerOutAction(hand, name, type) \ ControllerAction("/actions/firefox/out/" #hand "Hand_" #name, #type) bool OpenVRSession::SetupContollerActions() { if (!vr::VRInput()) { NS_WARNING("OpenVR - vr::VRInput() is null."); return false; } // Check if this device binding file has been created. // If it didn't exist yet, create a new temp file. nsCString controllerAction; nsCString viveManifest; nsCString WMRManifest; nsCString knucklesManifest; nsCString cosmosManifest; // Getting / Generating manifest file paths. if (StaticPrefs::dom_vr_process_enabled_AtStartup()) { VRParent* vrParent = VRProcessChild::GetVRParent(); nsCString output; if (vrParent->GetOpenVRControllerActionPath(&output)) { controllerAction = output; } if (vrParent->GetOpenVRControllerManifestPath(VRControllerType::HTCVive, &output)) { viveManifest = output; } if (!viveManifest.Length() || !FileIsExisting(viveManifest)) { if (!GenerateTempFileName(viveManifest)) { return false; } OpenVRViveBinding viveBinding; std::ofstream viveBindingFile(viveManifest.BeginReading()); if (viveBindingFile.is_open()) { viveBindingFile << viveBinding.binding; viveBindingFile.close(); } } #if defined(XP_WIN) if (vrParent->GetOpenVRControllerManifestPath(VRControllerType::MSMR, &output)) { WMRManifest = output; } if (!WMRManifest.Length() || !FileIsExisting(WMRManifest)) { if (!GenerateTempFileName(WMRManifest)) { return false; } OpenVRWMRBinding WMRBinding; std::ofstream WMRBindingFile(WMRManifest.BeginReading()); if (WMRBindingFile.is_open()) { WMRBindingFile << WMRBinding.binding; WMRBindingFile.close(); } } #endif if (vrParent->GetOpenVRControllerManifestPath(VRControllerType::ValveIndex, &output)) { knucklesManifest = output; } if (!knucklesManifest.Length() || !FileIsExisting(knucklesManifest)) { if (!GenerateTempFileName(knucklesManifest)) { return false; } OpenVRKnucklesBinding knucklesBinding; std::ofstream knucklesBindingFile(knucklesManifest.BeginReading()); if (knucklesBindingFile.is_open()) { knucklesBindingFile << knucklesBinding.binding; knucklesBindingFile.close(); } } if (vrParent->GetOpenVRControllerManifestPath( VRControllerType::HTCViveCosmos, &output)) { cosmosManifest = output; } if (!cosmosManifest.Length() || !FileIsExisting(cosmosManifest)) { if (!GenerateTempFileName(cosmosManifest)) { return false; } OpenVRCosmosBinding cosmosBinding; std::ofstream cosmosBindingFile(cosmosManifest.BeginReading()); if (cosmosBindingFile.is_open()) { cosmosBindingFile << cosmosBinding.binding; cosmosBindingFile.close(); } } } else { // Without using VR process if (!sControllerActionFile) { sControllerActionFile = ControllerManifestFile::CreateManifest(); NS_DispatchToMainThread(NS_NewRunnableFunction( "ClearOnShutdown ControllerManifestFile", []() { ClearOnShutdown(&sControllerActionFile); })); } controllerAction = sControllerActionFile->GetFileName(); if (!sViveBindingFile) { sViveBindingFile = ControllerManifestFile::CreateManifest(); NS_DispatchToMainThread( NS_NewRunnableFunction("ClearOnShutdown ControllerManifestFile", []() { ClearOnShutdown(&sViveBindingFile); })); } if (!sViveBindingFile->IsExisting()) { nsCString viveBindingPath; if (!GenerateTempFileName(viveBindingPath)) { return false; } sViveBindingFile->SetFileName(viveBindingPath.BeginReading()); OpenVRViveBinding viveBinding; std::ofstream viveBindingFile(sViveBindingFile->GetFileName()); if (viveBindingFile.is_open()) { viveBindingFile << viveBinding.binding; viveBindingFile.close(); } } viveManifest = sViveBindingFile->GetFileName(); if (!sKnucklesBindingFile) { sKnucklesBindingFile = ControllerManifestFile::CreateManifest(); NS_DispatchToMainThread(NS_NewRunnableFunction( "ClearOnShutdown ControllerManifestFile", []() { ClearOnShutdown(&sKnucklesBindingFile); })); } if (!sKnucklesBindingFile->IsExisting()) { nsCString knucklesBindingPath; if (!GenerateTempFileName(knucklesBindingPath)) { return false; } sKnucklesBindingFile->SetFileName(knucklesBindingPath.BeginReading()); OpenVRKnucklesBinding knucklesBinding; std::ofstream knucklesBindingFile(sKnucklesBindingFile->GetFileName()); if (knucklesBindingFile.is_open()) { knucklesBindingFile << knucklesBinding.binding; knucklesBindingFile.close(); } } knucklesManifest = sKnucklesBindingFile->GetFileName(); if (!sCosmosBindingFile) { sCosmosBindingFile = ControllerManifestFile::CreateManifest(); NS_DispatchToMainThread(NS_NewRunnableFunction( "ClearOnShutdown ControllerManifestFile", []() { ClearOnShutdown(&sCosmosBindingFile); })); } if (!sCosmosBindingFile->IsExisting()) { nsCString cosmosBindingPath; if (!GenerateTempFileName(cosmosBindingPath)) { return false; } sCosmosBindingFile->SetFileName(cosmosBindingPath.BeginReading()); OpenVRCosmosBinding cosmosBinding; std::ofstream cosmosBindingFile(sCosmosBindingFile->GetFileName()); if (cosmosBindingFile.is_open()) { cosmosBindingFile << cosmosBinding.binding; cosmosBindingFile.close(); } } cosmosManifest = sCosmosBindingFile->GetFileName(); #if defined(XP_WIN) if (!sWMRBindingFile) { sWMRBindingFile = ControllerManifestFile::CreateManifest(); NS_DispatchToMainThread( NS_NewRunnableFunction("ClearOnShutdown ControllerManifestFile", []() { ClearOnShutdown(&sWMRBindingFile); })); } if (!sWMRBindingFile->IsExisting()) { nsCString WMRBindingPath; if (!GenerateTempFileName(WMRBindingPath)) { return false; } sWMRBindingFile->SetFileName(WMRBindingPath.BeginReading()); OpenVRWMRBinding WMRBinding; std::ofstream WMRBindingFile(sWMRBindingFile->GetFileName()); if (WMRBindingFile.is_open()) { WMRBindingFile << WMRBinding.binding; WMRBindingFile.close(); } } WMRManifest = sWMRBindingFile->GetFileName(); #endif } // End of Getting / Generating manifest file paths. // Setup controller actions. ControllerInfo leftContollerInfo; leftContollerInfo.mActionPose = CreateControllerAction(L, pose, pose); leftContollerInfo.mActionTrackpad_Analog = CreateControllerAction(L, trackpad_analog, vector2); leftContollerInfo.mActionTrackpad_Pressed = CreateControllerAction(L, trackpad_pressed, boolean); leftContollerInfo.mActionTrackpad_Touched = CreateControllerAction(L, trackpad_touched, boolean); leftContollerInfo.mActionTrigger_Value = CreateControllerAction(L, trigger_value, vector1); leftContollerInfo.mActionGrip_Pressed = CreateControllerAction(L, grip_pressed, boolean); leftContollerInfo.mActionGrip_Touched = CreateControllerAction(L, grip_touched, boolean); leftContollerInfo.mActionMenu_Pressed = CreateControllerAction(L, menu_pressed, boolean); leftContollerInfo.mActionMenu_Touched = CreateControllerAction(L, menu_touched, boolean); leftContollerInfo.mActionSystem_Pressed = CreateControllerAction(L, system_pressed, boolean); leftContollerInfo.mActionSystem_Touched = CreateControllerAction(L, system_touched, boolean); leftContollerInfo.mActionA_Pressed = CreateControllerAction(L, A_pressed, boolean); leftContollerInfo.mActionA_Touched = CreateControllerAction(L, A_touched, boolean); leftContollerInfo.mActionB_Pressed = CreateControllerAction(L, B_pressed, boolean); leftContollerInfo.mActionB_Touched = CreateControllerAction(L, B_touched, boolean); leftContollerInfo.mActionThumbstick_Analog = CreateControllerAction(L, thumbstick_analog, vector2); leftContollerInfo.mActionThumbstick_Pressed = CreateControllerAction(L, thumbstick_pressed, boolean); leftContollerInfo.mActionThumbstick_Touched = CreateControllerAction(L, thumbstick_touched, boolean); leftContollerInfo.mActionFingerIndex_Value = CreateControllerAction(L, finger_index_value, vector1); leftContollerInfo.mActionFingerMiddle_Value = CreateControllerAction(L, finger_middle_value, vector1); leftContollerInfo.mActionFingerRing_Value = CreateControllerAction(L, finger_ring_value, vector1); leftContollerInfo.mActionFingerPinky_Value = CreateControllerAction(L, finger_pinky_value, vector1); leftContollerInfo.mActionBumper_Pressed = CreateControllerAction(L, bumper_pressed, boolean); leftContollerInfo.mActionHaptic = CreateControllerOutAction(L, haptic, vibration); ControllerInfo rightContollerInfo; rightContollerInfo.mActionPose = CreateControllerAction(R, pose, pose); rightContollerInfo.mActionTrackpad_Analog = CreateControllerAction(R, trackpad_analog, vector2); rightContollerInfo.mActionTrackpad_Pressed = CreateControllerAction(R, trackpad_pressed, boolean); rightContollerInfo.mActionTrackpad_Touched = CreateControllerAction(R, trackpad_touched, boolean); rightContollerInfo.mActionTrigger_Value = CreateControllerAction(R, trigger_value, vector1); rightContollerInfo.mActionGrip_Pressed = CreateControllerAction(R, grip_pressed, boolean); rightContollerInfo.mActionGrip_Touched = CreateControllerAction(R, grip_touched, boolean); rightContollerInfo.mActionMenu_Pressed = CreateControllerAction(R, menu_pressed, boolean); rightContollerInfo.mActionMenu_Touched = CreateControllerAction(R, menu_touched, boolean); rightContollerInfo.mActionSystem_Pressed = CreateControllerAction(R, system_pressed, boolean); rightContollerInfo.mActionSystem_Touched = CreateControllerAction(R, system_touched, boolean); rightContollerInfo.mActionA_Pressed = CreateControllerAction(R, A_pressed, boolean); rightContollerInfo.mActionA_Touched = CreateControllerAction(R, A_touched, boolean); rightContollerInfo.mActionB_Pressed = CreateControllerAction(R, B_pressed, boolean); rightContollerInfo.mActionB_Touched = CreateControllerAction(R, B_touched, boolean); rightContollerInfo.mActionThumbstick_Analog = CreateControllerAction(R, thumbstick_analog, vector2); rightContollerInfo.mActionThumbstick_Pressed = CreateControllerAction(R, thumbstick_pressed, boolean); rightContollerInfo.mActionThumbstick_Touched = CreateControllerAction(R, thumbstick_touched, boolean); rightContollerInfo.mActionFingerIndex_Value = CreateControllerAction(R, finger_index_value, vector1); rightContollerInfo.mActionFingerMiddle_Value = CreateControllerAction(R, finger_middle_value, vector1); rightContollerInfo.mActionFingerRing_Value = CreateControllerAction(R, finger_ring_value, vector1); rightContollerInfo.mActionFingerPinky_Value = CreateControllerAction(R, finger_pinky_value, vector1); rightContollerInfo.mActionBumper_Pressed = CreateControllerAction(R, bumper_pressed, boolean); rightContollerInfo.mActionHaptic = CreateControllerOutAction(R, haptic, vibration); mControllerHand[OpenVRHand::Left] = leftContollerInfo; mControllerHand[OpenVRHand::Right] = rightContollerInfo; if (!controllerAction.Length() || !FileIsExisting(controllerAction)) { if (!GenerateTempFileName(controllerAction)) { return false; } JSONStringWriteFunc actionData; JSONWriter actionWriter(actionData); actionWriter.Start(); actionWriter.StringProperty("version", "0.1.0"); // TODO: adding a version check. // "default_bindings": [] actionWriter.StartArrayProperty("default_bindings"); auto SetupActionWriterByControllerType = [&](const char* aType, const nsCString& aManifest) { actionWriter.StartObjectElement(); actionWriter.StringProperty("controller_type", MakeStringSpan(aType)); actionWriter.StringProperty("binding_url", aManifest); actionWriter.EndObject(); }; SetupActionWriterByControllerType("vive_controller", viveManifest); SetupActionWriterByControllerType("knuckles", knucklesManifest); SetupActionWriterByControllerType("vive_cosmos_controller", cosmosManifest); #if defined(XP_WIN) SetupActionWriterByControllerType("holographic_controller", WMRManifest); #endif actionWriter.EndArray(); // End "default_bindings": [] actionWriter.StartArrayProperty("actions"); for (auto& controller : mControllerHand) { auto SetActionsToWriter = [&](const ControllerAction& aAction) { actionWriter.StartObjectElement(); actionWriter.StringProperty("name", aAction.name); actionWriter.StringProperty("type", aAction.type); actionWriter.EndObject(); }; SetActionsToWriter(controller.mActionPose); SetActionsToWriter(controller.mActionTrackpad_Analog); SetActionsToWriter(controller.mActionTrackpad_Pressed); SetActionsToWriter(controller.mActionTrackpad_Touched); SetActionsToWriter(controller.mActionTrigger_Value); SetActionsToWriter(controller.mActionGrip_Pressed); SetActionsToWriter(controller.mActionGrip_Touched); SetActionsToWriter(controller.mActionMenu_Pressed); SetActionsToWriter(controller.mActionMenu_Touched); SetActionsToWriter(controller.mActionSystem_Pressed); SetActionsToWriter(controller.mActionSystem_Touched); SetActionsToWriter(controller.mActionA_Pressed); SetActionsToWriter(controller.mActionA_Touched); SetActionsToWriter(controller.mActionB_Pressed); SetActionsToWriter(controller.mActionB_Touched); SetActionsToWriter(controller.mActionThumbstick_Analog); SetActionsToWriter(controller.mActionThumbstick_Pressed); SetActionsToWriter(controller.mActionThumbstick_Touched); SetActionsToWriter(controller.mActionFingerIndex_Value); SetActionsToWriter(controller.mActionFingerMiddle_Value); SetActionsToWriter(controller.mActionFingerRing_Value); SetActionsToWriter(controller.mActionFingerPinky_Value); SetActionsToWriter(controller.mActionBumper_Pressed); SetActionsToWriter(controller.mActionHaptic); } actionWriter.EndArray(); // End "actions": [] actionWriter.End(); std::ofstream actionfile(controllerAction.BeginReading()); if (actionfile.is_open()) { actionfile << actionData.StringCRef().get(); actionfile.close(); } } vr::EVRInputError err = vr::VRInput()->SetActionManifestPath(controllerAction.BeginReading()); if (err != vr::VRInputError_None) { NS_WARNING("OpenVR - SetActionManifestPath failed."); return false; } // End of setup controller actions. // Notify the parent process these manifest files are already been recorded. if (StaticPrefs::dom_vr_process_enabled_AtStartup()) { NS_DispatchToMainThread(NS_NewRunnableFunction( "SendOpenVRControllerActionPathToParent", [controllerAction, viveManifest, WMRManifest, knucklesManifest, cosmosManifest]() { VRParent* vrParent = VRProcessChild::GetVRParent(); Unused << vrParent->SendOpenVRControllerActionPathToParent( controllerAction); Unused << vrParent->SendOpenVRControllerManifestPathToParent( VRControllerType::HTCVive, viveManifest); Unused << vrParent->SendOpenVRControllerManifestPathToParent( VRControllerType::MSMR, WMRManifest); Unused << vrParent->SendOpenVRControllerManifestPathToParent( VRControllerType::ValveIndex, knucklesManifest); Unused << vrParent->SendOpenVRControllerManifestPathToParent( VRControllerType::HTCViveCosmos, cosmosManifest); })); } else { sControllerActionFile->SetFileName(controllerAction.BeginReading()); } return true; } #if defined(XP_WIN) bool OpenVRSession::CreateD3DObjects() { RefPtr device = gfx::DeviceManagerDx::Get()->GetVRDevice(); if (!device) { return false; } if (!CreateD3DContext(device)) { return false; } return true; } #endif void OpenVRSession::Shutdown() { StopHapticTimer(); StopHapticThread(); if (mVRSystem || mVRCompositor || mVRChaperone) { ::vr::VR_Shutdown(); mVRCompositor = nullptr; mVRChaperone = nullptr; mVRSystem = nullptr; } } bool OpenVRSession::InitState(VRSystemState& aSystemState) { VRDisplayState& state = aSystemState.displayState; strncpy(state.displayName, "OpenVR HMD", kVRDisplayNameMaxLen); state.eightCC = GFX_VR_EIGHTCC('O', 'p', 'e', 'n', 'V', 'R', ' ', ' '); state.isConnected = mVRSystem->IsTrackedDeviceConnected(::vr::k_unTrackedDeviceIndex_Hmd); state.isMounted = false; state.capabilityFlags = (VRDisplayCapabilityFlags)((int)VRDisplayCapabilityFlags::Cap_None | (int) VRDisplayCapabilityFlags::Cap_Orientation | (int)VRDisplayCapabilityFlags::Cap_Position | (int)VRDisplayCapabilityFlags::Cap_External | (int)VRDisplayCapabilityFlags::Cap_Present | (int)VRDisplayCapabilityFlags:: Cap_StageParameters | (int) VRDisplayCapabilityFlags::Cap_ImmersiveVR); state.blendMode = VRDisplayBlendMode::Opaque; state.reportsDroppedFrames = true; ::vr::ETrackedPropertyError err; bool bHasProximitySensor = mVRSystem->GetBoolTrackedDeviceProperty( ::vr::k_unTrackedDeviceIndex_Hmd, ::vr::Prop_ContainsProximitySensor_Bool, &err); if (err == ::vr::TrackedProp_Success && bHasProximitySensor) { state.capabilityFlags = (VRDisplayCapabilityFlags)((int)state.capabilityFlags | (int)VRDisplayCapabilityFlags:: Cap_MountDetection); } uint32_t w, h; mVRSystem->GetRecommendedRenderTargetSize(&w, &h); state.eyeResolution.width = w; state.eyeResolution.height = h; state.nativeFramebufferScaleFactor = 1.0f; // default to an identity quaternion aSystemState.sensorState.pose.orientation[3] = 1.0f; UpdateStageParameters(state); UpdateEyeParameters(aSystemState); VRHMDSensorState& sensorState = aSystemState.sensorState; sensorState.flags = (VRDisplayCapabilityFlags)((int) VRDisplayCapabilityFlags::Cap_Orientation | (int)VRDisplayCapabilityFlags::Cap_Position); sensorState.pose.orientation[3] = 1.0f; // Default to an identity quaternion return true; } void OpenVRSession::UpdateStageParameters(VRDisplayState& aState) { float sizeX = 0.0f; float sizeZ = 0.0f; if (mVRChaperone->GetPlayAreaSize(&sizeX, &sizeZ)) { ::vr::HmdMatrix34_t t = mVRSystem->GetSeatedZeroPoseToStandingAbsoluteTrackingPose(); aState.stageSize.width = sizeX; aState.stageSize.height = sizeZ; aState.sittingToStandingTransform[0] = t.m[0][0]; aState.sittingToStandingTransform[1] = t.m[1][0]; aState.sittingToStandingTransform[2] = t.m[2][0]; aState.sittingToStandingTransform[3] = 0.0f; aState.sittingToStandingTransform[4] = t.m[0][1]; aState.sittingToStandingTransform[5] = t.m[1][1]; aState.sittingToStandingTransform[6] = t.m[2][1]; aState.sittingToStandingTransform[7] = 0.0f; aState.sittingToStandingTransform[8] = t.m[0][2]; aState.sittingToStandingTransform[9] = t.m[1][2]; aState.sittingToStandingTransform[10] = t.m[2][2]; aState.sittingToStandingTransform[11] = 0.0f; aState.sittingToStandingTransform[12] = t.m[0][3]; aState.sittingToStandingTransform[13] = t.m[1][3]; aState.sittingToStandingTransform[14] = t.m[2][3]; aState.sittingToStandingTransform[15] = 1.0f; } else { // If we fail, fall back to reasonable defaults. // 1m x 1m space, 0.75m high in seated position aState.stageSize.width = 1.0f; aState.stageSize.height = 1.0f; aState.sittingToStandingTransform[0] = 1.0f; aState.sittingToStandingTransform[1] = 0.0f; aState.sittingToStandingTransform[2] = 0.0f; aState.sittingToStandingTransform[3] = 0.0f; aState.sittingToStandingTransform[4] = 0.0f; aState.sittingToStandingTransform[5] = 1.0f; aState.sittingToStandingTransform[6] = 0.0f; aState.sittingToStandingTransform[7] = 0.0f; aState.sittingToStandingTransform[8] = 0.0f; aState.sittingToStandingTransform[9] = 0.0f; aState.sittingToStandingTransform[10] = 1.0f; aState.sittingToStandingTransform[11] = 0.0f; aState.sittingToStandingTransform[12] = 0.0f; aState.sittingToStandingTransform[13] = 0.75f; aState.sittingToStandingTransform[14] = 0.0f; aState.sittingToStandingTransform[15] = 1.0f; } } void OpenVRSession::UpdateEyeParameters(VRSystemState& aState) { // This must be called every frame in order to // account for continuous adjustments to ipd. gfx::Matrix4x4 headToEyeTransforms[2]; for (uint32_t eye = 0; eye < 2; ++eye) { ::vr::HmdMatrix34_t eyeToHead = mVRSystem->GetEyeToHeadTransform(static_cast<::vr::Hmd_Eye>(eye)); aState.displayState.eyeTranslation[eye].x = eyeToHead.m[0][3]; aState.displayState.eyeTranslation[eye].y = eyeToHead.m[1][3]; aState.displayState.eyeTranslation[eye].z = eyeToHead.m[2][3]; float left, right, up, down; mVRSystem->GetProjectionRaw(static_cast<::vr::Hmd_Eye>(eye), &left, &right, &up, &down); aState.displayState.eyeFOV[eye].upDegrees = atan(-up) * 180.0 / M_PI; aState.displayState.eyeFOV[eye].rightDegrees = atan(right) * 180.0 / M_PI; aState.displayState.eyeFOV[eye].downDegrees = atan(down) * 180.0 / M_PI; aState.displayState.eyeFOV[eye].leftDegrees = atan(-left) * 180.0 / M_PI; Matrix4x4 pose; // NOTE! eyeToHead.m is a 3x4 matrix, not 4x4. But // because of its arrangement, we can copy the 12 elements in and // then transpose them to the right place. memcpy(&pose._11, &eyeToHead.m, sizeof(eyeToHead.m)); pose.Transpose(); pose.Invert(); headToEyeTransforms[eye] = pose; } aState.sensorState.CalcViewMatrices(headToEyeTransforms); } void OpenVRSession::UpdateHeadsetPose(VRSystemState& aState) { const uint32_t posesSize = ::vr::k_unTrackedDeviceIndex_Hmd + 1; ::vr::TrackedDevicePose_t poses[posesSize]; // Note: We *must* call WaitGetPoses in order for any rendering to happen at // all. mVRCompositor->WaitGetPoses(poses, posesSize, nullptr, 0); ::vr::Compositor_FrameTiming timing; timing.m_nSize = sizeof(::vr::Compositor_FrameTiming); if (mVRCompositor->GetFrameTiming(&timing)) { aState.sensorState.timestamp = timing.m_flSystemTimeInSeconds; } else { // This should not happen, but log it just in case fprintf(stderr, "OpenVR - IVRCompositor::GetFrameTiming failed"); } if (poses[::vr::k_unTrackedDeviceIndex_Hmd].bDeviceIsConnected && poses[::vr::k_unTrackedDeviceIndex_Hmd].bPoseIsValid && poses[::vr::k_unTrackedDeviceIndex_Hmd].eTrackingResult == ::vr::TrackingResult_Running_OK) { const ::vr::TrackedDevicePose_t& pose = poses[::vr::k_unTrackedDeviceIndex_Hmd]; gfx::Matrix4x4 m; // NOTE! mDeviceToAbsoluteTracking is a 3x4 matrix, not 4x4. But // because of its arrangement, we can copy the 12 elements in and // then transpose them to the right place. We do this so we can // pull out a Quaternion. memcpy(&m._11, &pose.mDeviceToAbsoluteTracking, sizeof(pose.mDeviceToAbsoluteTracking)); m.Transpose(); gfx::Quaternion rot; rot.SetFromRotationMatrix(m); aState.sensorState.flags = (VRDisplayCapabilityFlags)((int)aState.sensorState.flags | (int)VRDisplayCapabilityFlags:: Cap_Orientation); aState.sensorState.pose.orientation[0] = rot.x; aState.sensorState.pose.orientation[1] = rot.y; aState.sensorState.pose.orientation[2] = rot.z; aState.sensorState.pose.orientation[3] = rot.w; aState.sensorState.pose.angularVelocity[0] = pose.vAngularVelocity.v[0]; aState.sensorState.pose.angularVelocity[1] = pose.vAngularVelocity.v[1]; aState.sensorState.pose.angularVelocity[2] = pose.vAngularVelocity.v[2]; aState.sensorState.flags = (VRDisplayCapabilityFlags)((int)aState.sensorState.flags | (int)VRDisplayCapabilityFlags::Cap_Position); aState.sensorState.pose.position[0] = m._41; aState.sensorState.pose.position[1] = m._42; aState.sensorState.pose.position[2] = m._43; aState.sensorState.pose.linearVelocity[0] = pose.vVelocity.v[0]; aState.sensorState.pose.linearVelocity[1] = pose.vVelocity.v[1]; aState.sensorState.pose.linearVelocity[2] = pose.vVelocity.v[2]; } } void OpenVRSession::EnumerateControllers(VRSystemState& aState) { MOZ_ASSERT(mVRSystem); MutexAutoLock lock(mControllerHapticStateMutex); bool controllerPresent[kVRControllerMaxCount] = {false}; uint32_t stateIndex = 0; mActionsetFirefox = vr::k_ulInvalidActionSetHandle; VRControllerType controllerType = VRControllerType::_empty; if (vr::VRInput()->GetActionSetHandle( "/actions/firefox", &mActionsetFirefox) != vr::VRInputError_None) { return; } for (int8_t handIndex = 0; handIndex < OpenVRHand::Total; ++handIndex) { if (handIndex == OpenVRHand::Left) { if (vr::VRInput()->GetInputSourceHandle( "/user/hand/left", &mControllerHand[OpenVRHand::Left].mSource) != vr::VRInputError_None) { continue; } } else if (handIndex == OpenVRHand::Right) { if (vr::VRInput()->GetInputSourceHandle( "/user/hand/right", &mControllerHand[OpenVRHand::Right].mSource) != vr::VRInputError_None) { continue; } } else { MOZ_ASSERT(false, "Unknown OpenVR hand type."); } vr::InputOriginInfo_t originInfo; if (vr::VRInput()->GetOriginTrackedDeviceInfo( mControllerHand[handIndex].mSource, &originInfo, sizeof(originInfo)) == vr::VRInputError_None && originInfo.trackedDeviceIndex != vr::k_unTrackedDeviceIndexInvalid && mVRSystem->IsTrackedDeviceConnected(originInfo.trackedDeviceIndex)) { const ::vr::ETrackedDeviceClass deviceType = mVRSystem->GetTrackedDeviceClass(originInfo.trackedDeviceIndex); if (deviceType != ::vr::TrackedDeviceClass_Controller && deviceType != ::vr::TrackedDeviceClass_GenericTracker) { continue; } if (mControllerDeviceIndex[stateIndex] != handIndex) { VRControllerState& controllerState = aState.controllerState[stateIndex]; // Get controllers' action handles. auto SetActionsToWriter = [&](ControllerAction& aAction) { vr::VRInput()->GetActionHandle(aAction.name.BeginReading(), &aAction.handle); }; SetActionsToWriter(mControllerHand[handIndex].mActionPose); SetActionsToWriter(mControllerHand[handIndex].mActionHaptic); SetActionsToWriter(mControllerHand[handIndex].mActionTrackpad_Analog); SetActionsToWriter(mControllerHand[handIndex].mActionTrackpad_Pressed); SetActionsToWriter(mControllerHand[handIndex].mActionTrackpad_Touched); SetActionsToWriter(mControllerHand[handIndex].mActionTrigger_Value); SetActionsToWriter(mControllerHand[handIndex].mActionGrip_Pressed); SetActionsToWriter(mControllerHand[handIndex].mActionGrip_Touched); SetActionsToWriter(mControllerHand[handIndex].mActionMenu_Pressed); SetActionsToWriter(mControllerHand[handIndex].mActionMenu_Touched); SetActionsToWriter(mControllerHand[handIndex].mActionSystem_Pressed); SetActionsToWriter(mControllerHand[handIndex].mActionSystem_Touched); SetActionsToWriter(mControllerHand[handIndex].mActionA_Pressed); SetActionsToWriter(mControllerHand[handIndex].mActionA_Touched); SetActionsToWriter(mControllerHand[handIndex].mActionB_Pressed); SetActionsToWriter(mControllerHand[handIndex].mActionB_Touched); SetActionsToWriter(mControllerHand[handIndex].mActionThumbstick_Analog); SetActionsToWriter( mControllerHand[handIndex].mActionThumbstick_Pressed); SetActionsToWriter( mControllerHand[handIndex].mActionThumbstick_Touched); SetActionsToWriter(mControllerHand[handIndex].mActionFingerIndex_Value); SetActionsToWriter( mControllerHand[handIndex].mActionFingerMiddle_Value); SetActionsToWriter(mControllerHand[handIndex].mActionFingerRing_Value); SetActionsToWriter(mControllerHand[handIndex].mActionFingerPinky_Value); SetActionsToWriter(mControllerHand[handIndex].mActionBumper_Pressed); nsCString deviceId; VRControllerType contrlType = VRControllerType::_empty; GetControllerDeviceId(deviceType, originInfo.trackedDeviceIndex, deviceId, contrlType); // Controllers should be the same type with one VR display. MOZ_ASSERT(controllerType == contrlType || controllerType == VRControllerType::_empty); controllerType = contrlType; strncpy(controllerState.controllerName, deviceId.BeginReading(), kVRControllerNameMaxLen); controllerState.numHaptics = kNumOpenVRHaptics; controllerState.targetRayMode = gfx::TargetRayMode::TrackedPointer; controllerState.type = controllerType; } controllerPresent[stateIndex] = true; mControllerDeviceIndex[stateIndex] = static_cast(handIndex); ++stateIndex; } } // Clear out entries for disconnected controllers for (uint32_t stateIndex = 0; stateIndex < kVRControllerMaxCount; stateIndex++) { if (!controllerPresent[stateIndex] && mControllerDeviceIndex[stateIndex] != OpenVRHand::None) { mControllerDeviceIndex[stateIndex] = OpenVRHand::None; memset(&aState.controllerState[stateIndex], 0, sizeof(VRControllerState)); } } // Create controller mapper if (controllerType != VRControllerType::_empty) { switch (controllerType) { case VRControllerType::HTCVive: mControllerMapper = MakeUnique(); break; case VRControllerType::HTCViveCosmos: mControllerMapper = MakeUnique(); break; #if defined(XP_WIN) case VRControllerType::MSMR: mControllerMapper = MakeUnique(); break; #endif case VRControllerType::ValveIndex: mControllerMapper = MakeUnique(); break; default: mControllerMapper = MakeUnique(); NS_WARNING("Undefined controller type"); break; } } } void OpenVRSession::UpdateControllerButtons(VRSystemState& aState) { MOZ_ASSERT(mVRSystem); for (uint32_t stateIndex = 0; stateIndex < kVRControllerMaxCount; ++stateIndex) { const OpenVRHand role = mControllerDeviceIndex[stateIndex]; if (role == OpenVRHand::None) { continue; } VRControllerState& controllerState = aState.controllerState[stateIndex]; controllerState.hand = GetControllerHandFromControllerRole(role); mControllerMapper->UpdateButtons(controllerState, mControllerHand[role]); SetControllerSelectionAndSqueezeFrameId( controllerState, aState.displayState.lastSubmittedFrameId); } } void OpenVRSession::UpdateControllerPoses(VRSystemState& aState) { MOZ_ASSERT(mVRSystem); for (uint32_t stateIndex = 0; stateIndex < kVRControllerMaxCount; ++stateIndex) { const OpenVRHand role = mControllerDeviceIndex[stateIndex]; if (role == OpenVRHand::None) { continue; } VRControllerState& controllerState = aState.controllerState[stateIndex]; vr::InputPoseActionData_t poseData; if (vr::VRInput()->GetPoseActionDataRelativeToNow( mControllerHand[role].mActionPose.handle, vr::TrackingUniverseSeated, 0, &poseData, sizeof(poseData), vr::k_ulInvalidInputValueHandle) != vr::VRInputError_None || !poseData.bActive || !poseData.pose.bPoseIsValid) { controllerState.isOrientationValid = false; controllerState.isPositionValid = false; } else { const ::vr::TrackedDevicePose_t& pose = poseData.pose; if (pose.bDeviceIsConnected) { controllerState.flags = (dom::GamepadCapabilityFlags::Cap_Orientation | dom::GamepadCapabilityFlags::Cap_Position | dom::GamepadCapabilityFlags::Cap_GripSpacePosition); } else { controllerState.flags = dom::GamepadCapabilityFlags::Cap_None; } if (pose.bPoseIsValid && pose.eTrackingResult == ::vr::TrackingResult_Running_OK) { gfx::Matrix4x4 m; // NOTE! mDeviceToAbsoluteTracking is a 3x4 matrix, not 4x4. But // because of its arrangement, we can copy the 12 elements in and // then transpose them to the right place. We do this so we can // pull out a Quaternion. memcpy(&m.components, &pose.mDeviceToAbsoluteTracking, sizeof(pose.mDeviceToAbsoluteTracking)); m.Transpose(); gfx::Quaternion rot; rot.SetFromRotationMatrix(m); controllerState.pose.orientation[0] = rot.x; controllerState.pose.orientation[1] = rot.y; controllerState.pose.orientation[2] = rot.z; controllerState.pose.orientation[3] = rot.w; controllerState.pose.angularVelocity[0] = pose.vAngularVelocity.v[0]; controllerState.pose.angularVelocity[1] = pose.vAngularVelocity.v[1]; controllerState.pose.angularVelocity[2] = pose.vAngularVelocity.v[2]; controllerState.pose.angularAcceleration[0] = 0.0f; controllerState.pose.angularAcceleration[1] = 0.0f; controllerState.pose.angularAcceleration[2] = 0.0f; controllerState.isOrientationValid = true; controllerState.pose.position[0] = m._41; controllerState.pose.position[1] = m._42; controllerState.pose.position[2] = m._43; controllerState.pose.linearVelocity[0] = pose.vVelocity.v[0]; controllerState.pose.linearVelocity[1] = pose.vVelocity.v[1]; controllerState.pose.linearVelocity[2] = pose.vVelocity.v[2]; controllerState.pose.linearAcceleration[0] = 0.0f; controllerState.pose.linearAcceleration[1] = 0.0f; controllerState.pose.linearAcceleration[2] = 0.0f; controllerState.isPositionValid = true; // Calculate its target ray space by shifting degrees in x-axis // for ergonomic. const float kPointerAngleDegrees = -0.698; // 40 degrees. gfx::Matrix4x4 rayMtx(m); rayMtx.RotateX(kPointerAngleDegrees); gfx::Quaternion rayRot; rayRot.SetFromRotationMatrix(rayMtx); controllerState.targetRayPose = controllerState.pose; controllerState.targetRayPose.orientation[0] = rayRot.x; controllerState.targetRayPose.orientation[1] = rayRot.y; controllerState.targetRayPose.orientation[2] = rayRot.z; controllerState.targetRayPose.orientation[3] = rayRot.w; controllerState.targetRayPose.position[0] = rayMtx._41; controllerState.targetRayPose.position[1] = rayMtx._42; controllerState.targetRayPose.position[2] = rayMtx._43; } } } } void OpenVRSession::GetControllerDeviceId( ::vr::ETrackedDeviceClass aDeviceType, ::vr::TrackedDeviceIndex_t aDeviceIndex, nsCString& aId, VRControllerType& aControllerType) { switch (aDeviceType) { case ::vr::TrackedDeviceClass_Controller: { ::vr::ETrackedPropertyError err; uint32_t requiredBufferLen; bool isFound = false; char charBuf[128]; requiredBufferLen = mVRSystem->GetStringTrackedDeviceProperty( aDeviceIndex, ::vr::Prop_RenderModelName_String, charBuf, 128, &err); if (requiredBufferLen > 128) { MOZ_CRASH("Larger than the buffer size."); } MOZ_ASSERT(requiredBufferLen && err == ::vr::TrackedProp_Success); nsCString deviceId(charBuf); if (deviceId.Find("vr_controller_vive") != kNotFound) { aId.AssignLiteral("OpenVR Gamepad"); isFound = true; aControllerType = VRControllerType::HTCVive; } else if (deviceId.Find("knuckles") != kNotFound || deviceId.Find("valve_controller_knu") != kNotFound) { aId.AssignLiteral("OpenVR Knuckles"); isFound = true; aControllerType = VRControllerType::ValveIndex; } else if (deviceId.Find("vive_cosmos_controller") != kNotFound) { aId.AssignLiteral("OpenVR Cosmos"); isFound = true; aControllerType = VRControllerType::HTCViveCosmos; } if (!isFound) { requiredBufferLen = mVRSystem->GetStringTrackedDeviceProperty( aDeviceIndex, ::vr::Prop_SerialNumber_String, charBuf, 128, &err); if (requiredBufferLen > 128) { MOZ_CRASH("Larger than the buffer size."); } MOZ_ASSERT(requiredBufferLen && err == ::vr::TrackedProp_Success); deviceId.Assign(charBuf); if (deviceId.Find("MRSOURCE") != kNotFound) { aId.AssignLiteral("Spatial Controller (Spatial Interaction Source) "); mIsWindowsMR = true; isFound = true; aControllerType = VRControllerType::MSMR; } } if (!isFound) { aId.AssignLiteral("OpenVR Undefined"); aControllerType = VRControllerType::_empty; } break; } case ::vr::TrackedDeviceClass_GenericTracker: { aId.AssignLiteral("OpenVR Tracker"); aControllerType = VRControllerType::_empty; break; } default: MOZ_ASSERT(false); break; } } void OpenVRSession::StartFrame(mozilla::gfx::VRSystemState& aSystemState) { UpdateHeadsetPose(aSystemState); UpdateEyeParameters(aSystemState); EnumerateControllers(aSystemState); vr::VRActiveActionSet_t actionSet = {0}; actionSet.ulActionSet = mActionsetFirefox; vr::VRInput()->UpdateActionState(&actionSet, sizeof(actionSet), 1); UpdateControllerButtons(aSystemState); UpdateControllerPoses(aSystemState); UpdateTelemetry(aSystemState); } void OpenVRSession::ProcessEvents(mozilla::gfx::VRSystemState& aSystemState) { bool isHmdPresent = ::vr::VR_IsHmdPresent(); if (!isHmdPresent) { mShouldQuit = true; } ::vr::VREvent_t event; while (mVRSystem && mVRSystem->PollNextEvent(&event, sizeof(event))) { switch (event.eventType) { case ::vr::VREvent_TrackedDeviceUserInteractionStarted: if (event.trackedDeviceIndex == ::vr::k_unTrackedDeviceIndex_Hmd) { aSystemState.displayState.isMounted = true; } break; case ::vr::VREvent_TrackedDeviceUserInteractionEnded: if (event.trackedDeviceIndex == ::vr::k_unTrackedDeviceIndex_Hmd) { aSystemState.displayState.isMounted = false; } break; case ::vr::EVREventType::VREvent_TrackedDeviceActivated: if (event.trackedDeviceIndex == ::vr::k_unTrackedDeviceIndex_Hmd) { aSystemState.displayState.isConnected = true; } break; case ::vr::EVREventType::VREvent_TrackedDeviceDeactivated: if (event.trackedDeviceIndex == ::vr::k_unTrackedDeviceIndex_Hmd) { aSystemState.displayState.isConnected = false; } break; case ::vr::EVREventType::VREvent_DriverRequestedQuit: case ::vr::EVREventType::VREvent_Quit: // When SteamVR runtime haven't been launched before viewing VR, // SteamVR will send a VREvent_ProcessQuit event. It will tell the parent // process to shutdown the VR process, and we need to avoid it. // case ::vr::EVREventType::VREvent_ProcessQuit: case ::vr::EVREventType::VREvent_QuitAcknowledged: mShouldQuit = true; break; default: // ignore break; } } } #if defined(XP_WIN) bool OpenVRSession::SubmitFrame( const mozilla::gfx::VRLayer_Stereo_Immersive& aLayer, ID3D11Texture2D* aTexture) { return SubmitFrame((void*)aTexture, ::vr::ETextureType::TextureType_DirectX, aLayer.leftEyeRect, aLayer.rightEyeRect); } #elif defined(XP_MACOSX) bool OpenVRSession::SubmitFrame( const mozilla::gfx::VRLayer_Stereo_Immersive& aLayer, const VRLayerTextureHandle& aTexture) { return SubmitFrame(aTexture, ::vr::ETextureType::TextureType_IOSurface, aLayer.leftEyeRect, aLayer.rightEyeRect); } #endif bool OpenVRSession::SubmitFrame(const VRLayerTextureHandle& aTextureHandle, ::vr::ETextureType aTextureType, const VRLayerEyeRect& aLeftEyeRect, const VRLayerEyeRect& aRightEyeRect) { ::vr::Texture_t tex; #if defined(XP_MACOSX) // We get aTextureHandle from get_SurfaceDescriptorMacIOSurface() at // VRDisplayExternal. scaleFactor and opaque are skipped because they always // are 1.0 and false. RefPtr surf = MacIOSurface::LookupSurface(aTextureHandle); if (!surf) { NS_WARNING("OpenVRSession::SubmitFrame failed to get a MacIOSurface"); return false; } CFTypeRefPtr ioSurface = surf->GetIOSurfaceRef(); tex.handle = (void*)ioSurface.get(); #else tex.handle = aTextureHandle; #endif tex.eType = aTextureType; tex.eColorSpace = ::vr::EColorSpace::ColorSpace_Auto; ::vr::VRTextureBounds_t bounds; bounds.uMin = aLeftEyeRect.x; bounds.vMin = 1.0 - aLeftEyeRect.y; bounds.uMax = aLeftEyeRect.x + aLeftEyeRect.width; bounds.vMax = 1.0 - (aLeftEyeRect.y + aLeftEyeRect.height); ::vr::EVRCompositorError err; err = mVRCompositor->Submit(::vr::EVREye::Eye_Left, &tex, &bounds); if (err != ::vr::EVRCompositorError::VRCompositorError_None) { printf_stderr("OpenVR Compositor Submit() failed.\n"); } bounds.uMin = aRightEyeRect.x; bounds.vMin = 1.0 - aRightEyeRect.y; bounds.uMax = aRightEyeRect.x + aRightEyeRect.width; bounds.vMax = 1.0 - (aRightEyeRect.y + aRightEyeRect.height); err = mVRCompositor->Submit(::vr::EVREye::Eye_Right, &tex, &bounds); if (err != ::vr::EVRCompositorError::VRCompositorError_None) { printf_stderr("OpenVR Compositor Submit() failed.\n"); } mVRCompositor->PostPresentHandoff(); return true; } void OpenVRSession::StopPresentation() { mVRCompositor->ClearLastSubmittedFrame(); ::vr::Compositor_CumulativeStats stats; mVRCompositor->GetCumulativeStats(&stats, sizeof(::vr::Compositor_CumulativeStats)); } bool OpenVRSession::StartPresentation() { return true; } void OpenVRSession::VibrateHaptic(uint32_t aControllerIdx, uint32_t aHapticIndex, float aIntensity, float aDuration) { MutexAutoLock lock(mControllerHapticStateMutex); // Initilize the haptic thread when the first time to do vibration. if (!mHapticThread) { NS_DispatchToMainThread(NS_NewRunnableFunction( "OpenVRSession::StartHapticThread", [this]() { StartHapticThread(); })); } if (aHapticIndex >= kNumOpenVRHaptics || aControllerIdx >= kVRControllerMaxCount) { return; } const OpenVRHand role = mControllerDeviceIndex[aControllerIdx]; if (role == OpenVRHand::None) { return; } mHapticPulseRemaining[aControllerIdx][aHapticIndex] = aDuration; mHapticPulseIntensity[aControllerIdx][aHapticIndex] = aIntensity; } void OpenVRSession::StartHapticThread() { MOZ_ASSERT(NS_IsMainThread()); if (!mHapticThread) { mHapticThread = new VRThread("VR_OpenVR_Haptics"_ns); } mHapticThread->Start(); StartHapticTimer(); } void OpenVRSession::StopHapticThread() { if (mHapticThread) { NS_DispatchToMainThread(NS_NewRunnableFunction( "mHapticThread::Shutdown", [thread = mHapticThread]() { thread->Shutdown(); })); mHapticThread = nullptr; } } void OpenVRSession::StartHapticTimer() { if (!mHapticTimer && mHapticThread) { mLastHapticUpdate = TimeStamp(); mHapticTimer = NS_NewTimer(); nsCOMPtr thread = mHapticThread->GetThread(); mHapticTimer->SetTarget(thread); mHapticTimer->InitWithNamedFuncCallback( HapticTimerCallback, this, kVRHapticUpdateInterval, nsITimer::TYPE_REPEATING_PRECISE_CAN_SKIP, "OpenVRSession::HapticTimerCallback"); } } void OpenVRSession::StopHapticTimer() { if (mHapticTimer) { mHapticTimer->Cancel(); mHapticTimer = nullptr; } } /*static*/ void OpenVRSession::HapticTimerCallback(nsITimer* aTimer, void* aClosure) { /** * It is safe to use the pointer passed in aClosure to reference the * OpenVRSession object as the timer is canceled in OpenVRSession::Shutdown, * which is called by the OpenVRSession destructor, guaranteeing * that this function runs if and only if the VRManager object is valid. */ OpenVRSession* self = static_cast(aClosure); MOZ_ASSERT(self); self->UpdateHaptics(); } void OpenVRSession::UpdateHaptics() { MOZ_ASSERT(mHapticThread->GetThread() == NS_GetCurrentThread()); MOZ_ASSERT(mVRSystem); MutexAutoLock lock(mControllerHapticStateMutex); TimeStamp now = TimeStamp::Now(); if (mLastHapticUpdate.IsNull()) { mLastHapticUpdate = now; return; } float deltaTime = (float)(now - mLastHapticUpdate).ToSeconds(); mLastHapticUpdate = now; for (uint32_t stateIndex = 0; stateIndex < kVRControllerMaxCount; ++stateIndex) { const OpenVRHand role = mControllerDeviceIndex[stateIndex]; if (role == OpenVRHand::None) { continue; } for (uint32_t hapticIdx = 0; hapticIdx < kNumOpenVRHaptics; hapticIdx++) { float intensity = mHapticPulseIntensity[stateIndex][hapticIdx]; float duration = mHapticPulseRemaining[stateIndex][hapticIdx]; if (duration <= 0.0f || intensity <= 0.0f) { continue; } vr::VRInput()->TriggerHapticVibrationAction( mControllerHand[role].mActionHaptic.handle, 0.0f, deltaTime, 4.0f, intensity > 1.0f ? 1.0f : intensity, vr::k_ulInvalidInputValueHandle); duration -= deltaTime; if (duration < 0.0f) { duration = 0.0f; } mHapticPulseRemaining[stateIndex][hapticIdx] = duration; } } } void OpenVRSession::StopVibrateHaptic(uint32_t aControllerIdx) { MutexAutoLock lock(mControllerHapticStateMutex); if (aControllerIdx >= kVRControllerMaxCount) { return; } for (int iHaptic = 0; iHaptic < kNumOpenVRHaptics; iHaptic++) { mHapticPulseRemaining[aControllerIdx][iHaptic] = 0.0f; } } void OpenVRSession::StopAllHaptics() { MutexAutoLock lock(mControllerHapticStateMutex); for (auto& controller : mHapticPulseRemaining) { for (auto& haptic : controller) { haptic = 0.0f; } } } void OpenVRSession::UpdateTelemetry(VRSystemState& aSystemState) { ::vr::Compositor_CumulativeStats stats; mVRCompositor->GetCumulativeStats(&stats, sizeof(::vr::Compositor_CumulativeStats)); aSystemState.displayState.droppedFrameCount = stats.m_nNumReprojectedFrames; } } // namespace mozilla::gfx