/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_VR_SERVICE_VRSERVICE_H #define GFX_VR_SERVICE_VRSERVICE_H #include "moz_external_vr.h" #include "base/process.h" // for base::ProcessHandle #include "mozilla/Atomics.h" #include "mozilla/TimeStamp.h" #include "mozilla/UniquePtr.h" #include "nsCOMPtr.h" class nsIThread; namespace mozilla { class BackgroundHangMonitor; namespace gfx { class VRSession; class VRShMem; static const int kVRFrameTimingHistoryDepth = 100; class VRService { public: NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRService) static already_AddRefed Create( volatile VRExternalShmem* aShmem = nullptr); void Refresh(); void Start(); void Stop(); private: explicit VRService(volatile VRExternalShmem* aShmem); ~VRService(); void StopInternal(bool aFromDtor); bool InitShmem(); void PushState(const mozilla::gfx::VRSystemState& aState); void PullState(mozilla::gfx::VRBrowserState& aState); /** * VRSystemState contains the most recent state of the VR * system, to be shared with the browser by Shmem. * mSystemState is the VR Service copy of this data, which * is memcpy'ed atomically to the Shmem. * VRSystemState is written by the VR Service, but read-only * by the browser. */ VRSystemState mSystemState; /** * VRBrowserState contains the most recent state of the browser. * mBrowserState is memcpy'ed from the Shmem atomically */ VRBrowserState mBrowserState; UniquePtr mSession; nsCOMPtr mServiceThread; // Only ever accessed on the service thread. UniquePtr mBackgroundHangMonitor; Atomic mShutdownRequested; // Note: mShmem doesn't support RefPtr; thus, do not share this private // pointer so that its lifetime can still be controlled by VRService VRShMem* mShmem; VRHapticState mLastHapticState[kVRHapticsMaxCount]; TimeStamp mFrameStartTime[kVRFrameTimingHistoryDepth]; bool IsInServiceThread(); void UpdateHaptics(); /** * The VR Service thread is a state machine that always has one * task queued depending on the state. * * VR Service thread state task functions: */ void ServiceInitialize(); void ServiceShutdown(); void ServiceWaitForImmersive(); void ServiceImmersiveMode(); }; } // namespace gfx } // namespace mozilla #endif // GFX_VR_SERVICE_VRSERVICE_H