# -*- Mode: python; indent-tabs-mode: nil; tab-width: 40 -*- # vim: set filetype=python: # This Source Code Form is subject to the terms of the Mozilla Public # License, v. 2.0. If a copy of the MPL was not distributed with this # file, You can obtain one at http://mozilla.org/MPL/2.0/. # Build Oculus support on Windows only if CONFIG["OS_TARGET"] == "WINNT": SOURCES += [ "OculusSession.cpp", "OpenVRWMRMapper.cpp", ] # Build OSVR on all platforms except Android if CONFIG["OS_TARGET"] != "Android": UNIFIED_SOURCES += [ "OSVRSession.cpp", "VRService.cpp", "VRSession.cpp", ] # PuppetSession includes MacIOSurface.h which includes Mac headers # which define Size and Points types in the root namespace that # often conflict with our own types. SOURCES += [ "PuppetSession.cpp", ] include("/ipc/chromium/chromium-config.mozbuild") # Build OpenVR on Windows, Linux, and macOS desktop targets. # TARGET_OS shadows target.os in our configure system, so we can check that to # get Windows and macOS, but not Linux. For Linux we check OS_TARGET which # generifies to "Linux" for all Linux distros. if CONFIG["TARGET_OS"] in ("WINNT", "OSX") or CONFIG["OS_TARGET"] == "Linux": DIRS += [ "openvr", ] LOCAL_INCLUDES += ["/dom/base", "/gfx/layers/d3d11"] # OpenVRSession includes MacIOSurface.h which includes Mac headers # which define Size and Points types in the root namespace that # often conflict with our own types. SOURCES += [ "OpenVRControllerMapper.cpp", "OpenVRCosmosMapper.cpp", "OpenVRDefaultMapper.cpp", "OpenVRKnucklesMapper.cpp", "OpenVRSession.cpp", "OpenVRViveMapper.cpp", ] FINAL_LIBRARY = "xul"