/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_LAYERS_RENDERTHREAD_H #define MOZILLA_LAYERS_RENDERTHREAD_H #include "base/basictypes.h" // for DISALLOW_EVIL_CONSTRUCTORS #include "base/platform_thread.h" // for PlatformThreadId #include "base/thread.h" // for Thread #include "base/message_loop.h" #include "GLTypes.h" // for GLenum #include "nsISupportsImpl.h" #include "mozilla/gfx/Point.h" #include "mozilla/MozPromise.h" #include "mozilla/DataMutex.h" #include "mozilla/Maybe.h" #include "mozilla/webrender/webrender_ffi.h" #include "mozilla/UniquePtr.h" #include "mozilla/webrender/WebRenderTypes.h" #include "mozilla/layers/CompositionRecorder.h" #include "mozilla/layers/SynchronousTask.h" #include "mozilla/UniquePtr.h" #include "mozilla/VsyncDispatcher.h" #include #include #include namespace mozilla { namespace gl { class GLContext; } // namespace gl namespace layers { class CompositorBridgeParent; class ShaderProgramOGLsHolder; class SurfacePool; } // namespace layers namespace wr { typedef MozPromise MemoryReportPromise; class RendererOGL; class RenderTextureHost; class RenderThread; /// A rayon thread pool that is shared by all WebRender instances within a /// process. class WebRenderThreadPool { public: explicit WebRenderThreadPool(bool low_priority); ~WebRenderThreadPool(); wr::WrThreadPool* Raw() { // If this pointer is null we are likely at some late shutdown stage, // when threads are no longer safe to interact with. MOZ_RELEASE_ASSERT(mThreadPool); return mThreadPool; } /// Prematurely destroys this handle to the thread pool. /// After calling this the object is useless. void Release(); protected: wr::WrThreadPool* mThreadPool; }; class WebRenderProgramCache final { public: explicit WebRenderProgramCache(wr::WrThreadPool* aThreadPool); ~WebRenderProgramCache(); wr::WrProgramCache* Raw() { return mProgramCache; } protected: wr::WrProgramCache* mProgramCache; }; class WebRenderShaders final { public: WebRenderShaders(gl::GLContext* gl, WebRenderProgramCache* programCache); ~WebRenderShaders(); wr::WrShaders* RawShaders() { return mShaders; } protected: RefPtr mGL; wr::WrShaders* mShaders; }; class WebRenderPipelineInfo final { NS_INLINE_DECL_THREADSAFE_REFCOUNTING(WebRenderPipelineInfo); const wr::WrPipelineInfo& Raw() const { return mPipelineInfo; } wr::WrPipelineInfo& Raw() { return mPipelineInfo; } protected: ~WebRenderPipelineInfo() = default; wr::WrPipelineInfo mPipelineInfo; }; /// Base class for an event that can be scheduled to run on the render thread. /// /// The event can be passed through the same channels as regular WebRender /// messages to preserve ordering. class RendererEvent { public: virtual ~RendererEvent() = default; virtual void Run(RenderThread& aRenderThread, wr::WindowId aWindow) = 0; }; /// The render thread is where WebRender issues all of its GPU work, and as much /// as possible this thread should only serve this purpose. /// /// The render thread owns the different RendererOGLs (one per window) and /// implements the RenderNotifier api exposed by the WebRender bindings. /// /// Callers are not allowed to post tasks to the render thread's event loop /// directly and must instead use the RendererEvent mechanism which avoids races /// between the events and WebRender's own messages. /// /// The GL context(s) should be created and used on this thread only. /// XXX - I've tried to organize code so that we can potentially avoid making /// this a singleton since this bad habit has a tendency to bite us later, but /// I haven't gotten all the way there either, in order to focus on the more /// important pieces first. So we are a bit in-between (this is totally a /// singleton but in some places we pretend it's not). Hopefully we can evolve /// this in a way that keeps the door open to removing the singleton bits. class RenderThread final { NS_INLINE_DECL_THREADSAFE_REFCOUNTING_WITH_DELETE_ON_MAIN_THREAD(RenderThread) public: /// Can be called from any thread. static RenderThread* Get(); /// Can only be called from the main thread. static void Start(uint32_t aNamespace); /// Can only be called from the main thread. static void ShutDown(); /// Can be called from any thread. static bool IsInRenderThread(); /// Can be called from any thread. static already_AddRefed GetRenderThread(); // Can be called from any thread. Dispatches an event to the Renderer thread // to iterate over all Renderers, accumulates memory statistics, and resolves // the return promise. static RefPtr AccumulateMemoryReport( MemoryReport aInitial); /// Can only be called from the render thread. void AddRenderer(wr::WindowId aWindowId, UniquePtr aRenderer); /// Can only be called from the render thread. void RemoveRenderer(wr::WindowId aWindowId); /// Can only be called from the render thread. RendererOGL* GetRenderer(wr::WindowId aWindowId); /// Automatically forwarded to the render thread. void SetClearColor(wr::WindowId aWindowId, wr::ColorF aColor); /// Automatically forwarded to the render thread. void SetProfilerUI(wr::WindowId aWindowId, const nsACString& aUI); /// Automatically forwarded to the render thread. void PipelineSizeChanged(wr::WindowId aWindowId, uint64_t aPipelineId, float aWidth, float aHeight); /// Post RendererEvent to the render thread. void PostEvent(wr::WindowId aWindowId, UniquePtr aEvent); /// Can only be called from the render thread. void SetFramePublishId(wr::WindowId aWindowId, FramePublishId aPublishId); /// Can only be called from the render thread. void UpdateAndRender(wr::WindowId aWindowId, const VsyncId& aStartId, const TimeStamp& aStartTime, bool aRender, const Maybe& aReadbackSize, const Maybe& aReadbackFormat, const Maybe>& aReadbackBuffer, bool* aNeedsYFlip = nullptr); void Pause(wr::WindowId aWindowId); bool Resume(wr::WindowId aWindowId); /// Can be called from any thread. void RegisterExternalImage(const wr::ExternalImageId& aExternalImageId, already_AddRefed aTexture); /// Can be called from any thread. void UnregisterExternalImage(const wr::ExternalImageId& aExternalImageId); /// Can be called from any thread. void DestroyExternalImagesSyncWait( const std::vector&& aIds); /// Can be called from any thread. void PrepareForUse(const wr::ExternalImageId& aExternalImageId); /// Can be called from any thread. void NotifyNotUsed(const wr::ExternalImageId& aExternalImageId); /// Can be called from any thread. void NotifyForUse(const wr::ExternalImageId& aExternalImageId); void HandleRenderTextureOps(); /// Can only be called from the render thread. void UnregisterExternalImageDuringShutdown( const wr::ExternalImageId& aExternalImageId); /// Can only be called from the render thread. RenderTextureHost* GetRenderTexture( const wr::ExternalImageId& aExternalImageId); /// Can be called from any thread. bool IsDestroyed(wr::WindowId aWindowId); /// Can be called from any thread. void SetDestroyed(wr::WindowId aWindowId); /// Can be called from any thread. bool TooManyPendingFrames(wr::WindowId aWindowId); /// Can be called from any thread. void IncPendingFrameCount(wr::WindowId aWindowId, const VsyncId& aStartId, const TimeStamp& aStartTime); /// Can be called from any thread. void DecPendingFrameBuildCount(wr::WindowId aWindowId); void DecPendingFrameCount(wr::WindowId aWindowId); // RenderNotifier implementation void WrNotifierEvent_WakeUp(WrWindowId aWindowId, bool aCompositeNeeded); void WrNotifierEvent_NewFrameReady(WrWindowId aWindowId, bool aCompositeNeeded, FramePublishId aPublishId); void WrNotifierEvent_ExternalEvent(WrWindowId aWindowId, size_t aRawEvent); /// Can be called from any thread. WebRenderThreadPool& ThreadPool() { return mThreadPool; } /// Thread pool for low priority scene building /// Can be called from any thread. WebRenderThreadPool& ThreadPoolLP() { return mThreadPoolLP; } /// Returns the cache used to serialize shader programs to disk, if enabled. /// /// Can only be called from the render thread. WebRenderProgramCache* GetProgramCache() { MOZ_ASSERT(IsInRenderThread()); return mProgramCache.get(); } /// Can only be called from the render thread. WebRenderShaders* GetShaders() { MOZ_ASSERT(IsInRenderThread()); return mShaders.get(); } /// Can only be called from the render thread. gl::GLContext* SingletonGL(nsACString& aError); gl::GLContext* SingletonGL(); gl::GLContext* SingletonGLForCompositorOGL(); void ClearSingletonGL(); RefPtr SharedSurfacePool(); void ClearSharedSurfacePool(); RefPtr GetProgramsForCompositorOGL(); /// Can only be called from the render thread. void HandleDeviceReset(const char* aWhere, GLenum aReason); /// Can only be called from the render thread. bool IsHandlingDeviceReset(); /// Can be called from any thread. void SimulateDeviceReset(); /// Can only be called from the render thread. void NotifyWebRenderError(WebRenderError aError); /// Can only be called from the render thread. void HandleWebRenderError(WebRenderError aError); /// Can only be called from the render thread. bool IsHandlingWebRenderError(); /// Can only be called from the render thread. bool SyncObjectNeeded(); size_t RendererCount() const; size_t ActiveRendererCount() const; void BeginRecordingForWindow(wr::WindowId aWindowId, const TimeStamp& aRecordingStart, wr::PipelineId aRootPipelineId); Maybe EndRecordingForWindow(wr::WindowId aWindowId); static void MaybeEnableGLDebugMessage(gl::GLContext* aGLContext); private: enum class RenderTextureOp { PrepareForUse, NotifyForUse, NotifyNotUsed, }; class WrNotifierEvent { public: enum class Tag { WakeUp, NewFrameReady, ExternalEvent, }; const Tag mTag; private: WrNotifierEvent(const Tag aTag, const bool aCompositeNeeded) : mTag(aTag), mCompositeNeeded(aCompositeNeeded) { MOZ_ASSERT(mTag == Tag::WakeUp); } WrNotifierEvent(const Tag aTag, bool aCompositeNeeded, FramePublishId aPublishId) : mTag(aTag), mCompositeNeeded(aCompositeNeeded), mPublishId(aPublishId) { MOZ_ASSERT(mTag == Tag::NewFrameReady); } WrNotifierEvent(const Tag aTag, UniquePtr&& aRendererEvent) : mTag(aTag), mRendererEvent(std::move(aRendererEvent)) { MOZ_ASSERT(mTag == Tag::ExternalEvent); } const bool mCompositeNeeded = false; const FramePublishId mPublishId = FramePublishId::INVALID; UniquePtr mRendererEvent; public: static WrNotifierEvent WakeUp(const bool aCompositeNeeded) { return WrNotifierEvent(Tag::WakeUp, aCompositeNeeded); } static WrNotifierEvent NewFrameReady(const bool aCompositeNeeded, const FramePublishId aPublishId) { return WrNotifierEvent(Tag::NewFrameReady, aCompositeNeeded, aPublishId); } static WrNotifierEvent ExternalEvent( UniquePtr&& aRendererEvent) { return WrNotifierEvent(Tag::ExternalEvent, std::move(aRendererEvent)); } bool CompositeNeeded() { if (mTag == Tag::WakeUp || mTag == Tag::NewFrameReady) { return mCompositeNeeded; } MOZ_ASSERT_UNREACHABLE("unexpected to be called"); return false; } FramePublishId PublishId() { if (mTag == Tag::NewFrameReady) { return mPublishId; } MOZ_ASSERT_UNREACHABLE("unexpected to be called"); return FramePublishId::INVALID; } UniquePtr ExternalEvent() { if (mTag == Tag::ExternalEvent) { MOZ_ASSERT(mRendererEvent); return std::move(mRendererEvent); } MOZ_ASSERT_UNREACHABLE("unexpected to be called"); return nullptr; } }; explicit RenderThread(RefPtr aThread); void HandleFrameOneDocInner(wr::WindowId aWindowId, bool aRender, bool aTrackedFrame, Maybe aPublishId); void DeferredRenderTextureHostDestroy(); void ShutDownTask(); void InitDeviceTask(); void HandleFrameOneDoc(wr::WindowId aWindowId, bool aRender, bool aTrackedFrame, Maybe aPublishId); void RunEvent(wr::WindowId aWindowId, UniquePtr aEvent); void PostRunnable(already_AddRefed aRunnable); void DoAccumulateMemoryReport(MemoryReport, const RefPtr&); void AddRenderTextureOp(RenderTextureOp aOp, const wr::ExternalImageId& aExternalImageId); void CreateSingletonGL(nsACString& aError); void DestroyExternalImages(const std::vector&& aIds); struct WindowInfo; void PostWrNotifierEvents(WrWindowId aWindowId); void PostWrNotifierEvents(WrWindowId aWindowId, WindowInfo* aInfo); void HandleWrNotifierEvents(WrWindowId aWindowId); void WrNotifierEvent_HandleWakeUp(wr::WindowId aWindowId, bool aCompositeNeeded); void WrNotifierEvent_HandleNewFrameReady(wr::WindowId aWindowId, bool aCompositeNeeded, FramePublishId aPublishId); void WrNotifierEvent_HandleExternalEvent( wr::WindowId aWindowId, UniquePtr aRendererEvent); ~RenderThread(); RefPtr const mThread; WebRenderThreadPool mThreadPool; WebRenderThreadPool mThreadPoolLP; UniquePtr mProgramCache; UniquePtr mShaders; RefPtr mProgramsForCompositorOGL; // An optional shared GLContext to be used for all // windows. RefPtr mSingletonGL; bool mSingletonGLIsForHardwareWebRender; RefPtr mSurfacePool; std::map> mRenderers; struct PendingFrameInfo { TimeStamp mStartTime; VsyncId mStartId; }; struct WindowInfo { int64_t PendingCount() { return mPendingFrames.size(); } std::queue mPendingFrames; uint8_t mPendingFrameBuild = 0; bool mIsDestroyed = false; RefPtr mWrNotifierEventsRunnable; std::queue mPendingWrNotifierEvents; }; DataMutex>> mWindowInfos; std::unordered_map>> mWrNotifierEventsQueues; struct ExternalImageIdHashFn { std::size_t operator()(const wr::ExternalImageId& aId) const { return HashGeneric(wr::AsUint64(aId)); } }; Mutex mRenderTextureMapLock; std::unordered_map, ExternalImageIdHashFn> mRenderTextures MOZ_GUARDED_BY(mRenderTextureMapLock); std::unordered_map, ExternalImageIdHashFn> mSyncObjectNeededRenderTextures MOZ_GUARDED_BY(mRenderTextureMapLock); std::list>> mRenderTextureOps MOZ_GUARDED_BY(mRenderTextureMapLock); // Used to remove all RenderTextureHost that are going to be removed by // a deferred callback and remove them right away without waiting for the // callback. On device reset we have to remove all GL related resources right // away. std::list> mRenderTexturesDeferred MOZ_GUARDED_BY(mRenderTextureMapLock); RefPtr mRenderTextureOpsRunnable MOZ_GUARDED_BY(mRenderTextureMapLock); // Set from MainThread, read from either MainThread or RenderThread bool mHasShutdown; // Only accessed from the RenderThread bool mHandlingDeviceReset; bool mHandlingWebRenderError; }; } // namespace wr } // namespace mozilla #endif